XaiJu
digitalfurbelow
digitalfurbelow

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Growth RPG V0.2.2

x64 

x32 

Changelog 

Main goal this month was optimization with getting the NPCs to work with one skeleton. I also added in attribute gates and new growth Animations


I am very happy with the NPC optimization, I was getting up to double the framerate using the new unified skeletons. I made a custom dragon model and it works with the new system, so that means I can do unique models. The big thing is that proportionally it still has to match the current skeleton. I can retarget everything to a new skeleton so it should be possible to make models that are proportionally different but this would require duplicating all animation data and blueprints. I could change the proportions and use the animation blueprint to scale the bones instead which is what I will probably go with so you can also have greater control over the proportions.


Attribute gates are a type of check that exist in the overworld for each attribute. So far there is jumping over obstacles, punching through them, stepping over them, grabing high up items, and wind that pushes you back. These all have an attribute associated with them so if you have a high enough leg stat you might be able to jump over a fence. The idea being that different characters will be able to access different parts of the world at different levels. It also makes the environment a bit more interesting. 


New Growth Animations. I finally figured out how to import animation with scaling into unreal so now I can create growth animations with pulse/wave effects. Its still a bit weird in a few places, mainly the new fat animation 

Growth RPG V0.2.2

Comments

right, so for the custom skins they're limited in the amount they can change. So a muscular skin cant use fat, or a masculine one wont have an option for breasts. But they are cheaper resource wise and in general look better because they were designed for that body type.

DigitalFurBelow

Thanks for the update. About the new dragon model: is it intended to always be muscular? Gaining fat doesn’t seem to do anything other than make the arms and legs slightly bigger.

Restaven

Thanks for the feedback. The currency is actually an anime reference. And its possible to get behind the fenced in area is an attribute gate you can jump over it, knock it down or step over it. As for ego I would like it to be a hidden stat.

DigitalFurBelow

As always thanks for continuing to work on this project. My computer thanks you for the optimizations as the CPU usage appears to have gone down significantly on my end. Also enjoyed the new growth animations. As of this writing I haven't dug into the attribute gates (less the size one I think?) yet but plan to in the future. Below are more so a list of suggestion/request rather than listing general bugs. Also my apologies in advance if any of this information was already mentioned. Character - Bun skin appears to be missing textures for its eyes - Skins normal, muscle, fat, muscle fat, bun and shark do not have the option to add a crotch option (the same applies for Fluff as well) - Head scaling appears to reset in certain situations, as to why or which ones I am not sure, I'll keep digging (possible after combat?) - Would it be possible / hopefully not difficult to add numbers beside the 'Scaling' options? This is certainly more in the nice to have category. As a reference, for character customization, I memory I set a of numbers I use for my character colors each time, for the scaling I sort of guess where I had the cursor previously and go from there. Inventory - New characters start with Growth Potion Size (Quantity: 100), Growth Potion Muscle (Quantity: 100), Growth Potion Legs (Quantity: 100). Not sure if this is intentional so players can assist with testing or some left over results of internal testing. - Weapon visibility is variable. When a player equips a weapon, any weapon in the inventory will flicker for a moment then disappears. The weapon can still be equipped, the player just has to hover over the weapon to understand what weapon they are equipping. This appears to not impact armour slots. LevelUP (Didn't find anything major here so using this section as a suggestions area) - Would it be possible to implement a click and hold option or another hot key combination to add points in more than 1 or 5 point intervals? Alternatively possibly have template players can save and load out? - Ego is reset when stat points are reset (not sure if this is intentional or not but wanted to mention it). - Grow From Beginning animations are great. Definitely appreciation Ego animation. Would it be possible to implement a listing on the side showing the attribute growth sort of similar to what others do with growth drive? - Will the Ego stat reappear on this sheet at some point? Skills - Was glad to see the growth ability "Grow yourself a little at the start of your turn. The higher the tier the more grown." again. Also I think it might be the only skill in the skill tree lacking a name? Open World - Had enough time this time around to test out the zoomed out camera for large characters and it looks good. It gets a bit comical at some points where if one gets their ego high enough it will effectively block the players field of vision or more so the whole thing won't fit on the screen. At some point it feels like an arms race between the players field of vision and the continuous growth of the character they are building (lol). Combat - This is more so prior to combat but I notice players had an option to talk to enemies. I believe this is not intended but thought it was some new neat feature with the combat system with Ego where players could freely challenge any enemy NPC to increase their Ego. - Definitely like the fact that enemies instantly grow with using the 'Challenge Me' skill. Misc - There are some orbs placed in a cage in town, are they significant? - Is the currenty DemiDollars now, at least that is what I thought I saw. When a player whens a combat it still list it as Money won. The currency name reminded me of a character from Fairly Oddparents called Doug DemiDimmadome which gave me a brief chuckle. Overall like the changes and looking forward to seeing what will come next in 2021. Hope you have a happy holidays and new year!

TheDarkBreadGiver

or a fin in the back

B7AD3W0LF

Need shark model has big 1 fin on head not 2

Zelimir Zhenelov

are you talking about the new dragon model? that only has the male option because thats the only version I modeled, more of a test than anything.

DigitalFurBelow

yeah there seems to be an issue with items deleting themselves

DigitalFurBelow

also, i just noticed there are ghostly NPC images hovering around the overworld, not sure what's exactly causing this. I see these with the bandits near the arch between the lich cave and the dungeon: https://pasteboard.co/JCsjdQA.png

Ryan

Love the new attribute gates! When I die to a boss bushindo in the dungeon and re-enter the dungeon, is it supposed to start back at the same level where I died? Also, the town's blacksmith worked fine at the start of my game, but now doesn't give the option to trade anymore somehow.

Ryan

First of all, I really like the new dragon model. It looks very nice, the only thing broken with it are the legs, but that was already mentioned. The FPS improvement is awesome, it runs a lot faster now! The new mechanics (climbing, jumping, punching) are a nice touch, I am sure these will be useful in later overworld design. Sadly it is not possible anymore to select a dick and breasts at the same time in character creation. It would be nice to have that back. If you have too many items in the inventory they loose their image, you can still klick on them and use them. You just cant see them anymore. I am looking forward top more custom models and areas! Good work! One "improvement" I would wish for, is that you make the shark tail bigger. It is a bit small in my opinion in the newer versions, would love the ability to make it longer and thicker like in the older GrowthRPG versions!

MrFluschel

The items scater across the map dissapear after a short while , the items in the inventory always lose the item images and i cant Talk to the worker in the new area. Oh and after a short time after i gave the key to the blacksmith i cant trade with him anymore.

Starsegen

ah, I left in the potions by accident when I was testing. Yeah the new dragon model doesn't have a female option since its a custom one, I would have to make a new model for it.

DigitalFurBelow

now we will evaluate! Thanks! I immediately found a number of errors, the dragon's body can only be masculine, its genitals change, like in other added body models. In the inventory there are 100 bottles of potion, nothing else has been found yet

Alex Bauer


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