XaiJu
darknessfallsmod
darknessfallsmod

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DF Progress Update

So not a huge amount to report, because I'm mostly waiting for A20 at this point.

But...

I've been working with Xyth to add to his entity project. I've contributed some ranged weapon anims and a method to control them with buffs. He contributed a way for 1 model to have ALL weapons baked in, and then we control that with buffs.

So instead of 1 model + 1 weapon several times to make variations, I can just do 1 model + several weapons and then turn it on/off.

Survivors/Bandits should now animate better AND I also shaved 50mb off the asset size!

3 new NPC's have also been made - The replacement for the guard captain (White River Scout) and 2 quest NPC's. One of the NPC's has his house MOSTLY made (just needs a spawn block) and the other needs their house finishing off.

So there's a lot of "back end" stuff being setup. :)

Comments

Thanks for the update! Looking forward to the new NPCs


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