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Mini Devlog - #19

Business as usual!

Firstly, we managed to gain a UI designer to help us, Cocefi

We managed to get a lot of UI designs and elements conceptualized pretty quickly, but I don't want to spoil the fun until they are finished and implemented, but here are some thumbnail's that we went through.

Next, the animation side of things are ramping up. We've been continuing to go through roughs and tie-downs for character animations, while also improving the process for cleaning up sprites/animations too! 

Examples of some tie down animations of Breeze getting hurt (unfortunately).

Here's an example of one of them using clean lines and markings to indicate the place where the fill bucket will be our friend.

Here's a test clean up for Pile as an example:

We've also been working on background rendering a bit more! Cindy did a really cool concept for the Rain Domain recently, where we took a bit of a cel-shaded approach.

We also got started with Aric, who designs some really interesting clouds!

Last but not least, here's evidence as to why Sodo should be canceled:

That's about it for now! I'll probably have a few more posts for December for reasons ~
But for now, since it' getting cold outside, here's Cirri:

This year was a long one, and its ALMOST OVER! Thanks for staying with us!


Mini Devlog - #19

Comments

An updated COOL look on Cirri! Liking the progress for those backgrounds, and the mock-ups of the UI are great! Simply and clear.

XandrePineapplesaurus


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