Update 2.0:
- Added new magical effects for each school of magic
- Mild rebalancing of prior effects
- new art
- In the future I intend to rework their crafting system
Hello Good Hunters,
Here’s something that we are you going to bring to life over the next month or so: Alchemy
And the first step is going to be Alchemical Bullets.

This system mixes the grit of firearms with the devastation of the arcane magic, taking cues from of Brandon Sanderson and, of course, my beloved Bloodborne.
It’s all about giving martials a fresh twist—think bullets charged with arcane effects like explosive bursts, protective wards, or illusions.
I’ve still working on these rules, 1. Because I really like the lore behind them, and want them to reflect it. 2. Giving players unlimited spell scrolls on a bullet can easily break games.
I’m happy to share this early version with you, and will keep refining it with your feedback.
Drop your thoughts and playtest results in the comments—let’s make some magic happen together!
Thanks for your support
Evan | MonkeyDM