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Guardians of the Onyx Key - Trench Crusade's Guardians

Hello everyone,

Another Iconic monster from Trench Crusade,

The guardians of the Great Sultanate of the Invincible Iron Wall of the Two Horns that pierce the Sky.

According to the lore, they are insanely powerful, so I made their CR high enough to reflect that.

Enjoy!

Evan | MonkeyDM

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Blackglass – The First Shard of Night

Hello good hunter,

Here’s Blackglass, a legendary dagger carved from the first shard of night itself.

It’s a weapon that dances best in the dark—letting you slip through the shadows, strike unseen, and bend the void to your will.

Humans, according to alchemy, are made of 3 main components: matter, soul and spirit.

This blade gives you control over spirit.

Whether you’re an assassin, a trickster, or just someone who prefers the lights a...

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Lion of Jabir - Trench Crusade is calling

Hello good hunter!

Trench Crusade is awesome, and has a lot of cool ideas, I'm really into the Iron Sultanate right now, so here is a couple more conversions of their units to D&D.

This release contains two versions of the creature:

  • one faithful to its Trench Crusade origins, which is as close to the tabletop as possible;

  • one adapted for D&D, a more traditional construct of alchemical might ...

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Arcanum Skullclamp — Open Your Skull to the Cosmos (but mostly open your skull)

Hello good hunter,

Here is an intense magic item for you.

The Arcanum Skullclamp.

A gilded crown of needles, which drives raw leyline magic straight into the mind, granting visions of impossible truths and communion with things that should never be heard.

Its creator called it enlightenment.

History remembers it as the beginning of their end. Minds unraveled. Cities burned.

This item has a new method of attunement, bec...

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Homunculus Crawlkin - The Limbs That Forgot Their Master

Hello good hunter,

Born to serve the whims of weary alchemists, the Crawlkin were made to fetch, to climb, to hold.

Their many limbs scuttled along ceilings and walls, the perfect tool of obedience.

But with the death of their masters, they now steal what they once delivered. Snatching flasks, scalpels, even sacred relics and vanish into the dark with insectile devotion.

Their waxen skulls hide impossible spaces where stolen things go to die, and only the sound of...

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Homunculus Midwife – The Womb That Would Not Die [The Heretic's Alchemy]

Hello good hunter,

In the damp silence of forgotten laboratories, the Homunculus Midwife tends to her vats. She hums to the things inside—half-formed, twitching, hungry. Her hands are steady, her voice kind, her purpose monstrous.

Each new creation she delivers is less alive than the last, yet she clings to her work with sacred devotion. To her, the bubbling flesh is not failure—it is family. She nurses horrors, stitches them, and weeps as they dissolve back i...

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Alchemical Sorcery 1

Hello everyone,

What happens when magic and alchemy intertwine?

The result is a new branch of magic: Alchemical Magic, a dangerous art where formulas replace prayers and blood becomes the catalyst of creation.

From serpents born of coagulated blood to whispers that quell madness through melody, these spells walk the line between science and sorcery.

This is the first part of such spells, with more to come!

Enjoy!

Evan | MonkeyDM

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Snake God Cultist - Once Humans, Now More (Also New Statblock Design!)

Hello good hunter,

Here are the Snake God Cultists.

Once human, now something far more unsettling.

These devotees of the Self-Devouring Snake God have traded their flesh and sanity for arcane powers, for you see, humans of the South were born without the potential for magic.

They took matter in their own hands—and flesh—and act as a womb for an eldritch being, trading their life for magic.

The serpents that writhe beneath their skin grant them visions of ...

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How Should We Design Statblocks?

Hello good hunter,

I'm designing new monsters, and have decided to update my statblocks to be easier to read.

Let me know if you prefer the new design (right)

Or prefer the old one (left)



Thank you!

Evan | MonkeyDM

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Cleric - Devouring Serpent Domain: Let the parasite within your flesh empower you

Hello everyone,

Here's a cleric of the devouring domain.

It's for the Southern border of Luyarnha, where humans cannot use magic.

To palliate this fact they ingest flesh of the Self-Devouring Serpent God, which sacrifices their flesh, but grants them the power of the arcane.

These guys are the clerics of this totally sane religion.

Enjoy!

Evan | MonkeDM

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Spellcatcher Sahir - Smoke Wielding Deceiver

Hey folks!

Alchemy has traces linking it back to ancient Egypt, so some theme appropriate monsters seemed fitting.

The Spellcatcher Sahir are dark sorcerers bound to genies, capable of, you guessed it, catching spells.

I drew inspiration from djinn pacts, which seems to be a a popular theme within D&D.

Enjoy!

Evan | MonkeyDM

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Elixirs of Arcane

Hello good hunters!

The Elixir of Residual Arcane lets you turn lost spells into reactive cantrips - meant as an alternative to always taking Warcaster

The elixir of Forceful Arcane empowers your cantrips

And attuning to any of those can have dire consequences, with the strongest abilities potentially killing you if you ever expel out the brew.

Just alchemy things

Enjoy!

Evan | MonkeyDM

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Fighter: The Revenant - Fight, Die, Repeat

Hello everyone,

Update 2.0 to the subclass, now with balanced rez math

This subclass was heavily inspired by Dark Souls

I wanted to capture that relentless undead vibe where death is just a checkpoint, like respawning at bonfires, except modified to fit in grimdark campaigns for D&D.

Some key changes:

  • Deathless: No more extra health by splitting your Hit Points.

  • Gifts from Beyond: View Post

Help Me Choose the Name for the New Compendium

The themes are alchemy and sanctioned unholy magic.

By sanctioned I mean heretical arts which are approved by the Church for the "Greater Good"

Pick Your Favorite Option:

If you have suggestions, leave them in the comments below

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Race: Homunculus - Alchemical Beings without a Soul

As the 2nd Eldritch Crusade loomed, the Mercurial Enclave issued a murderous decree, legalising human experiments.

The alchemists took to the streets and dragged screaming citizens in their labs, in a mad quest for the creation Philosopher's Stone. This blood-soaked folly claimed countless lives, but gave birth to the grotesque Homunculi—the first step towards eternal life.

Hello everyone!

As I continue my descent into alchemical folly, here is a new rac...

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Alchemical Feats - Carve your skin to enhance your mortal flesh

Hello everyone,

I Pulled inspiration from hermetic alchemy and real occult lore for these ones.

From inscribing transmutation arrays on your skin for preternatural dodges to distilling celestial compounds for auditory boosts, these feats are just meant to hammer on the common themes of alchemy.

Something I intend to develop further, as people have asked me to do so.

I started by reworking how poisons work, now this, as well as upcoming races and subclass, and in time, ...

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Potioned Pugilist - When Alchemy Goes Wrong

The Potioned Pugilist are elite alchemists who turned into hulking fighters, chugging potions for frenzy.

Inspired by the Dr. Jekyll and Mr. Hyde trope, I just wanted a different type of alchemical opponent, one that doesn’t use potions the conventional way.

Instead this one has toxic blood, charges at you, and can dose themselves for even more firepower.

Enjoy!

Evan | MonkeyDM

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Paladin: Oath of the Witchburner - Purge The Heretics

Hello everyone,

Trench Crusade is awesome,

Mike Franchina and his team really created something amazing content. 

When I saw the Witchburner with his judge’s wig, and ability to set fire to any magic user, I realized that he would make a perfect D&D paladin subclass.

From the wiki: “The Witchburners are the field officers of the Inquisition. They are tasked with hunting down and punishi...

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The False Hydra

Update 3.0:

Added False Hydra Variants:

  • Hydra Wormling,

  • 3 Headed Hydra,

  • Ancient 9 Headed Hydra (with Mythical Actions)

Added lore about the birth and growth of a False Hydra (Hint: you should probably burn down their colonies)

Update 2.0:
- Final Artwork
- reworked statblock, for added clarity
- Added Regional Effects
- Added Lair Actions<...

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Monastic Feats

Monk is near impossible to multiclass, let's fix that

These feats are thought to give either a monk touch to another character, with Monastic Warrior, or to allow monks to multiclass with clerics or rangers using Monastic Mage.

The spell slot conversion had to be reworked from the sorcerer, where the spell slots here only last until your next Short Rest.

This is on purpose to prevent creating an absurd amount of spell slots by burning unused ki points before...

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Ranger - The Phantom Escort || Become An Undying Protector

Hey everyone!

Today, I'm excited to share a new Ranger subclass I've been working on—the Phantom Escort. It's centered around the theme of being a bodyguard, guiding people and their valuable (often fragile) items through perilous wilderness and threats.

The spark for this came while I've been hammering out some alchemical rules for future content.

It made me realize how crucial it is, lore-wise, to have someone dedicated to protecting both the potions and the folks brew...

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Reworking Poison in D&D (Update 2.0)

Update: 2.0
Added new poisons and art.
Poisons: Witchfinder's Kiss; Coldsnap; Leyline Liquour; Planar Ash; Faerielight Dust

Hello good hunter,

It's a pretty well known fact that in D&D, poison is not exactly what one would call "good".

It's the most common damage immunity and most common condition immunity as well, so trying to make viable builds using it is near impossible.

Which is why I decided to rework it.

I took the new poisoner feat, wh...

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Alchemist Bullets - When Guns Fire Magic

Update 2.0:
- Added new magical effects for each school of magic
- Mild rebalancing of prior effects
- new art
- In the future I intend to rework their crafting system


Hello Good Hunters,

Here’s something that we are you going to bring to life over the next month or so: Alchemy

And the first step is going to be Alchemical Bullets.

This system mixes ...

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Fall & Pray - A Level 10 Encounter

Hello Good Hunters!

I've received getting some great feedback on Heresy of Steel—especially about people wanting more bite-sized encounters that you can seamlessly plug into your Steinhardt's games without committing to a whole adventure module.

I love that idea, so I whipped up this one as an example, to make use of the new monsters.

It's a grim, self-contained setup that's perfect for dropping into your ongoing campaigns. I've attached the PDF here with all the details ...

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Pyrewalkers - Corpse Wax Given Life

Hello good hunters!

I'm excited to share another piece of lore from Steinhardt's Guide to the Eldritch Hunt.

Today, let's talk about the Pyrewalkers—these eerie constructs are the Southern Nations' attempt to replicate the power of the Walking Sacrifices, but with their own twisted alchemical spin.

They're fueled by... well, let's just say some unconventional sources.

Before I dive deeper into the conflicts and histories of this world, smaller ele...

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Walking Sacrifice - Decapitated Infernal Steel

Hello good hunters!

I wanted to share a monster from Steinhardt's that’s a bit on the darker side.

These constructs, known as Walking Sacrifices, are a first look in the Southern Nations’ history. They’re a blend of infernal magic, tragic sacrifice, and body horror.

As I continue to develop the story and the world, I thought it would be interesting to give you a glimpse into some of the more twisted elements. These Walking Sacrifices are a key part ...

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I'm alive (and I have some good news)

Hello everyone,

I apologize for the radio silence over the past month.

Life threw a lot my way, both personally and professionally.

On the personal front, I tied the knot— I’m officially married!

Now, back to business. The team and I have been brewing up some exciting stuff for you all. Here’s a sneak peek at what’s coming:

  • New Eldritch Hunt Content: I’ve got a trove of unused ideas and art from the book that I’m itching t...

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Rules for Fleeing Combat & Chasing your Enemies Down

Hello Good Hunter!

First off, a massive thank you to everyone who jumped into the playtesting trenches with us.

Your feedback was gold, and it helped me polish these rules into something I'm super proud of. You’re the real heroes here—seriously, give yourselves a pat on the back (or a healing potion, your choice).

Now, drumroll please…

Here are the finalized Rules for Fleeing Combat (Or chasing your enemies to death) View Post

Aeron - The Usurper

Hello everyone,

I'm sharing this Statblock for Aeron, one of the villains that will make his appearance in Heresy of Steel.

This is not the exact version that will show up in the book, but it felt like something worthwhile to share with you!

...

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Book: Trench War - Bullets & Steel to rend the Heretics

Hello good hunter,

Prepare to descend into the grim realities of endless war with the Trench War Compendium!

Enter the No Man's Land

Step into a world scarred by endless battle, where the air hangs thick with smoke and the ground trembles with the march of war machines. Amidst the mud and barbed wire, heroes and horrors are forged in the crucible of industrialized warfare. Will you survive the onslaught, or become another forgotten soul in...

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