Hello good hunter,
Today two new feats,
I’ll start with the second one:
it looks similar the Healer Feat,
that’s on purpose.
Healer is not a good feat. It is only viable on a Thief Rogue which can use its Fast Hands to heal people as a bonus action. Beyond these lads, no one can make use of it.
I know that in between Tough, Lucky and Healer, the latter is the worst option for my characters.
That’s why I reworked it with Combat Medic, to bring up its power level.
Now you:
heal better,
can take your friends and move them out the way of harms’ way (RAW you can’t grapple allies, just carry them),
gain the original benefits of Healer.
The feat is now a much stronger contender for a player to choose.
This feat on the other hand, allows you to dictate the flow of battle.
You can Help your allies with wasting your entire turn doing so, and can order your soldiers to reposition, should they find themselves in a tight spot.
Enjoy!
Evan | MonkeyDM