Hi everybody, welcome to the Regolo Engine 1.10 release post.
This release represents an experiment I wanted to do for so long and was able to assemble only now. It's very different from the last ones but it's also the most exciting for me. It's an important evolution step and it's the perfect base for merging the two engine's souls, mobility and realism.
Let's have a look together!
Two important notices before going on.
Firstly, the new behaviours/functionalities in this release work through real time interactions, all of them. Be sure to check how to trigger them in the related section below.
Second point, I changed again a folder location since I wanted to put all the audio files in the new Custom/Sounds folder. RegoloEngineAudio is gone, now you will find everything audio related under <VaM>/Custom/Sounds/RegoloVR. Check more datails in the "How to use" section.
The 1.10 video
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
Fixes
Let me know if you notice something wrong, I will look into it as soon as possible.
The new walking
Since walking is the center of this release, I gave the user the possibility to customize it in many ways:
Please consider that the stats of the rear steps are attenuated by a factor dependent on the step length, so you might not see the same movement every time for the rear step. This attenuation is customizable in the UI walking section though, there's a slide where you can choose the step threshold under which the attenuation will proportionally happen.
I will refine it further and give the opportunity to change even more things in next releases.
Also for now the new values can't be specified in the config file before starting but will add this feature in the next release.
I used a very standard walking style as default, if you discover a good arrangement for the indicators please let me know, I would love to try your styles as well 😊
The Wanderer Anima part I - the vademecum
I promise to make this short, but there are a lot of things to write up.
So, let's see what happens when you choose the new anima:
Obviously you can start with Wanderer Anima using the config file and specifying it in the "animaObsession" field (with edit at "true").
Please note that there's no sexual behaviour in this release, the "rubbing up" one is just a sensual one and in the video i was just lucky the rod finished inside. Next release will be more explicit.
If you want to use a different location, I provided an handy skeleton room with just the mandatory atoms. Just use it as base and merge load what you prefer. Only issue is with audio atoms that have default names and can be overwritten by other ones. I will change their names in next release.
Hope I didn't forget anything, as you can see there was a lot to tell 😁.
The Wanderer Anima part II - the discussion
So the old system worked fine, why ruin your life trying to put in place this monstrosity?
Well, it's simple.
Firstly, I like to have stuff evolving, I don't like to recycle too much and I see a lot of potential here. Moreover my aim is to make the girl more alive as possible, and movement is simply mandatory in this sense. The user should feel her presence, and being stuck at a couch is not exactly the best way to feel that way.
I know the previous behaviours worked smoothly and this is, like, a concept, but there needs to be a start somewhere to take the proper path, and I think this is it.
Since the beginning the engine has developed two different souls, one based on mobility and one moving towards realism/immersion through unpredictability. My endgame is to merge them in one complete experience, always trying to explore undiscovered places in the VaM universe.
Even if this release was a time devourer I know I just scratched the surface, so your input in this case is really important. I got used to it but I'm the developer and it could not go any different I suspect 😜 .
What future holds in my head: I plan to work using iteration cycles here, so fixing in any release the mobility and its capabilities, the robustness of interaction, the fusion between old and new system, and obviously refining animations adding new ones.
Next release will try to add the first free sexual interactions, and also audio will have receive some love. Let's see if this system will pay off.
How to use it
Regolo Engine 1.10 has been built and tested 1.19.
Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.
Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.
Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.
Bugs and caveat
- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI.
- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin. The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).
- Being it totally procedural, there can be better and worse runs.
- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable.
In the end
So this release is a bit rough but in my eyes it opens up a world of possibilities and frees itself from a fixed state, entering in the territory that represents the real strength of VaM, the freedom.
The engine is mature and 10 is a good number to rethink everything. But the wind blows strong in open sea and I have a lot of people on the boat with me, so I will be careful not to hit the rocks.
Speaking about this, I recently reached 100 people supporting me for my work and I'm amazed and speechless, so this final paragraph is to really, really, REALLY thank you for your help and the motivation you're giving me.
Thank you!
PS: I know some of you made requests but the new systems took a lot of time, so will take a look later on, sorry about that.
See you in May!
RegoloVR
Lapidarian Moraine
2020-04-30 01:20:02 +0000 UTCMpMan
2020-04-29 22:56:56 +0000 UTCMpMan
2020-04-29 21:03:33 +0000 UTCMpMan
2020-04-29 21:00:20 +0000 UTC