Today I am going to improve the rain particle used in rain thunder system by adding ripples on the place where the rain drop hit on the surface. So far we only had a splash effect on the place of hit. The ripple will be originated on the hit location and expanded. then faded out as it expands further around the hit point. This system will re-use the effects I have previously worked on the rain and thunder series. Full rain and thunder series playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5o5puKFfNjFUeTE0wBVwOA
password=clm_Rainripples