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Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #85)

This is episode 86 of the third-person shooter series based on Unreal Advanced Locomotion System.  Today, I am going to work on how to make variations for the reticle for different guns. Here, we are using the same widget for all the guns that include the gun related HUD elements and reticles. The widget will be implemented in such a way where the reticle and gun icon can be overridden for each different gun. Also, the reticle will change as we shoot to represent the reduction of accuracy due to gun recoil.project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #85)

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