This is episode 84 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to improve the AI system for enemy patrols by implementing a way to set the wait time at a point in the patrol path. Using this system, we can define how long a patrolling AI character should wait at a point in the patrol path. Also, by setting this value to 0, we can make characters continuously patrol without stopping.project files
https://www.patreon.com/posts/63654325
Thilina Premasiri
2022-07-12 18:44:29 +0000 UTCThilina Premasiri
2022-07-12 18:38:22 +0000 UTCThilina Premasiri
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2022-07-12 17:52:30 +0000 UTCThilina Premasiri
2022-07-12 08:07:57 +0000 UTCThilina Premasiri
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