This is episode 79 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already worked on a flashbang in our game and it already has a way to show a flash blinding effect for the player when a flashbang is exploded in front of the player. Today, I am going to implement the reaction of enemies if they caught up with a flashbang. They will be covering there eyes and stay stunned for a while without being able to attack or do any other reaction to players behavior. The idea is to give some advantage for the player in tight situations by temporarily making the enemies vulnerable.
password=CodeLikeMe_ShootUE5
project files= https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EpjqYCPzUdpEnPEwWxXa4VgBuYDjepkeAmdvMCAxTDMUHw?e=eYt4cb