http://shmuplations.com/starocean4/
Taken from the Official Guide Book, this lengthy interview covers the making of Star Ocean 4, the first high-definition entry in tri-Ace’s long-running sci-fi RPG series. Several key members of the development team discuss their goals, their self-described status as “overachievers” and how those inclinations influenced all facets of the game, from the battle system to the character design to the narrative (and even the disc count).
(This lengthy interview was commissioned by Messiah, who generously offered to have it hosted on shmuplations for everyone to enjoy! As such it is offered as a "free post" on shmuplations this month, and I should have one more normal post coming next week.)