XaiJu
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Callisto - December 11th Update

Callisto was released at version v0.50 last week and following a few minor bugs being identified, v0.51 was created. The v0.51 doesn't contain any new content, hence if you have already played through v0.50, there is no need to download this update.

This week has seen a shift in focus from creating pure content, to the formalisation of plans for the game moving forwards. This saw me publish a plot outline for v0.60 and also a high level outline for the full game to the development team. This was done to allow them to provide creative feedback to the game. 

Work has been ongoing over the past couple of months in relation to the creation of various civilisations for the Callisto universe. These civilisations will become more prominent later in the game, however some such as the 'Collectors' and the 'Rheans' have already been featured in the side missions. As a little teaser, please see a few of these civilisations below.

Aqualean: (Water Planet - Farmers)

Lavarian: (Lava Planet - Industrialists)

Ossae: (Ice Planet - Scientists)

Poldar: (Temperate Planet - Farmers)

You will recognise some of them from the Beehive bar. With predominately help from Slavis, each of these civilisations details have been fleshed out. This includes items such as government type, major industries and history. This provides the framework for their integration into the game and ensures that stories in which they are involved, are consistent with their nature. Much of the content with them won't start until v0.90, however some will likely appear in side missions in earlier versions.

I have begun working on one of the elements that was deferred from v0.50, namely being that of the pole dance animations. At this time, I have identified 6 segments from pole dance instruction videos, that I am currently animating in Daz. Each of these segments is roughly 20 seconds long and I plan to stitch 3 together to form each routine for the dancers. By selecting different segments, changing their sequence and tweaking angles each of the currently planned 15 animations (~1 minute loops)  should look unique. Whilst only animating 6 segments, each of these takes a few days of meticulous work.

In the time remaining in December, I hope to have largely completed the animation posing as described above. I also plan to write the majority of the code / script for v0.60. Hence early next year, I should have a worklist for 0.60, that will detail how many stills and animations will be required. At this time I will publish a schedule to Patreons, as I did with v0.50.

Moving forwards in the game, the released versions will be slightly smaller and more frequent. I still plan to have similar elements in each future release, however with the absence of any significant game mechanics to be created, development time will be less. Once again if you have any ideas for the game or simply want to chat, feel free to post on Discord.

Thanks for your support,

Xav


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