09/18: Fixed bugs where level was not reflected on the status screen, Mind Eater's parasitic action couldn't be performed when language was set to English, and death processing wouldn't occur when certain skill effects were activated.
※09/19: Fixed the issue where window size change settings were not being applied.
For Windows. I haven't properly researched recommended specs and such, but it seems to run even on PCs with relatively low specs.
! IMPORTANT NOTICE !
The current version is almost at the level of an operational test, with far too few elements and probably tons of bugs.
So please don't think of this as something playable as a game.
What's currently not implemented and future plans are listed below, so please check beforehand.
! IMPORTANT NOTICE !
It's now at least at a stage where it can be run.
I said I'd be making new monsters along the way, but that turned out to be a lie too...
I really wanted to add more skills and elements to make it more game-like, but since around the beginning of this year I've been endlessly repeating the cycle of "If I make this much, I'm almost done" → "There's still so much I need to make!" and I felt like I was going crazy, so I couldn't do any more.
Below are the currently unimplemented elements and their implementation priority:
・Unimplemented Monsters ★★★★☆ (Priority: High)
Larval Merman, Alresia, ANG-EL01, LG-SPD-P (Spider Pod)
The above monsters are not implemented. While I'd like to implement them as soon as possible, ANG-EL01 and LG-SPD-P are somewhat exceptional cases... (more on this later)
・Monster Girls ★★★★☆ (Priority: High)
Monsterization and monster girls are not implemented at all.
I wanted to include this since it's our central popular content, but it was postponed because creating all the animations was too demanding.
Personally, I'd like to implement this soon, but since it requires building new systems, it might not go as smoothly as hoped.
・Mechanical Elements ★☆☆☆☆ (Priority: Low)
ANG-EL01, LG-SPD-P, and mechanization-related content have difficult elements, so even if implemented, it will be much later.
Though ANG-EL01 and LG-SPD-P might be implemented as provisional versions...
・Game Systems and Elements ★★★★★ (Priority: High)
While I never aimed for incredibly playable content from the start, I think other elements can't be enjoyed unless it takes the form of proper "gameplay" to some extent, so I'd like to shape it into something more game-like.
・Monster Actions and Animations ★★★☆☆ (Priority: Medium)
Not all previously released animations and actions are implemented, only some. Also, there are no finish motions for H animations. Additionally, slimes currently have no special animations at all.
I'd like to add these gradually, but clothed H animations won't be implemented in this game (due to material constraints).
Also:
Specter → Spectral intercourse
Slime → Body invasion/takeover
These two will be implemented as actions for other similar monsters.
It's kind of like padding the monster count, but I also thought putting too many elements into one monster might be awkward...
・Named Characters ★★☆☆☆ (Priority: Medium)
Named characters like Tilti are planned to appear in this game, but since they haven't been adapted to game models yet, they're being put off for a bit.
・Breast Size ★★★☆☆ (Priority: Medium)
Currently, everyone has the same breast size. Also, the sizes aren't consistent between clothed and naked states, but please bear with this for now...
・Breeding ★★☆☆☆ (Priority: Low)
Currently, monster breeding only lets you view animations without any meaningful purpose. However, I'd like to add game-meaningful elements.
・Fusion ★☆☆☆☆ (Priority: Low)
The fusion system I showed before was just experimental and isn't implemented. Personally, it's something I really want to do, but since the hurdles for adding it are high, it's being postponed.
Well, it's taken a long time to get this far. Indeed, there's a difference between just thinking about things and actually making them.
The current game's production goal is "getting familiar with game development," and I've somehow made it this far thinking "I have to make it at least minimally functional." In that sense, you could say the goal has already been achieved.
Of course, I'd like to at least create the elements listed above, but if I feel the return is low relative to the cost (the satisfaction of supporting patrons is low relative to the time resources being consumed), I might reconsider my approach.
But well, since I haven't been able to create new monsters for a while, I think I'll prioritize making new monsters for the rest of this year.
偽凪
2025-09-23 12:45:13 +0000 UTCJLGSFM
2025-09-22 16:58:15 +0000 UTC偽凪
2025-09-22 12:33:23 +0000 UTC偽凪
2025-09-22 12:32:13 +0000 UTC阿哲
2025-09-22 03:02:17 +0000 UTCJLGSFM
2025-09-21 20:27:16 +0000 UTCIDGAF
2025-09-21 01:04:58 +0000 UTC偽凪
2025-09-20 07:06:31 +0000 UTC偽凪
2025-09-20 07:01:48 +0000 UTCxodid12123
2025-09-20 06:55:10 +0000 UTC偽凪
2025-09-20 06:52:36 +0000 UTCIDGAF
2025-09-19 18:26:52 +0000 UTCKekerias
2025-09-19 17:44:55 +0000 UTC偽凪
2025-09-19 13:15:37 +0000 UTC偽凪
2025-09-19 13:11:15 +0000 UTC偽凪
2025-09-19 13:09:56 +0000 UTC偽凪
2025-09-19 13:02:50 +0000 UTCawewrestler15
2025-09-19 05:44:54 +0000 UTC老食品
2025-09-19 01:17:37 +0000 UTCovidius naso
2025-09-19 01:11:40 +0000 UTC老食品
2025-09-19 01:09:34 +0000 UTCShalaxx
2025-09-18 19:09:17 +0000 UTC偽凪
2025-09-18 15:51:18 +0000 UTC偽凪
2025-09-18 15:39:09 +0000 UTC偽凪
2025-09-18 15:37:38 +0000 UTC偽凪
2025-09-18 15:29:11 +0000 UTCApollo
2025-09-18 13:02:13 +0000 UTCShroomlord
2025-09-18 12:45:52 +0000 UTCKushiha Mika
2025-09-18 12:23:25 +0000 UTCKushiha Mika
2025-09-18 12:13:29 +0000 UTCPatrician
2025-09-18 11:16:01 +0000 UTC偽凪
2025-09-18 11:08:20 +0000 UTC偽凪
2025-09-18 11:04:18 +0000 UTC偽凪
2025-09-18 11:02:06 +0000 UTC偽凪
2025-09-18 11:00:27 +0000 UTCovidius naso
2025-09-18 09:03:04 +0000 UTCJohn
2025-09-17 19:29:15 +0000 UTCShitratprime
2025-09-17 15:39:48 +0000 UTCJohn
2025-09-17 15:02:14 +0000 UTC偽凪
2025-09-17 14:17:20 +0000 UTC偽凪
2025-09-17 14:14:39 +0000 UTC偽凪
2025-09-17 14:13:08 +0000 UTC偽凪
2025-09-17 14:12:35 +0000 UTCkillermechine91
2025-09-17 13:54:36 +0000 UTCFleischhacker
2025-09-17 11:44:38 +0000 UTC迪 Deam
2025-09-17 10:11:23 +0000 UTCgonk006
2025-09-17 09:57:38 +0000 UTC