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EN/ Weekly News #138

A busy week has just passed!

Sunny finished the cutscene related to the main story and a new ambiance for the key background of this version 0.8.0.

Working on this background brings us to test new things again. We think it looks great and we hope you will like the result 😊

On the battle side everything is good as well: all skills and opponents are op...

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FR/ News de la Semaine #138

C’est une semaine bien remplie qui vient de s’écouler !

Sunny a terminĂ© la cutscene en rapport avec l’histoire principale ainsi qu’une nouvelle ambiance pour le dĂ©cor-clĂ© de cette version 0.8.0.

Le travail sur ce dĂ©cor nous amĂšne encore Ă  tester de nouvelles choses. On trouve que cela rend super bien et on espĂšre que le rĂ©sultat vous plaira 😊

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EN/ Weekly News #137

We're progressing, we're progressing! 😊

On the art side, it's all good for the bonus scene illustrations. Next week Sunny will tackle a new set of illustrations but for the main story this time.

New dialogues have been implemented and everything works as we want it to.

The work on the battle system continues. The interface is finished and almost all ...

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FR/ News de la Semaine #137

On progresse, on progresse ! 😊

CĂŽtĂ© graphique, c’est tout bon pour les illustrations de la scĂšne bonus. La semaine prochaine Sunny attaque une nouvelle sĂ©rie d’illustrations mais pour l’histoire principale cette fois-ci.

De nouveaux dialogues ont été mis en place et tout fonctionne comme on le souhaite.

Le travail sur le systùme de combat continue. L’i...

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EN/ Weekly News #136

This week we made progress in several categories.

The bonus scene illustrations are coming along nicely. There is quite a bit to do so it's a bit longer than expected but as usual we are taking the time to make quality work.

Another part of the work consisted in setting up some dialogues and checking that they work well. We also started to put in some of the sound effects ( View Post

FR/ News de la Semaine #136

Cette semaine, nous avons avancé dans plusieurs catégories.

Les illustrations de la scĂšne bonus avancent bien. Il y pas mal Ă  faire donc c’est un peu plus long que prĂ©vu mais comme d’habitude nous prenons le temps de faire un travail de qualitĂ©.

Une autre partie du travail a consistĂ© Ă  mettre en place des dialogues et Ă  vĂ©rifier qu’ils rendent bien. Nous avons...

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EN/ Weekly News #135

This week the work was divided into three parts:

Sunny finished the cutscene related to the main storyline, then tackled June's bonus scene. It is a real pleasure to work on this character and to show more of her. We hope that her bonus scene will be up to your expectations because you massively voted for her.

____________

Besides that, some dialogues were set up to mak...

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FR/ News de la Semaine #135

Cette semaine le travail s’est reparti autour de trois axes :

Sunny a terminĂ© la cutscene en lien avec la trame principale, puis a attaquĂ© la scĂšne bonus de June. Ça fait d’ailleurs vraiment plaisir de travailler sur ce personnage et de la mettre en avant. On espĂšre que sa scĂšne bonus sera Ă  la hauteur de vos attentes car vous aviez massivement votĂ© pour elle.

___...

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EN/ Weekly News #134

This week we had to deal with a few more disruptions, but don't worry, the work is progressing.

The biggest part of the work has been on one of the cutscenes for Sunny and on a new type of battle for Zack.

It is precisely this second task that leads us to make a major change to the battle system earlier than planned, so that we don't have to do even more work when implementin...

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FR/ News de la Semaine #134

Cette semaine nous avons encore dĂ» faire face Ă  quelques perturbations, mais ne vous en faites pas, le projet avance.

Le gros du travail a porté sur une des cutscenes pour Sunny et sur un nouveau type de combat pour Zack.

C’est justement cette seconde tĂąche qui nous amĂšne Ă  faire plus tĂŽt que prĂ©vu une modification majeure sur le systĂšme de combat, afin de ne pas a...

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EN/ Weekly News #133

We had some problems to deal with last week that prevented us from posting a Weekly News, but it is back.

First of all, thank you to everyone who has once again given us their support and trust by continuing this adventure with us!  đŸ˜Š

Production wise, it's all good for the 3D character. They look great, we're eager for you to discover them. It was qui...

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FR/ News de la Semaine #133

On a eu quelques soucis Ă  gĂ©rer la semaine derniĂšre qui nous ont empĂȘchĂ©s de poster une News de la Semaine, mais elle est de retour.

Tout d’abord merci Ă  tous ceux qui nous ont Ă  nouveau apportĂ© leur soutien et leur confiance en continuant cette aventure avec nous ! 😊

Niveau production, c’est tout bon pour le personnage en 3D. Il rend super bie...

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EN-FR/ Subscription billing - Facturation Ă  l'abonnement

Here it is, Patreon is finally allowing new patrons to be billed based on the date of subscription (for example, if you subscribe on the 12th of the month, you are then billed every 12th of the month and not on the 1st of each month).

We have enabled this option ...

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EN/ Weekly News #132

This week was pretty linear, consisting of two tasks: the script and the 3D model of one of the characters.

We're keeping the character a secret because they're going to be important in this version and even if you can get a clue by looking at the ones already done, it still leaves a lot of possibilities.

As far as the script goes, it's progressing well. Now ...

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FR/ News de la Semaine #132

Cette semaine Ă©tait assez linĂ©aire, composĂ©e de deux tĂąches : le script et le modĂšle 3D d’un des personnages.

On garde le personnage secret car il va ĂȘtre important dans cette version et mĂȘme si vous pouvez avoir une piste en regardant ceux dĂ©jĂ  faits, ça laisse quand mĂȘme pas mal de possibilitĂ©s.

Pour ce qui est du script, il progresse ...

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EN/ Weekly News #131

This week we transferred all the 3D elements to a new format. We thought it would take more time, but it went better than expected.

We had to do this transfer because we discovered that the version of the 3D software we were using was a very low-end version of what its publisher was offering. The format our files were in could only be read by this sub-version and that would have caused us p...

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FR/ News de la Semaine #131

Cette semaine nous avons transfĂ©rĂ© tous les Ă©lĂ©ments 3D vers un nouveau format. Nous pensions que cela prendrait plus de temps mais au final ça s’est mieux passĂ© que prĂ©vu.

Nous avons dû faire ce transfert car nous avons découvert que la version du logiciel de 3D que nous utilisions était une version trÚs bas de gamme de ce que propose son éditeur. Le format dans lequel étaient nos f...

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EN-FR/ v0.8.0 bonus scene - ScĂšne bonus v0.8.0

It's time to vote for the v0.8.0 bonus scene!

For this version we give you the choice between characters that you haven't seen for a while: June, Grace and Zoey!

Small change this time, each character has two choices:

  • The Dream choice: for a bonus scene which will be a dreamscene entirely composed of adult content (like for Science's bonus scene).
  • ...

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EN/ Weekly News #130

We are back with the Weekly News!

First of all, thank you all for your support, we hope you liked version 0.7.3a. Don't hesitate to tell us what you thought of it, your feedback is extremely useful to us.

These last weeks we have been working very hard to prepare the end of the Prologue. It's a big part that will take 2 tension/action oriented versions and 1 ...

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FR/ News de la Semaine #130

Nous voilĂ  de retour avec la News de la semaine !

Tout d’abord, merci Ă  tous pour votre soutien, on espĂšre que la version 0.7.3a vous a plu. N’hĂ©sitez pas Ă  nous dire ce que vous en avez pensĂ©, vos retours nous sont extrĂȘmement utiles.

Ces derniĂšres semaines nous avons travaillĂ© d’arrachepied pour prĂ©parer la fin du Prologue. C’est un gros morceau View Post

EN/ Sunrise City v0.7.3a Patreon

Link version 0.7.3a: ZIP 

Walkthrough (Onyx VIP/Mayor): Link 

FAQ: 2022-08-24 11:20:12 +0000 UTC View Post

FR/ Sunrise City v0.7.3a Patreon

Lien version 0.7.3a : ZIP 

Walkthrough (Onyx VIP/Mayor) : Lien

FAQ : 2022-08-24 11:20:05 +0000 UTC View Post

EN/ Sunrise City v0.7.3 Early Access (VIP&Mayor)

Link version 0.7.3a : ZIP (edit 08/24)

Walkthrough : Link 

It's time to move forward in the main story, meet Samantha and overcome the challe...

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FR/ Sunrise City v0.7.3 Early Access (VIP&Mayor)

Lien version 0.7.3a : ZIP (edit 24/08)

Walkthrough : Lien

L’heure est venue d’avancer dans l’histoire principale, de rencontrer Samantha et de venir...

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EN/ Weekly News #129

Everything is going well for a release next week. There is still work to do but we are in the final stretch.

This week we finished Katja's illustrations and the set up of almost everything. We still have a few things to work on, including the AI and stats of the opponents you will face.

The second element that still needs to be done is the translation of the dialogues and the menus.

And...

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FR/ News de la Semaine #129

Tout se passe bien pour une sortie la semaine prochaine. Il reste encore du travail mais nous sommes sur la derniĂšre ligne droite.

Cette semaine nous avons terminĂ© les illustrations de Katja et la mise en place de quasiment tout. Il nous reste quelques Ă©lĂ©ments Ă  peaufiner, notamment l’IA et les statistiques des adversaires que vous allez affronter.

Le second élément qui doit encore ...

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PARADISE LUST

Paradise Lust is a Lewd Visual Novel/Adventure Game for PC, Mac, Linux, and Android. The game is Available Now on Steam - and you're welcome to buy it there (thank you!).

The game follows the story of the wreck ...

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EN/ Weekly News #128

Big week of work that allowed us to finish Katja's illustrations and setting up the dialogues, in addition to a multitude of small tasks that had been relegated to the end.

Some elements took us longer than expected so the production is not finished yet but it will be soon.

The version is almost here and should be available the second week of August. We want ...

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FR/ News de la Semaine #128

Grosse semaine de boulot qui nous a permis de finir les illustrations de Katja et le montage des dialogues, en plus d’une multitude de petites tĂąches qui avaient Ă©tĂ© relĂ©guĂ©es Ă  la fin.

Certains Ă©lĂ©ments nous ont pris plus de temps que prĂ©vu alors la production n’est pas encore terminĂ©e mais ça ne saurait tarder.

La version est presque lĂ  et devrait ĂȘtre disp...

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EN/ Weekly News #127

As you can see, we're nearing the end!

Thank you again for your patience which allows us to take the time to make quality content. The production of this version has been littered with obstacles, but the release is approaching 😊

We are reaching the phase where there is not much left to say in the Weekly News, as we are mostly working on the last tasks, and technical elements...

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