Ok, gals and boys! With the help of our high-tier patrons we found some critical bugs and fix them. Obviously, there are more left, but I can't wait to show you the current build. Please, check it out and send me your feedback!
2018-07-06 15:54:11 +0000 UTC
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So, give us some time to fix a most annoying bugs and a fresh public build will be delivered! Still not a big game but it's much more closer to something real. Stay tuned!
2018-07-04 21:57:35 +0000 UTC
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One small step for a man. Actually, couple of small steps.
- Introduced K.O.;
- Added bunch of actions;
- Rebuild targeting system;
- Fixed some bugs from the previous build;
The build is quite raw, so many bugs are possible. Please, feel free to complain.
PS. PowerPoints and pain zones still not implemented, hit reactions are pure random.
2018-07-04 21:47:14 +0000 UTC
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Is it even legal?
2018-07-04 17:57:54 +0000 UTC
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Just a quick notation - big update is coming in nearest days. Stay tuned!
2018-07-03 13:54:21 +0000 UTC
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2018-06-28 16:20:40 +0000 UTC
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It was a troubled, head aching days while we was suspended. But nevertheless I made a couple of nice shots. Here is a first version of "dropped on the knees" reaction. For now it's quite fast, but there will be two behavior way:
1) prolonged staying on 3 limbs & moaning
2) falling on the ground further (when you can't stand up anymore)
2018-06-28 16:12:52 +0000 UTC
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I got many complains about performance on last build, so I made research, cut some stuff and refactored some actions. And you know... I increase FPS around 5 (five) times! Nice!
Bad news: sometimes couple of features stop working at all. And it's not my fault - it's a bugs on third party assets. Gosh, I'm so tired of bugged Unity's asset. But now it's time for support guys to bring their stuff to proper condition.
Also, check the character...
2018-06-28 14:21:53 +0000 UTC
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Good news, everyone. We are back from the forced silence and ready to continue the game development.
I'm not happy with Pateron's intention to stigmatize and to shame human body. I thought US society obsession with hiding a body have a serious consequences: disorder of mental health, self-esteem, fat shaming, depressions and other bad stuff that could be avoided if you only have a proper relationship with your own body.
Nevertheless, we must obey the Patreon Community Guidance
2018-06-26 14:24:10 +0000 UTC
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Also, I’m going to draw some top notch 3D promo pics, so feel free to drop me your ideas, what you would like to see? Don’t limit yourself, let your imagination go wild 😜
2018-06-18 10:32:03 +0000 UTC
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As you might notice, for now we don’t make any tests of submission&finishers mechanism. I’m going to fix it and asking for your input. What kind of submission do you want to see first? And what kind of finisher do we need in a first line?
2018-06-17 21:02:34 +0000 UTC
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Did anyone have similar problem with shaders? I'm kinda dark person, but it's too much even for me 🤔
Please, tell me what windows version, computer and videocard do you use if your character looks like that.
2018-06-14 18:48:44 +0000 UTC
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Ok, here is something I want to share with all of you, my fellow supporters.
Disclaimer: it's not a proper game!
Better to say, it's a proof of concept, early stage of main game parts bringed together in one build. Now you can:
1) login/create account;
2) create and delete characters;
3) create "challenges" (only 2 basic punches for now);
4) change character and respond to early created challenges;
5) watch your characte...
2018-06-13 17:24:01 +0000 UTC
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Warning! It's not a game! It's not even closer to final look, it's buggy and it's barely working. But here is something I want to show you as is. All the parts with login, create characters, create challenge and response to challenge.
Only one simplest punch and totally random reactions, but c'mon... IT'S WORKING!
Please, try it and tell me about all the bugs and broken parts you could find.
PS. Disregard the PowerPoints, they are turned off.
2018-06-12 01:53:22 +0000 UTC
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It's been a while I informed you about the development. The reason is simple: I'm working on a coding part that is definitely not a spectacular stuff to observe. Hundreds of PlayMaker nodes, crossroads of events and huge massive of data is my new friends. They are literally everywhere. Not only in project folder but on sticker papers on a laptop, walls and even kitchen table. I believe some day they will rebel and build own paper country with own paper government.
Neverthel...
2018-06-11 11:57:36 +0000 UTC
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Wohoo, check it out! A friend of mine (a hot girl <3) draw her character inspired by NF3D character editor. I'm happy to have talented and supportive friends.
PS. If you are an artist I'll be happy to share your work related to NF3D. Don't hesitate to send me your works!
PPS. Even if you're not a hot girl! Send me your art ;)
2018-06-01 13:45:11 +0000 UTC
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Thank you guys for pointing it out, tooltips are really great way to keep everything clear.
2018-05-31 09:00:01 +0000 UTC
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Power Points is a unique concept for NF3D. In two words - it's a multiplier for your defense and attack ability. It doesn't matter will your character use quickness to avoid the attack, or toughness to block it — power points will increase your chances. Of course, only if you put some points to necessary body part! In case you put everything in head and chest but your opponent kick you to the groin... owww, wrong choice!
And don't for...
2018-05-30 09:00:01 +0000 UTC
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You should drag-n-drop skills to the enemy mannequin when you compose your battle tactic. You are free to use targeted attacks (need a specified target, i.e. head, groin, e.t.c.) , submissions (like putting a foe to a camel clutch) and finisher - fatality move that finish your foe when you already a winner.
Everything is color coded. Green moves is the simplest skills, you can use they often. Reds
2018-05-29 09:00:00 +0000 UTC
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It's a place where you can find all your currently possible moves. If you learn some skills - it will automatically appear in your talent library. I made skill icons relatively big (in compare with most "skill based games") - so it will be possible to make detailed icons with complex moves.
Of course it will be floating tool-tip window with description, you should not keep in memory all the pictures & moves.
2018-05-29 09:00:00 +0000 UTC
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Creating Challenge is quite... hm... challenging. I spent a lot of time discovering different adult indie games and notice that most of them have terrible interfaces. Of course, we came here for boobs, not the buttons! But please, in some games I can't even found the body - I don't understand where to press!
For NF3D I'm trying to keep UI simple, obvious and self explaining, but powerful enough to handle complex mechanisms behind the screen. Before I provi...
2018-05-28 20:52:42 +0000 UTC
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Hey, fellas! To keep you informed, I'm still working on a boring technical stuff: main mechanism of fight challenge creator. It's a screen where you could manage your attack moves collection and create your fight tactics for current battle. It consist of 3 basic parts:
1) moves collection manager
2) place for assigning selected moves to different enemy body parts. (i.e. deliver front punch to the head, pinch the tits)
3) place for assigning
2018-05-17 21:01:43 +0000 UTC
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Here we go! Thanks to my mentor/producer league, we fixed a bunch of errors and tweaked some minor details. Now it's time to test the editor with a wider audience. Please, feel free to play with it and tell me how it's going. All suggestions and bug reports are extremely welcome!
2018-04-24 09:54:31 +0000 UTC
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OK, Guys & Gals! It's time to check one very important thing regarding Online and Offline game features. Obviously, it's better to have a choice and play both, but... Just hypothetically, in case it will be a choice between online fighting vs other players or offline game with a predefined characters - what will you choose?
2018-04-20 15:40:24 +0000 UTC
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Ok, guys. let's try to check the build besides of my sandbox. Feel free to be creative :)
PS. Actually the editor is quite limited for now. Some functions are not finished (like male hairs or genital selector), but we obviously could improve it later. Now it's time to fix errors and move on to next game screens.
2018-04-20 05:27:21 +0000 UTC
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It's not so visually impressive as a new character or animation stuff, but it's huge and very important update. Now we have fully working (I hope so) login system and server user management. Yes, we're going online! From now you can:
1. Create accounts
2. Create & delete characters inside your account.
All your data stay on the PlayFab server, safe and secure. You can delete the game and install it once again (...
2018-04-20 05:02:29 +0000 UTC
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Looks like Cyanide and Happiness draw a comics exactly about Naked Fighter 3D
2018-04-15 22:17:15 +0000 UTC
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I know that most of you are into catfights (and some of you are into Futa ballbusting, of course). So, maybe you're not very excited to see our new male character here. Why the hell this guy spent a precious hours on a male figures, while he could use this time to add more cuntbusting stuff? I beg for your patience and understanding! First of all it's very important for me to keep the project in certain ethical borders. I’m not willing to produce a “sexploitation”...
2018-04-08 08:14:26 +0000 UTC
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2018-04-05 00:14:10 +0000 UTC
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For now it's just 2 shapes: a smallest one and a monster cudgel. I also think about some medium in-between versions. The same add-on obviously would be applied to the male chars.
2018-04-05 00:04:44 +0000 UTC
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