Announcing: Futa character
Ok, now it's official. We have a working futanari characters available for a naked brawl!
2018-04-04 23:55:07 +0000 UTC View Post
Ok, now it's official. We have a working futanari characters available for a naked brawl!
2018-04-04 23:55:07 +0000 UTC View Post
Hey! I just want to share a random working screen and notice how huge and complex it is. And it keeps growing much more every day, first of all because of you, fellas. Thanks for all your support and appreciation!
2018-04-02 20:34:07 +0000 UTC View Post
Just a small preview of what i'm currently working. That's not how it should look, but please.. it's hilarious! Snake in the eagle shadow!
2018-04-02 02:21:38 +0000 UTC View Post
Who like silent fights? Not me! And I hope none of you either. So, let's make a collection of a catch phrases that can be used in our fighting.
I thought we need something universal like "C'mon, bring it on!", "Oh, did it hurt?", e.t.c
And something to say after a targeted strikes, i.e. "Did you like that cunt-punt?" We have a strikes to the head, breasts, guts, crotch, balls and so on... It will be nice to mocking the opponent after del...
2018-03-28 17:29:08 +0000 UTC View Post
Default patreon's "publish for patrons" option is so easy, I almost forgot about the non-patrons who can visit this page. Please, forgive me. From now on I'll promise to make some devlog updates for everyone! Nevertheless, consider to join the patronage (it's starting from $1), we have plenty of stuff and discussions here ;)
2018-03-25 18:42:06 +0000 UTC View Post

Here you can see some details behind the punch, when default face targeting changed slowly to the groin target. Also the target itself have 2 additional hands sub-targets to clutching.
Is it even a Sucker Punch if groin hits are allowed and welcomed? (thinking face)
2018-03-15 05:25:51 +0000 UTC View Post
Enough of face punching, let's move lower with the same right hand jab you have seen before.
Here you can see a stagger reaction level. In total we have 7 pain/reaction levels.
low - the hit was landed, but reaction barely noticeable.
medium - definitely landed, noticeable reaction swing.
high - solid reaction swing and step back.
stagger - step back, moaning, clutching h...
2018-03-15 05:18:29 +0000 UTC View PostOk, guys, I need your input. Regarding the vfx I presented at this post
Looks like no one like it (or maybe those who like just keep silent)
What do you think, should we just drop it and proceed without vfx, keep it or make something else like blood splatters for example?
2018-03-12 06:12:51 +0000 UTC View Post
Pay attention how the idle pose was changed. It's not tight fists standing anymore, we have relaxed&gripping palms which is more suitable for different fighting style including throws, slaps and pinches. Also, it's procedurally randomized, so no more same predefined loop all the time.
2018-03-11 08:36:54 +0000 UTC View PostAnd obviously a build to play for my mentors&producers. Please have a closer look and tell me what you think? Is it even working?
The next things I'm going to work with:
1. Slightly update movement system, I don't like how juggy&limited it is now.
2. Better customized reactions with self holding and moaning.
3. Customized avoidance and blocks
2018-03-11 08:26:45 +0000 UTC View Post
The title speaks for itself - it's big, uncensored update.
2018-03-11 08:06:07 +0000 UTC View Post
Ok, here we go! What have been added?
1. Location. No more plain backgrounds, we have a real ring to fight!
2. Basic camera navigation. No more predefined angle, zoom&rotate as you like.
3. Bunch of jabs, hooks, uppercuts, overheads and elbow attacks.
4. Bunch of different reaction levels: light, medium, hard and stagger.
For demonstration purpose all attacks was directed to the face. Obviously, they will be aimed all over the body. Jiggles an...
2018-03-11 08:04:27 +0000 UTC View PostJust a quick look on a basic environment. Not in a final form, but still worth to check
2018-03-05 22:27:53 +0000 UTC View Post
I found some bugs in model's bones rotation that don't allow me to implement Inverse Kinematic properly and also made the breast jiggle unsmooth. I'm in the middle of the fixing process and here is the gif that describe how it's going...
2018-02-20 03:37:27 +0000 UTC View Post
In case you were interested how the the source models looks like before the breast jiggle applied. 3 breast alien? So lame, we have 8 breast! For each breast movement direction that blending together with dynamic sensors and a bit of magic.
2018-02-15 02:23:59 +0000 UTC View Post
Good news, everyone! Today we finally reached my first Patreon tier. My dear Tippers and Donaters, Patrons and Producres, Mentors, Bagginses, Tooks, Chubbs, Hornblowers! I wish to say big thanks to all of you. I kindly appreciate your support and also feel huge responsibility. Thank you for believing in this project, and... stay tuned!
PS. Actually, it's more like $300 tier, because of automated subscription bots that just download all the content from Patreon and disappea...
2018-02-12 23:21:46 +0000 UTC View Post
Something strange happen yesterday morning. Playmaker (my tool for visual programming) found some incorrect behavior in my scripts and "help me to fixed it". Obviously, after that help my project crashed and stop working at all! It was literally ripped to pieces, variables change their names, references gone and all this happen without any intention from my side. I just watched how everything fallen and tried to remember when the last time I got a backu...
2018-02-12 07:54:26 +0000 UTC View Post
Updated:
1) Every attack have an effective distance. Elbow hit is a very close, backward punch started three steps away, e.t.c. Attacker can measure the distance to the foe and walk to the better starting point.
2) Depends on how effective hit was character could step away. Defensive char can measure the distance and walk back to the basic position.
3) Randomized sound for swoosh, attack scream, hit, pain grunt
4) Randomized expression for both chars
4) Point of h...
2018-02-12 07:38:49 +0000 UTC View Post
Punches. For those who into Strength and Speed martial arts fight style.
2018-02-10 03:18:50 +0000 UTC View Post
I wonder did anyone here is interested in some technical breakdowns or even a small tutorials on Maya/Unity/Playmaker development? I've got a lot of tips while working on NF3D and I can share if anyone is into technical stuff ;)
2018-02-09 03:18:43 +0000 UTC View Post
1. randomized sound for "swooshing", "attack scream" and "hit"
2. targeting same hit animation to different foe's zones
3. for 1 sec before hit attacker aim the look to the targeted area.
Obviously, the defender reaction should be updated too. Also it's not a best camera angle to notice, but the "attacker's scream" supported by facial animation. Maybe it's a good idea to make a small frames inside a screen with character faces, so the emotions will be seen. ...
2018-01-29 07:31:46 +0000 UTC View PostFull featured build for my fellow mentors. Now it have working faces, some additional colors and shapes. Much more could be added later, including piercing & custom morphs. Critics & comments are welcomed, as usual!
I'm quite curious what body can you make with this editor, don't be shy and show me your screenshots :D
2018-01-20 05:56:32 +0000 UTC View PostVideo is good, but what about putting your hands on a real stuff? Please, feel free to check this editor demo build and tell me what you think ^_^
2018-01-20 05:49:01 +0000 UTC View Post
OK, here we go! Let me show you the latest version of uncensored female editor with fixed faces, additional shapes and colors. A lot of work has been done but a lot more cool stuff coming. I wish to say thanks to all my fellow supporters. Stay tuned!
Also I'm grateful to Darren, who make this awesome music you could here on background. Like his game&film music so much!
https://www.darrencurtismusic.com/
2018-01-20 05:45:37 +0000 UTC View PostOk, guys! Now it is your turn. Here is a build with all currently available editor features. It's limited to female body only, and just one face shape. But you already can touch the rulers and got the feeling.
Please, check it out and bring me your opinion. What's wrong with it? What important features did I missed? What additional shapes are you need more than others? I'm looking on this screen for a long time and I feel like I definitely missed something. Please, be my fresh eyed guides :D 2018-01-08 21:00:22 +0000 UTC View Post