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hexaltart

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Concept: Fire Elemental

An elvish fire elemental enemy concept, one of the humanoid enemies I have planned for the game.

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Amanda: Mystic Art Shopkeeper

Amanda's back! The good doctor has mysteriously made her way to the Savage World and will sell strange mystic arts to Sophia. If you're doing an occultist build for Sophia in the RPG, you will definitely want to keep Amanda in mind!

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Olga the Red, aka Redfang

Notorious mercenary Olga the Red is a rival treasure hunter to Sophia, and she goes on a power trip when she travels to the Savage World. She will feature throughout the game to hinder Sophia's progress.

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Boss Fight Concepts: Giant Knife Thrower Elf

Finally concepting how this might look in game! There will be a handful of boss fights like this, in which one of the antagonistic elves becomes a giant or a monster and must be taken out by Sophia. The game's combat will center heavily around figuring out how to defeat these bosses without being smashed into a Sophia pancake.

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Trading pie with Dorothy

Dorothy is working as a paranormal investigator within the Savage World. If Sophia brings her some legendary elf-made pecan pie, Dorothy may be willing to trade for some powerful weapons and items, so do consider taking up this sidequest!

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Red's Binge Eating, part 3

Part 3 and final part of a sequence I made for AlphaBrautus on DA featuring their giantess character Red. All that binging led to her becoming the fattest character I have yet drawn.

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Swordswoman Sophia with bare midriff

I'm testing out lots of different Sophia designs and outfits for fun. I'm hoping they'll make for some interesting animations.

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Animation - Olga testing her clothes

Olga the Red messing around before she enjoys a meal. I'm having a ton of fun getting back into animating.

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(WIP) Rogue elf tossing her knife animation preview

Part of an upcoming giantess growth animation. She's a performance knife thrower so don't try this at home!

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What has Sophia been doing?

How has Sophia spent the last three months?

This is related to my RPG and I want to know how people will answer this.

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WIP early Knight vs. Elf animation sketches

To tide things over between builds, here are some rough sketches for the upcoming expansion animation that introduces the world of the RPG a bit better. This is going to be my greatest animation yet!

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Game Update: Elf Expansion Animation

The next step in the production of the Sophia RPG is necessary but rather dry, like working on menus and incorporating the RPG elements. I want to have something more flavorful I can post in the meantime, and I have decided to start working on an animated expansion short of the first boss, the rogue knife-wielding elf, in order to introduce her as a character and an antagonist. My hope is that this will better introduce the sexy, fantasy feel of the theming I'm trying to capture with this RPG...

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Giant Rogue Elf Boss

Here she is, an important boss character I'll be working on in the upcoming builds. I'll be getting lots of animation practice with this one. I hope you like her!

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WIP Elf boss concepts (uncolored)

Still using the working name "grappler elf", I've been elaborating on the design of this beautiful elf giantess that Sophia must fight.

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Concept: Olga skeletal outfit

Felt like drawing a more savage Olga. I hope you like gritty bad girls, because here's a design for a possible outfit she might wear in the game.

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Dorothy's giant redhead hours

Dorothy sorta checking out her own physique. Even when she sucks it in she has a bit of pudge.

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Sophia reaver outfit

Outfit concept for Sophia that may or may not appear in game, but still looks really cool! I've recently added a weapon system for Sophia in which she can trade her baton for a falchion, as shown in this picture.

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Red's Binge Eating, part 2

Here's part 2 of a sequence I made for AlphaBrautus on DA featuring their character Red, who is a giant. Drawing fatter bodies like this is always incredibly fun.

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Sophia test build v.0.01 preview video

Here's a brief, silent preview I'll be posting publicly that teases a bit of the recent build. I'll be making more advertisement videos like this in the future of a much higher production value as the game grows.

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PREVIOUS Test Build from January - Sophia VN shawarma/hostel test

Here is the old build from when I envisioned the Sophia RPG as more of a visual novel, now available for Windows. It features a long cutscene with Myra and some quality of life feature.

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July 2023 NEW TEST BUILD: Sophia RPG v.0.01

THE NEW DUNGEON/COMBAT TEST BUILD IS HERE!

Help Sophia the adventurer find the witch talisman within the halls of the fae! 

This is a build for Windows. It can be played with a controller, or with keyboard and mouse. Don't forget to read the README file for known bugs and issues with this rough test build, and please let me know what you think!

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RPG Development Update - Test Build v. 0.01 imminent!

Combat, death, and health recovery at the inn have all been implemented and are all working! All that’s left to do is polish things up and do some testing, and the next test build will be ready. Hopefully the remaining steps won’t take too long; the build is small at this time so I’m very optimistic. 

Even in its barebones state with its incomplete graphics and animations, the core game loop feels very fun, and I’m eager to build on it and make it into a proper Sophia RPG.<...

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WIP Preview: Sophia recovering health at the inn

What better way is there to recover health than with a great feast?

Naturally an RPG adventure with Sophia as the main character is going to feature her barbaric appetite. I'm currently working on this small prototype minigame in which she chows down, which will be featured in the upcoming build.

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WIP Pit Traps

A couple quick WIPs from Sophia pulling herself out of a small hole in the ground. I still feel a bit iffy about this game mechanic but I'm planning on including it in the upcoming build anyway, since it is a test build and I'm wanting to see everyone's opinion on it. But at least it comes with some fun art!

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June Game Development Update: prototyping eating mechanics?!

I have decided that I want to add a small stuffing minigame to the next test build of the Sophia RPG. I think it would make for a fun way for Sophia to recover health at the inn and I want to prototype it as quickly as possible. Even though this addition is small, adding it along with testing and polishing things up will probably extend the next release date to July, even though I wanted to have it out by June. I apologize for how making this next build has taken so many months when releasing...

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Test Screenshot - adding inns (a rough beginning)

Inns are a place where Sophia can go to rest, stuff herself, maybe have a drinking contest, etc. This is the exterior of an inn in the current build, but in future builds I'll actually make it look like a proper building and not part of some strange dungeon. I'll also add more fun things for Sophia to do here when she's not busy questing.

I've gotten the level laid out for the next test build, from start to finish. Just gotta polish up some bugs, polish up the controls, add some more fu...

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Summertime Sophia, measuring the enhancements

Sophia looking like an amazon, much to Myra's delight.

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Summertime Sophia, now enhanced!

The elven enchantments of beautification have some fun effects on Sophia.

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IMPORTANT Game Update: Plan for Upcoming Builds (June onward)

Over the next several months my goal is to release test builds of the game that add the new systems and mechanics I have planned. As before, $10 Patrons will have access to the most recent build available, $5 Patrons will have access to the second most recent, and the third most recent will be public. Here's the tentative plan for the next few months:

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Test Build v.0.01 - This build will introduce basic dungeon navigation and very basic combat mechanics, and will serve as ...

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Red's Binge Eating, part 1

Here's part of a sequence I made for AlphaBrautus on DA featuring their character Red, who is a giant. Eating like this is no doubt going to make her more gigantic.

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