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WTRTI v2.3 WIP10

General:

  • Changed WIP version numbering from "build date" to WIP#.
  • Added "Docs/CHANGES_2.3.txt" with full list of v2.3 changes.


Indicators:

  • Added the ability to display text values from "State Key"(eg. "type") or a string value returned by the "value_proc" function.

  Note1: The "Units" part will be hidden.

  Note2: "Alert" and "Hide"...

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WIP: WTRTI v2.3 20231225

"Plot" Window:

  • Line naming by Group.

  If all the selected data for the Y-axis have the same name, the line names in the Legend will be by group.


Indicators:

  • Added a new GFX Indicators, spin-offs from "GFX HUD":

  - GFX Altitude

  - GFX Speed

 These two are almost the same, but differ on "Directions", you can change "Direction" to "Left"...

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WIP: WTRTI v2.3 - 20231208

General:

  • linux: Improved gamescope detection.

You can now create a script, like this:

#!/bin/bash

export PATH=$PATH:/path/to/WTRTI

./launcher &

WTRTI

Place it in the game root directory, and run it with gamescope:

gamescope ./run.sh

It will automatically detect gamescope's "di...

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Plot: Loading CSV data

The new feature allows you to load CSV files from previous tests and visualize them on the plot.

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WIP: WTRTI v2.3 - 20231128

General:

  • Improved profile loading time when there are many sounds in a profile.


Plot Window (New):

  • A new window that provides real-time visualization of telemetry data on a plot.

  With some features:

  - "Profiles" - allows you to save/load the Plot state (selected data or plot settings).

  - "Theme" - available two themes for switching: Light and...

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WIP: Plot Window

A new window that visualises real-time telemetry data on a plot.

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WIP: WTRTI v2.3 - 20231101

OSD:

  • Windows: Added ability to run the game in "Fullscreen" mode with WTRTI OSD.

Requires that WTRTI be run with administrator privileges, and enabled "Fullscreen Optimizations" in Properties for the game executable (by default is enabled).

Tested on Windows 10. Potentially should work on Windows 10+..


Chat:

  • Translate: Replaced foreign Lingva's instances list with my own (WTRT...

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WIP: Game in Fullscreen mode

A new feature that allows you to play the game in Fullscreen mode instead of "Fullscreen window" (Borderless).

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WIP: WTRTI v2.3 - 20231025

General:

  • Added input_poll_interval option (30ms default, min. 5ms) to the main config file (WTRTI.cfg), allows you to reduce the input polling rate for better input response..

  • GUI: From now you can set Mouse buttons (Left, Middle, Right) in hotkeys options.


Indicators:

...

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WIP: WTRTI v2.3 - 20231013

General:

  • Linux: Added Gamescope support (potentially steam deck support, not tested yet)..

How-to:

1. Start the game with gamescope in terminal.

2. In terminal find which socket is used for Xwayland server (on X11 it's usually: :1, on Wayland: :2):

wlserver: [xwayland/server.c:108] Starting Xwayland on :1

3. Start WTRTI in a separate terminal, with GAMESCOPE_DISPLAY env. variable and with --ga...

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WIP: Script Options

Script options, for custom indicators that can be specified in lua-script, set in the GUI and saved in the profile.

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WIP: WTRTI v2.3 - 20230929

Indicators:

  • Updated "GFX HUD":

  - Added hotkeys for switching the view mode: fps_view_key (F2) and tps_view_key (F3)

  - Improved "FPS view" mode..

  - Reduced jittering of the Flight Marker..


Scripting:

  • Added a new init_proc() callback function. Called once at a New Vehicle.

  • A...

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WIP: Keyboard test

Key state in lua-script

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F16 HUD

by Zekex

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WIP: WTRTI v2.3 - 20230919

General:

  • Updated internal FM database to the game version 2.29.0.24.

  • Reduced "Updated Interval" increment value, 25 -> 5, from now you can set 5 ms update interval.

  • Included a new showcase HUD "Indicator" by Zekex: GFX HUD..


Scripting:

  • Added a new CLI option:

   --script-watcher - which activates a watcher that checks th...

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Devlog: WIP v2.3


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WIP: WTRTI v2.3 - 20230908

Scripting:

  • Added ability to make a custom graphical indicators in Lua, with Graphics API similar to HTML5 canvas API. 

  To understand the basics, it's recommended to take a look at the code of "GFX Boresight". For a bit more complex example, check the "GFX Compass".

  Also, have a look at the Lua API(WIP) to see all the funct...

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Devlog: WIP v2.3

Custom Graphical Indicators in Lua script

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WTRTI v2.2 RC2

General:

  • Added "Welcome" window, displayed only once at startup.

Fixes:

  • Fixed potential deadlock (freez) when closing the app.
  • Deprecated "Forum" button replaced with Discord.
  • Better handling of abnormal terminations (crashes) and log them.


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WTRTI v2.2 RC1

Settings:

  • Advanced: Ability to set the "Playback Device" for Alert Sounds.


Game Chat Settings:

  • Add missing Lingva's "Instances Checking" button for the in-app translate.


Fixes:

  • Win32: Fixed child windows (Game Chat, Battle Log, etc.) not being restored after being minimized.
  • Linux: Fixed the overlay window offsets down when displaying.
  • BattleLo...

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WIP: WTRTI v2.2 - 20230729

General:

  • The network library has been replaced to improve performance and stability, and to reduce the size of the executable (8.6MB -> 6.6MB).
  • Added WTRTI's log-to-file for debugging purposes (located at Logs/WTRTI.log). 


Indicators:

  • "Critical G" indicator moved to the "Flight" group, that allows to use this indicator(approx. version) when the FM mode is disabled.


...

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WIP: WTRTI v2.2 - 20230530

General:

  • Added initial "DCS World" support.

  Installation:

  1. Copy-Paste the Export.lua (DCS folder) file to the %USERPROFILE%\Saved Games\DCS\ folder.

  2. Enable "TCP Listener" (Settings -> Advanced tab).

  3. Start the game.


Settings:

  • Added "None" option for "OSD Type" to turn off the OSD completely.
  • Added the abili...

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WIP: WTRTI v2.2 - 20230430

Settings:

  • Group tab: Added "Multi-Group  setup" feature, to set up multiple groups at the same time.

  Select multiple groups in the group list, change the settings, and click Apply.

  Only the changed settings will be applied to other groups.

  Also, since you can change all settings in the "Group" tab, you can now move multiple groups at once.

  So when you change the position for the lea...

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WIP: WTRTI v2.2 - 20230428

General:

  • Added the ability to use Joystick buttons as Hotkeys.

       - Windows: Any device that supports: DirectInput or Xinput.

       - Linux: evdev.

  • Added a new shortcuts for the Main window:

      - CTRL + A - opens "Add" window.

      - CTRL + D - delete selected Indicator.

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WIP: WTRTI v2.2 - 20230328

General:

  • Added ability to set multiple hotkeys for an action (max. 3 combinations).

Fixes:

  • GUI: Fixed random switching of the game state(in battle or not), that may lead to in the "State" window flickering values.
  • Game Chat: Fixed duplicate messages after reopening window.
  • Settings: Fixed "Logging" hotkey not saving after OK/Apply.
  • Windows: Lua: Fixed a crash when "return" value is nil.
  • V...

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WIP: WTRTI v2.2 - 20230303

Settings:

  • Added ability to change the font "Units Scale" (Group tab), default value is 75%.

Indicators:

  • Added ability to set Alert condition for a specific Value index (Any or 1-8).

State:

  • Added a new states: "crit_flaps, km/h" and "crit_gear, km/h"

Game Chat:

  • Added ability to set a "Custom code"(ISO-639) for translate language, e.g.: en, de, ...

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WIP: WTRTI v2.2 - 202302017

General:

  • Added local TCP listener (9111 port), which can receive data in JSON form (e.g. DCS World, the Export.lua file will be available later). 


OSD:

  • WTRTI: The font renderer has been rewritten to improve performance.


Vehicle Information:

  • Added ability to see "Dimensions" and "Mass" in OSD. Also, if it's possible, "Mass (approx.)". (Settings -> "Show D...

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Devlog: WIP v2.2 - 20230217

Right after the v2.1 release, I decided to rewrite a font renderer for the built-in OSD.

As a result, we now have less CPU usage and 3-4 times more FPS when the update time is uncapped.

On newer systems, the difference may not be significant or even noticeable, but on older or slower systems, it can be quite noticeable (especially on slower CPUs).

Here is some tests:

Intel Celeron 1007u (iGPU):

    - Old version: 6.9ms (145 fps)

 &n...

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WTRTI v2.1 RC2

General:

  • Make "Show values" enabled by default.


VR Settings:

  • Added "Reset" button, to reset VR settings to their default values.

     

Fixes:

  • Fixed incorrect detection of the main display resolution in a multi-monitor setup.
  • Fixed the app window's offscreen positions in a multi-monitor setups.
  • Fixed clean Battle log when reo...

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WTRTI v2.1 RC1

General:

  • Added the app auto-update system, with a new option "Automatically update check" in Settings.
  • Increased default "Value Alignment": 6 -> 9


State window:

  • Save size and position of the window at closing.

     

Fixes:

  • win32: Fixed a bug that leads to high CPU usage on some conditions when WTRTI is minimized (e.g. triggered "a...

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