XaiJu
SmoothAanimation

SmoothAanimation

patreon


SmoothAanimation posts

Power Shot WIP 2

While adding a time stop effect to the For Honor parrying function, I also applied it to the power shot.

I'm currently remaking Orochi. A lot of progress has been made and the results will likely be completed within a few days.

Please feel free to leave any feedback on Power Shot.

Changes

  • Fixed animation for bow to point slightly upwardsAdd sound

  • Change and add effects

  • Change how it works

  • Modified the aim point to be able to move during animation.

  • Reduced stamina recovery penalty to 10 seconds.

Changed usage method

After fully pulling the bow, right-click while holding down the forward key.

You must keep pressing the forward key to move the aim point freely.

Requirements

Open Animation Replacer

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

For dynamic dodge shot users, place the power shot below the dynamic dodge shot.

View Post

Power Shot and mod update / April 16th

Thank you to everyone who was concerned about my health. I have improved a lot.

Power Shot

I wanted to make one after seeing the skills in Dragon's Dogma 2. Well, it's not satisfactory, but I'm releasing it first for testing purposes.

To use the skill, your stamina must be full. When used, all stamina is consumed and stamina does not regenerate for 20 seconds.

To use, pull the string of the bow completely and press the block key (right-click).

If you are using it with Dynamic Dodge Shot, please arrange it so that it loads later than Dynamic Dodge Shot.

The test version can be downloaded from the Discord download tab.

Hogwarts in Skyrim 3.2

  • Change from DAR to OAR condition

  • Condition number adjustment for compatibility with other mods

  • Add IED option

  • FOMOD Installation

  • Compatible with TK Dodge RE-v0.55-rc3

Dynamic Sprint 2.2

  • I've added back the anti-lag feature, which has been missing since some time.

  • Correction of version notation error

  • Added missing sprint speed esp

  • Fixed an issue where the sprinting footsteps sound was output twice when removing the spell after equipping a one-handed weapon + spell.

Dynamic Dodge Shot 1.5

  • Remove option selection

  • Added a condition to prevent it from working in first person.

  • Simplify esp configuration

Dynamic Block Hit 1.7

  • Add dw1hm1hmmovingblockidle.hkx

.

View Post

mod update / April 5th

I am unable to create new mods due to my continued deterioration in health. Still, I found problems with the existing mod, fixed them, and updated them.

sorry, I think I'll have to rest for a few more days. As soon as I feel better, I will continue the work in progress.

Dynamic Sprint

  • Version 1.9

    • Fixed an issue where the sprinting footsteps sound was output twice when removing the spell after equipping a one-handed weapon + spell.

Dynamic Dodge Shot

  • Version 1.5

    • Remove option selection

    • Added a condition to prevent it from working in first person.

    • Simplify esp configuration

Dynamic Block Hit

  • Version 1.7

    • Add dw1hm1hmmovingblockidle.hkx

View Post

Dynamic Dodge Shot


It was a technology created to be included in the Bow Rapid Combo update, but it was created as a separate mod because it seemed to be widely used by bow users.


Dodge Shot : When pulling the bow string, move left, right, and backward and press the right mouse button. 

Bow Zoom : When pulling the bowstring, move in place or forward and press the right mouse button.


The same applies when Sneaking.



Remember that you must release the left mouse button to fire the arrow properly.


Dodge's invincibility time is 0.8 seconds. If it does not apply, update IFrame Generator RE to the most recent version.



No separate dodge mod is required and it is compatible with all dodge mods.


It is compatible with other bow animation mods as long as there are no issues with OAR condition priority.



Requirements

Open Animation Replacer (SE, AE)

Animation Motion Revolution (SE, AE)

IFrame Generator RE (SE, AE)

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)



Download 



View Post

For Honor in Skyrim 3.7 / Jormungandr / Warhammer Moveset

For Honor in Skyrim 3.7 

Jormungandr - Warhammer Moveset


It took over a month to complete.

There was a lot to create, including smooth mousse sets, dynamic sprints, dynamic sprint stops, and even dedicated stagger animations.

As it took a long time, I am very satisfied with the result, so I hope everyone enjoys it.



Smooth Moveset add-on 2.4- Update log

- Added Jormungandr moveset


For Honor in Skyrim 3.6 - Update log

 - Added Jormungandr moveset

- Fixed enchantment message output issue for some For Honor Power Attack effect users.


For Honor in Skyrim 3.7 - Update log

- Fixed Jormungandr Power Attack 9, 10 animation

- Common: Added dust effect to the mid-air slam action.

- Fixed Kyoshin Dynamic Sprint

- Kyoshin's sprint animation uses different sprint animations depending on whether he is holding a weapon in his right hand or not.



Normal attack



Power Attack



Power Attack Combo



Jotunn Farewell / Hamarr Slam



Directional Attack



Sprint Attack



Sprint Power Attack



Dynamic Sprint / Dynamic Sprint Stop



Smooth Moveset



How to install

https://www.patreon.com/posts/for-honor-in-97407848 


You can download it from the Discord download channel.

support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

After signing up for membership, follow the guide and link your Discord ID to Patreon and the server will be automatically added.



View Post

For Honor in Skyrim Animation Pack 3.5


Aramusha Remake

- Add foot sound

- Fixed animation details

- Power attack combo redefined

- Add parry

- Charge Attack Remake

- Add follow-up attack


Normal attack

- Rework more precisely and smoothly


Power Attack

- Power attack combo redefined

- Fix all animations to be smoother


Charge Attack

- Command : S + P

- Animation Remake

- Knocks back all enemies within the frontal weapon attack range.


Slam Attack

- Command : W + P after charge attack


Parry

- Command : S + N

- Parry enemy attacks


3Hit Power Attack

- Command : P after Parry


Directional Attack

- Animation rework

- It has the attribute of dodge attack with an additional 0.5 second invincibility time.


Sprint Attack

- Staggers enemies


Sprint Power Attack

- Knock back the enemy to the ground


Stagger System

For Honor's stagger system has been renewed based on Modern Stagger Lock.

Based on the remade movesets, we added stagger animations dedicated to each moveset and stagger animations for left and right power attacks.


For Honor in Skyrim

ESP integration, form ID sorting, and ESP name have been modified.

The update may require users to start a new game. (It wasn't a problem for me even if I didn't start over.)


Smooth Moveset Add-on 2.3

- Fixed sprint animation issue with Warden Heavy Armor option.



Requirements

Nemesis

Open Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO 1.6.0.6 (Distar Experience)

Modern Stagger Lock / SE

Modern Stagger Lock / AE

Smooth Moveset 3.3

Smooth Moveset add-on 2.3 / Discord



Requirements for the Smooth Moveset add-on

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

Open Animation Replacer - IED conditions (SE, AE)

Immersive Equipment Displays 1.7.3 and higher (SE, AE)


------------------------------------------------------------------


You can download it from the Discord download channel.

support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

After signing up for membership, follow the guide and link your Discord ID to Patreon and the server will be automatically added.


View Post

January Mod Update


Condition priorities have been modified for some modes to match the Smooth Moveset add-on.


SpellSword Moveset

Version 2.3
- Fixed Priority


Dynamic Sprint

Version 1.8
- Fixed IED condition
- Fixed Priority


Dynamic Bow Animation

Version 1.5
- IED options : Quiver Chesko, Quiver Left-Hip. Belt quiver animation applies no matter which  option is selected.
- Fixed IED condition
- Fixed Priority


Bow Rapid Combo V3

Version 1.9.3
- IED options : Quiver Chesko, Quiver Left-Hip. Belt quiver animation applies no matter which option is selected.
- Fixed IED condition
- Fixed Priority



View Post

For Honor in Skyrim Animation Pack 3.2


Peacekeeper Remake


There aren't many visible changes, but all animations have been reworked.



Normal attack

- Rework more precisely and smoothly



Power Attack

- The power attack used after the normal attack is the same as before.

- Fix all animations to be smoother



Power Attack Combo

- Added new power attack

- Power attack combo redefined



Charge Attack

- Command : S + P

- Animation Remake

- Knocks back all enemies within the frontal weapon attack range.



Directional Attack

- Animation rework

- It has the attribute of dodge attack with an additional 0.5 second invincibility time.



Sprint Attack

- Staggers enemies



Sprint Power Attack

- Knock back the enemy to the ground


etc

- Reworked pelvis and skirtbone animations in all animations

- Added footsteps sounds

- Power Attack sound and effect installation options added to FOMOD installer

- Invincibility time of 0.5 seconds is applied to directional attacks by adding IFrame.

  • Aramusha / Pirate / berserker / Warlord / Warden / Valkyrie


Aramusha

- Fixed chain problem during combo after power attack

- Invincibility time of 0.5 seconds is applied to directional attacks by adding IFrame.


Pirate

- Fixed chain problem during combo after power attack

- Changed the combo so that Pistol Shot Power Attack can be used continuously even while attacking.



Smooth Moveset Add-on 2.0

- Remake of dual weapon movement animation with normal movement.

- Apply IED conditions and add animations for each weapon combination

  • Sword(default)+Sword(default)
  • Sword(on Back)+Sword(on Back)
  • Sword(default)+Dagger(default)
  • Sword(on Back)+Dagger(default)
  • Sword(default)+Dagger(on Back hip)
  • Sword(on Back)+Dagger(on Back hip)

- Pirate Remake of idle, equipment, transition animations

- Apply Pirate IED condition, add Pirate sword on back equipment animation



Requirements

Nemesis

Open Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO 1.6.0.6 (Distar Experience)

Smooth Moveset 3.3

Smooth Moveset add-on 2.0 / Discord

Parry Attack System 0.5  / ★★★  You must uninstall it  ★★★★★★★★★

The Parry Attack System is now managed as part of the integrated installer.



Requirements for the Smooth Moveset add-on

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

Open Animation Replacer - IED conditions (SE, AE)

Immersive Equipment Displays 1.7.3 and higher (SE, AE)



------------------------------------------------------------------



You can download it from the Discord download channel.

support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

After signing up for membership, follow the guide and link your Discord ID to Patreon and the server will be automatically added.


View Post

For Honor in Skyrim Animation Pack 3.1


Centurion Remake


A remake of Centurion, which was my least favorite moveset.

Before the remake, the Centurion moveset itself was monotonous and uninteresting, but with this remake, it has completely changed. I'm sure you'll find it fun too.



Normal attack

- Rework more precisely and smoothly



Power Attack

- All power attacks complete animation rework

- Change combo configuration



Charge Attack

- Command : S + P

- 3 hits stagger effect


Jab, Uppercut, Legion Kick

- Command : S + P while attacking

- If you use a rear power attack while attacking, it switches to a punch and kick combo.



Directional Attack

- Animation rework

- Add 0.5 second IFrame (Planned to apply to other movesets sequentially)



Sprint Attack

- Rework Sprint Normal Attack

- Add Sprint Power Attack




Smooth Moveset Add-on 1.9

- Updated in response to Centurion Remake

- Centurion Combat Idle Remake Adds Transition Animation



Warden

- Fixed an issue where the upper body rotated too rapidly when using a right-directional attack.

- The power to knock back enemies is reduced by 50% (ragdoll knockback)

- Updating conditions using keywords



Warlord

- Shield attack damage multiplier modified to 1x

- The power to knock back enemies is reduced by 50% (ragdoll knockback)



Requirements

Nemesis

Open Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO 1.6.0.6 (Distar Experience)

Smooth Moveset 3.3

Smooth Moveset add-on 1.9 / Discord

Parry Attack System 0.5 / ★★★You must uninstall it.★★★★★★★★★

The Parry Attack System is now managed as part of the integrated installer.



Requirements for the Smooth Moveset add-on

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

Open Animation Replacer - IED conditions (SE, AE)

Immersive Equipment Displays 1.7.3 and higher (SE, AE)


------------------------------------------------------------------


You can download it from the Discord download channel.

support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

If you link your Discord ID with Patreon as per the guide, the server will be added automatically.



.

View Post

long term planning


For Honor in Skyrim

I started making "For Honor in Skyrim" with the thought of how great it would be if I could have an adventure in Skyrim with For Honor's moveset.


completion list

Warden / Great Sword

Lawbringer / Halberd

Gladiator / Javelin

Gryphon / Two-Handed Ax

Centurion / One-Handed Sword

Nobushi / Pike

Warlord / One-Handed Sword + Shield

Valkyrie / one-handed spear + shield

Peacekeeper / One-handed sword + Dagger

Aramusha / dual swords

Conqueror / Mace + Shield

Berserker / Double Axe

Orochi / Katana

Black Prior / One-Handed Sword + Large Shield

Pirate / One-Handed Sword + Pistol

kyoshin / Yamato scabbard


Scheduled list

Jormungandr or Shugoki / Two-Handed Hammer

Kensei / Nodachi

Shaolin / Quarter Staff

etc..


I am making all weapon families with the most suitable move sets, and I plan to fill in any missing parts with other references or creations.


I'm not doing a complete port of the For Honor moveset. I'm just making moves and redefining combos to make them as similar to Skyrim as possible



Smooth Moveset

Smooth moveset is the base moveset that I put the most thought into.

You can think of it as a project that adds all the transition animations for equipping and disarming weapons, moving and stopping, and moving according to non-combat and combat situations.



SCAR

Once I feel like I have the composition in place, I will create a SCAR-specific moveset that enemies can also use.

Boss-level enemies will use the same For Honor moves as the player, while regular enemies will use simplified versions of the moves.



Stagger

I think there are too many stagger-related mods.

If the most popular mod was created, I was planning to create a stagger animation to match that mod, but now my thoughts have changed.

I'm planning to build a new stagger system perfect for For Honor in Skyrim.

However, if a better stagger mod comes out, the plan can change at any time.



Dynamic series

Dynamic series has customized animation for each weapon.

Dynamic Fus Ro Dah

Dynamic Whirlwind Sprint

Dynamic Spell Idle

Dynamic Bow Animation

Dynamic Block Hit

Dynamic Dodge Animation

Dynamic Sprint

Dynamic Sprint Stop

etc...

I have made many dynamic series and plan to continue making them whenever ideas come to me.



killmove

The part where I invested the most time and was most frustrated was the kill move. After much trial and error, I was able to successfully create a kill move.

For now, I've only made PIke, but I plan to add For Honor's kill moves for all weapons in the future.

However, since we believe there is little demand for Kill Move, I plan to start it last.



In addition, we will completely remake the spell animations and change the crossbow's combat system, such as the "Bow Rapid Combo", which completely changes the bow combat system.


The reason I can continue modding is because of your interest. Thank you always for your support.


View Post

Dynamic Bow, Bow Rapid Combo v3 Update ++


Dynamic Bow Animation

  • Use IED conditions to apply animation to the location of the arrow quiver according to the settings.
  • Fixed an issue where the body would twist when moving while aiming.


Bow Rapid Combo v3

  • Use IED conditions to apply animation to the location of the arrow quiver according to the settings.
  • Fixed the combo to stop if all arrows are consumed during a rapid combo.
  • Modified to be compatible with Spaghetti Western


two required mods were added with this update.

Open Animation Replacer - IED conditions
Immersive Equipment Displays

All required modes must be updated to the latest version.



Download

Dynamic Bow Animation

Bow Rapid Combo v3



thanks!

View Post

Dynamic Sprint Stop



Added sprint stop animation for each weapon


Added a sprint stop animation using OAR and annotations without modifying the behavior file.




please refer to this

- I believe that the feeling of use is as important as the movement, so I made it so that it does not work during battle. It seemed like an unnecessary movement during combat.
- Most weapons not included in the video, such as crossbows and others, are supported, but only staff are not supported.
- Annotations are not applied to the movement animations of spells, bows, and crossbows, so stop sounds are not applied.



This is not an essential mod, but it is recommended.
 (Users who are already using it are also encouraged to update to the latest version)

- Dynamic Sprint
- Dynamic Random Spell Idle




compatible mod

S.M.C. - SKYRIM MOTION CONTROL



Download 


View Post

December Mod Update



Dynamic Sprint

Version 1.6

- Added torch sprint animation

- Fixed duplicate footsteps sound when equipping a torch

- Fixed an issue where the left hand became stiff when a spell was installed only on the right hand.



Dynamic Random Spell Idle

Version 1.5

- Fix some conditions

- Fixed an issue with left hand movement when a spell is equipped only on the right hand



common

The conditions of the above two mods have been modified to be compatible with the dynamic sprint stop mode that will be released next.




View Post

Smooth Moveset Add-on 1.8

What is “Smooth Moveset Add-on”?

You can think of it as a mode that further upgrades the features of the Smooth Moveset. However, it is difficult to update the Smooth Moveset all at once due to the large number of animations. Therefore, additional updates are being applied as add-ons.

Once all animations of the Smooth Moveset are updated, the concept of an add-on will disappear and it will replace the Smooth Moveset again.

Once everything is updated it will be uploaded to the Nexus.


Update details

- FOMOD installer

- The 2hm weapon left-hand grip moveset can now be selected as an option when installing.

- Changed folder structure to make it easier to differentiate in OAR menu


- Updated moveset when the left hand grip option is not installed or when wearing a two-handed sword and not wearing heavy armor.

Added non-combat unequip animation


Apply the advanced features of the Smooth Moveset add-on to transition animations


Added combat and non-combat transition animations. Applies to lock on and off


Reworked non-combat movement animations. Walking was also reworked.


-----------------------------------------------------------------------

The file is in the Discord download channel.

-----------------------------------------------------------------------


Requirements for the Smooth Moveset add-on

Smooth Moveset 3.3 (SE, AE)

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

Open Animation Replacer (SE, AE)

Open Animation Replacer - IED conditions (SE, AE)

Immersive Equipment Displays 1.7.3 and higher (SE, AE)


------------------------------------------------------------------



support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

If you link your Discord ID with Patreon as per the guide, the server will be added automatically.

View Post

Warden Remake


Warden has already been remade for the second time.

Since it was the first game I made in the For Honor series, I was lacking in skills, and I continued to have regrets because I couldn't properly understand the character of the Warden.

So the focus of this Warden remake was to make the Warden more like a Warden.

If you play it yourself, you will feel it, but I think it was made in a very satisfying way.



Normal attack

 - Rework more precisely and smoothly

 - Normal Attack 4 animation slight changes



Power Attack

 - All power attacks complete animation rework

 - Faster attack, faster recovery to idle

 - Change combo configuration

 - Changed visual effects used for certain power attacks and added dust effects



Crushing Counterstrike

 - Command : S + N

 - After determining forward guard for 0.5 seconds, attacks the enemy and causes them to stagger.

 - If the enemy is not attacking, the enemy will not be staggered when you attack.



Shoulder Bash (Shoulder Bash while attacking)

 - Command : S + P while attacking

 - The shoulder bash used during an attack staggers the enemy with a quick movement.



Shoulder Bash (Full Charge Shoulder Bash)

 - Command : S + P

 - The pre-action is long, but it blows away enemies.




Vertical Strike

 - The first Vertical Strike is used as W + P, and thereafter, it can be used continuously as P.

 - The first Vertical Strike will stagger the enemy and subsequent Vertical Strikes will knock the enemy to the floor.



Horizontal Strike

 - S + P while using Vertical Strike

 - Blows away all enemies in front



Directional Attack

 - Animation rework



Sprint Attack

 - Add Sprint Power Attack

 - If you can't use Sprint Attack, make sure you've learned the Sprint Attack perk.



-----------------------------------------------------------------------------------

★★★Precautions before installation!!★★★★★★

Parry Attack System 0.5 / ★★★You must uninstall it.★★★★★★★★★

The Parry Attack System is now managed as part of the integrated installer.

-----------------------------------------------------------------------------------



Requirements

Nemesis

Open Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO 1.6.0.6 (Distar Experience)

Smooth Moveset 3.3

Smooth Moveset add-on 1.7 / Discord

Parry Attack System 0.5 / ★★★You must uninstall it.★★★★★★★★★

The Parry Attack System is now managed as part of the integrated installer.



Requirements for the Smooth Moveset add-on

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

Open Animation Replacer - IED conditions (SE, AE)

Immersive Equipment Displays 1.7.3 and higher (SE, AE)


------------------------------------------------------------------



support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

If you link your Discord ID with Patreon as per the guide, the server will be added automatically.


View Post

Dynamic Killmove - Pike


- When equipped with a weapon classified by the "WeapTypePike" keyword, 8 exclusive killmoves are added.

- Only applies to 3rd person



Supported Pike mods

Animated Armoury
- Item mods supported by Keyword Compatibility Framework mod

 However, the Pike's weapon animation type must be a two-handed sword.




The latest version of  Open Animation Replacer and Paired Animation Improvements are required.
If you encounter any problems, update Open Animation Replacer and Paired Animation Improvements to the latest version.


Among True Directional Movement users,
if you use the directional movement setting even when equipping a weapon, problems may arise with the kill move location.
To fix this problem, try Kill Camera Misalignment Fix




Thank you Ersh for creating Open Animation Replacer so we can add killmoves.
Thank you ProfJack for making HkxMerge so I can create kill moves.
Thank you to the modders who worked together to think about the problem and fix it.



Dynamic Killmove - Pike 



View Post

Warlord Remake


This started with the addition of Warlord to the Smooth Moveset addon.

I didn't like Warlord's combat idle and decided to rework it.

As the idle changed, the equipment animations were reworked to match, and all attack animations were also reworked to match the changed idle.

At the same time, the animation as a whole was reworked.

It took a long time to fix too many animations, but the battles in the remade Warlord were much more fun.


Warlord Remake

  • Remake sound when attacking a shield (sound only played when hitting)
  • Added smooth moveset add-on function
  • Remake walking and running animations
  • Combat idle animation remake
  • Remake all attack animations to match the changed idle animation
  • Added footstep sounds to attack animation and transition animation
  • Fixed attack chain where some connections were incorrect
  • Resolved the issue where motion was canceled when using some power attacks while pressing the forward key.
  • More refined AMR figures
  • Directional attack remake
  • Charge Attack Remake
  • Equipment animation changes in real time to match the Immersive Equipment Displays in-game settings.
  • Replace sprint attack with shield attack (stagger the enemy)
  • Added sprint power attack (ragdolls the enemy)

A total of 65 animation files were completely created or remade



Normal attack changes

In the action of guarding the front with a shield, the forward guard is actually applied.


Charge attack changes

Front guard function added

Just use it and it will stagger enemies.

If used as a counter when the enemy attacks, it will knock the enemy down.


SprintAttack Changes

sprint normal attack : stagger the enemy.

sprint power attack : knocks down the enemy.



Requirements

Nemesis

Open Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO 1.6.0.6 (Distar Experience)

Smooth Moveset 3.3

Smooth Moveset add-on 1.6 / Discord

Parry Attack System 0.5 / Discord


Requirements for the Smooth Moveset add-on

Behavior Data Injector (SE, AE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting NG Plus (SE, AE)

Open Animation Replacer - IED conditions (SE, AE)

Immersive Equipment Displays 1.7.3 and higher (SE, AE)


------------------------------------------------------------------

support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

If you link your Discord ID with Patreon as per the guide, the server will be added automatically.

View Post

September Mod Update History


Dynamic Dodge Animation 

  • Version 1.3
    - Add footsteps sound
    - FOMOD Installer
    - Attack cancel roll version added
  • Version 1.4
    - Fixed a problem where animation was malfunctioning in TK Dodge ini roll dodge settings
  • Version 1.5
    - Changed so that even if you select the attack cancel roll option, you can still step and roll according to the mode settings.
    - Change to OAR condition


Dynamic Block Hit 

  • Version 1.6
    - Added block hit sound option
    - Fixed animation with some missing annotations.


Dynamic Sprint

  • Version 1.4
    - FOMOD Installer
    - Fixed to prevent delays when switching from pre-sprint animation to sprint animation for different reasons for each user.


OCPA - Delete Block Key 

  • Version 1.1
    - Fixed a symptom where NPCs did not use blocks


Clean up the physics outfit - Collision Reset 

  • Version 1.3
    - Change default hotkey to F10


For Honor in Skyrim I kyoshin 1.1

- Resolved VFX effect issue that occurred for some users.


Smooth Moveset add-on 1.4

- Kyoshin moveset support


Parry Attack System 0.4

- Kyoshin moveset support



For Honor in Skyrim I kyoshin 1.1 / Smooth Moveset add-on 1.4 / Parry Attack System 0.4

All three can be found in the Discord download channel.



It can be downloaded from the download channel of Discord linked to Patreon for supporters.

View Post

Dynamic Block Hit 1.5


This mod adds animations for each weapon to Maxsu Block Overhaul and separates normal attacks and power attacks to operate block hit animations.

and random block hit animations for each weapon group, and additional special block hit animations.

It took a long time to apply the same to enemies.

Now that I think I've added all the satisfactory features, I'm uploading it to Nexus.




Updates since video

- The groggy block hit activation condition has been changed to health below 30% or stamina below 30%.
- Change condition folder name
- Same applies to humanoid enemies (normal attack block hit, power attack block hit, groggy block hit)
- converted to ESL
- OAR support



Required mod

Maxsu Block Overhaul
Animation Motion Revolution
Spell Perk Item Distributor
Open Animation Replacer



Download

https://www.nexusmods.com/skyrimspecialedition/mods/100570 


View Post

For Honor in Skyrim I kyoshin I Yamato Moveset

For Honor in Skyrim I kyoshin

This is a For Honor kyoshin animation using a scabbard Katana



Update history

- If you cancel an attack and the weapon is in your hand, the idle animation of putting the weapon into the sheath will be performed.

- 1hm_runbackwardleft, 1hm_walkbackwardleft animation fix

- Fixed sprint power attack animation

- Separate movement animation when weapon is in hand

- Directional attack attack speed adjusted to be constant

- Added block-related animations

- Added compatible Yamato mod. Phoenix Soul

- Added VFX

- Added special skills (required stamina 150, stamina consumed 150, magicka 150) to remove the special skill, unlock Kaze 2 in the OAR menu.


If there is a CTD when using a special skill, please report it.

Crash logs can help.



Requirements

Nemesis

Open Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO 1.6.0.6 (Distar Experience)

Smooth Moveset 3.3

Smooth Moveset add-on

Parry Attack System 0.4 / Discord

Cosplay Pack or Phoenix Soul

  • Applied when wearing the katana of the corresponding mod


For Honor in Skyrim I kyoshin 1.0 / Discord

  • Arrange kyoshin below Cosplay Pack so that kyoshin's files overwrite the Cosplay Pack.



Requirements for the Smooth Moveset add-on

Behavior Data Injector (SE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting (SE, AE)

Dynamic Animation Casting NG Plus (SE, AE)



Use the original Nexus version's smooth moveset and smooth moveset addon together

You can pre-test the Kyoshin Alpha version on Discord.



Thanks to Kittytail for doing the VFX work

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For Honor in Skyrim I kyoshin - Alpha.1

For Honor in Skyrim I kyoshin

This is a For Honor kyoshin animation using a scabbard sword


This is an alpha version before applying VFX effects yet.


new attempt

- Added footstep sounds to all attack animations.

- The function of the newly reorganized Smooth Moveset has been applied.

- Using OAR

- Applied when equipping the scabbard katana of the Cosplay Pack


What has not yet been applied

  - VFX

  - Special skill


Requirements

Nemesis

Open Animation Replacer

Animation Motion Revolution

Payload Interpreter

dTry's Key Utils

MCO 1.6.0.6 (Distar Experience)

Smooth Moveset 3.3

Smooth Moveset add-on 

Parry Attack System 0.3 / Discord

Cosplay Pack / Applied when wearing the katana of the corresponding mod

For Honor in Skyrim I kyoshin Alpha.1/ Discord

  • Arrange kyoshin below Cosplay Pack so that kyoshin's files overwrite the Cosplay Pack.


Requirements for the Smooth Moveset add-on

Behavior Data Injector (SE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting (SE, AE)

Dynamic Animation Casting NG Plus (SE, AE)


Use the original Nexus version's smooth moveset and smooth moveset addon together


You can pre-test the Kyoshin Alpha version on Discord.


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Smooth Moveset Progress 2

I've spent a lot of time over the past few days redefining the mechanics of the smooth moveset.

I've added more transitions than existing.

- Switch to idle after equip

- Switch to idle after moving

- Animation switching between battle and non-combat

- Animation transition when lock on and lock off

- Classification of attack start animation according to idle posture during combat and non-combat



I made all the functions of the diagram and finished the test with the warden moveset that I made first.

The function has been implemented, but it will take a lot of time to complete because I have to create and apply a new animation.


I'm trying to work on other projects at the same time because I think making only smooth movesets is inefficient for me and my backers.


First of all, since the Warden moveset that wears heavy armor has been completed, I will upload it as an addon as before.



Required mod

Open Animation Replacer (SE, AE)

Behavior Data Injector (SE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting (SE, AE)

Dynamic Animation Casting NG Plus (SE, AE)


As I said above, it is an addon format until the mod is completed.

Keep the original smooth moveset.



For users of the previous test version, please install after uninstalling the existing test version.


Check out the test version on the Discord download channel.



Smooth Moveset progress post

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Warden Moveset Update


Updated smooth moveset's warden moveset.


Warden Moveset walking animation details reworked


Reworked animation

2hm_walkforward

2hm_walkforwardleft

2hm_walkforwardright

2hm_walkleft

2hm_walkright

2hm_runstrafeleft

2hm_runstraferight


Smooth Moveset progress post


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Smooth Moveset Progress


I'm working on further improving the smooth moveset's transition animation as a feature of OAR.


And even if you're no longer using FINS or Nemesis, you can still use the smooth moveset.

And a new Warden moveset has been added.


While making the Warden moveset in a new way first, we finished all the tests to see how the smooth moveset will change.


The smooth moveset I've been working on will be very time consuming to convert due to the large amount of animation.


So, we will make it possible to experience the slowly converted results in an add-on format rather than an alternative format.


When the new version is complete, it will completely replace the old version.


Required mod

Open Animation Replacer (SE, AE)

Behavior Data Injector (SE)

Behavior Data Injector Universal Support (AE)

Dynamic Animation Casting (SE, AE)

Dynamic Animation Casting NG Plus (SE, AE)


As I said above, it is an addon format until the mod is completed.


Keep the original smooth moveset.


Check out the test version on the Discord download channel.


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Dynamic Sprint 1.1


Update history


- Fixed the transition of the dash then sprint animation to be more complete

- Removed duplicate footstep sounds from spell sprint animation

- Added FOMOD installer to provide sprint speed selection option

- ESP to ESL

- Added sprint animation for two-handed sword heavy armor option

- Draw the crossbow, fixed the bolt position when sprinting

- Reworked javelin sprint animation in combat

- Added unarmed sprint animation


Please also check the video for updates.


With this update, I think you can consider it as an official version, so I upload it to Nexus.


Download

https://www.nexusmods.com/skyrimspecialedition/mods/95561


Thank you friends who always support me, thanks to you guys I can continue making mods.


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Updates


Update history 

Fixes added one by one.


Dynamic Bow Animation

- Fixed bow gripping animation

- Replace arrow gripping animation

- Elaborately modified arrows, bowstrings, and hand positions

- Fixed stealth run animation

- Re-added non-combat idle transitions

- Reworked as OAR

- Fixed folder name



Bow Rapid Combo

- Corrected the same animation in response to the dynamic bow animation update

- Fixed an issue where the second arrow was positioned in the hand in the animation of shooting two arrows at a time

- Modify all other arrow spawn locations

- Fixed an issue where bash could not be used when using a crossbow

- Fixed tk dodge roll animation file path

- Reworked as OAR

- Fixed ESL FormID


I recently noticed that the grip points of the bows I use are exceptionally different. I think there must have been a lot of people who saw it differently because they made animations with the wrong standards.

I tried all the bows and reworked them to find the best grip points. In addition, many other issues have been fixed.



DOWNLOAD


Dynamic Bow Animation

Bow Rapid Combo V3



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WIP 2hm non-combat moveset


Working on it now. I am further complementing the smooth moveset. 


This is a newly added moveset. 


If you are wearing heavy gloves and a two-handed sword, 

grab the blade of the two-handed sword with your left hand. 


Future plans include completing this moveset, 

reworking the smooth moveset's movement and transition animations, 

and revamping the smooth moveset so that it can work without Nemesis.  



Everyone's support gives me strength.


Thanks!


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Dynamic Sprint


Added a pre-sprint animation when sprinting starts.

At the start of a sprint, it will switch to sprint after a dash.

Added sprint animations for combat and non-combat situations for each weapon


Dynamic sprint pursues a different direction from Random Sprint Animation.


While the Random Sprint Animation mod only pursued diversity, the dynamic sprint pursues animations suitable for each situation for each weapon.


This is a sprint animation for each weapon combination supported by dynamic sprint.


Because it is made in the structure of OAR, the user can activate and deactivate each animation directly in the in-game UI, and modify the condition.



Required mod

Open Animation Replacer

Behavior Data Injector

Dynamic Animation Casting



Download

It can be downloaded from the download channel of Discord linked to Patreon for supporters.



How to connect to Discord

support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role



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Spell Sword Moveset 2.0


The Spellsword moveset has been completely overhauled.


The idle and movement animations, as well as the sprint animation, were all reworked to have the same movement.


I was able to create more transition animations using Open Animation Replacer.


This mod does not require FNIS or Nemesis. Instead you need DynamicAnimationCasting and Behavior Data Injector.

Installation is simple because it is a SKSE plugin mod.


The dash-sprint transition feature included in the video will be supported when the dynamic sprint mode I'm making is released.



Required mod

Open Animation Replacer

Behavior Data Injector 

Dynamic Animation Casting 



Download

SpellSword Moveset 



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Update List


For Honor in Skyrim I Pirate 1.1

- Stamina consumption when using a pistol

- Damage and price differentiation according to pistol manufacturing grade

- reduced pistol weight

- Fixed animation cancellation issue after directional attack

- Changed DAR folder that was overwriting other mods


Keyword Compatibility Framework 3.1 by V3kta

- many changes


For Honor in Skyrim Animation Pack 2.0

- updated PAS to 0.2

- added KCF compatibility

- fixed a missing text

- updated Pirate to newest version


Smooth Moveset 3.3

- added KCF compatibility

- various fixes


Clean up the physics outfit - Collision Reset 1.2

- Change default hotkey to B


Dynamic Block Hit 1.3

- Fixed condition of duplicate generated OAR

- Sword type NA block hit animation reworked

- Replace with condition of official OAR version


Smooth Random Sprint Animation 

- Switch to Open Animation Replacer

- 2hw added animation

- version separation


Mods without links are on the Discord download channel.

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