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Amatia - 6 - Torex

Surprisingly mobile, while boasting top tier armor and firepower, few Amatia can rival Torex in a one on one fight.

94x42px sprite 128x128px canvas
19 colors
Photoshop 

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December Schedule 2022

Can't believe we've arrived at the last month of the year. Hope you all had a good November. As an American, I always enjoy the Thanksgiving holidays. Just when the doom and gloom of oncoming winter begins to set in, I'm reinvigorated by acknowledging all I should be grateful for. I know it's been rough for a lot of people these past few years, financially, and spiritually. In light of these times, I'm especially humbled, and ever grateful for the support of my Patrons. Art is my lifeblood, a...

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Tutorial - 115 - Isometric Mech

Like building legos.

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Tutorial - 114 - Isometric Tiles

Become a god and build a world out of blocks.

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Tutorial - 113 - Isometric Pixel Art

A quick review of the basics.

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Isometric Pixel Art Source Files

This download includes tutorials 113-115 in psd format.

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Isometric Pixel Art Assets Pack

This download includes virtually all assets presented in Pixelblog 41. Files are in .png format with transparent background in native resolution.

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Pixelblog - 41 - Isometric Pixel Art

Another round of iso pixels, from the basics to building a battle mech!

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Amatia - 5 - Helzer

Tank mech coming through! Finally getting a good grasp on the overall stylings for the series. So, hopefully I won't have the urge to go back and change much from here out, but I won't hold my breath.

78x56px sprite 128x128px canvas
20 colors
Photoshop 

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Amatia - 4 - Zarnog

A new mech, along with more revisions to the whole series. Got a new palette I want to use for the current game project, and this series will be a good testing ground, so I can make modifications if needed. Also, I've introduced melee weapons and added a sword to the first design(Xebos). Most recent iterations have been added to the previous posts.

62x70px sprite 128x128px canvas
15 colors
Photoshop

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Devlog - 6

Okay, massive gamedev dump. The new idea is called Beast Planet. This comes from a fictional world that has been rolling around my head for 2 decades now. Several iterations of this universe have manifested over the years in the form of literature, sketches, comic books, and even contrived graphic design projects from my college days. However, I've done very little representation of BP in my current pixel art. So, what's it about? BP is a post apocalyptic science fiction where a once beautifu...

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November Schedule 2022

Hey folks! It's been exciting to get back into some real gamedev lately, and I'm really enjoying the mech design of Amatia. Can't wait to share what I've been cooking on the gamedev side of things. I mentioned we began exploring another concept in the last update, and I'm happy to say it's been shaping up wonderfully. Also, new Pixelblog set to drop by the end of the month. Let's go!!

Thanks always to my awesome Patrons!  

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Senitenel

220x220px
12 colors
3 hours 40 Minutes
Photoshop

As usual, I started with some hand sketching. If not a particular vision, I will have a general theme or vibe in my head from the get go. The sketching helps me pin down the idea with a bit more clarity and guide the work. Even if very small and crude, the sketch keeps me from getting lost in the weeds of my imagination. But, sometimes that's what I want, and I'll jump in raw. In this case, I had a definite vision for a full fron...

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Pixelcast - 45

Static, but not peaceful. Great tools of destruction await the call from their master.

The long overdue return of Pixelcast! Shout out to my Patrons. Let's make episode 46 happen soon!

More detailed explanation and insights in exclusive follow up post.  

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Devlog - 5

So, did I mention we're still in the workshop phase of development? There's a lot to like about AVI so far, but we want to explore some other ideas before going into the trenches for the long haul. Whatever we make, I expect it will take at least a couple years on the most optimistic timeline. So, it's got to be special as a game, and also I must feel the vision in my heart. Furthermore, I bring you the start of a new vision. We still want to emphasize piloting vehicles and mechs, but we're p...

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Amatia - 3 - Rathes

Starting to get into more unconventional designs. The spider walker type.

A slightly deeper look at the process here. I start with simple shapes, then work in the detail after establishing the overall form.

While I develop these series I often make new discoveries with each entry and end up modifying previous designs to keep things consistent. I interjected more color in the presentation and polished some details. I added the most recent version to the previous posts.
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Amatia - 2 - Vonogoth

Another dose of heavy metal. This time I show a breakdown of the separate body parts to give some insight on the process. I like to 'construct' the mech in this piece by piece layered manner, as it provides flexibility to rearrange and edit. Visualizing the sections that get overlapped and hidden helps with the design process, and will improve the overall design. I'm right at home with this series. Can't wait to make more!

68x56px sprite 128x128px canvas
18 colors
Photoshop

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Devlog - 4

Getting things churning on AVI again. From the outset, we want to make sure the game accommodates a balanced 2P co-op experience. Furthermore, I'm working on a variation of the main character to create 2 visually different selectable characters. If we can keep things in balance, I would love to give them unique attack types. For example, one has a wider shot, but it's compensated by shorter range. Anyway, I quite like the classic red and blue color combo, which I'm thinking to also use for th...

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October Schedule 2022

Hey folks! October is here, and I'm back with another round of pixel goodies. I'm going to try to jam in quite a bit of content this month. I'll do my best, but please forgive me if anything gets delayed.

I know it's hard times out there, but I've been disheartened by my inability to grow my Patreon membership since the past couple years. Moreover, I often wonder about the kinds of things I could do to try and bring in a wider audience, and build a more cohesive community around my work...

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Tutorial - 112 - Rotating Cube

Simple but stunning 3D effect. Learn more in the full feature.

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Tutorial - 111 - 3D Hyperspace

As seen in Hyper Echelon. Learn how to make your own hyperspace scene.

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Tutorial - 110 - 3D Dungeon

First person dungeon crawling in pixel form.

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3D Animation Source Files

This download includes tutorials 110 - 112, and a couple supplemental animation projects. All files are .psd.

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3D Animation Assets Pack

This download includes virtually all assets presented in Pixelblog 40. This includes all animation frames in .png format with transparent background in native resolution.

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Pixelblog - 40 - 3D Pixel Art Animation

That's right folks. Welcome to the 3D revolution. Explore a variety of 3D animation concepts in the full feature.

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Devlog - 3

Ladder climbing mechanics implemented. Full 360 degree attack capabilities while on a ladder, but must remain stationary while attacking. Two frame climb animation always gets the job done. Mounting/dismounting needs to be smoothed out a bit.

Making steady progress on the environment. Added support tiles, so platforms can have a logical structure and not just float. Also added two-way platforms, which the player can jump and shoot through.  

Working on a new mech design th...

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Amatia - 1 - Xebos

Introducing Amatia, a new Pixel Minis series of mech designs. Special thanks to those who voted in the poll for the theme. Feels good to get back in character with some soothing geometric designs. Keeping things pretty conservative with a humanoid mech for the first design, but I'm anxious to see how I will iterate as the series progresses. There may even be some cross over in design with AVI, as that game will feature various mechs to both pilot and destroy. As standard, I intend to do at le...

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Devlog - 2

More progress on the the AVI project this week. Starting to pixel some enemy concepts, but haven't implemented any yet. We have a rough working concept of the player controller with most of the basic mechanics already implemented. Still needs some tuning, but and excellent initial concept to start building from. Next we need to test some enemies and basic level design ideas to get a better sense of how we want the gameplay to feel, then we can best refine the controls and physics. Working out...

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September Schedule 2022

Hey folks! Got another dose of content lined up to provide pixel joy throughout the month. I'm especially excited to share more devlogs of my new game project. The early days of a project are always the most fun, when the main focus is on art and creativity.

Thanks to all who participated in the Pixel Minis selection poll. The winning theme is Mechs. Great choice! I've been wanting to do this one for a while.

Lastly, I plan to get the next Pixelblog out by the end of the month...

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Devlog - 1

This is it folks, the first exposure of Gango's next game project! Tentatively titled AVI, this game will mix run n gun, platforming, and shmup gameplay with a focus on piloting different vehicles. Sorta like Metal Slug, but with more emphasis on exploration, much quicker, agile controls to permit hardcore platforming, and vehicles are essential tools, each with distinct gameplay, and their own unique levels. Furthermore, the game will have a fairly classic arcade structure, with a mix of sec...

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