XaiJu
digitalfurbelow

digitalfurbelow

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digitalfurbelow posts

GrowthRPG 6.1 delay

Looks like I'm going to have to delay this update by about a week. It is very large and I want to make sure I have some time to work on bug fixes too.

So the planned update release is going to be either next Friday or Saturday.

Sorry for the delay but this update will be rather susbstantial

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GrowthRPG V0.6.1 Plans

Roadmap

This month will be focused on redoing the overworld. Making everything bigger, expanding areas more, rearranging things so theres less empty areas like in the town. Also I will be focusing on optimization. And since the new world is going to be a lot bigger I will be adding in a fast travel system too.

It will be a fairly large update, so I am going to release it on the last Friday...

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GrowthRPG V0.6.0 Hotfix

Changelog

Itch.io link

Your companions will no longer be ashamed to be seen with you and I think I may have finally figured out what was causing the issue with the poisonsmith's quests, so hopefully that won't pop up anymore.

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Growth RPG V0.6.0

Itch.io link

Changelog

very quick hotfix to fix the bug for not playing growth animations

so if growth animations are not playing make sure you are on V0.6.0a

Focus this month was on adding some more customization options and updating the growth system.

For customization theirs quite a ...

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GrowthRPG V0.6.0 Plans

Back from my break

Updated roadmap

Focus this month will be on character customization and growth

Going to be adding in some more character customization options, new body parts/patterns. I will also be adding new growth animations and trying to make bodyparts look better at higher sizes.

The bodyparts I have planned right now are
Bug Abdomin
spikes/scales for shoulder/ha...

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GrowthRPG V0.5.9 Hotfix

Itch.io Link

Changelog

And with that its now my week off, so long as I haven't catastrophically messed something up. Have a good Easter everyone.

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GrowthRPG V0.5.9

Itch.io Link

Changelog

Sorry this was a few days later than I initially said but I had a lot of dialog to go through. Hotfix will be this Saturday and after that I'm going to be taking a week off

Focus this month was on converting all the dialog over to the new system and adding/re-balancing abilities.

Mo...

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GrowthRPG V0.5.9 Plans

Roadmap 

Hit a bit of a snag this month. I think my dialog system finally bit it. I'm starting to get random data loss, you might have noticed a few NPCs whose dialog/tree broke in the last update. Unfortunately I need to convert all the dialog to the new system, which is going to be a long and laborious process, will probably take me this entire week. Good news is that with the new system ...

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GrowthRPG V0.5.8 Hotfix

Changelog

Itch.io link

Sorry this is a day later than when I promised but this update was a bit of a doozy and I wanted to properly test everything, also I unfortunately had some data loss, not quite sure how it happened. Turns out the system I was using to make sure NPCs are placed properly in the world is w...

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GrowthRPG V0.5.8

Itch.io Link 

Changelog 

Edit: minor fix, hid the debug menu for the menu navigation, I accidentally left it on. I think after a while it just became white noise for me and I didn't even notice it during testing

Focus this month was on adding combat transitions along with expanding the status system m...

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Renamon Model

Model for my last Renamon Growth animation. Its called Renamon Face because I was focusing on the Face.
Mega.nz link to the model.

Theres two versions of the body textures. One with the thigh and without to solve the problem of the symbol being low res. It will work in blender but in any other program you need to use the body pattern with the thigh symbol.

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GrowthRPG V0.5.8 Goals

Roadmap 

Updated the roadmap for the month, not much has changed but if you have any ideas you want focused on in the game be sure to comment below.

The plan  for the next update is to finish getting the controllers to work along with adding an intro and exit to combat and further expanding the status effect system. 

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GrowthRPG V0.5.7 Hotfix

Changelog 

Itch.io Link 


The final boss should be more of challenge now instead of doing nothing at all. Also I fixed the one bug with consuming a lot of items at once.

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GrowthRPG V0.5.7

Theres a bug where you cannot interact with anything in 5.7, I did a quick hotfix for it in version 5.7a. So if you have this bug download the updated version. Sorry about this but apparently the activator menu failed to compile on packaging and didn't throw any errors.

Itch.io Link 

Changelog 

<...

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GrowthRPG 2024 Roadmap

Roadmap link 

Here is the roadmap for the next year for GrowthRPG. I plan on updating this once a month when I am doing polls. I'm sure this is not everything but I will try to plan the game out as best as I can.

Misc goals have no set period to be worked on and either will be assigned later or be treated as stretch goals if I have time. The last 3 months will be devoted to polish so ...

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Renamon Mirror Growth

Been a long time since I animated anything, but pretty happy with how this turned out. A lot of new stuff I haven't tried before and I'm pretty happy with the Renamon model itself. 

Mega.nz link 

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GrowthRPG V0.5.7 info

My goals for next update is to add controller compatibility along with rebinding and a debug menu. I realize now I should have added the debug menu a while ago, it would certainly help with figuring out bugs or circumventing them. The way that it will work is Patrons will have access to it if you enable it in the debug menu, but with the free version you need to beat the "final" boss to unlock it. 

Later this month I will release the roadmap for the rest of the year and take any su...

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Plans for 2024 and Beyond

First off don't worry I'm not quitting or dying, if you want to skip to the end theres a TLDR

I think this is the last year I will work on the GrowthRPG, not quitting game developing, in fact I want this to be the last year so I can start on another growth related game. Growth games that are more narrow in scope that are planned out more and can be accomplished in a relatively short timeline of 2-3 years. I think GrowthRPG is a bit too limited with the context of growth and I would like...

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Thanks for the support everyone.

I just wanted to make a quick post to say thank you to everyone who supported me and I'm sorry that I didn't get nearly as much done this year that I wanted to.

Its been hard to put in more than a few hours of work every day. I don't like to share my personal life but it has been affecting my work and I've just been so exhausted lately. Sleep feels like it does almost nothing and basically this entire year I've never felt at 100%. I don't think its anything serious, I'm not dying, its p...

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GrowthRPG V0.5.6 Hotfix

Itch.io page 

Changelog 

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GrowthRPG V0.5.6

Itch.io Link 

Changelog 

Focus this month was on bugfixes, ai tweaks, and balance changes.

For balance changes I tried to make early game easier. The player now has a small buff that will make them deal more and take less damage at early levels. Ego options are locked to a certain amount of levels ga...

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GrowthRPG V0.5.6

Only going to have about 2 and a half weeks for this update because I'm going to be visiting my family for Christmas break. Its mainly going to be small things like bug fixes, balance, and polish. So sorry no poll again, but I am sure most people would agree that some more time should be spent in that area.

The plan is for the update to be on the 16th, and then the hotfix will be on the 20th. 

If theres anything particular you want me to focus on please leave it in the commen...

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Growth RPG V0.5.5 Hotfix

Itch.io link 

Changelog 

Not too big of a hotfix this time, looks like I didn't mess anything too big up this update. Most important thing is the trigger should now be working for the farm quest. 

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GrowthRPG V0.5.5

Changelog 

Itch.io link 


Focus this month was on cleaning up a lot of old animations along with more changes to the combat AI.

I updated the rigging for the character so things like hand position for the Iatowashi will be more accurate now. And a lot of old animations have had a few more p...

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GrowthRPG V0.5.5 plans

For the update at the end of this month I want to work on combat a bit more since updating combat seemed to be a much bigger undertaking than I originally through. Also I wanted to get the companion from the last poll in the game, since I'm playing catch up this month no new poll. 

But if you have any suggestions for what you would want me to work on then be sure to leave it in the comments. Especially if its something combat related like a new abilities, because I do want to flesh...

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GrowthRPG V0.5.4 Hotfix

Itch.io Link 

Changelog 

Should no longer be any problems with the combat arenas now or getting randomly teleported back to the old world, which is probably one of the weirdest bugs I have encountered.

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GrowthRPG V0.5.4

Itch.io Link

Changelog

Edit: Fixed an issue with the camera being too zoomed out in combat

Unfortunately did not have enough time to finish the new companion that grows with gold this update. But I want to do a few more things with them before I implement them in the game, give them more dialog, some new ...

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GrowthRPG V 0.5.4 Poll

This month will be focused on combat, trying to fix glitches, everything more balanced and, make the AI a bit better, and hopefully have everything working for more extreme sized characters. I think I will be changing my schedule for the rest of the year, so updates going to come out on Saturdays instead of Fridays, so plan on it coming out the 28th. I did take last week off so month is kind of short, so again small update. The options this month are

Day/Night Cycles - have the sun go u...

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Growth RPG V0.5.3 Hotfix

Ith.io link 

Changelog 

No huge fixes this time, mostly because this patch was mainly fixes.

I'm going to be going on vacation for the next week. I know I've missed a bit of work this year already but a lot of that time I was either busy or in pain recovering from a surgery. Life should be slowing do...

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GrowthRPG V0.5.3

Changelog

Itch.io Page

Focus this month was on bugfixes and UI. Taking it a bit easy since I've been recovering from surgery.

Menus are now a lot more uniform, all with the same spacing and size, no more default grey buttons or text bleeding into another menu, and hopefully in general should be looking better...

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