This will be a free alternative to my paid filter, Exilitay Realism. Balanced and optimized for a lighter experience (Release details at the bottom of post)
The overall look isn't as realistic as Exilitay Realism, and it won't include as many customisations and features as the paid version.
However, this is the first version, and as I get more support and time, I will put more focus on Exilitay Lite.
Tone-Mapping
In this version, I have included the three best tone maps in my opinion. Sensitometric, Uchimura & Lottes. I will implement custom tone mapping in the future, for richer colors and darker tones.
Exposure
For the exposure, I'm using Pure's exposure handling tool, which is set to Hybrid by default and is the most advanced exposure method. It combines all 3 exposure methods (AE + CBE + YEBIS) and uses only the good parts of them.
I've also implemented my Exposure LUT and included Daytime & Nighttime exposure sliders, which can be changed in-game.
Glare + Bloom
This part of my script will have the most customizability, I've included daytime & nighttime Bloom Gamma adjustability. From testing, Bloom Gamma has the most visual changes and can affect the entire image, not just light emissives. There are also sliders for Glare Luminance & Threshold (Glare Luminance has more impact on light emissives, such as street lights or lights from cars)
Additional Features
I've also worked on reflections, world/ambient lighting, gamma & more. With this filter, I want to achieve a unique look but focus primarily on world lighting and exposure for the best visibility and balanced visuals. I will implement color grading and improve the current features in the next update. If you have any more suggestions please let me know, as I would love to listen to the community :)
God-Rays & Sun-Blinding
I've implemented similar God-rays as the ones from my paid filter, the only downside is there will be no customizability. For the Sun-blinding, I've kept them at very low values to give the image more visibility.
(Note: These photos were taken using my Ultra Settings Presets & with the Pure Gamma version of Exilitay Lite, they're the RAW 1440p images without any post-editing)
Information On The Release Of Exilitay Lite
Iβll be releasing Exilitay Lite when we hit 2000 free members on my Patreon. It's my way of giving back to this amazing community by offering a great free filter for everyone. Thank you for all your support so far! β€οΈ
This is the official download for Exilitay Realism v1.03 (.zip file below) This is only available for Swimmer and Swimmer + Tier Since early access testing, I have changed some things, I will briefly show you here.
Exilitay-Tone Custom Tone-mapping now has richer colours and darker tones and looks more unique overall. The other tone maps have stayed the same. Let me know if you want to see more tone-map presets in the next update.
Note: Uchimura & Exilitay-Tone use custom tone-mapping and can be customised in the tone-mapping tab in the Pure App (in-game) I recommend leaving them to the default values, however, if you know what you're doing, feel free to experiment.
Exposure
I managed to fix an issue with reflections, which the cause was my Exposure LUT table, this has been resolved, so reflections and exposure will look more realistic, especially at night.
This is also a comparison between the eye-like & camera-like exposure
Pure LCS vs Gamma
Advantages of Pure LCS:
More realistic world lighting & shadows
Darker and richer in tones & colors
Reflections & light bounces off cars are more realistic
Disadvantages of Pure LCS:
Sunblinding & Godrays have less control
Lighting may be too dark sometimes
Still fairly new to Exilitay Realism, so not as polished as Gamma
Advantages of Pure Gamma:
Light emissives & glare is more visually pleasing
Reflections, Sunblinding & Godrays are more aesthetically better-looking
More visibility with Gamma, especially at lower sun angles
Disadvantages of Pure Gamma:
Colours & tones are more washed out/dull compared to LCS
Reflections, light emissives & glare can be too exaggerated sometimes
Ambient / world lighting isn't as realistic as LCS
Sunblinding & GodRays Comparison:
As I said, lighting is more realistic in LCS; however, in my opinion, I prefer the look of the actual GodRays in Pure Gamma. Sunblinding in the first-person cameras is drastically reduced for more visibility. I'm still working on Sunblidning, and I hope to add some customisable sliders in the UI in the next update :)
Pure LCS: Pure Gamma:
Reflections
Since I changed the Exposure LUT, this has had a positive impact on reflections; it's been changed since testing. I'm still not 100% happy with the reflections, and I'm going to focus on improving this in the future v1.04.
Default: Exilitay-Spec: Shiny:
Glare & Bloom
Hasn't been changed much, but I have lowered the bloom since the previous update, as a lot of people were suggesting this. It's quite hard to see the difference in these photos, you'll be able to see the difference more when you change the presets in-game.
Default Glare: Eye-Like Glare: Camera-Like Glare:
Color Grading
Color Grading is new to Exilitay Realism, so test them out, let me know what your favourite one is, and if there's any I should add in the future.
Neutral: Warm: Cold: Spicy: Cinematic:
If you have any questions or need help, please ask on my Discord Server. You can open a ticket, and I can support or you can ask in the help channel :)
Make sure you're following the Install Instructions, which can be found once you extra the .zip file. It's a very simple installation, but please make sure you have the most updated version of Pure & CSP :)
Exilitay Realism v1.03 is now out for testing and is available to download in the #filter-testing channel on my Discord server! (For Early Access members only)
If you're a Member and aren't in my Discord Server, you'll need to link your Discord to Patreon to automatically get your role. Follow instructions under the 'Welcome Note' on this page: https://www.patreon.com/c/exilitay/membership
Both versions of Pure Gamma and LCS are available to test. LCS still needs some work, I've spent less time on it since it's new to Exilitay Realism, but it will look amazing when I release the full version!
The filter will be available to download next week, during Black Friday week (Be ready for discounts/offers) π
After a long wait, ExilitayRealism v1.03 is almost here, with a lot of new great changes! I was hoping to release this update sooner, however, I've been very busy recently and haven't had the time to finish it, sorry for the delay.
Auto Exposure:
In v1.03, I've drastically changed how exposure is handled.
'camera-like exposure' replicates a camera, has much higher exposure values, and the exposure differs from dark to bright more quickly.
'eye-like exposure' is a more consistent linear exposure & slightly darker with fewer fluctuations in exposure values compared to 'camera-like'.
World Lighting:
World Lighting has had a big impact on the visuals compared to v1.02. The colours, tones, sun levels, ambient lighting and more have been adjusted. The visuals are more realistic & brighter due to these changes.
ExilitayRealism v1.02 (previous update)
ExilitayRealism v1.03 (new update)
Tone-mapping & Gamma:
'Default' is Sensitometric, very flat & simple tone-mapping, with minimal colours & tones, the darkest & dullest.
'Realism' is still Uchimura and now it has custom tone-mapping values, which I have adjusted for more of a realistic look.
'Exilitay-Tone' is my custom tone-mapping which is inspired by Uchimura however, it has less saturated colors and more variety in tones.
GodRays & Sun-Blinding:
'Exilitay-Spec GodRays' are now in this update, with adjustable sliders for the SunRays angle & length.
I've also adjusted sun-blinding due to this change, let me know if I should include sun-blinding adjustments in my filter in the future.
The interior views have separate GodRays handling, due to visibility I have kept this separate & lowered the SunRays in 1st person so you don't get blinded, this almost replicates the tinting of windscreens.
LCS Support:
ExilitayRealism v1.03 will support Pure LCS (as well as Pure Gamma) This update is huge and moving forward I will be primarily focussed on LCS filters in the future as the visuals are much nicer compared to Gamma.
With the recent Pure updates, rainbows are now in-game. My filter just makes the visibility of rainbows easier. They're more visible on clear skies and at low sun angles. (rainbows can be toggled on or off)
Color Grading:
I've kept it very simple to start with 4 color grading modes. neutral (default), warm, cold, spicy & cinematic.
neutral:
warm:cold:spicy:cinematic:
Other Changes:
I've made a lot of other small changes to the filter. Most of the changes are not noticeable and were adjusted due to the drastic changes in world lighting & exposure, such as Glare, Emissive Lights, Gamma, & more...
This is just a preview post, the filter will be out for testing soon for my Early Access Patreon members. I hope to release the full version by next week!
For over a month I've been working on adding Pure LCS support for ExilitayRealism, so in the future, everyone can use Pure LCS for my filter :)
I will make a side-by-side comparison video on YouTube soon for the difference between ExilitayRealism Gamma & LCS for version 1.03
Exposure:
This is a huge update for exposure. I've tried to replicate the exposure in real life and how it constantly changes values to adjust to its environment, specifically the camera-like exposure.
Eye-like exposure is more consistent, with fewer fluctuations.
Camera-like exposure has higher values of exposure and quicker shifts in exposure.
Tonemapping:
'Default' uses Sensitometric tone mapping, it's a simple tone mapping
'Realism' uses Uchimura tone mapping, which is more advanced and includes custom tone mapping values
'Exilitay-Tone' is my custom tone mapping, I've tried to replicate real-life colours & tones. The values can be changed in the 'custom-tone mapping' tab on Pure.
I'm still doing further work on my custom tone mapping, I hope to finalise my custom one and release more in the next update :)
Exilitay-Spec Godrays:
This is a great feature for the new update, there are sliders to adjust the angle & the intensity of the SunRays. (You can also turn this off for default GodRays)
Also, sun blinding & god rays work a little differently in LCS, so it won't look the same as the Gamma version.
Reflections:
In this update, there are now 3 reflection presets:
'Default', 'Shiny' & 'Exilitay-Spec'
In my opinion reactions in LCS look more realistic & they look great in my v1.03!
Rainbows:
With the newest Pure, rainbows are now in the game. You can toggle it on or off, they appear on clear skies or after rain and are more visible at low sun angles.
Color Grading:
Color Grading is new to ExilitayRealism I've kept it very simple to start with 4 color grading modes. neutral (default), warm, cold, spicy & cinematic.
neutral:
warm:cold:spicy:cinematic:
LCS vs Gamma:
With the new ExilitayRealism v1.03 coming soon, I've added & changed quite a lot in this update, so the visuals & changes are quite drastic. Pure LCS is the future of this game, therefore I will primarily be focussing on LCS versions in the future. However, I will still update for Pure Gamma, here's a comparison:
LCS Version:
Gamma Version: Video comparison coming soon...
World Lighting & Weather Examples:
With LCS Support the world lighting is better than Gamma in my opinion, I will personally now be using the LCS version.
Clear Skies (Morning)
Broken Clouds (Mid-day)Windy (Afternoon) All of these Photos are from ExilitayRealism v1.03 (LCS)
I've made a lot of other small changes to the filter. Most of the changes are not noticeable and were adjusted due to the drastic changes in world lighting & exposure, such as Glare, Emissive Lights, Gamma, & more...
This is just a preview post, the filter will be out for testing soon for my Early Access Patreon members. I hope to release the full version by next week!
If you want the most realistic look, I recommend using 90-95 FOV in-game + the GoPro ReShade, which most closely resembles a GoPro camera. (Use the Onboarding Settings App.) However, I personally use 70-80 for the best visuals. Lower FOV is a lot clearer, but low FOV means lower motion blur, which gives you less sense of speed.
I also recommend turning off the ReShade filter when using in-game apps, as the lens distortion will make the screen inaccurate. Also to toggle off / on apps on-screen use, CTRL + H on your keyboard
Without Filter:
With GoPro Filter:
(In the videos & photos, I'm using 65-70 FOV)
If you need support ask for help on my Discord server
I hope to release more ReShades in the future. However, I'm currently working on ExilitayRealism v1.03! Download & Extract folder - Instructions are inside :)
I've been working on this update for a long time, however, It's finally out and will be worth the wait as it's the biggest update for my graphics yet! The drastic changes to exposure, bloom, world lighting, sun-blinding, colour correction, and more improve the realism and visual aesthetics of the game.
For this coming update, I've been working on making the lighting, colours, exposure & gamma more realistic, the filter will still only be for PURE Gamma. However, if you want a PURE LCS version of the filter, comment below and I could work on that.
Changes Made From v1.01:
Drastic changes to exposure & gamma for improved visuals & realism
I've reworked the bloom adjustability for easier use
New Glare Presets (Eye-Like, Camera-Like & Bloom)
The default night exposure has been increased due to the visibility being too low
I've tweaked the colour correction, temperature & saturation for more realistic colours
Made changes to world lighting, primarily daytime, light bounce & emissives
New 'Moon Light' & 'Night Stars Exponent' adjustability
In the future, I aim to add a lot more features & adjustability to my filter however for now I've been focused on creating the base of the filter for a realistic look and will add more future updates more often.
Camera-Like Exposure:
Eye-Like Exposure:
Camera-Like Glare: (And Using Realism+ Tonemapping)
Eye-Like Glare: (And Using Realism Tonemapping)
Stock Reflections:
Exilitay-Spec Reflections:
Day-time Lighting:
Night-time Lighting:
Colour Correction Before:
Colour Correction After:
My pp filter is only available to download for my Tier 2 Patreon Members, the v1.01 is included in the Graphics Pack, however, v1.02 will be available to download soon directly from my Patreon page.
My Updated Graphics Pack will also be coming out soon...
This is the Tier 2 Graphics Pack, It's an all-in-one pack for my Tier "Swimmer" & "Swimmer+") Tier Patreons, here's a summary of what it includes:
I've made it easy to navigate and follow through
It includes all the Tier 1 content, which includes:
New ReShade Presets,
My New SRP Lights Config,
The ExilitayRealism PP Filter (v1.01)
My Custom NFS & Kirbycam Chase Camera Mods
New & Updated Graphics, CSP & Video Settings (for CSP v0.2.4 preview)
Graphics Card & PC Optimisations From The Previous Update
Finally A Simple Install Guide In The Pack & On Discord
You will get access to everything from Tier 1, including the new ReShade Presets (both Tier 1 & 2), ExilitayRealism PP Filter, and a bunch of content in my Discord Server for content creation, video clips, cinematics, and more.
This release has only been tested on the new versions of CSP & Pure Gamma (the script will not work for Pure LCS as I haven't made a script for that yet, coming soon...)
I always recommend ensuring your mods are up-to-date to avoid any issues, there may still be some bugs with this first release. So If you find any please let me know and It will be sorted out as soon as possible.
I will release a new updated Graphics Pack soon, including my ppf, new settings, and my very own SRP config for the lights!
If you have any questions feel free to comment or message me :)
After a long wait, ExilitayRealism's official release is now here! This release has only been tested on CSP 0.2.4 Preview & New Pure 1.45 / Pure Gamma 1.02
(The script will not work for Pure LCS as I haven't made a script for that yet, coming soon...)
This version is now available to download for "Supporter+" as well!
How To Download:
Download the .zip file below - Follow the instructions in the "ReadMe" file in the folder to install
This release includes my ppf, pure config & script settings that will be automatically installed.
After weeks of hard work, the official release of ExilitayRealism v1 is almost here. The following week, on Tuesday 30.07.24, I will release the first version of my pp filter on Patreon! See you soon... :)
For more previews/photos check out my discord server below π
I have some great news about my post-processing filter for Assetto Corsa! Thanks to your amazing support and feedback, I'm almost ready to release ExilitayRealism at the end of this month. Hereβs a quick rundown of what Iβve been working on:
Exposure & Gamma: Adjusted for better balance and more realistic lighting.
Tone-Mapping: Enhanced for richer colours and improved dynamic range.
Reflections & Glare Presets: Sharper and more natural-looking.
Emissive Lights: Revamped for realistic lights. (looking to release my SRP config too)
These changes, along with a bunch of smaller tweaks, make the game look more realistic. I canβt wait to release the full version of the pp filter!
Early stages gameplay of my PP filter, ExilitayRealism. I'm currently working on tone mapping, I will hopefully have that done in 1-2 weeks. If you're wondering when the pp filter will come out, it will likely be near the end of July, hopefully sooner.
Check the video below for some footage: (It may look a bit dark at the moment)
Today I'm announcing the release info of my pp filter (post-processing). It's currently still in the works and I will release the beta version or the first public version around mid/end-July.
It will be hard work, however, when I release the filter it will be all worth the wait. I've already got some videos coming out soon displaying the current pp filter.
The main features of my post-processing filter will be: - Realistic Tone mapping, Colour Grading Modes, Glare Presets & More! (For emissive lights)
The pp filter will be available to download for Tier 2's This will be a lot of work but I will try to keep the Patreon active and updated with new content. Thanks for all the support so far, I appreciate it! β€οΈ
The unedited image above displays what the config looks like before & after (Without ReShade), you can adjust the temperature, brightness, and saturation... etc to your liking in the pp tab - pp adjustments in the Pure Config app (in-game)
You can also reinstall the PP Filter manually in the Graphics Updates channel of my Discord Server :)
ReShade Updates: The Cinematic ReShade Preset will now look much better & won't drain your performance
Small Changes: CSP & Video Settings updated Added system messages so you can see the important messages.
(This can be turned off in CSP Settings, GUI tab - click "hide system messages" near the top)
For this gameplay with traffic, I play on my lowest preset which is the Medium Settings at 4k, 60fps with my ReShade Preset. These are designed to look amazing but are optimised for this sort of gameplay. (keep in mind I am playing on a very big modded map with traffic so I would usually use High or Ultra)
If you have a low-medium end Graphics Card you could easily play on my High Settings at 1080p (I have an RX 6700XT 12GB Graphics Card, and I used to play High / Ultra Settings on 1440p)
I've been working hard to release this pack to you guys, I want to make it as easy as possible for my subscribers to have access to my graphics.
I'm also releasing my new v1.2 Pure Config + Script for C13 pp-filter. I'd recommend using it if you're Tier 2+ as they're made to work amazingly together with my new ReShade Preset but will also make your game look more realistic.
In this pack I have included:
β My CSP Settings Presets
β Video Settings Presets
β Essential AC Mods
β New Tier 1+ ReShade Presets
β Graphics Card Optimisation
β Windows Optimisation
For gameplay I play on Medium Settings 2k, 60fps with my ReShade Preset. (I have an RX 6700XT 12GB Graphics Card, and I usually play High Settings on 1440p)
I've been working all day and week on improving my graphics and performance. I'm at a stage where I can now use these amazing graphics at 2k, 60fps with ReShade with my RX 6700XT.
If you haven't seen the announcement on my Discord server, I plan to release my Graphics Pack soon for Tier 1+ members, including my ReShade Presets for Paid Members.
I'll hopefully release the Graphics Pack in a couple of days, it will include the essentials to get your graphics looking great, and the rest of the content will be available on my Discord Server and Patreon.
It's hard to see a significant difference in the video, however, the shadows, reflections & lighting in Ultra are set to max and lower on the medium preset, and most ExtraFX, GrassFX and other heavy performance effects are almost turned off in the medium preset.
I've managed to optimise the medium / high presets so they still look great and at the same time improve the performance significantly
(There is a more noticeable difference in 1st person, at night or when it's raining)
Also, it shows how optimised all my settings are, and how someone with an entry-level GPU can use medium settings and still make his game look incredible.
I wasn't using any Upscaling features such as FSR in these benchmarks, they were all recorded RAW at 3440x1440 QHD (4k)
NOTE: If you only play at 1080p, there are still ways to upscale to 1440p or 4k that I have included within my Paid Patreon without losing performance.
To get access to all my graphics, settings and other content, make sure you link your discord & Patreon and then you will automatically be given a role on my discord server to access all the content.
You can link it in the membership tab under the welcome message.
Important: When you join I'd recommend following the instructions in the Graphics Guide channel. This will make it much easier for you as you will run into fewer problems and everything is there for you to start. If you have any questions or feedback, let me know.
For paid supporters here is a list of exclusive content that you will have access to:
- Exclusive PC optimisation settings for both NVIDIA & AMD Graphics Cards! - The most optimised & realistic CSP settings for your PC specs - The best video settings tailored to your PC specs - Access to the best Assetto Corsa mods to make your game realistic - Exclusive access to the best pp filters & access to my pure configs & scripts for these filters - Video tutorials for optimising graphics & achieving the best-looking game - Exclusive mods and tips & tricks to boost your game's looks - Custom settings & tips for creating content - Video tutorials & camera mods on creating cinematic content/videos - Best export settings for high-quality content - Personal 24h support on my Discord server and Patreon - Discord roles in my discord server depending on what tier you get - Early access to my updated graphics/future releases - Working on creating a pp filter in the future for the most realistic-looking game
If you choose to get the VIP - Tier 3 you will have access to everything above, however, the other two tiers will be limited, please read what's in each tier on the membership page before you purchase, if you have any questions or feedback send me a message :)