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Character creator demo

UPDATE: we broke the server!  I'm temporarily removing the demo while we fix the issues, it will be available again here soon.

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Greetings, munificent Patrons!  Attached is a demo of the new character creator.

It features the low maintenance avatar and a totally new user interface, a...

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Finishing up the code

Hey guys!  Hyneman and I are busy doing some final prep work on the new code.  It's close to ready, but there's a list of tech tasks we're working through.

(These are mostly boring tasks, like making sure the newest version of the avatar art is used, making sure the interface all works properly, etc.)  I expect it will be ready early next week.

To be clear, the release next week won't have any story content; it's a demo showing the new avatar and the Attributes-Kink...

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End of week report

Hey guys!  We're very close to getting a release out to you.

Last week, we designed the new character creation UI, which lets you customise your heroine's new Avatar, Attributes, Kinks and Quirks.  This week, we made the design work in the game engine.

Over the next few days we'll be tweaking some code issues and fixing some bugs, then we'll release the character creator for you to play around with.

This week we also:

Drew new hairstyles for your agen...

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Character creator UI test

Hey Operators!  Last week I showed you the new character creator UI design; this week we made it work in the browser.

This demo lets you click through the screens and change the values.  It's simple (and full of placeholder text), but I wanted to share the progress with you.  Please let me know if you have any feedback/bug reports.

Known issues:

  • The Female Agent banner is stretched.  (This image is being replaced in the next version with the banner ...

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Attributes-Kinks-Quirks UI

Sneak peek of the new Attributes-Kinks-Quirks UI for Operators!  Let me know what you think.

We made some changes to this design (e.g. the system for selecting Attributes is now simpler – see below), but this should give you a feel for what the next release will look and play like.

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End of week report

Hey guys!  Lots to report on this week.  We:

1)  Migrated the refactored source code to a new git repository
Possibly the geekiest sentence I've ever constructed, but it was an important technical step.  Hyneman and Lara set up a new group working environment for our new, reörganised source code.  This will help us work better as a team.

2)  Finalised the game mechanics View Post

Promo: Malevolent Planet!

Hey people!  Check out the new version of Malevolent Planet, which is like a cross between Mass Effect and Female Agent.  :-)
                                                   &nbs...

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Cool new feature

Dice rolls are a key part of the game.  Previously they were hard to implement; the code to add them was clunky, and they had to be incorporated into the main passages every time, so we knew we wanted to change how they worked.

Last week, as a team, we designed a new way to use dice in the game, and this week our new freelancer Osman coded it for us.  

You guys paid for Osman, so here's a sneak peak of how dice rolls will work i...

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End of week report

Hey guys!  Sorry my reporting has been infrequent recently – it's because of the new way we're working.  The whole team (including some new freelancers, who the game's awesome Patrons have paid for) is engaged on the project in a way that I can't remember ever seeing before; it's awesome to be a part of.  :-)

But it means that we're advancing on several taskings at once, rather than in big chunks on one single tasking, so it feels like there's less...

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(Minor update) Female Agent 1.6.3

Hey guys!  Attached is a minor update with some bug fixes and small QOL improvements.

Things are going great on the next main release!  I'll post a substantial update tomorrow or Friday.

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Status update

Hey guys!  Just a quick update to let you know where everything is at.


What was
This week we released two demos of the new low maintenance avatar.  Producing this was our main focus in August; implementing it will speed up general development because it's much easier to work with than the old avatar.  I'm really excited about it, and am especially grateful to Victoria for pouring lots of love and time into t...

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(Minor update) Female Agent 1.6.3P

Minor update with some bug fixes and small QOL improvements.

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Demo of new character creation UI

Good morning Operators.  Attached is a demo of the new avatar working inside the new game UI.

This was designed by Victoria, created in CSS by new freelancer Mihail, and coded into the game by Lara and Hyneman so it represents a real team effort.

Please check it out and let me know what you think!

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(WIP) Low Maintenance Avatar test

As I warned last week, we're tackling some tech hurdles with the avatar UI (Operators+, expect a beta test of this in a few days).

However, the new low-maintenance avatar is complete enough to share with you.  Designing and creating this has been our priority this month – thank you Patrons, you made this possible.

This new avatar is significantly lower maintenance than the previous one.  As an example – adding new facial features was so complex and t...

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Quick update between operational taskings

Hey guys!  Quick update: we're very close to releasing a demo of the new low-maintenance avatar, but today we ran into a last-minute technical hitch.  (This is my fault – I assumed that a production hack that we used to overcome a technical problem related to transparent artwork layers would also work with the new avatar art, but of course it hasn't.)

Our brilliant illustrator Victoria is putting together a new workaround, and her lovely assistant View Post

Promo post: Glorification update!

Hey guys!  Female Agent fan Darina is making good progress on her sexy arena combat game, Glorification, which we profiled here at the start of the year.  Please check it out!
                                             ...

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A writing day

Hey guys!  Today Victoria has been working hard on the new avatar, and our new freelancer Mihail has been carrying out a technical tasking set by Lara.  These guys are all beavering away to bring you the new character creator demo, which will showcase the new low-maintenance avatar.

It's funny that I even have to write this – because it's so obvious – but in the interests of full disclosure:

  • For the f...

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A greta day

Hey guys!  I had a greta day today because I started work at 0600, and got loads done.  Every time I do this I get excited and end up working late, which wipes me out the following day, but I'm going to make a conscious effort to finish before 1830 so I can have another greta day tomorrow!

Following on from Friday's post, I wanted to give you a quick overview on where we are with the taskings.


Character creation
Task: update the character...

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'Kok Blocked

Several fans asked for an update on Bangkok timings. I planned to post this report on Wednesday, but my draft of it sparked a lively discussion in the dev channels.

That discussion made me realise that I haven't been clear enough about how the MFAGA plan impacts Bangkok. It’s critical that patrons understand the situation so they can make fully informed decisions about their continued support of the game. 

This project isn’t entitled to y...

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Tuesday update!

Hey guys!  Sorry I didn't write a report yesterday – I worked a very long day and was frazzled at the end of it.

A number of things are all moving along at once right now:

  • Victoria's working very hard on the new low maintenance avatar.  The new design is not only going to be easier for us to update, but will be much more beautiful, and we're looking forward to sharing it with you very soon.  This will make it faster for us to create new...

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Artwork sneak peek

Greetings Operators.  This isn't exactly a beta, but I want to give you a progress update on the new low maintenance avatar we're working on.

She'll have one body shape, with three bra sizes (small/medium/busty).  Her face shape and facial features will be individually customisable, and her hair, eye and skin colours will all be selectable.

You may notice that we, um, completely redesigned the UI.  This is something I didn't announc...

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End of week report

Hey guys!  This is the end of week 2 of the MFAGA plan.

Week 2 progress
This week we made progress on all four MFAGA objectives:

  • Simplifying the avatar: illustrator Victoria has been working incredibly hard on th...

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Final Ultimate Master Skills List, Mk 2

Skills are crucial because they're the way the heroine interacts with the game world.  They're also one of the things that should make your heroine unique – without a robust way of tracking what your agent can and can't do, all agents can do everything.


WHAT SKILLS DO WE NEED?
Here's a list of things the heroine will definitely have to do during the main quest:

  • Have sex (including kinky, fetishised sex that she's not necessarily personal...

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Phew

So England's pretty hot today.  🥵

Last night I had a Skype call with a stripper from NYC.  It was easily the best money I have ever spent on a stripper, and I'm including the ones I fell in love with.*

A secret about me is that I once worked in a brothel, handling security and driving the girls (not really, I made them a website 🤓).  So I know a few things about that side of the business, but my experience of strip clubs is purely as a civilian.

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Super quick update

Hey guys!  Super quick update, because I worked long today, and I'm about to get on a Skype call (with a stripper from New York, who's helping me draft some backstage Bangkok content).

Today has been for moar work on the simplified avatar and moar work on the finalised game mechanics.  I don't really have anything to report, except that solid progress was made on both fronts, and content will be available to the community soon.

...

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End of week report

Hey guys!  This is the end of week 1 of the MFAGA plan.  I'm in the middle of a dev task and will work on it some more later, but I'm about to go eat so I thought I'd post this report now.


Week 1 progress
The team only saw the MFAGA plan last Thursday (the day before it was published here), so this week we've mainly been planning implementation and making technical decisions.


There are four MFAGA objectives:

2020-08-07 18:44:39 +0000 UTC View Post

Persistence of time

I'd planned to finish up on my design tasks from yesterday, but I spent most of today in talks with various team members on various technical issues.

We made some tech decisions on the avatar, and had productive discussions on some unrelated tech stuff (code & UI).  No announcements today, but more info soon.


Game clock RIP

As part of our drive to simplify the writing & coding, we've decided to get rid of the game clock. View Post

Drilling into some details

Hey guys!  Today I've been working on this task from the MFAGA plan:

Unclear game mechanics. The mechanics of skills & dice rolls feel 85% complete – they’re complete enough for me personally to make them work, but not solid enough for contributors to use.

My main work today was on the skill list: it was a totally confused mess, with entries that were duplicates, conflicted, or were useless.

I...

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Layers

Hey guys!  Today I focused on this task from my MFAGA plan:

Clean up the layer architecture. Reörganising the layer architecture would make conversion from Illustrator to the main game much less of a chore. The reason we haven’t considered doing this before is that it would also require rewriting the avatar code that’s in the game. This is a pain in the ass, but I think we need to bite the bullet.

I redesigned the layers, adopting a new...

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Getting back on track

Hey guys!  The next few days are going to be a little unstructured, but I'll post updates throughout.

Firstly thank you so much for your support and feedback.  Knowing that so many people want this game to be fuckin' made is both encouraging and humbling.  We're all imperfect vessels, but I feel like I've been especially imperfect recently, and I'm going to do my very best to become the crab I need to become in order to deliver this.

Second...

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