2025 March Animation #02
how'd we end up here?
1080p No Music
I’ve been eager to expand my skills, particularly with hand job animations, so I decided to use Karlach as my test subject. After giving it a try, though, it’s clear I’m still working out the mechanics of this type of movement. I’ll need to spend the next few days practicing and experimenting with different rigging setups to find what works best.
While I’ve created hand job animations in the past, the setup I used was pretty rough and not very reliable. It’s definitely time ...
2025-03-20 22:16:03 +0000 UTC View Post
FASTER WORKFLOW
Over the past week, I’ve been focused on improving my character porting workflow. After making some key adjustments to my process, I’ve managed to speed things up significantly—porting characters is now at least 2 times faster and much easier to set up. This has been a game-changer for me, as it frees up more time to focus on the creative side of things.
When I’m not actively posting art, I’m usually still at my computer, putting in aroun...
2025-03-16 15:48:51 +0000 UTC View Post
ALIEN
ANIMATION
This one doesn’t have much to say about it, honestly. The alien concept was a last-minute idea I threw together, so I hope it turned out okay. After this, I’m planning to dive back into some FUTA x FUTA co...
2025-03-06 00:42:36 +0000 UTC View Post
need me some boing boing
ANIMATION
The hardest part of this animation was the up and down pose for Juno. I was trying to get a nice overlap on the hip, but I couldn't rotate it too much or the vagina and the dick wouldn't line up on the extremes.
Tried to dress the scene up a bit but I'm still pretty rough at doing environmen...
FALLING TO THE HYPE
The goal was to completely avoid any form of character creation for the entire year and just focus solely on animation but that doesn't look like it's going to happen. No matter how much I try to focus solely on animation, I always find myself diving into some form of model creation.
Recently, I was determined to avoid getting caught up in the Marvel Rivals hype train. But after playing the game for over 30 hours, I have to admitâ...
2025-02-17 03:04:00 +0000 UTC View Post30% APPLE FEE
Just a quick heads-up in case you missed the news: Apple has introduced a 30% fee for subscriptions made through the iPhone. This applies through all subscriptions on your iPhone. So, to avoid the extra charge, I’d recommend switching any iPhone subscriptions over to your desktop PC.
To be clear, this isn’t me raising fees—it’s purely a corporate decision by Apple.
NEXT ANIMATION
I’m currently workin...
2025-02-15 14:12:43 +0000 UTC View Post
LINK
wish i was sojourn right now :c
Zarya: @BordeauxBlackVA
Audio Engineer: @LewdSoundV2
ANIMATION
For this animation, I initially aimed for a fast-paced feel, but after setting up the pose, I realized ...
MODEL OVERVIEW
MODEL ARCHIVE LINK
It took some time, but we’ve finally released it—lol! If you understand some English, I highly recommend watching the model overview video. It’s super helpful and will make things much clearer.
If you’d rather skip the video, hereâ€...
2025-01-25 16:03:00 +0000 UTC View Post
The model is basically done. I've pushed it as far as I can take it. I'm gonna spend about a week just double-checking everything works properly and catching any bugs.
Just so you know - this one's only coming in the FUTA version (not doing a female version this time). If anyone wants to make a female version themselves, feel free to go for it.
It'll be available in the usual archive for anyone on the $10+ tiers when it's ready.
Thanks for reading!
2025-01-18 21:59:13 +0000 UTC View Post
LINK
Credits:
Zarya's Voice @BordeauxBlackVA
Audio Engineering @LewdSoundV2
ANIMATION
My main focus on this project was practicing more slow thrusts and a bit more complex action. I've never really done s...
2025-01-14 21:39:54 +0000 UTC View Post
Here's a quick screenshot from an animation that I plan on releasing tomorrow. It's going to take about 8 hours to render in cycles so hopefully nothing goes wrong (again) and I can have it out by that time.
(Not the final product, things could change)
ZARYA
I've been wanting to release Zarya for a while now, but I've run into an issue with the model that makes it almost unusable. These Overwatch models are my first attempt at doing head hacks, so most of them are quite rough.
Honestly, I know very little about stitching two models together (head hacks). From what I understand, the models need to have the same number of vertices at the connecting points. Unfortunately, due to my lack of experience in th...
2025-01-08 21:14:21 +0000 UTC View PostNEW YEAR
As I reflect on 2024, I realize how much I’ve grown and improved as an artist. Over the course of the year, I’ve refined my skills in posing, lighting, scene building, and a bit of rigging. Most importantly, I’ve made significant progress in animation, a discipline that has always been particularly meaningful to me.
This year wasn’t without its challenges—just like every year before and every year to come. However, each obstacle presented an opp...
2025-01-06 17:00:12 +0000 UTC View Post
ORIGINAL
NO BRA
NAKED
NAKED 02
2025-01-02 21:37:18 +0000 UTC
View Post
LINK
IMAGE
I’m excited to share a recent commission I had the privilege of working on. This project was an incredible opportunity to dive deeper into fluids and refine my skills in this area. My primary focus was on improving the quality and realism of the fluid effects while also gaining a better understanding of the overall workflow involved in creat...
Audio:
@Lewdsoundv2
@femshoptop
I've been wanting to create an animation featuring Juno for a while but never quite knew what direction to take. This project turned out to be the perfect opportunity to bring her to life. Init...
2024-12-08 17:14:00 +0000 UTC View Post
2024 NOVEMBER PINUP 04
Here's one of the renders I created to test out Zarya's shaders. I used this opportunity to experiment with a workflow that avoids both depth of field (DOF) and denoising, relying instead on a high number of samples.
This render is relatively tame, the next one should be a lot more spicey.
2024-11-30 03:45:17 +0000 UTC View Post
FREEDOM
I finally finished the animation for the studio I was working with. I expected to get confirmation last week, but I didn’t hear back until earlier today. Again, that project was a great learning experience and I recommend everyone to step out of there comfort zone every once in while.
ZARYA
The next model, as you can see, is going to be Zarya. Before her release, I want to run more tests on the shader to ensure everything is in the best...
MIA?
Alright, so as many of you might have picked up by now, I’ve been pretty MIA lately. I’ve still been posting here and there and doing small commissions, but I haven’t been 100% here.
THE REASON
The reason I’ve been so ghost is I’ve been working on some animations for a game studio over the last couple of weeks. I’m not good at animation yet, as you can probably tell from my recent projects, so it’...
2024-11-18 08:53:31 +0000 UTC View Post
LINK
Audio:
@Lewdsoundv2
@femshoptop
Commissions are temporarily open.
If you're interested, check out the guidelines here
2024-09-21 13:53:06 +0000 UTC View Post