Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
This mod expands on a xenotype of Hussars with brand new genes that are aimed at making this xenotype feel more fleshed out, rather than just 'good combat pawns'. It also adds a brand new xenotype of Uhlans, rare and strong soldier...
2022-11-26 13:11:39 +0000 UTC
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Hello everyone and welcome to what I promise is the last development blog about Hussars xenotype expansion. We're more or less ready to release it, I will just run a few tests for it. If all goes well, we will release on or before the weekend.
Also, happy Thanksgiving to our American friends!


2022-11-24 18:28:14 +0000 UTC
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Hey folks and welcome to a brand new development blog, this time we are returning to Vanilla Vehicles Expanded!
1.4 Update didn't mess up the code too much, but it did change some things. I'm informed that we are now on track, and work is ongoing on coding the vehicles you're about to see. Once they're done, we will throw them into testing.
Then all we will have left is tier 3 vehicles, but that should be easy and fun!
I'm about to go paint bases for my Warhammer miniatures,...
2022-11-14 19:08:45 +0000 UTC
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Hello everyone and welcome to another devblog focused on the Hussars.
I read your feedback from yesterday, and applied many changes throughout the mod design. So, why don't we try it again?

We're actually working on adding a set of wings to this storyteller, so that it fits with how Hussars have been redesigned.
NEW GENES
Our mod should add some new genes fo...
2022-11-07 15:50:03 +0000 UTC
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Hello beautiful people on this marvelous sunday!
Today, I would like to show you what we plan to add/change in the Hussars Xenotype mod we're in the process of developing.

This mod expands on the content of Hussars, the genetically engineered warrior xenotype of Biotech DLC. Hussars are engineered soldiers. They fight aggressively and with precision, heal fast, thrive in extreme tem...
2022-11-06 12:59:01 +0000 UTC
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Hello everyone and welcome to a quick summary of what we have planned for the future!
With the release of Biotech we have had many, many new ideas about the content we would like to create. From expanding existing xenotypes, to adding new ones, as well as expanding the pollution, the mechanitor, the sanguophage, the genetic engineering, it's essentially a huge mystery box of goodies that we want to open.
Of course, we are still developing non-DLC locked mods - Empire is coming alo...
2022-11-01 12:06:13 +0000 UTC
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Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
This mod adds a new race called Saurids, featuring xenohumans with lizard characteristics. A number of new genes will allow players to turn their pawns into cold-blooded scaly monstrosities, whilst a new Saurid faction will be adde...
2022-10-28 14:35:11 +0000 UTC
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Hey folks!
It took a long time and a lot of trips to the post office, but all the lore books have been sent out!
We have started sending them out early October and the last 'batch' of them went out about a week ago.
I have received many confirmations already from different people across the world which is great. I've noticed that parcels to Argentina often arrive there before parcel...
2022-10-27 12:33:13 +0000 UTC
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Hey there everyone and welcome to a new development blog, this time focused on our first Biotech mod!
We have been fortunate enough to get access to Biotech a while early, so we've already started working on quite a few Biotech mods. Saurids is the first of many to come, and it's already pretty much complete. I will be uploading it to Steam Workshop in the coming days (just a few more fixes to do).
2022-10-23 20:28:13 +0000 UTC
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Hey folks! I know it's sunday, but I can't rest until everything is nicely updated. I have just pushed another chunk of mods to be 1.4 compatible.
I know many of you don't read the 1.4 updating posts because yall too busy with playing the game, but to those of you who are reading it: Saurids xenotype mod is ready for release, I'm just preparing Steam infographics for it!
Following mods ar...
2022-10-23 13:30:05 +0000 UTC
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Hey folks and welcome to an updated roadmap post!
These images should explain everything better than I can write it, but please remember: this is just a tip of the iceberg. Our ideas are always changing, and we're getting new ones daily!
Let me know what you think about what you can see!
2022-10-21 22:48:54 +0000 UTC
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Hey guys! I won't take long, as I know Biotech launched like 10 minutes ago and none of you will probably read it, and I don't blame you!
My glorious team made sure that as many of our mods are available to play now, with the official launch of RimWorld 1.4 and the DLC. There may be quirks, there may be bugs, as always, report them on Steam in the comment section of specific mods.
Few mods didn't get updated yet, and I will go over the reasons why right now:
Vanilla ...
2022-10-21 14:13:15 +0000 UTC
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Hey folks. I'm pretty sure this is the last batch for the day. There is only a few mods left to be updated, and those are not updated yet and will take a while longer to update, so I wouldn't expect them when the DLC drops.
I'm going to take an early day off I think, as I think I pressed 'Update on Steam Workshop' one too many times.
Vanilla Base Generation Expanded
<...
2022-10-21 13:55:40 +0000 UTC
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Yo Mr White! I have another batch ready.
I bet you hate me for spamming you right about now, but what can I say, we're almost there.
This time around, following mods have been updated to 1.4:
Vanilla Psycasts Expanded (albeit with a small error that will be fixed soon)
Vanilla Textures Expanded
Vanilla Events Expanded
2022-10-21 12:20:48 +0000 UTC
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Hey folks! I got another batch of mods ready for your consumption on RimWorld 1.4! Quite literally so, as this batch features our Cuisine Expanded package. Since there is many mods, I gave up on linking them all - you can view them by visiting our Steam collection at the link below:
https://st...
2022-10-21 10:40:20 +0000 UTC
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Hey folks, this is a third batch of mod updates - all factions expanded mods are now 1.4 compatible. Throughout the day I will be dropping more updates.
Vanilla Factions Expanded - Medieval
https://steamcommunity.com/sharedfiles/filedetails/?id=2023513450
2022-10-21 09:39:26 +0000 UTC
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Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the only logical choice, as the helixien gas is very complex and occupies a big portion of VFE-Power.
When you update your Vanilla Furniture Expanded - Power to 1.4, you will no longer have Helixien gas in it. If you'd still like it: y...
2022-10-20 21:20:38 +0000 UTC
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Hello folks!
I bring you the second batch of updated mods that work on 1.4 unstable branch. More will follow tomorrow when the DLC drops. We will try to update them all as quickly as possible, I promise!
Vanilla Furniture Expanded
https://steamcommunity.com/sharedfi...
2022-10-20 11:35:38 +0000 UTC
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Hey folks!
Reporting in with a new round of updating done. Only a few mods left for us to update - notably Outposts, Winston Waves, Vanilla UI Expanded and Oskar Obnoxious. We are also yet to release Vanilla Helixien Gas Expanded.
Please remember: These updates aren't yet live on Steam. We're waiting for the official 1.4 drop to push everything to Steam. Only Animal mods and the Framework have been updated on Steam already.
I'm currently going through my sec...
2022-10-11 12:18:25 +0000 UTC
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Hello folks!
I bring you the first batch of updated mods that work on 1.4 unstable branch. Then I'm signing off and going on holidays until monday so you better squeeze your pillow and beg Tynan not to release 1.4 before that.
Vanilla Expanded Framework
h...
2022-10-06 13:22:31 +0000 UTC
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Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You can only enable the animals that appear in your biome if you want.
The reason we merged all the animal mods is because they are finished - the only new animals we have planned fit into standalone packs.
2022-10-06 13:15:47 +0000 UTC
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Hello folks and welcome to a very, very important post. I have quite the boots to fill as I follow Tynan's announcement, so wish me luck.

If you haven't seen the announcement of the new DLC and new RimWorld update yet, all you need to do is follow the link below:
https://store.steam...
2022-10-05 19:44:00 +0000 UTC
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Normally I use this moment to write about changes, but I'm also writing a post about the upcoming DLC now so... no writing here. Ha!
2022-10-05 19:10:57 +0000 UTC
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Hey folks and welcome to a rather big new devbl
2022-10-04 10:39:36 +0000 UTC
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Hey guys and gals and welcome to the last development blog before I go on holidays. My flight is in 6 hours, and I will be back in about 5 days, so don't fear, I will be back before you know it.
I won't leave you empty handed though! Whilst I'm not quite ready to discuss Tier 3 vehicles with you just yet, I can explain to you how you will obtain them.
Tier 3 Vehicles are specific upgrades to Tier 2 vehicles, in a sense that they are not only better, but also excel in a specific fu...
2022-09-23 23:40:01 +0000 UTC
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Hey folks and welcome to a brand new mod development blog!
This time I would like to talk to you about a brand new vehicle coming to Vanilla Vehicles Expanded, a tier 1 scrappy APC called The Highwayman!

The Highwayman, as I already mentioned, is a Tier 1 vehicle. This means that it's very expensive to run fuel-wise (proper gas-guzzler this one), and it doesn't sport a great ar...
2022-09-18 11:06:44 +0000 UTC
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Hey guys and gals and welcome to another mod development blog! Once again we will be focusing on the Vanilla Vehicles Expanded.
First, however, a quick progress update:
We have been working very hard on the acceleration and deceleration mechanic. We are almost done with it, and once we are done, we will put out the first beta version which will contain the Tier 1 vehicles. If it works out alright, we will proceed with adding Tier 2 vehicles into the mix.
ACCELERATIO...
2022-09-12 14:27:50 +0000 UTC
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Vanilla Backstories Expanded was a mod suggested by my patrons right after we released Vanilla Backgrounds Expanded and everyone thought that was the mod adding backstories. It wasn’t. This one is.
This mod features over 150 backstories, carefully selected from the submissions from our Patrons and testers, as well as quite a large number of backstories written by us, VE team members. I have ran a little experiment and asked various people from our community channels to write the...
2022-09-11 19:13:14 +0000 UTC
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Hey folks!
I need your help once again! As you remember, last month you submitted notions for an Empire-themed mod. We're going to do a similar thing here!
What sort of things would you like to see in a mod focused on expanding the Tribal factions?
I'm interested to read what notions you ha...
2022-09-06 13:04:17 +0000 UTC
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Hey folks and welcome to a devblog about a mod many of you have waited on for... well, for years now!

Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, ...
2022-09-02 15:48:39 +0000 UTC
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