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oskarpotocki

oskarpotocki

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Roadmap September 2022

Hey folks and welcome to a quick roadmap breakdown, updated on the 1st of September, 2022!

Many exciting projects on the horizon, and many projects you've all been waiting for are almost here. Let's take a look what we have achieved so far:


Vanilla Skills Expanded by Legodude17th, first of his name, has been released. This mod allows your colonists to gain expertise in what they do best, allowing them to be even better! This mod also adds 3 new passions to play around ...

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[Release] Vanilla Skills Expanded

Vanilla Skills Expanded expands on the skills system in vanilla in two different ways. First, it introduces expertise, which allow you to further specialize your colonists beyond the broad skill categories in vanilla. Second, it introduces three new passions: Natural, Critical, and Apathy.

Coming with built in compatibility with Prepare Carefully, Character Editor, and Duck's Insane Skills, this mod has been in the works for quite a while. Enjoy!

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Samples arrived!

Hello everyone! Just a quick update. I have now received samples of the book and they look absolutely phenomenal. The quality is at least Masterwork, might even be Legendary.

A generous patron has donated money for us to host a competition where a winner (or a few) can get a printed copy shipped to them. More details will follow, but if there was ever a competition you wanted to take part in, this will be it!

See you all very soon!

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[DEVBLOG#202] Vanilla Animals Expanded - Royal Animals infographics

Hey there everyone! 

It's time we addressed an elephant in the room... or should I say, an orangutan in the throne room?

Royal Animals mod is nearly finished and will be entering testing very, very soon. It's time I create infographics for it... and they're done.

I'd really like to share all the information I can with you!

2022-08-23 21:59:52 +0000 UTC View Post

Vanilla Lore Expanded - Full Version download

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Vanilla Lore Expanded - Free version now available!


Hey there!

After many long months of hard work, we are now ready to release Vanilla Lore Expanded - an unofficial lore expansion. This book was a lot of fun to write - we got to expand the existing lore with our own ideas and interpretations, which in turn allowed us to come up with brand new, fitting mods.

Of course we stand on the shoulders of giants here - we did not invent ...

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Vanilla Lore Expanded Progress update

Hey folks and welcome to a progress update for Vanilla Lore Expanded!

I can now fully confirm that the book has been finished. It went through numerous rewrites, edits, layout changes, tweaks, grammar and spelling checks, but finally the absolutefinalbook.pdf has been created.

We have also created a trimmed down, free version which will release alongside it for everyone. It's essentially ...

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[DEVBLOG#201] Storyteller creation - step by step

Hey folks and welcome to a 201st development blog.

As you already know, we have started work on Vanilla Factions Expanded - Empire. If you haven't yet, make sure to head over to the survey post and fill it out, so that I can know which notions really got your interest!

Today, however, I'd like to take you through the process of creating Ariadne Archduchess, a new storyteller for that very mod. That's right, we always start design work by making a storyteller. Storytellers not only...

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Vanilla Factions Expanded - Empire notions poll

Hey folks and welcome!

You probably already read my yesterday's notion post, explaining what the notions are and how they evolve into mechanics. If you haven't yet seen the post, I recommend you read it by following the LINK.

As I promised, this information will come in handy... right about now.

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[DEVBLOG#200] Designing mods - Notions

It's 200th Devblog! Woohoo!


Hey folks and welcome to this very special development blog. I would like to teach you all about Notions - a powerful tool for developing mods. It will come in handy, trust me, as in the near future I will ask you to take part in a special vote that will help dictate the shape of a yet unnanounced mod.

So, make yourself some tea or coffee and pay attention. This will hopefuly shed some light on how we develop mods, and the sheer amount of wor...

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Typical Tuesday Suggestions - 08/03/2022


Hey folks!

I need your help right now, today, despite the post being one day late (I have a good explanation, I was working on [REDACTED] yesterday!

What sort of things would you like to see in a mod focused on expanding the Empire faction?

I'm interested to read what notions you...

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Vanilla Expanded Art Competition 2022 - Choose a winner!

Hey folks and welcome!

We decided it would be a cool idea to host a little RimWorld art competition on our discord, seeing that we have many talented artists. We thought that drawing a real, existing thing is not really a test or a challenge. Instead, we used MidJourney AI image generator to generate various 'animals' using different, random descriptions. We then put all of them in a bag and each interested person got a random animal reference image to draw in a RimWorld artstyle.

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Roadmap August 2022

Hey folks and welcome to a brand new roadmap for Vanilla Expanded mod series, with progress updated written out on August 2022.

We have released Vanilla Psycasts Expanded just 2 days ago - one of our most ambitious mods up to date. This mod took 8 months to finish and hundreds of hours from many of our crew members. We are incredibly proud of what we've achieved, and we've been rather busy fixing any day 1 bugs that appeared. If you encounter any bug, report it on Steam in the Bug Repo...

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[Release] Vanilla Psycasts Expanded

Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.

Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keepi...

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[DEVBLOG#199] Vanilla Animals Expanded - Royal Animals breakdown

Hey folks and welcome to another mod development blog! This time we will focus on a mod first teased in May 2020 (It was originally meant to be released then, but things happened and we put it on the backburner).

So now, over two years later, the mod is finally nearing the release. Don't worry, it doesn't have 2 years worth of content in it - we have literally not worked on it for most of the time it spent on the backburner. But now we have. And it's nearing completion.

Royal ani...

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[DEVBLOG#198] Vanilla Psycasts Expanded - final infographics

Hello everyone and welcome to a development blog that's meant to showcase the full scope of our most ambitious mod yet. That's right, this post is about Vanilla RimJob World Expanded... I mean, Vanilla Psycasts Expanded.

What you're about to see is the final content of the mod, with final stats that won't be changed anymore, at least not if we can help it.

There was a lot of shuffling around and drafting the road ahead - we had to cut away some paths as there is simply too much wo...

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[DEVBLOG#197] Vanilla Expanded Storytellers rework

Hello everyone and welcome to a brand new development blog.

Recently I asked you about ideas how to improve and 'de-bloat' our mods. We are working internally on the list of fixes which we will deploy when the next major RimWorld update releases, or in January 2023, whatever comes sooner.

Some of these fixes require people to start new saves, some will even break their existing saves, that's why we are hesitating with just going balls to the wall with it. We need to tread very car...

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Roadmap July 2022

Hello folks and welcome to another Vanilla Expanded roadmap, where I will try my best to provide you with accurate state of all our ongoing projects.

In the last month we have released the following mods:

Vanilla Textures Expanded - Facial Animations, a great mod by Cassie which you can check out in latest Mr Samuel Streamer's videos

Vanilla Persona Weapons Expanded - a mod that adds customization to Persona weapons, allowing you to pick what your weapon wil...

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[Release] Vanilla Base Generation Expanded

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappoint aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of ass...

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[DEVBLOG#196] Vanilla Skills Expanded infographics

Hello everyone!

I know it may seem like we're blasting out new mods every day, and quite frankly this is exactly what we're doing!

Legodude and I spent some time working on Vanilla Skills Expanded, and it is now coming closer to release! As such, I've prepared the infographics for you all to see what the mod has to offer.

2022-06-29 10:48:38 +0000 UTC View Post

Typical Tuesday Suggestions - 06/28/2022 - ANTI BLOAT EDITION

Hey folks! I have a very important mission for you all.

By now I will just assume every single one of you played with our mods. I mean, why would you donate to us if you didn't enjoy our mods.

I admit, some of our mods, especially the older ones, might suffer from an old genetic disease called Bloatoris Maxima - meaning they might have *some* bloat in them.

Now,  you probably w...

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[Release] Vanilla Persona Weapons Expanded

Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their persona weapons will just look like copies of themselves. I mean, you’d probably customize your own weapon to be a bit more unique if you had it, am I right?

With this mod, players not only are guaranteed a persona weapon of their cho...

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[DEVBLOG#195] Vanilla Persona Weapons Expanded infographics

Hey folks! A brand new mod is being developed and should release shortly!

Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their persona weapons will just look like copies of themselves. I mean, you...

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[DEVBLOG#194] Something big is coming

Hey guys. This is a bit of an unusual post.

I've updated Vanilla Backgrounds Expanded with a new wallpaper:

'Awakening'.


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[DEVBLOG#193] Vanilla Lore Expanded work continues

Hey folks and welcome to a brand new development blog!

I'd like to calm the restless lot of you: the work on Vanilla Lore Expanded is ongoing, and it's going pretty darn fast.

We are at nearly 100 pages already, and we still have lots of material to include. We are constantly working with several illustrators to create cool RimWorld artworks, fitting for the book!

2022-06-20 14:43:30 +0000 UTC View Post

Typical Tuesday Suggestions - 06/14/2022

Hey guys and welcome to a Typical Tuesday Suggestions thread, where you can suggest stuff that we can take into consideration when developing mods!

I'm really excited about what's coming this month. We are making huge leaps of progress on Psycasts Expanded, and if all goes well it will be released this month! On top of that, we finally have actual movement in regards to Vanilla Vehicles Expande...

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[DEVBLOG#192] Vanilla Psycasts Expanded - Next 4 paths!

Hello guys and gals and welcome to a 192nd development blog. This time we will return to the Vanilla Psycasts Expanded - we are just wrapping up the 1st beta, with thousands of feedback messages received. We combed through all the reports and feedback, fixed all the bugs and rebalanced the abilities as per suggestions.

This means we are currently sitting on a formidable 140 unique psycasts that work, and are balanced well. That's like... 5x as much as Royalty had to offer. And we're not...

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[Release] Vanilla Textures Expanded - [NL] Facial Animation

Have you always wanted some improvement to how the pawns look, but you didn’t want to commit to an anime artstyle? Do you want to breathe some life into your characters, give them… well, character, and make them stand out more? Did you always want to turn your pawns into kings and queens? Now, thanks to The Oracle of Thessia, you can.

Vanilla Textures Expanded - [NL] Facial Animation is a full retexture that changes the original art style of the mod into a more vanilla art style. C...

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Roadmap June 2022

Hello folks and welcome to a quick breakdown of the roadmap updated 1st of June, 2022. We will see what mods we released since the last roadmap, as well as what has changed in our future plans! We have some exciting news to if you dare, keep on reading!

Last month we have released Vanilla Textures Expanded - Save Our Ship 2, a full retexture of SoS2 that brings all the textures closer to vanilla and vanilla expanded art style. We have also released a rather large update...

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[DEVBLOG#191] Vanilla Factions Expanded - Pirates Update releases today!

Hello everyone and welcome to a quick development blog entry about the upcoming update to Vanilla Factions Expanded - Pirates.

I'm taking today rather easy and only plan to release this update and maybe spend a few minutes preparing the Psycasts Expanded beta.

As always with our content, I have prepared the infographics which will explain everything our update brings to the table in detai...

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