
Power Armor
The Powered Mobility Exoskeleton and Armored Assault System - more commonly known as Power Armor - is an Industrial dream made reality of a protection system that can turn regular infantry into highly mobile armored shock troops. It consists of an underlying powered exoskeleton that is capable of augmenting the wearer’s mobility and strength and an overlapping s...
2021-09-15 17:00:01 +0000 UTC
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Proposed yesterday. She said yes. We will be getting married!
2021-09-15 09:14:10 +0000 UTC
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Johnson-Tanaka Drive
Arguably one of the most important inventions in the development of humanity as it allowed their expansion beyond the Sol solar system. Using various technological developments from numerous theories and postulates, both proven and refuted, the Johnson-Tanaka Drive was created to allow space travel to distant solar systems at a significant fraction of the time.
In o...
2021-09-12 17:00:01 +0000 UTC
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Hello everyone!
150 devblogs! Yay!
Anyway, I promised you another development blog so here it is. I've been working on Asari and the Reapers infographics since the mod is pretty much complete. I know a lot of you were wondering if we're still working on it, as it was pretty quiet about it here - it is because the main focus of this Patreon is on Vanilla Expanded mods. We have, however, been continuously working on Asari and the Reapers and with the mod entering testing within the...
2021-09-11 18:50:29 +0000 UTC
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Hey there everyone!
A quick update so everyone knows what's up.
I first started modding back in 2015. I wasn't modding RimWorld back then, oh no, I was modding Don't Starve.
You probably wonder what gave me that idea - to become a modder. Well, my missus and I have been playing a lot of Don't Starve Together. I figured that the perfect present for our first anniversary ...
2021-09-09 17:42:38 +0000 UTC
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Ancient Mechanoids
Killer machines, hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. These ancient models seem to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic serv...
2021-09-09 17:00:00 +0000 UTC
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Heeeeello everyone.
Got another batch of the infographics for the Ancients mod. I'd like to confirm that the mod will go into testing by the end of this week, and considering I am going on holidays roughly when the mod enters testing, it will probably take 2 or 3 weeks to test it and then a week to record a video and release it.
So, worst case scenario, in 30 days from now you will be playing with the Ancients mod.
Before that of course you will get Architect furniture modu...
2021-09-07 23:24:03 +0000 UTC
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Mechanoids are autonomous intelligent robots built for domestic, industrial or military purposes. Mechanoid design is complex, and the AI needed to make them effective is very advanced. They range in capability from simple domestic worker bots to mechanized assault machines, to human-passing negotiator and infiltrator units designed by archotechnological superintelligences.
Mechanites
M...
2021-09-06 17:00:00 +0000 UTC
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Hello everyone and welcome to the first of the last devblogs about VFE-Ancients!
As it always is - prior to the mod entering the testing stage, I create infographics for testers to see what content they will be, well, testing.
These infographics eventually end up on the mod description on steam.
I have finished a number of infographics for the Ancients mod - describing how to obtain lab equipment, how to get superpowers and what superpowers there are. Take a look down below!...
2021-09-05 20:22:57 +0000 UTC
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Chocolate
Chocolate is one of the few dessert-type foods that practically everyone can agree is delicious... Except for the people who harvest cocoa and have never tasted chocolate before, but let’s not focus on that. The seeds of the cocoa tree are harvested and then ground together with a mixture of sugar and vanilla to produce the typical chocolate bar. In the 21st centu...
2021-09-04 15:26:53 +0000 UTC
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Hello everyone!
We have a big announcement to make.
Some time ago, I have decided that it would be great to have a large, comprehensive document with all available RimWorld lore, so that it's easier for us to come up with new 'Vanilla-friendly' ideas. This slowly evolved into a doc containing not just RimWorld lore, but also Lore written by us for the purpose of other mods - be it mechano...
2021-09-04 14:37:06 +0000 UTC
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Hello everyone and welcome to another development diary!
Vanilla Furniture Expanded - Architect is on a great way to be released fairly soon. It's going into testing today, and if everything is fine, it will release next week!
As it always is, let's take a look at what the mod has to offer:


<...
2021-09-04 13:02:47 +0000 UTC
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Check out the latest update to the roadmap.
Notable changes:
Various mods moved to 'released' tab.
Vanilla Furniture Expanded in development and should be ready to release soonish.
Vanilla Factions Expanded - Ancients as well as Rim-Effect Asari and the Reapers almost complete and will soon go into beta testing.
Added Vanilla UI Expanded to the roadmap
Added Rim-Effect Drell to the roadmap
Moved Vanilla Trading Expanded forward, ahead of Painting Expan...
2021-08-30 21:31:37 +0000 UTC
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What's up guys and gals!
Apologies, but there won't be much to read here today. I had my second dose of vaccine today and I'm coming down with a bad flu, but I still managed to do these:


Once I feel better I will tell you all about them!
2021-08-30 00:24:17 +0000 UTC
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Hello there!
Before you say it: I know it's not a Tuesday, but I do need your help now!
One of our extremely talented programmers started working on Vanilla UI Expanded mod, featuring some very unique and interesting UI improvements.
Of course the mod will be compatible with things like Mint UIs mod, we are not looking to replace them, we want to improve elements of the game that...
2021-08-28 12:31:33 +0000 UTC
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Hello friends!
Today is probably one of the last development blogs about Ancients mod. Code-wise, it is almost finished and will be entering testing very soon.
With every power comes a weakness. That’s right. On the special UI provided, you can see exactly what power and what weakness the pawn has. These are always random and not tied to each other.

Upon hovering over the icons y...
2021-08-26 14:56:24 +0000 UTC
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Something very fun is in the works, but I will let you wait in suspense.
I can't give you dates either, but I can confirm it will be free to view online and if you want, you will be able to purchase a printed version too!
2021-08-25 16:35:58 +0000 UTC
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Just a little teaser, for something still quite far away, but getting closer every single day...
2021-08-23 21:07:43 +0000 UTC
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Hey guys!
You are the first ones to see it before I post it on Reddit etc. I'd like you all to read it carefully and point out any inconsistencies or typos I might have let through.
This large infographic shows exactly why our Memes and Precepts mod will take so long to develop. We are essentially doubling, if not tripling Ideology content with new memes, precepts, structures (each with very unique styles), roles and rituals.
Please let me know what you think, and trust me...
2021-08-22 12:44:34 +0000 UTC
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Hello guys!
Let me preface with the fact that just because I'm making such a storyteller and preview image does not mean such mod is or ever will be in development.
Sometimes I do creative briefs for myself to get my mind jogging, I design a mod, write a comprehensive doc for it, create some assets and then shelf it. In most cases, such mods never actually come to existence - in other cases, such mods are later picked up and completed (Vanilla Factions Expanded - Mechanoids was ...
2021-08-18 19:56:04 +0000 UTC
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Caves is one of the biomes we have never covered or even considered covering before, but here we are! With this mod, you can tame powerful cave bears, collect colorful blind salamanders, run away from insectoid hulks, bond with incredibly agile and dangerous wyrms, get poisoned by cave crawlers or discover giant spider nests!
This mod supports the Arachnophobia setting which removes legs from the spiders, making them look much more friendly!
This mod has been commissioned by Aqu...
2021-08-16 11:14:45 +0000 UTC
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Sup guys. Just letting you know, most of the RimEffect series now works with 1.3. Asari and the Reapers returns to active development from monday!
2021-08-15 13:36:59 +0000 UTC
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Hey there partners!
So, I decided that today, out of all days, 14th of August, on Pakistan Independence day, is the day to tell you about the most important part of the Vanilla Factions Expanded - Ancients mod.
Building a makeshift laboratory using salvaged Ancient technology will allow you to inject your pawns with super-nanites, granting them special psychic superpowers. Superpowers will be covered in detail later, but there is a number of things you should know before we proce...
2021-08-14 14:04:06 +0000 UTC
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Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge, as well as introduce a new form of threat that needs to be countered by the player once the colony is big enough.
Ideologies, while docile and strong in small societies, often tend to divide larger societies. The more people the...
2021-08-12 19:01:44 +0000 UTC
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Check out the latest update to the roadmap.
Notable changes:
Splits and Schisms has moved ahead as it has finished 2 rounds of testing already.
Cave Animals will be entering testing this week.
RimEffect almost updated.
We have added Vanilla Ideology Expanded - Anima Theme mod to the roadmap.
Vanilla Ideology Expanded - Memes and Structures moved ahead of Vanilla Genetics Expanded per request of the programmer who's working on both of them.
Rim Effect C...
2021-08-08 11:42:03 +0000 UTC
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Hello and welcome to another mod development diary focused on Vanilla Factions Expanded - Ancients.
This time we will focus on various structures in the mod.
It's important to know following things before we move onto specific structures.
- These buildings cannot be built and can only be found and uninstalled - but don't think they are rare, a singular vault you explore will have dozens of different structures you can take.
- These buildings require power, but ar...
2021-08-06 22:17:50 +0000 UTC
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Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you will be limited by the selected few new headwraps and burkas for your Role generation - your leaders will now be able to wear amazing new headgear such as Horse mask or fez, while moralists will adorn themselves in rags, similar to thos...
2021-08-06 11:23:36 +0000 UTC
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Vote on what today's devblog should be about!
Round two, electric boogalloo, don't fail me.
2021-08-06 10:24:50 +0000 UTC
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Whats up guys. I'm pulling another sneaky mod on you, not from the roadmap.
I promised some of you on discord that if you donate to a charity of your choice, I will do this mod, and you did, so now I'm holding my end of the bargain.
Vanilla Ideology Expanded - Anima Theme will take the whole Gauranlen thing and throw it out the window. We don't need another magical tree, and Anima tree context is greatly unexplored. What I did is created a new set of anima-theme textures for Drya...
2021-08-05 11:40:10 +0000 UTC
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Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanilla game. No longer you will be bound to have a mysterious cube, or an ark, or a shard. We’ve added scrolls, statuettes, idols, sword shards, gauntlets, mechanoid heads, tech parts and many, many more.
Furthermore, this mod adds...
2021-08-03 12:27:00 +0000 UTC
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