XaiJu
oskarpotocki

oskarpotocki

patreon


oskarpotocki posts

Patreon Update: I got a kitten!

Hey everyone!
Well, you probably wonder why my update schedule has been patchy lately - rest assures work progresses VERY well on a number of upcoming releases, trust me, you will have your hands full.

I have been very busy with another thing as well. Let me just attach the picture and sign out for today!


View Post

Drawing Rimworld - Melee Weapons!

A little video I prepared for those of you wanting to do a weapon mod. We start off with melee ones, but at some point you can expect a ranged weapon tutorial!

View Post

[RELEASE] Vanilla Animals Expanded - Temperate Forest

After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds a small number of animals to a very popular for beginners temperate forest biome. Whilst the biome is already very diverse animal wise, I feel like it was missing something that makes it unique. All of the vanilla animals that spawn in Temperate biome can also spawn almost everywhere else, so we, Vanilla Expan...

View Post

[RELEASE] Vanilla Expanded - Royalty Patches

Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mods.

You do not need all the Vanilla Expanded mods for this to work - the patches trigger only if their respective mods are found.

This mod requires Royalty to work, obviously.

If you believe we have skipped some fun...

View Post

[DEVBLOG#89] Advanced Assembler

“A wide factory module meant to inlay and program circuitry for high-end electronic devices. The exact inner workings of this module are somewhat enigmatic to non-spacer colonies, however the end result is of unquestionable quality. Must be put adjacent to a component assembler”

2020-10-14 16:50:18 +0000 UTC View Post

[DEVBLOG#88] Component Assembler

“An absurdly large machine composed of a series of foundries and casting molds. Capable of fabricating any basic electronic or mechanical pieces. While automated production is consistent this machine can take a painfully long amount of time to manufacture said materials. Having this machine active creates a high chance of electrical discharge.”

2020-10-12 14:34:31 +0000 UTC View Post

Igor Invader release video

Hey guys! A new video is up, outlining all you can expect from Igor Invader!

View Post

[RELEASE] Vanilla Storytellers Expanded - Igor Invader

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

“Igor Invader holds no regard for boring stories about thriving colonies. The only story worth telling is the one of combat. He will send raids every two or three days, rewarding players for dealing with them swiftly, and punishing player for any losses. This storyteller doubles all weapon damage.”

Igor Invader comes with the followi...

View Post

[DEVBLOG#87] Steel Extractor

 “A large machine with a series of hammers, magnets, and foundries. Hammers pound rock chunks into dust, whereafter magnets collect metallic fragments before being dropped and melted into more pure, usable pieces. This machine has a notoriously low yield as most rock chunks have a negligible amount of extractable material. This machine can also be set to pound usable steel fragments from slag.”
 

2020-10-04 14:09:36 +0000 UTC View Post

October Roadmap

Just leaving this here for you all (not just gold-tier patrons)!

View Post

[SURVEY] Anima forest biome grass texture

Hello everyone!

Today I need your help with picking the best ground texture for Anima biome. It's called Enchanted soil, and it will be majority of the ground in the Anima forest biome.

Lets take a look at my designs and pick the best one. Please note, we are only choosing the ground texture. Plants, trees and animals on top of it are there to show you how the biome will look with this specific ground texture.

Design 1:

2020-10-02 12:13:09 +0000 UTC View Post

Drawing RimWorld art - Wendigo!

Hey guys, a new video is up, this time around I am working on commissioned project for Helixien - Wendigos!

Be sure to check it out!

View Post

Typical Tuesday Suggestions - 29/09/2020

Hey hey hey and what's up everyone!

So a quick update: We do have an Achievement mod up for testing now, and I'd like to hear what achievements you'd see in other Vanilla Expanded mods. Please don't suggest general achievements - I'm looking for those specific for other mods from our series - cooking mods, factions mods, weapon mods, anything!

 This TTS thread will be used from 29...

View Post

[DEVBLOG#86] Mechanoid lore

Hello and welcome everyone.

Todays devblog is more of a 'reading' one than 'watching' one. We assembled a large document of lore surrounding Mechanoids - from ingame backstories and descriptions, to cryptosleep survival briefing document AND personal insights I got from Tynan himself.

What's the point of doing all of that? Well, we want our mod to fit in vanilla rimworld perfectly, and part of it is lore. We wrote everything down to know what fits and what doesn't.

If you...

View Post

Drawing RimWorld art - Animals

Hey guys, just as I promised, I made a video in which I draw all the animals that you guys voted through.

Please be sure to check it out and if you like this sort of content, leave a like and subscribe, as there will certainly be more like this in the future!

View Post

[DEVBLOG#85] Vanilla Storytellers Expanded - Igor Invader

Hey guys!

So we just wrapped up work on the new storyteller, Igor Invader, and it has now entered beta testing. You can read more about him on the infographic below:

I will tell you now, that double damage is amazing!

View Post

Typical Tuesday Suggestions - 22/09/2020

Hey there!

We asked you before to consider what Traits you'd see added to RimWorld, so here we go!
Leave a name of the trait and a brief description what it would do. Our programmers are eager to hear your opinion!

 This TTS thread will be used from 22/09/2020 to 29/09/2020.  

View Post

[DEVBLOG#84] Vanilla Animals Expanded - Temperate

Hey guys, what's up, you remember the survey I ran in the morning? Well, I acted on it! I drew 5 most requested animals, I recorded the whole thing and I will be putting it up on youtube for you all to see, so if you haven't yet subscribed me there, I recommend you do that!

I will go over all the tools I'm using and how I make my art, so hopefully it will be quite educational.

Now, let me show you the animals I've actually done:

2020-09-21 18:03:43 +0000 UTC View Post

[SURVEY] Vanilla Animals Expanded - Temperate biome

What's up guys, it's time we finish the Vanilla Animals Expanded series with the last and final biome we haven't covered yet - Temperate, the most popular one.

Temperate biome already has a large number of animals so I am not looking to make it a massive module, no, instead I am looking to add maybe 3 or 4 new animals to it, something to breathe new life into it.

Animals that currently spawn in temperate biome:

2020-09-21 12:07:19 +0000 UTC View Post

[SURVEY] Vanilla Factions Expanded - Mechanoid style

Vanilla Factions Expanded - Mechanoids brings a new faction of mechanoids to the battlefield.

The mechanoids you meet in ancient ruins are remnants of old conflicts, lost machines whose human commanders are long dead, these machines are ancient and simply follow their old directives - to kill any enemies they see.

The new faction is brand new, custom made mechanoids, not ancient ones. Therefore they need a new style to make them look different. We have been trying to find a corr...

View Post

[RELEASE] Vanilla Storytellers Expanded - Freya Fierce

 Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

“Freya believes that best stories are those of raids and glory. Every year after the first year, at the start of Aprimay your settlement will become increasingly unhappy until you send your colonists on an adventure or a raid, and bring back the spoils of war. She also limits technology to pre-industrial only.”

Freya Fier...

View Post

[RELEASE] Vanilla Factions Expanded - Vikings

 After 6 months in development and almost 2 months in beta testing, we are absolutely ecstatic to show you the effect of our hard work - Vanilla Factions Expanded - Vikings. This mod will enhance your selection of pre-industrial factions by adding two new Viking tribes - both with new, custom-made, legit name generators! It’s up to you to decide whether you want to help them pillage, or get pillaged by them!

This mod utilises a vast amount of new custom code we made available...

View Post

Typical Tuesday Suggestions - 15/09/2020

Hello everybody!

This week I'd like to hear your general ideas for mods you'd like to see us release this year, but I would also like you to start thinking about Vanilla Traits, and what traits you'd see added.

Don't comment any trait ideas just yet!

 This TTS thread will be used from 15/09/2020 to 22/09/2020.  

View Post

Poll: What is your single must-have Vanilla Expanded mod?

Hello everyone and welcome to a quick survey!

I am wondering which of the Vanilla Expanded mods is your must-have, which mod you cannot live without and is with you on every playthrough.

I know that for some people it would be difficult to pick just one, but imagine all mods get removed and only one is allowed to stay, which one would it be?

View Post

Poll: Achievement unlocked slide type

Hey everyone!

This is a quick poll to determine which achievement unlocked style you'd prefer.
If results are inconclusive we might actually add both with an option to change them in mod settings.

Vertical:

Horizontal:


View Post

[DEVBLOG#83] Vanilla Factions Expanded - Mechanoid teaser

Hello everyone!

I won't talk too much today. Vikings is still in beta where we eradicate all the bugs and polish all the features, the video is recorded, just awaiting me to record voice over.

And I decided it's time to show off a little teaser for our next faction mod.
Don't ask any questions about it yet, all will come in due time.


View Post

[Survey] Vanilla Achievements Expanded

Hello everyone and welcome to a survey we have designed to help us with number crunching for the upcoming achievement mod.

Whilst we came up with a vast range of achievements that cover majority of the systems in the game, we need your help with deciding how difficult those are. Simply follow the link below and read a short introduction into the concept, and then work your way through all achie...

View Post

[DEVBLOG#82] Vikings infographics 5

Hello everyone and welcome to the next development diary about the Viking faction.

What's the progress on it? Well we are in the final stretch of beta testing, removing any issues and bugs that occur, adding necessary patches too.

I am also in progress of recording a video explaining all the elements of the mod so it's easier to understand what the mod has to offer.

Lets take a look at all the hairstyles the mod will add as well as the new facepainting mechanic!

View Post

[DEVBLOG#81] Vikings infographics 4

Hello there!

General Kenobi!

No no, just kidding, it's me, with a brand new mod development diary. Today, as promised, we are going through all the events that come with this mod, and there is a number of them. From new raid types and legendary hero joining when your colony fails, to legendary hunts and creatures with extremely valuable pelts.

Please note, Legendary hunt actually counts towards Raid Restlessness reset, meaning once a year you can go on a hunt for a legenda...

View Post

Typical Tuesday Suggestions - 01/09/2020

 

Hello everyone and welcome to today's typical tuesday suggestions!

I would like to hear your ideas about a mod that's way off in the future, but definitely on the agenda, considering I help make the framework for it...

so...

What vehicles would you like to see in RimWorld and how would you make them work?

 This TTS thread will be used from 01/09/2020 to 08/09...

View Post