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oskarpotocki

oskarpotocki

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oskarpotocki posts

Teaser: Cluster and Shrapnel shells

Hey there! Another quick teaser of what's coming in the Deserters mod.

This mod adds three new types of shells. I actually created little infographics for them so I will slap them here.

This video is rather short, but it shows cluster and shrapnel shells in action!

2023-06-20 11:18:22 +0000 UTC View Post

[Release] Vanilla Psycasts Expanded - Hemosage

Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying the strength of a sanguophage.

Hemosage has access to a number of new psycasts that consume hemogen instead of generating psychic heat. Initiate blood focus to rapidly regenerate psyfocus, lob blood shards and sanguine spears at you...

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[DEVBLOG#236] Vanilla Psycasts Expanded - Hemosage

Hello everyone and welcome to another mod development blog!

Among other releases, we have also been working on the new module for Vanilla Psycasts Expanded - a Hemosage.

Our idea for hemosage is to make it a support path that works in tandem with other paths. Furthermore, it has quite a few crowd control psycasts. While it's not super deadly, the abilities can disable big groups of enemies easily, allowing you to pick them off with other colonists, or simply use other, more deadly...

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Teaser: Imperial mansion map generation

Hey folks! Another teaser for you. We've been hard at work creating modules that are used to assemble various imperial mansions that you will be able to raid in VFE-Deserters.

Depending on the rank of the noble you will attempt to assassinate, they mansion may contain bigger, grander structures, and more of them too!

These modules are randomly selected and randomly placed on the encounter maps, meaning every time you play the game, the location will look different.

Would you...

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[DEVBLOG#235] Vanilla Races Expanded - Highmates

Stop!

Before you proceed, please note that the following development blog contains information about mechanics that may or may not be of sexual nature. If you're offended by the design of this mod, take it somewhere else - as you are about to read, it was never our intention to offend anyone.

Vanilla Races Expanded - Highmates is one of those mods that's difficult to tackle without look...

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[Survey] What should we talk about next?

Hey folks! Just making a quick survey to see what you'd like covered in the next development blog.

This does not affect the order of release or work priority. Each of these mods is being currently worked on by separate teams of people!

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Teaser: Divine Inferno

Hey folks and hello to a little teaser of what's coming in VFE-Deserters!

What you can see in the video is Divine Inferno. This is an end-game event which ends your game. Hence, it's an end-game event. You know, because it ends the game.

Divine Inferno happens when you join the Deserters, and then absolutely disregard the mechanics of the deserters and make yourself a public enemy of the Empire. It happens when you say 'screw being a sneaky revolutionary' and start raiding imperia...

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Roadmap June 2023

Hello world! Hello beautiful people. I bring to you an updated development roadmap for June 2023.

There is some fine new addition to the roadmap, but before we tackle them, lets sum up what has changed.

Vanilla Vehicles Expanded has finished testing. I am more than happy with the state of it - all of the bugs have been squashed, the vehicles are working like a charm, and we are already going full speed to Tier 3 vehicles, which will be even more 'dope' and 'based'. Is that what ki...

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[Release] Vanilla Races Expanded - Waster

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This time, we have turned our attention to Wasters. I was never a fan of how little benefit there is of having wasters in your colony, and how high maintenance they are when it comes to supplying them with yayo.

The mod brin...

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AI Generated Storyteller pictures

Hey folks and welcome!


Today I spent some time playing around with midjourney and exploring it more and more. I figured it would be really cool to create sort of 'profile pictures' of the VE storytellers in a more realistic style, giving us a better peek into what they would look like outside of the cartoony, RW setting.


I have created realistic painting-like depictions of all VE storytellers and I figured it would be a great reward for our Silver tier and hi...

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[DEVBLOG#234] Vanilla Vehicles Expanded - Tier 3 complete list


Hey folks! Howdy!

I'm sure some of you remember when we hosted a poll, which allows you guys to tell us what additional vehicles to include in Tier 3 of Vanilla Vehicles Expanded.

The winners (well, the top three) were:

  • Refrigerated Truck
  • Combine Harvester
  • Self-propelled Artillery

I have made an executive decision to ignore your pleas for combine harvester for now - after playing Farming Sim 22, I figured it would be cool to mak...

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[DEVBLOG#233] Persona Eltex Staves!

Hey everyone and welcome to a brand new development blog.

Someone suggested to me that we should make Eltex Staff customizable, similar to how Vanilla Persona Weapons Expanded allows us to customize plasma swords, zeushammers, monoswords and now also toxblades.

Not a bad idea, I figured, but there is a slight hiccup! Eltex Staff doesn't have a persona weapon variant. Of course, we can easily change it.

2023-05-24 10:46:09 +0000 UTC View Post

Which Xenotype mod should we work on next?

As we've cleared some of our started xenotype mods already (sanguophage, wasters, androids), it's time we look towards the future.

Myself and Sarg are interested in knowing which xenotype mods you're most excited about (so that we can prioritize them).

2023-05-16 20:40:40 +0000 UTC View Post

[DEVBLOG#232] Wasters infographics

Hey everyone!

A quick development blog and a teaser of what's coming with Vanilla Races Expanded - Wasters. The mod is now undergoing testing and will be ready for release probably after the weekend.

I am signing off today as I'm flying away to Poland, but I will be back on sunday!

Let's take a look at infographics:

2023-05-16 20:36:48 +0000 UTC View Post

[Release] Vanilla Races Expanded - Android

Dive into a new realm of gameplay with Vanilla Races Expanded - Androids. Craft fully customizable Android colonists, governed by Hardware genes and adaptable Subroutines. Balance your Androids' capabilities to maintain optimal power efficiency and engage in a whole new range of buildable structures. With the Android Awakening, watch your Androids gain humanity under extreme moods, adopting human-like traits and behaviors. Integrated with in-game factions and ideology, your Androids reshape t...

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[DEVBLOG#231] Android Awakening

Hello everyone and welcome to a brand new development blog.

My Covid is getting better, so I'm slowly getting back to speed.

Today, I'd like to tell you about Android Awakening. It's quite a unique system, inspired by Detroit: Become Human.

It's absolutely one of the best games I ever played, with the most compelling, heart-gripping story, wonderfully built characters and emotional ...

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[DEVBLOG#230] New subroutines!

Hello everyone and welcome!

Let me preface by saying: I have Covid. First my soon-to-be wife got one, and of course now I have it. 40 degree fever, stuffed nose, sore throat, cough, the usual stuff. I'm double vaccinated so should be fine, but that also means my productivity is down. However, that is not as big of a problem, as the mod is undergoing a third round of testing now, and we have already fixed piles and piles of bugs.

We have listened to you folks here, and the guys and...

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[DEVBLOG#229] Android hardware and subroutines

Hello everyone and welcome to another development blog, this time focused on Android hardware and subroutines, which are essentially new types of genes, exclusive to Androids.

Today we have started our first public beta of the Android mod. You can access our beta testing server by following the link below:

https://discord.gg/54BjnT4

Before I show you all the new infographics for the genes, lets lay down some ...

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[DEVBLOG#228] Brand new Android-related structures.

Hello everyone and welcome to a brand new development blog. We're returning to the topic of Androids, as we're even closer to having the mod finished.

I have previously covered the general basics of what the mod will entail. This time, I will be focusing on all the structures you will be able to build and interact with in the mod.

NEW RESEARCH PROJECT

A new research project is a part of this mod. We needed a research project to properly gate the androids b...

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Roadmap May 2023

Hello everyone and I hope you're having the most wonderful of days.

It's 1st of May, bank holiday in the UK, and also just a week before my birthday, so I am using this moment to share the latest roadmap with you lot. I will give a brief summary of all the projects on it below, so you can check what we're working on and what you can expect from our releases in the coming weeks.

There has been a lot of exciting developments, so without any more delays, let me get down to it!

...

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[DEVBLOG#227] Androids - a brand new, robotic race!

Hey folks, I welcome you all to a big, big post. Well, it is kind of big when it comes to content in it, but the primary 'bigness' of it comes from a big decision.

You lot probably remember Vanilla Factions Expanded - Ultratech, a mod we're working on. This mod was meant to introduce Hunters - a megacorporation that runs a resort for rich people, allowing them to kill defenseless people all ove...

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[DEVBLOG#226] Re-introducing Wasters!

Hey folks and welcome to a brand new development blog. We will once again focus on Wasters.

I have read everything you've said under the last development blog, and you did raise some valid concerns. Now now, don't go around telling people I don't listen to you, since I have just done a full 180 and changed the entire mod concept!

Vanilla Races Expanded - Wasters will no longer introduce a...

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[Update] Toxblades added to Vanilla Persona Weapons Expanded

Hey folks! I can now proudly confirm that toxblade customization is now a thing in Vanilla Persona Weapons Expanded. Toxblades can now also be chosen once one of your nobles reaches Baron title.


You can now slice your way through your enemies with blades that inflict tremendous acid damage!

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[DEVBLOG#225] Introducing Vanilla Races Expanded - Wasters

Hello everyone and welcome!

I come to you with great news! I'd like to really briefly interrupt your schedules Deserters Expanded transmission by telling you about our plans for expansion of another vanilla game xenotype - Wasters!

Wasters are currently more of a nuisance than an actual playable xenotype. They have their silly toxic resistance, but the need to consume yayo (or psycho-tea) makes them incredibly difficult to manage. I just don't feel like there is enough benefits to...

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[Release] Vanilla Races Expanded - Sanguophage

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing ...

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[DEVBLOG#224] Vanilla Races Expanded - Sanguophage infographics

Hey folks and welcome to a brand new development blog.

We've been busy finishing a mod that was meant to be finished a year ago, almost, and that is Vanilla Races Expanded - Sanguophage. It's significantly bigger than our other Races Expanded mods, as it features not only new subxenotypes of the Sanguophage, but also new deathresting mechanics, buildings and even a hemogen pipe network!

I have finished creating the infographics, so I invite you to take a look at them!

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[Release] Vanilla Animals Expanded - Waste Animals

Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod! This unique mod expands the range of creatures found in highly polluted biomes, diversifying the environmental challenges and adding an extra layer of depth to your gameplay experience.

Venture into the contaminated world and encounter new waste animals specific to their biomes. Meet the resilient Wastefallos in the frozen tundras, confront the fearsome Pestigators lurking in the murkiest swamps, ...

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Choose names for Toxblade components!

Hey folks and welcome to this quick post before I head off to the airport to enjoy a wee holiday, away from everyone but my family.

Some of you probably played with our Vanilla Persona Weapons Expanded, which allows you to customize the Persona weapons (aka bladelink weapons) and really tailor them to the character wielding them.

Every single component of these weapons has a name that's d...

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Roadmap April 2023 (Actual, not a joke!)

Hey folks and welcome to an actual roadmap, updated April 2023. I was quite busy these last few days as I just got a new PC, so I had to move everything to it etc. Wasn't easy, but had to be done.

We have worked very hard on a number of mods now, and we also had to do some changes. If you keep on reading, I am going into detail when it comes to what's coming.


What have we released?


In the last months we have released Vanilla Factions Expanded Empire View Post

Patreon Update: Have your say!

Hey folks and welcome to a quick Patreon update post!

Over the years, you have supported me with hard earned cash, great ideas, wonderful banter and even some excellent jokes!

This Patreon has been evolving with time too. We have added Jade tier due to popular demand, we have been hosting numerous polls and surveys, we've been releasing a steady flow of development blogs which show you behind the scenes of our design documents and how we come up with ideas.

I try to spice th...

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