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srbilyon

srbilyon

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The Crafty Critter

The Crafty Critter known as Peb is here and he's making a lot of noises and... stuff. 

Okay how about just giving his tune a listen, yeah? Theme is by Alan Gee!


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Dev Log #8

Okay! So first, a TLDR of things that have happened this month:

  • Awarded Demo Funding from Humble Games
  • New UI Designer and UI
  • New Background Artist
  • New Website
  • More Animators
  • New Theme (Peb)
  • Voice Actor Auditions (We received like 400+)

Demo Funding from Humble Games

So! Firstly, I suppose I'll go over one of the bigger game changers (pun intended) regarding the project. We were sel...

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Mini Devlog - #19

Business as usual!

Firstly, we managed to gain a UI designer to help us, Cocefi

We managed to get a lot of UI designs and elements conceptualized pretty quickly, but I don't want to spoil the fun until they are finished and implemented, but here are some thumbnail's that we went through.

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Mini Devlog - #18

Another productive month for sure! Though, a lot of the work was really tedious project management stuff, but very important nonetheless.

I feel like I've been neglecting the mini devlogs as of late, though mostly due to some tasks taking up a lot of time, as well as me having my hands way past full. Speaking of which:

New Team Members:

I've gained a Project Manager, and additional Programmer, as well 2 new Animators...

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Dev Log #7

Hey everyone!

August was an incredibly busy month for me, though largely positive.

Capy Games Mentorship

For those of you who didn’t see on Twitter (https://twitter.com/CAPYGAMES/status/1295104035087880192) , I was selected to be a part of Capy’s Mentorship program...

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The Havoc Hunter!

The sweet tooth's theme is up! 

Nono had a bit of a design upgrade that literally went the way the design notes indicate.

The theme is a nice mixture of funky western energy! Thanks Alan Gee for another banger ~

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Mini Devlog - #17

Hey y'all!

Sorry for not having many updates this month! I've actually had a lot of personal things come up this month that took up a great deal of my time,. Fortunately, mostly all of it was positive (albeit, still stressful), and some not as positive, but things there have been getting better.

In lieu of that, we did manage to get some really cool stuff done this month (though a lot of I'm not ready to show, and the rest is REALLY spoilery, so can't exactly show that).

In ...

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Dev Log #6

It’s been a while! (Well, a few weeks I suppose?).

First and foremost, I hope everyone is doing alright. It is strange to fathom how long quarantine has been, and the adaptions that have had to be made to adjust to the current “normal”. There's definitely a LOT going on right now in the world on top of that too...

In any case, I have been able to still make more progress on the project, along with the rest of the team. Making this update has been rather tricky as there has b...

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Thank you!

  Hey everyone! I hope all is well with you and your family and friends!

Just wanted to quickly thank you all for your continued support! 

When I originally started this Patreon, I wasn't sure where it would lead us and how effective it would be, but I can tell you that I am VERY grateful that we launched it, and to still be receiving continued support!

I anticipated ...

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The Brooding Artisan

Ready to give Sodo's theme a listen? Well here you go! This tune has some very interesting development, and we definitely experimented some! Big Thanks to Tudd and Alan Gee for collaborating with this tune!

Also, Happy Hyena Day!

Art by BobbyLontra 


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Breeze: Great Adventure Above The Clouds!

Yeah... I'm pretty sure a lot of people on twitter were kinda hurt to find out that this was an April Fools joke, but I had a LOT of fun making it.

The idea came up a month before April fools day, and we were quick to execute on it.

A lot of inspiration came from much older JRPGs and Japanese gam...

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Character Reveal: Lanky Goon

Meet Lanky Goon!  

A Raggoon born from plastic and rubber pollution! 

Elastic, annoyingly durable, and a bit difficult to get rid of! 

Lanky is one of several raggoons, representing one of many sources of particle matter, similar to Bomb Boy and Shorty! ...

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The Imposing Gentleman

Hey! I just realized that I can actually make audio posts, so if you haven't already given it a listen, here's a new Jam for you, Camo's Theme "The Imposing Gentleman" by Tudd!

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Dev Log #5

As many of you know, I was invited to attend TFF (Texas Furry Fiesta) this year and did a showing of some of the game’s current progress, as well as showcase some art and merch. 

Quite honestly, this wasn’t in my plans at all for the year, but I'm glad to have been a part of it!

The Demo’s Scope

Given that we had a month to develop a demo for the con, we needed to decide what we believed could be done in that amount of time. Our initial plan was t...

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Character Reveal: Meet Flood!

"You all ready for another reveal? Well, about time they brought me up!"

Meet Flood! Storm Supervisor of Floods.

The Rough and Tough (wannabe) small fry, he’s over-eager for a chance to flood something. Flood used to be Rain’s assistant, until they fell out one day, resulting in Flood moving into the Storm division. 

2020-03-01 19:22:49 +0000 UTC View Post

Convention Demo next Weekend

Hey all!  For those who don't know from Twitter, I'm actively working on a demo to present at TFF (Texas Furry Fiesta) after receiving an invite! We've been on a demo for close to a month now, and this final week will probably leave us pretty strained and drained (wait, do those mean the same thing?)

Hopefully, after that, we can touch it up some and let the Patrons try it out?! In any case, expect a pretty lengthy post-mortem! I don't want to spoil too much before the dem...

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Mini Devlog - #16

I haven't done one of these in a while, but I'm also working on some things right now that would suck to spoil before it's done, so I'll try my best to provide something in this update.

Piti is working on polishing up some of Breeze's mobility animations, now that we're getting comfortable with the animation and sprite direction.

2020-02-09 03:42:28 +0000 UTC View Post

WOW, Halfway through January already?

Hello guys!  Nearly halfway through January and my head is ready to explode due to the busy few weeks (both personal and Breeze related). Holidays, Kickstarter, some changes at my job, dental mishaps (still can't feel my tongue, something called paraesthesia?), and Ring Fit... 

Currently, I'm dealing with getting Kickstarter stuff,  like surveys, and handling orders. Trying to get on that quickly so that I can focus on development more in the coming weeks!

...

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Happy New Year Folks!

Happy New Year! Thanks for another year of support, and we look forward to the continued development and progress of the game this coming year!

(Also, Camo wanted me to remind you all that he is NOT a rat, but you're free to still joke about it :) )

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"Are you... Cirri-ous?"

Hey Cirri? What's wrong, caught you at a bad time?

Anyway, Cirri's one of the "coolest" cloud bears around. Just don't leave snacks around him, he can't help sampling them. Also, don't touch the ponytail.

Character design by KeysaTrii, and the top illustration is by Deadbear

Check out some ...

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Dev Log #4

So, I spent almost 2 months prepping for a Kickstarter after being given the idea from a stranger I met at a local<...

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Character Reveals: Rain and Dew

  

Say Howdy to Rain! He's the representative and supervisor of rain precipitation.


Rain was originally designed by Weremagnus many years back, with some additional elements added by me and ...

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Meet Strati and Nimbo

More Cloudy bears? 

I would think Nimbo would be the nervous one, but her big brother Strati seems to only look tough ~

Character designs by KeysaTrii, and the top illustration is by Deadbear

Here are additional concepts of Nimbo by KeysaTrii as well!

2019-10-27 22:22:17 +0000 UTC View Post

New Website is Live!

Hey all!


If you're on the Discord (or very attentive of the Twitter), you might have seen that we've updated our website! It's been something I've been looking to do for a couple of months now, but just didn't have the chance!

One of the biggest reasons for wanting to do so was because I wanted to see about moving the blog off of Tumblr, and onto the main website. Traffic was dwindling on Tumblr from what I could see anyway, and a lot of the users that liked or reblog ...

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Mini Devlog - #15

Hey everyone! Hectic month, but plenty of progress. Seeing how I have a 3 day weekend, I figured I'd get another post out of the way!

This month, we've been focusing on quite a few things. 

Background Development

In the last devlog, I included a mock up of the sprites against a background. Well, I have a couple more backgrounds to demo from Cindy!

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Breeze Cast Cheat Sheet

So! After the last popularity poll, and per some requests from Twitter users, I've made a cheat sheet for every character that's had a major or frequent featuring in our devlogs/posts so far.

Also, if you missed the results of the last popularity poll, here's a quick summary:



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Character Reveal: Cori

Say hey to Cori! 

An... interesting wanderer known to get distracted easily, and tends to show up in places unexpectedly. He's also fond of toys and knickknacks, especially if they spin. 

He runs into Breeze rather early in his adventure, and assists the lost pup with... (well, actually nothing), right before leaving him with the Climate Committee and promptly departing... stran...

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Dev Log #3

Alrighty (I've been abusing Mini dev logs for a while so... time for another journal!) 

So this post was a little delayed. Discordians know already, but my laptop decided that it hates me and the GPU died, so I had to send it out for repair. 

Meanwhile, I kinda messed up my Window's partition on my desktop after removing one of the drives to use for backing files up. Managed to fix that issue, but lost a couple days of dev time :P

ANYWAY! Some things did get done!...

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Mini Devlog - #14

Ok.... so implementing irregularly shaped health/stat bars is.... something...

Basically, this required some shader and texture magic to properly pull off.

In the current implementation, there's 3 (well actually 4... MAYBE 5?) layers to the health bar:

  • A background
  • A fill for the health (there's two of these, one for the health value, and another that lingers when th...

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Meet Alto and Cumuli!

Who are these cloudy bears? Guess we'll find out in the future ~

Character designs by Komoroshi, KeysaTrii, and the top illustration is by Deadbear!

Here's another set of concepts that Komoroshi did of...

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