XaiJu
ClumsyAlien

ClumsyAlien

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ClumsyAlien posts

Tireless work, new patch 0.3.5.2

new patch on CF fixing many LAN and server bugs along with updating left hand item holding when holding a weapon


https://www.curseforge.com/minecraft/mc-mods/timeless-and-classic-guns-tac

Thank you guys for your support, time is getting squeezed lately and am working to get necessary fixes out before new features can be focused on.

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In short, public alpha is out on CF!

now, after over a week and a half strait of nearly no sleep, the public alpha was built by the team and I, many of the others stood up to get this released ASAP as well, so do say thank you to everyone, 0.3.6 is planned to be released within a week or 2 featuring the upgrade bench and some more smaller features, hopefully removing the curios requirement being one of them, love you all and i badly need my sleep, goodnight to anyone who as well need to get some extra rest!

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Pre-Alpha 0.3.5!!!

In short this alpha version is pre public update, find any major issues in standard gameplay, do make a post so we can fix this!


This alpha is NOT the public version, as it still has code changes and more config options to add and make sure work, this release is to help catch bugs among a much larger sample size then the team.


Huge thanks for the support, 0.3.5 alone took an extreme amount of raw hours from everyone participating on the project, without you g...

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A quick info update before 0.3.5!

Hey guys!

Just wanted to give a quick rundown what has been going on, for the past week I have been working many hours of the day and long nights on TaC's next update, I want this one to feel a lot more full, polished, refined, and overall functional!

Some of the changes you'll notice:

- Significantly more weapons, Mayday helped get the animations set up for these

- More weapon feel enhancements, Mayday helped get a cool weapon sway mechanic built, I got it workin...

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fix for 0.3.4

0.3.4 is getting a fix for the serverside issues, it will remove the forge tag support from the workbench and has prompted us to push our workbench rework a bit earlier, best wishes to all!

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0.3.4 Sever issue

0.3.4 Won't allow players to join any type of server currently, it's priority to fix this, so far, I do need to take a break to catch up on school a little bit and take a breather from the push to get 0.3.4 playable, best wishes to you guys, do play around with the mod in single player for now and get a feel for all the new weapon tech!

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0.3.4 Alpha!

A huge step into TaC's progress towards a full release 0.3, weapon feel is completely revamped with the new RPM system allowing weapons to fire more in-between Minecraft ticks, for example, ak's having their realistic fire rate while ar's shoot faster, but not 1200 rpm faster if we kept with the tick system, SaltedFish helped me develop this one as part of the Timeless dev team! 

Along with a whole new accuracy system! Allowing weapons to have significantly more interesting accurac...

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0.3.4 Status before the week starts

0.3.4 got A LOT more tacked onto it, for now I will call this the "accuracy overhaul" due to just how many changes we are making to how weapon accuracy is calculated, and how to compensate for such


With the new RPM system that allows us to cheat fire rates with variable ticks inbetween each fire (meaning fire rates inbetween can exist, instead of 1200rpm-600rpm-450rpm etc, we can define in the middle as well, allowing all weapons to get a fire rate boost, along with adjustmen...

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Got some school to get done, next up for this week 0.3.4!

0.3.4 is going to be another big update before polishing up the armors more and bringing back the no curios option, 0.3.4 will bring hit markers, a sound update / overhaul, a beta solution to realistic FireRates, and Scar L, along with some remastered animations.


My only delay is getting back into school after some sick day holidays, Merry Christmas and Happy new year to all! 


Thank you for your support through this time, hoping to get 0.3.4 out the door...

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Curios required 0.3.3 Alpha release!

YES CURIOS IS REQUIRED, for now at least, I will be able to reimplement a non curios requirement later, but for now this IS required for rigs to work, crashes may occur without it but TaC might work without it.

Curios version I tested with, seems to work, any newer version should work well as well.

https://www.curseforge.com/minecraft/mc-mods/curios/files/3661903


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0.3.3 Alpha today?

Am working on getting the 0.3.3 alpha done by today, seems like only cleanup is required and one more bug to clear that has to do with the rig ammo counting


Yes the rig, 0.3.3 primarily rewrites the way the entire rig works in the backend, the latency of calculating the total amount of ammo, however it's one of the only ways to at least get the rigs working currently when playing on a server

2 new guns as well the Scar-H and Mk14 with animations, along with a few rebala...

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Got over a quick flu, only a couple days out, Curios!

Was sick for a bit along with a lot of down time planning for the future, now back at the Armor development helm with the first next step, Curios support, Curios has many functions that, not only allow a better setup for addon support, but more integrated serverToPlayer handling and vice versa, this should already fix our Server play issues, and should also help the armor system feel a bit cleaner, whats your opinion on curios support, and how do you like the armor system so far?


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Ah, finally.

So 0.3.2 is finally here, adding armors and new bullet damage calculation, the show off weapons in the 0.3 animations video, some quirks to look out for...

SERVER-SIDE: The armors are a bit gimped currently, only the armor part is fully functional, bullets will hit armors along with repairing armors will work properly on servers, however not the inventory, you can Store bullets and keep those bullets in your rig, however you won't see this ammo in your reserve counter, or be able to rel...

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0.3.2 Today

Yes 0.3.2 is today, am only blocked by 2 school tests, a bit more bad news is server compatibility, now armors will work when it comes to protection just fine against players, at least within my testing, along with their repair, HOWEVER the inventory within them only work in single player, now you can store ammo in these rigs on a server, however the HuD and Reload handlers can't read them, I have decided to launch 0.3.2 alpha without this compat so I can redo the entire thing right, without ...

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Quick update 0.3.2 Prog

Still focused on armors, currently the issue is the previous inv system for holding ammo, although I patched up for client side, on server seeeeeems likeeeeeee.


Well it doesn't seem the guy I asked help for on creating it accounted for server side at all, so far the parts I built, protection of the player, repair for the player, and rendering, seem to function well, if I can't rebuild the ClientGetServer cache then 0.3.2 alpha will be sent tomorrow US-EST morning with it's in...

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A real night vision prototype

Getting a lot better, the first more real night vision attempt, with noise, using some knowledge gained from the armor rendering issue, back to work on separating armor tech!

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Nothing a couple hours and coffee at 1am can't fix!

Armor rendering completely remastered, works as expected now! Gonna finish up compartmentalizing armors before it's full release

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A little quiet right now, cause of that

Currently armor glows

Sneaky is a no go lol!

For reals I am finishing up the armor rendering system, and the fatal flaw is slowing me down, I figured out a fix HOWEVER it has required me to rewrite all of my code, the good thing is I now have a reference for this, and am working on a new solution, code end isn't any, well cleaner BUT it's research seems to aid greatly once again in night vision tech...

More context for those interested, this LayerRenderer allows me to actual...

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Heheh, Green

So, maybe I found an entirely new way for myself to ensue new endeavors for Timeless and Classics code work, exhibit A: single day built night vision prototype!

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400,000!!!!

Another huge milestone made for TaC, progress only growing!!

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New video!

A huge new video, I know you guys have already gotten to play with the mod by now, but am posting just to show how the video quality has hopefully improved, and I am working on getting better speech, more confidence, and faster production! Hopefully it looks good to ya'll!


And another thank you for hitting Goal 2! It helps show HUGE growth and interest into the mod, and I have committed even more time towards the mod, is there anything you guys would like to see extra with th...

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Mk47 and M1911 + Updates

New weapons are in as well as bug fixes towards armor so far, and continuing to build their functions


However some updates across the Patreon and such, new videos are going to be worked on over the weekend to showcase all the changes, along with some videos on new configuration options + less well known features.


Yet some adjustments will be made to the plans end, the amount of time not only I've put it more, and taken into context compared to before, the tim...

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Some new guns, I now focus on armors

I can't promise for them to have models fully rendered on the player, but having multiple models with their own stats and ammo storage is planned and should be done, love ya'll and I wish the best!

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MK18!!!

It was asked and we wanted it quite bad, We believe we are also going to make the mk18 a standalone gun instead of a skin, maybe we make the baby m4 a "classic" skin for this type of short barrel m4 to reduce clutter, thoughts?

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Welcome to all the new faces!

Hopefully the alpha is working well for you guys! Welcome and thank you for taking a peak behind the scenes! 


I got to mess around a good bit with our Team's work yesterday and it seems to be all working flawlessly, and already have gotten back to work, there is a number of guns to reimplement and add in, but I thought I should add something firstly to do with a sneak peak from way back.

Pos did a great job on it's model, however some refinement is still to take pl...

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Alpha alpha ALPHAAAAAAAAA!!!!!!!!

Alright so M870 (Empty reload ending animation) and M1014 (reload end sound) are missing, the rest should be working well! 


Enjoy, post bug reports if you see anything drastically broken (I held this back for a bit to ensure that the bugs would be well clear and got a good feel) and I will review respond


Some more on the personal side, I am gonna be working to push the mod to be more frequent on updates for the alpha, this includes more single feature dumps and prep...

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Who'd like to join on a stream!

Currently 0.3.1, our first alpha has just a few changes awaiting, while I await these changes I am working, and already nearly completely done with armors! If anyone want to hang out on a stream within today or tomorrow, give a reply!

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0.3 Alpha is crossing the finish line!

With the alpha in it's final stages, I've requested help for it's remaining bug fixes in order to get some momentum on new projects, armor has been talked about but has not been prototyped too much until now, am working on the proper spine for the entire system, to those unaware here is a few key points to the upcoming armor system

It will be separate from MC armor, so you'd be able to wear both!

TaC armor has classes, ranging from 1-(4 or 5 at the top end), each class can stop a...

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New lower cost Patreon tier and updates

Currently am working on broadening the access for Patreon, TaC 0.3 is growing closer to an alpha release and I am gaining a bit more time in order to work more on the mod and content around, the hopefully new and extra support via Patreon should help open the time even further!


Thank you all for your current stay and support, it's kept a big smile on my face and a comfy desk in my head, reminding me the love I have and importance for this project!!!


Hope to b...

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Yes Yes, I'm still alive!

To explain quick, yes I am working on expanding Patreon, however much time has gone into reviving and inspiring the Timeless development team, along with playing catchup myself, it's a lot of dirty work and in my opinion, is worth a large scale release type showcase instead of "Hey this gun works now" Or "Hey you can aim now" But if you guys want to see an Indev stream do inform me, I'd love to set that up and show you guys some of the changes to even the most fundamental parts of Timeless an...

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