XaiJu
SimsonianLibrary

SimsonianLibrary

patreon


SimsonianLibrary posts

Simsco Canning Factory Update 1.2.1b (WIP Preview)

Features added: New Picker with Recipe Categories, better compatibility with the Food & Beverage Supplier License mod, fixed Load Ingredients interaction, and added 19 new recipes listed below.

I could not get recipes using the giant vegetables (of any size) to work, as they don't...

View Post

Got Milk? Yes.

An update: I've been adding some recipes to the Canning Factory mod, and just added Soy Milk and Coconut Milk. In the Cottage Living mod, there is a lactose-free Plant Milk available, but it comes from cows that you feed vegetable treats to. Which seems...idk. Not right.

Anyway, I've added recipes to m...

View Post

Work in progress updates

Time for some updates on what I'm working on! This is kind of long, and I'm going to describe some work in progress in some detail. The order listed here is more or less the order I'm likely to finish and release them.

Simsco Canning Factory Update

First up, I'm putting together an update to the Simsco Canning Factory to fix a few minor bugs and try to complete the rest o...

View Post

Archaeology Kit 2.0.8 Update (bug fix)

Just uploaded a couple of small bug fixes for the Archaeology Kit 2. 

The bug involved played sims autonomously excavating dig piles outside of an Archaeology Dig social event, and ending up with a star icon over their heads until they traveled to a different lot. 

Also improved the Museum Docent venue situation...

View Post

Archaeology Kit 2 (Public Release)

Ever wonder what's under the ground in Windenburg or Sulani? Now you can find out. The Archaeology Kit mod expands the Sims 4 archaeology features from Jungle Adventure to work in every region (even Sixam).

Your sim archaeologist can now find almost 50 region-appropriate artifacts drawn from Sims lore in every world. Find medieval artifacts in the ruins in Windenburg, pirate treasure on the san...

View Post

Archaeology Kit 2.06b Beta Test

New in this version: support for Copperdale, new spells bug fixes


This version includes the three custom spells I mentioned previously. And I got my internet connection fixed!

Spells

Identify
Practical 1
Identify magical relics, authenticate artifacts, read encoded inscriptions on werewolf artifacts and identify wild herbs....

View Post

My internet tubes are broken

One of my rain gutters got knocked off in a storm in June, and some repair contractors came over last Wednesday to fix it. And they did. But they tore the cable internet right off my house in the process, and it’s going to take until this coming Wednesday to get it fixed.

Since then, I’ve been using my phone as hotspot after upgrading my data plan since I work remotely at my day job. In any...

View Post

Archaeology Kit 2.0b6, Patreon Preview

This is the version 2 release candidate (finally!). New in this build: artifact system support for Copperdale, bug fixes. Apologies to anyone who went to the trouble to dig on Sixam, found evidence of ancient astronauts, but ended up with an empty dirt clump. Fixed that.

I also hid the Komorebi Watercolor painting from now from being found. If you already have ...

View Post

A Quick Poll

I'm adding support for Copperdale in the Archaeology Kit, and I'm wondering how many have either already gotten High School Stories, or plan to do so soon?

I can add basic support for finding things in Copperdale without having any requirements on having the pack. But I'm wondering if I should include Copperdale as a potential mission location? 

The worst that would happen if you didn't have HSS is that you might get a mission you can't complete, but you could just cancel it ...

View Post

The XML Injector is fixed.

Grab the new version from Scumbumbo's website here.

Thanks again to Triplis for fixing it after the 1.90 patch!

This will allow Pirate Treasur...

View Post

Archaeology Kit 2.0.5b, Prerelease Beta

New in this update: Patch 1.90.358 tuning error fix, relic additions.

This update fixes a minor tuning error due to patch 1.90.358. I also added some kind of major abilities to the Ordinary Necromancy tome relic, and some additional enhancements to some others.

First, a little backstory…

When I began the ArchaeologyKit, I had a mythological histor...

View Post

Two Updates for Patch 1.90.358

I just posted updates for Patch 1.90.358 for:

Pirate Treasure and the Archaeology Kit 1.0....

View Post

Patch 1.90.358 Notes


So, we have some breakage this time. Luckily, none of the issues cause wider game problems. 

Broken due to XML Injector breaking

  • Archaeology Kit 1.x (current public releases): You won't be able to survey for dig piles, ...

    View Post

Big Game Patch Coming Tomorrow!

There's a game patch for Sims 4 coming tomorrow, and it's expected to be a big one to prepare for the High School expansion pack. 

None of my mods override any game tuning, so unless they end up changing the structure of some game tuning object, there shouldn't be too much breakage. I probably shouldn't have said that out loud....

I have a couple of days off later in the wee...

View Post

ArchaeologyKit 2.0.4b, Beta Prelease

This update contains new relics, more tutorial lessons, additional relic features and bug fixes.

The Yacothian Armor and the Komorebi Scroll are now both relics. If you already have these in your inventory, they will just 'become' magic relics with this update. 

You will need to identify them with Sim Lore skill in order to use them, like any other relic. If you'd l...

View Post

ArchaeologyKit 2.0.3b, Beta Prelease

NEW in this update

  • Fixed Ancient era mission objective for Forgotten Hollow
  • Improved Archaeology Dig social event and museum docent interactions
  • Increased chance of finding relics on specific lots from 1:25 to 1:15
  • Some missions moved from level 2 to 3 in the Museum Archaeologist mission career
  • Additional bug fixes, feature additions View Post

ArchaeologyKit 2.0.2b Beta Preview

New features in this release: New Sulani cultural artifacts,  improvements to Museum Docent venue situation, relic bug fixes and improvements, Brindleton Bay objective label fixed, various miscellaneous bug fixes. 

Previous posts describing the new features in ArchaeologyKit 2:

View Post

ArchaeologyKit 2.0.1b Preview Update

New since the last beta preview

  • Added Send Away for Authentication option on unauthenticated artifacts
  • You can now sell authentic artifacts to Museum Docents
  • Beginning of integration with Moonwood Mill, ...

    View Post

Archaeology Kit 2.0 Beta Prerelease

Archaeology Kit 2.0 Beta Prerelease

Here's the first preview of the update I've been talking about for...about a year or more? There are a lot of new features and a number of important bug fixes. In addition, all Sims regions are supported with customized artifact types, even Moonwood Mill (although the Werewolf pack integration might be more extensive as I learn about it play...

View Post

Building Modding Tools and Getting Updates Ready


I’ve been building modding tools this month! I’ve developed software for a living for many years — really boring software, mostly internal stuff used by corporations. Anyway, software developers like me have been working for years to make building software even MORE boring.

What does that mean? It means that things that I build end up the way I expect them to, ...

View Post

What would you like to see more of?

At any given time, I have from 6-12 mods 'in progress' (it might be more, lol...). Sometimes they are just the beginnings of ideas that may or may not work well, other times, they are longer-term projects that I already plan to release.

I'm wondering what those who visit this website would like to see. I can't say that I'll necessarily 'obey the poll results' and do exactly that next, but it wi...

View Post

Perfumery (Public Release)

Perfumery adds the Perfumery Skill that enables your sims to make functional perfume from flowers.

There are 14 different scents that each have different effects on moods. The effects also get applied to any sim that is talking to a sim that is wearing a scent (although not as strongly). Wearing a scent affects your sim for 4 hours, and it will affect sims they talk with for 3...

View Post

Perfumery Mod (Patreon Preview)

Perfumery adds the Perfumery Skill that enables your sims to make functional perfume from flowers. 

There are 14 different scents that each have different effects on moods. The effects also get applied to any sim that is talking to a sim that is wearing a scent (although not as strongly). Wearing a scent affects your sim for 4 hours, and it will affect sims they talk with ...

View Post

Sneak Peek: This should be ready by the weekend

I've been  working on this the last few weeks, and am now doing the last bit of 'quality assurance'  on all the bazillion details that needed to go into this mod. 

I'd hoped to get it out earlier during this week, but found it needed a few more fixes (getting buff names correct, making sure the right icons are used, etc. So many details to get right, lol...).

I'm pretty hap...

View Post

Cabinets With Inventory (Public Release)

This download includes versions of 14 kitchen cabinets found in the base game and various packs modified to each have their own inventory, so that you can store things in it, like canned goods, repair parts, blocks of soy wax and all the other stuff your Sim hauls around in their pockets since they don't have anywhere better to put it and don't want to buy a storage chest to tuck in a corner somewher...

View Post

Cabinets with Inventory (Patreon Preview)

Got a quick and fairly easy idea on Sunday afternoon, so I went and made it. I looked all over to see if anyone had ever done this mod before, but couldn't find one. If you know of one, let me know. I'm still surprised that nobody seems to have ever made this mod before. 

This download includes versions of 14 kitchen cabinets found in the base game and various packs modified to ea...

View Post

Food & Beverage Supplier License Mod

The Food & Beverage Supplier License is available in the Aspiration Rewards Store for 500 satisfaction points. Once you acquire a Food & Beverage Supplier License reward trait, here's what you can sell and who you can sell it to:

Produce, Fish, Meat, Spices

  • Any restaurant Host

  • Produce market stalls vendor in San Myshuno

View Post

Simsco Canning Factory Mod

The Simsco Canning Factory can be loaded with produce and dairy ingredients, then used to convert them into boxes of canned and processed products, such as boxes of jars of jam, canned vegetables, wheels of cheese and more. It looks like the Cupcake Factory, but is industrial safety yellow.

The Canning Factory pulls all of its ingredient requirements from its own inventory, not your sim's, so ...

View Post

Patch 1.86.157 Notes

All of my mods for Sims 4 seem to be fine after yesterday's patch.  Let me know if you run into any trouble. 

Archaeology Kit

Simsco Instant Lunchroom

The Sorcerer's Apprentice

<...

View Post

Food & Beverage Supplier License PREVIEW 1.1.0


New features in preview 1.1.0 involve Post Sale Events that can modify the prices that business customers are willing to pay for your crafted goods. Described below starting at 'Sale Cooldown'.

The Food & Beverage Supplier License mod provides a Reward trait (named 'Food & B...

View Post