Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to fix some animation loop mismatch problems I had in some animation I have used in the movement blendspace. I am going to show you how to fix that. Support my work : https://www.patreon.com/codelikeme
2020-05-15 17:37:13 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to implement the 8 way locomotio system for crouching as well. So, just like in the standing walk mode, character will have a separate 2D blendspace with 9 animations, which will be blended in order to support 8 way movement. Support my work : 2020-05-15 17:18:24 +0000 UTC
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In this tutorial, I am going to implement the grab and throw mechanism i have seen in the Control game. Here we can magically attract and hold objects in the air closer to the player and then we can throw them at enemies or any other obstacles that we need to destroy. I am going to build this system on the same project I implemented the star wars force push yesterday. So, you can watch that video here if you haven't watched it already. 2020-05-14 19:23:31 +0000 UTC
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In this tutorial, I am going to implement the star wars push power we have in star wars last jedi fallen order game. you will be able to push and move the objects which respond to the force around the game world using this power. This mechanism can be used to implement magic attack systems and puzzles as well.
password : codelikeme_unrealforce
2020-05-13 18:37:12 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to optimize and match movement speeds with the speed represented by animations. There are 23 animations in the 8 way walk-run-sprint 2D blendspace and 9 animations in 8 way crouching movement 2D blendspace. Support my work : 2020-05-13 11:23:01 +0000 UTC
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To all my supporters, you have been part of a huge task. All these videos funded by you will continue to help people all over the world.
Once again, thank you all for supporting me. Next stop, 1000 videos.
2020-05-12 09:36:27 +0000 UTC
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Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I decided to revamp the locomotion system with a new 8 way locomotion animations to improve the look and feel of the movements. There are 23 animations in the 8 way walk-run-sprint 2D blendspace and 9 animations in 8 way crouching movement 2D blendspace. Support my work :
2020-05-11 18:43:03 +0000 UTC
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Here is the project file of the 8 way locomotion system including crouching I developed in unreal engine for the third person shooter project.
Project files: https://www.patreon.com/posts/project-file-tps-44440750
2020-05-10 16:47:51 +0000 UTC
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Project Files : https://www.patreon.com/posts/36823628 This is the 3rd and final part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on remaining mechanics of the ladder climbing such as climbing down, and how to exit the ladder from the top side and how to start climbing down from the top. Support my work : 2020-05-10 15:06:18 +0000 UTC
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Project Files : https://www.patreon.com/posts/36823628 This is the 2nd part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on how to grab and start climbing the ladder by the third person template character in unreal engine 4. So, when the character is near the ladder, if player press jump button, character wills tart climbing the ladder and with move forward b...
2020-05-10 15:05:45 +0000 UTC
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In this episode of unreal engine survival series, I am going to setup an objectives system. So, the first objective would be to find and drink water on the island. When the game starts at the shore the character stranded on the island, he is very thirsty and water is the first thing he wants. Now he has to find a water source in the island. I am going to setup the necessary UI components including a rich text component to show the objective in top left corner of the screen when player p...
2020-05-10 15:04:44 +0000 UTC
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In this episode of unreal engine open world series, I am going to implement landing with a roll after a higher fall. The reason to implement this even if we have a hard landing is, that if the player keep pressing the move forward button when landing, that means, player needs to keep moving forward. But with the hard landing, we break that momentum, so, that's why i wanted to implement this landing with roll mechanism.
Project file attached below. password : codelikeme_roll...
2020-05-09 08:54:35 +0000 UTC
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Here I have attached the project file of the complete procedural ladder climbing system i developed
password : codelikeme_ladders
2020-05-06 19:58:46 +0000 UTC
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In this episode of unreal engine third person shooter series, I am going to update the project into unreal 4.24 and fix if i have any issues after the update Download Project : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Full Third person shooter series : https://www.pa...
2020-05-05 19:15:09 +0000 UTC
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I implemented a rope swinging system as you have seen in many games including start wars fallen order. I have attached the project file I used for this demonstration below.
password : codelikeme_swinging
2020-05-04 20:22:17 +0000 UTC
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In this episode of unreal engine survival series, I am going to setup hydration bar. In the beginning of the game, the character will wake up on the shore fully dehydrated and then as the first objective, has to find water. So, here I am going to setup a way to update the hydration bar in the HUD. When the hydration bar is fully depleted, the water bubble which represent the hydration will start blinking to get the attention of the player to hydration level. . Also, as the charact...
2020-05-03 19:00:30 +0000 UTC
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This update contains the 4.24 version with exo character integrated as the player character
password : shootlikeme_4.24
2020-05-03 13:13:33 +0000 UTC
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Required animations and modified mannequin skeleton to support root motion from mixamo animations attached below.
2020-05-02 08:06:54 +0000 UTC
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In this episode of unreal engine third person shooter series, I am going to fix few of the issues I have in my exo skeleton character. Specially things regarding the animations after re-targeting them. For example, I got some weird unnatural bending in the wrist of the new character in some animations. I am going to fix those issues in this episode. Download Project : 2020-04-30 16:00:53 +0000 UTC
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Project files : https://www.patreon.com/posts/36503391
I wanted to implement a gliding system in unreal engine. Here is my attempt on that. So, in thios system, player will be able to jump off from a high point and go into glide mode with a press of a button. In the glide mode, player will have a glider and he will be hanging on it. Somewhat similar to the gliding system in legend of zelda. When the pla...
2020-04-30 15:59:31 +0000 UTC
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In this episode of unreal engine survival series, I am going to start implementing three basic concepts in the game, Hunger , Hydration Level and health. When the hunger bar is depleted, the character has to eat food. When the hydration bar is depleted, character has to find water and drink. And health represents the general health level of the character. If the character goes hungry, health will start depleting, if the character dehydrated, health will start to deplete. If ...
2020-04-30 15:58:44 +0000 UTC
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In this episode, I am going to show you how to easily record the total time the player has played the game. This will be recorded and persist between multiple sessions player start and quit the game. Also, I am going to count the total jumps player has done throughout the entire playtime. Same method can be used to record stats such as kill count, head shots etc which you can use to unlock achievements.
Project files attached below.
Like my facebook page for mor...
2020-04-30 15:58:06 +0000 UTC
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I am going to start a new series on how to make a survival game in Unreal engine. This is the first episode. Here, we are going to setup a simple island level to start the survival. A small island where player will begin the game. Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : 2020-04-30 15:57:35 +0000 UTC
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Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is the 5th video lecture I have recorded. This is the part 2 of the lecture, "Design Patterns In Game Development". A software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. As Games are also software, we can apply these software engineering design patterns for game development as we...
2020-04-30 15:56:55 +0000 UTC
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Project Files : https://www.patreon.com/posts/36326829 I wanted to try a zombie horde system as in days gone game in unreal engine. So, here is my attempt on that. Here I implemented a zombie character with an AI to follow the player like a horde. This would be a good starting point to start a zombie horror survival game. support my work : 2020-04-30 15:55:22 +0000 UTC
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here is the project file of the gliding system i implemented
password : codelikeme_zeldaglide
2020-04-28 18:23:01 +0000 UTC
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Project Files : https://www.patreon.com/posts/36050769 In this episode of unreal engine open world series, I am going to further improve the ledge climbing system. Today, I am going to implement ability to move left and right when the character hanging on the ledge using braced hang shimmy animations Like my facebook page for more content : 2020-04-27 20:30:37 +0000 UTC
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Here is the project file of the zombie horde i implemented
password : codelikeme_zombiehorde
2020-04-23 20:51:53 +0000 UTC
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project files of ledge climbing system as of episode 393
password :codelikeme_ledgemove
2020-04-23 16:24:56 +0000 UTC
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Project Files : https://www.patreon.com/posts/35975173 I wanted to make a zipline system as in Star wars Last Jedi fallen order game. So, last time, I implemented the basics of zipline movement. today, I am going to improve the animations of the system a bit by blending physics simulation on top of the character animaiton while hanging on the zip-line support my work : 2020-04-22 19:05:57 +0000 UTC
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