XaiJu
CodeLikeMe

CodeLikeMe

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Shooter - Project Files Update

This archive contains the complete character blueprint and gun blueprint as of the episode 26 of third person shooter series. 

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Free Unlimited Megascans with Unreal Engine

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

After the partnership between epic games and quixel megascans, we can freely use the whole megascan asset library with unreal engine projects. Today, I am going to explore and see how to search and download some assets from megascan and using those assets inside the unreal engine 4. For this process, I will be using...

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Unreal Stylized Trees II - UE4 Tutorials #308

Download stylized tree models & Textures : https://www.patreon.com/posts/stylized-tree-31451560

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, I am going to convert the trees from unreal engine kite demo (paragon) asset pack into stylized trees...

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Unreal Stylized Trees I - UE4 Tutorials #307

Download Tree Models & Textures : https://www.patreon.com/posts/31451560

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, I am going to convert the trees from unreal engine kite demo (paragon) asset pack into stylized trees so that I can use them with the styl...

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Stylized tree models & Textures

Here are the stylized tree models and textures I have used for the stylized open world project. 

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We Just Had our First Baby

Hey Everyone. So, I couldn't upload a video in 3 days. But No worries. I will return to my usual speed soon. Well, 3 days ago we had our first baby. I though I should let you know you guys because when you support my work, you are not just supporting the work, but my family as well. :-) 

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Unreal Grass Growing - UE4 Tutorials #306


In this episode, I am going to create a grass growing effect for my grass type I have populated in the world using grass output node in landscape material. This method will be working on even ifyou have placed the grass using foliage tool or just as static meshes. either way this will work. 

#CodeLikeMe #unrealengine #ue4

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Unreal Third Person Shooter #25 - Ejecting Bullet Shells

In this episode, I am going to create a stream of ejecting bullet shells from the gun when shooting. For each shot of the gun, one bullet shell will be ejected and fall on the ground with a sound. This will be implemented as a particle system. 

you can access the full tutorial series here in my patreon page :

Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=...

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Unreal LOD Transition - UE4 Tutorials #305

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, I am going to work on how to smooth en the LOD (Level of detail) transitions of grass meshes. I have enabled shadows only on the LOD0 and LOD1 of the grass mesh and because of that, specially LOD2 to LOD1 transition is quiet distracting. I am going to find out how to get rid of that 

#Cod...

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One Year Of CodeLikeMe

Hello everyone. As you may have already know, I just completed 1 year for the channel. So, I thought of taking a look at what I could share with you guys and what I could achieve this year. 

So, I create this video to summarize that and thank you all for the support you have given me throughout the year. Each comment, like, share, subscription means a lot to me. That what helped me to keep going no matter what. So, I am going to continue my quest in the next year too. 

S...

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Unreal Grass Color Blending with Landscape II - UE4 Tutorials #304

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

Today, i am going to continue with blending grass color with the landscape color in the distance. This time, I am going to do some modifications to the grass material so that in the distance, the grass color will be blended onto the same color as the landscape distance color.  

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Unreal Grass Color Blending with Landscape I - UE4 Tutorials #303

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

Today, I am going to find out a way to blend the color of the grass and the landscape. We cannot afford to have grass on a long distance in the landscape due to performance limitations. Therefore, we have to cutout grass at some distance. But, if the edge where grass disappear is too obvious, the immersion of the ga...

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Open World Project Files - Materials Update

This update contains updated landscape and grass materials as of the episode 304. use this materials on the landscape with the previous full project release. 

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One Year of CodeLikeMe

 

October 31st, 2018

Life was cool, everything was going well. But I started feeling like, I was getting too comfortable and starting to think that's good, except its not. 

So, I wanted to start a new quest in my life. I started a new youtube channel and challenged myself to upload 1 video each day. What I started creating was, "An Open World Game". Even if I knew it is tooo large for a single person, I wanted to see how far I can go. 

Now I have reached...

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Unreal Third Person Shooter #24 - Bullet Hole Decal Materials

In this episode, I am going to create a bullet hole decal material from scratch to be used with my gun blueprint to depict damages on the surfaces when hit by bullets. I am going to make this decal material in such a way it would look good on any kind of a surface type or color. 

you can access the full tutorial series here in my patreon page :

Full Third person shooter series : https://w...

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Open World Project Files - Download whole 64 square Kilometers landscape

 

I have replaced all the trees with unreal official free collection trees and therefore now i can share the whole  64 square Kilometers  open  world landscape with you guys. Use the download link below 

Download : https://drive.google.com/open?id=1aMVNsQJvxuqo3krzyrqqjitiPx92vizb

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Unreal Directional Global Wind - Bending trees according to the wind II

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In the last episode, I made the tree bark bend according to the wind direction, but leaves didn't remain attached to the wind as the trees bends, Today, I am going to address that issue. I have already implemented grass reactions for wind direction. But it is not complete if bigger trees don't react to wind. All the...

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Unreal Directional Global Wind - Bending trees according to the wind I

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, I am going to implement a way to bend trees according to the wind power and direction. I have already implemented grass reactions for wind direction. But it is not complete if bigger trees don't react to wind. All the trees in my scene are placed as instanced static meshes using foliage tool. <...

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Unreal Stylized Landscape Textures - UE4 Tutorials #297

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, I am going to create and add stylized landscape textures to the landscape I am working on unreal engine 4. There will be 2 main textures that represent soil area and the grassy area of the landscape. I have already created the material which blends the 2 textures based on some noise to get random gr...

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Unreal Directional Grass Wind - UE4 Tutorials #296

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

I have already implemented  a directional wind system for the stylized grass material I am working on in unreal engine 4 open world game. In this system, based on the direction of the wind, grass blades will bend. And today, I am going to create a wind controller blueprint which can control the global wind in t...

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Unreal Third Person Shooter Series #23 - Dynamic Crosshair Spread

In the 23rd episode of my unreal engine 4 Third Person Shooter tutorial series, I am going to create a dynamic crosshair spread mechanism. Before shooting starts, the crosshair will be more prominent and will show a more accurate depiction of player targets accuracy as in the first crosshair in the thumbnail image. When the shooting starts, the lines which compose the crosshair will be contracted to depict that the accuracy is reduced due to the recoil effect of the gun. 

Full Thir...

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Unreal Third Person Shooter Series #22 - Bullet Trail with Niagara Ribbon Effect

In the 22nd episode of my unreal engine tird person shooter series, I am going to add a bullet trail effect to the shooting mechanic i have implemented. So, when the character fire, a muzzle flash will be emitted from the muzzle of the gun, and then a bullet trail from the muzzle to the hit point of the bullet, and another particle effect which shows the impact of the bullet hit point. Today, I am going to create the bullet trail effect using a niagara ribbon particle system which was introdu...

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Unreal Third Person Shooter Series #21 - Gun Recoil

So, the 21st episode of the TPS series about adding gun recoil effect on the characters body. When the character fire the gun, due to the push back recoil force caused by the gun, the character should show some reaction. That's what I am going to implement in this episode. 

#ue4 #TPS #thirdpersonshooter #unrealengine

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Unreal Directional Grass Wind - UE4 Tutorials #295

In this episode, I am going to implement a directional wind system for the stylized grass material I am working on in unreal engine 4 open world game. 

#CodeLikeMe #unrealengine #ue4

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Unreal Stylized Grass Material - UE4 Tutorials #294

In this episode, I am going to create a stylized looking grass material for the grass meshes that i have used on my stylized landscape. Here, I am going to focus on color of the glass blades to match with a more stylized theme. After that, I am going to add a directional wind system for the grass. 

#CodeLikeMe #unrealengine #ue4

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Unreal Stylized Landscape Material - Grass Output - UE4 Tutorials #293

In this episode, I am going to continue working on the stylized landscape material.I have used  2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soil patches on ground. Today, I am going to spawn grass meshes from the places where the ground color is green using the landscape grass output function in ue4 landscpae material system. <...

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Unreal Stylized Landscape Material - Distance Based Color Blending - UE4 Tutorials #292

In this episode, I am going to continue working on the stylized landscape material.I have used  2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soil patches on ground. But when i see the landscape parts in distance, if I see these patches, it wouldn't look very nice. So based on the distance of the land, I am going to blend the color of...

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Project Files - Stylized Landscape

This update contains stylized landscape material and the grass with directional wind system. With the rest of the systems we have worked so far

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Unreal Stylized Landscape Material - UE4 Tutorials #291

Post Process Material: https://www.patreon.com/posts/30660496

In this episode, I am going to start working on the stylized landscape material. I will be useing 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I will blend these colors together on the ground with a noise texture to get random grass and soil patches on ground. 

#CodeLikeMe #unr...

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Cel Shaded Grass Material with Directional Wind

Post Process Material: https://www.patreon.com/posts/30660496

In order to get proper cel shaded effect, we shouldn't use much details on the textures of models we have used in the scene. Today, I am going to remove details from objects until it would mostly look like a single color so that the two tone cel shaded rendering would be properly visible. 

#CodeLikeMe #unrealengine #ue4

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