Shooter - Project Files Update
This archive contains the complete character blueprint and gun blueprint as of the episode 26 of third person shooter series.
2019-11-14 18:10:38 +0000 UTC View Post
This archive contains the complete character blueprint and gun blueprint as of the episode 26 of third person shooter series.
2019-11-14 18:10:38 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
After the partnership between epic games and quixel megascans, we can freely use the whole megascan asset library with unreal engine projects. Today, I am going to explore and see how to search and download some assets from megascan and using those assets inside the unreal engine 4. For this process, I will be using...
2019-11-13 04:26:09 +0000 UTC View Post
Download stylized tree models & Textures : https://www.patreon.com/posts/stylized-tree-31451560
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In this episode, I am going to convert the trees from unreal engine kite demo (paragon) asset pack into stylized trees...
2019-11-13 04:25:31 +0000 UTC View Post
Download Tree Models & Textures : https://www.patreon.com/posts/31451560
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In this episode, I am going to convert the trees from unreal engine kite demo (paragon) asset pack into stylized trees so that I can use them with the styl...
2019-11-13 04:24:45 +0000 UTC View Post
Here are the stylized tree models and textures I have used for the stylized open world project.
2019-11-10 03:24:46 +0000 UTC View PostHey Everyone. So, I couldn't upload a video in 3 days. But No worries. I will return to my usual speed soon. Well, 3 days ago we had our first baby. I though I should let you know you guys because when you support my work, you are not just supporting the work, but my family as well. :-)
2019-11-08 19:24:21 +0000 UTC View Post
In this episode, I am going to create a grass growing effect for my grass type I have populated in the world using grass output node in landscape material. This method will be working on even ifyou have placed the grass using foliage tool or just as static meshes. either way this will work.
#CodeLikeMe #unrealengine #ue4
2019-11-08 19:18:11 +0000 UTC View Post
In this episode, I am going to create a stream of ejecting bullet shells from the gun when shooting. For each shot of the gun, one bullet shell will be ejected and fall on the ground with a sound. This will be implemented as a particle system.
you can access the full tutorial series here in my patreon page :
Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=...
2019-11-03 22:43:58 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In this episode, I am going to work on how to smooth en the LOD (Level of detail) transitions of grass meshes. I have enabled shadows only on the LOD0 and LOD1 of the grass mesh and because of that, specially LOD2 to LOD1 transition is quiet distracting. I am going to find out how to get rid of that
#Cod...
2019-11-03 16:55:45 +0000 UTC View Post
Hello everyone. As you may have already know, I just completed 1 year for the channel. So, I thought of taking a look at what I could share with you guys and what I could achieve this year.
So, I create this video to summarize that and thank you all for the support you have given me throughout the year. Each comment, like, share, subscription means a lot to me. That what helped me to keep going no matter what. So, I am going to continue my quest in the next year too.
S...
2019-11-02 18:21:32 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
Today, i am going to continue with blending grass color with the landscape color in the distance. This time, I am going to do some modifications to the grass material so that in the distance, the grass color will be blended onto the same color as the landscape distance color.
Support my work here : 2019-11-02 18:21:02 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
Today, I am going to find out a way to blend the color of the grass and the landscape. We cannot afford to have grass on a long distance in the landscape due to performance limitations. Therefore, we have to cutout grass at some distance. But, if the edge where grass disappear is too obvious, the immersion of the ga...
2019-11-02 18:20:16 +0000 UTC View Post
This update contains updated landscape and grass materials as of the episode 304. use this materials on the landscape with the previous full project release.
2019-11-01 06:17:07 +0000 UTC View Post
October 31st, 2018
Life was cool, everything was going well. But I started feeling like, I was getting too comfortable and starting to think that's good, except its not.
So, I wanted to start a new quest in my life. I started a new youtube channel and challenged myself to upload 1 video each day. What I started creating was, "An Open World Game". Even if I knew it is tooo large for a single person, I wanted to see how far I can go.
Now I have reached...
2019-10-31 09:28:46 +0000 UTC View Post
In this episode, I am going to create a bullet hole decal material from scratch to be used with my gun blueprint to depict damages on the surfaces when hit by bullets. I am going to make this decal material in such a way it would look good on any kind of a surface type or color.
you can access the full tutorial series here in my patreon page :
Full Third person shooter series : https://w...
2019-10-28 07:29:59 +0000 UTC View Post
I have replaced all the trees with unreal official free collection trees and therefore now i can share the whole 64 square Kilometers open world landscape with you guys. Use the download link below
Download : https://drive.google.com/open?id=1aMVNsQJvxuqo3krzyrqqjitiPx92vizb
2019-10-26 04:24:43 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In the last episode, I made the tree bark bend according to the wind direction, but leaves didn't remain attached to the wind as the trees bends, Today, I am going to address that issue. I have already implemented grass reactions for wind direction. But it is not complete if bigger trees don't react to wind. All the...
2019-10-24 17:23:04 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In this episode, I am going to implement a way to bend trees according to the wind power and direction. I have already implemented grass reactions for wind direction. But it is not complete if bigger trees don't react to wind. All the trees in my scene are placed as instanced static meshes using foliage tool. <...
2019-10-24 17:22:18 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In this episode, I am going to create and add stylized landscape textures to the landscape I am working on unreal engine 4. There will be 2 main textures that represent soil area and the grassy area of the landscape. I have already created the material which blends the 2 textures based on some noise to get random gr...
2019-10-24 17:21:44 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
I have already implemented a directional wind system for the stylized grass material I am working on in unreal engine 4 open world game. In this system, based on the direction of the wind, grass blades will bend. And today, I am going to create a wind controller blueprint which can control the global wind in t...
2019-10-24 17:21:07 +0000 UTC View Post
In the 23rd episode of my unreal engine 4 Third Person Shooter tutorial series, I am going to create a dynamic crosshair spread mechanism. Before shooting starts, the crosshair will be more prominent and will show a more accurate depiction of player targets accuracy as in the first crosshair in the thumbnail image. When the shooting starts, the lines which compose the crosshair will be contracted to depict that the accuracy is reduced due to the recoil effect of the gun.
Full Thir...
2019-10-24 05:15:05 +0000 UTC View Post
In the 22nd episode of my unreal engine tird person shooter series, I am going to add a bullet trail effect to the shooting mechanic i have implemented. So, when the character fire, a muzzle flash will be emitted from the muzzle of the gun, and then a bullet trail from the muzzle to the hit point of the bullet, and another particle effect which shows the impact of the bullet hit point. Today, I am going to create the bullet trail effect using a niagara ribbon particle system which was introdu...
2019-10-22 06:06:14 +0000 UTC View Post
So, the 21st episode of the TPS series about adding gun recoil effect on the characters body. When the character fire the gun, due to the push back recoil force caused by the gun, the character should show some reaction. That's what I am going to implement in this episode.
#ue4 #TPS #thirdpersonshooter #unrealengine
2019-10-20 17:55:03 +0000 UTC View Post
In this episode, I am going to implement a directional wind system for the stylized grass material I am working on in unreal engine 4 open world game.
#CodeLikeMe #unrealengine #ue4
2019-10-18 18:01:38 +0000 UTC View Post
In this episode, I am going to create a stylized looking grass material for the grass meshes that i have used on my stylized landscape. Here, I am going to focus on color of the glass blades to match with a more stylized theme. After that, I am going to add a directional wind system for the grass.
#CodeLikeMe #unrealengine #ue4
2019-10-18 18:00:49 +0000 UTC View Post
In this episode, I am going to continue working on the stylized landscape material.I have used 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soil patches on ground. Today, I am going to spawn grass meshes from the places where the ground color is green using the landscape grass output function in ue4 landscpae material system. <...
2019-10-18 18:00:09 +0000 UTC View Post
In this episode, I am going to continue working on the stylized landscape material.I have used 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soil patches on ground. But when i see the landscape parts in distance, if I see these patches, it wouldn't look very nice. So based on the distance of the land, I am going to blend the color of...
2019-10-18 17:59:25 +0000 UTC View Post
This update contains stylized landscape material and the grass with directional wind system. With the rest of the systems we have worked so far
2019-10-17 18:11:31 +0000 UTC View Post
Post Process Material: https://www.patreon.com/posts/30660496
In this episode, I am going to start working on the stylized landscape material. I will be useing 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I will blend these colors together on the ground with a noise texture to get random grass and soil patches on ground.
#CodeLikeMe #unr...
2019-10-15 19:19:35 +0000 UTC View Post
Post Process Material: https://www.patreon.com/posts/30660496
In order to get proper cel shaded effect, we shouldn't use much details on the textures of models we have used in the scene. Today, I am going to remove details from objects until it would mostly look like a single color so that the two tone cel shaded rendering would be properly visible.
#CodeLikeMe #unrealengine #ue4
2019-10-15 19:18:49 +0000 UTC View Post