This morning I spent time refining the finished evilbun document and making preparations to add two encounter toggle sanity checks. It is abundantly clear that this content won't be for everyone. Thanks to developing content with maximum modularity, I can slot in some seamless disengagements to satisfy everyone. I do hope as many people as possible will give things a chance. Everything new that I do is a brand new experiment, as a writer and as a designer.
Zheng Shi's final deck has been coded and will be implemented soon. This comes as the groundwork for expanding on the Jumpers and Rat's Raiders at long last, and will play into Evilbun's content with further narrative developments in the upper echelon of this pirate base. Nonesuch's orgies that I commissioned for the Operations Deck are coming with the namesake as well, so there's a little to do and plenty to look forward to.
I would like Evilbun to be added after this final deck. We seem to be on an excellent and consistent update routine and energy hasn't been higher. Insight from the meeting is mostly technical details about CG image embeds and the mail system, and the slow work up of the next planet and its associated quests and encounters.
I will just work on whatever comes next. Likely finishing too-long-overdue patreon scenes and Roo. July is swell so far albeit with some bumps and hiccups. But, I'm confident in the way things are going.
For those who aren't on Fen's public discord, I began commissioning music this year, accruing assets for other non-TiTS projects I plan to present. The first thing I acquired was a theme for Evilbun herself. So, here that is. Thank you all for your continued support, and please look forward to more.
2022-07-13 19:54:43 +0000 UTC
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I started writing at around 6:00am EST today, and conclude now after a long binge of concentrated work. 8500 words later and I've fully completed her content. It took a bit to reconsider the Bad End I planned, and that manifested in the writing of marathon sexual events with her - round twos, going again and again. These need to be refined further but the progress today has been incredible. A brief spoiler, but evilbun is leaned towards male characters, or those with male genitalia. She is an amazon at her core, and I hope that message is conveyed firmly when you are able to encounter, fight, and top (or powerbottom) the shit out of her. Thanks for your patience as always!
2022-07-11 19:40:45 +0000 UTC
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It's been a hot couple of weeks since moving in late June. It took a whole week to get settled, and another to recover from literally back-breaking labor. We're still deep in the process of getting this new place fixed up so we can build some equity.
But I'm back, I've been working hard, and I have my return post to announce that Evilbun is done and I'm going to arrange (read: beg) that Zheng Shi's backlogged content starts getting put in. That means: the final deck, Nonesuch's arrangement of scenes I made him do for it, and of course, Evilbun, the midboss, the nemesis. I typically have many references on hand as I write to keep the words going and my ADHD mostly controlled. For hatesex and something really brutish and befitting the tankage of a laquine amazon I hope what I've done will hit more than it misses, loss and win scenes both. I had to pull back on a bad end due to the time between conceptualizing her and getting her done involving numerous minor character edits for narrative and tone, so I'll get that in eventually.
I'd have more to say but I'm still pretty exhausted. Either way, look forward to more as TiTS marches ever-onwards.
I will likely return to Mini Commissions on Fridays next month in August. And also, the return to monthly scene voting for larger commissions that tend to run away from the small scope I've been (mostly) able to control in these Friday scenes.
2022-07-07 06:12:30 +0000 UTC
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There just came a point a few weeks ago that the move and the mortgage really hit me and I've been totally anti-social and detached from things, with little to say. We're closing this week, and we move this week. Not sure how long it'll take to get settled. It's just as well that a huge heat wave is going on in my area. It nearly broke 100f.
There's not much I can say for TiTS development that hasn't already been seen - new characters, new content, and official downloadable builds. Things continue behind the scenes to keep raising the bar on stability and push towards a very likely Steam build. Now that Dizzy has been added I really do want Zheng Shi to get its backburnered content, starting with the final deck, some accompanying orgiastic scenes I made Nonesuch write a long time ago, and Evilbun, to name a few.
Sorry again for the near month of radio silence. It's been four nail-biting months of this uncertainty and even though it's about to wrap up, there's still the whole uprooting and resettling process to go through. God forbid anything go wrong there...
2022-06-15 00:08:07 +0000 UTC
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I won't be able to do the mini-commission stream today or much of anything else since the initial closing of the housing situation & mortgaging process has been just as exhausting as anything else, on top of the elation of actually getting a place. Apologies!
2022-05-20 10:35:35 +0000 UTC
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The last three days I've been looking up and into 4-6 houses a day. The commute's occupied near a hundred percent of my time and energy.
Today the search is over. Our sales contract has been agreed to with the sellers of a very good property and they're also being fairly generous with us. Now there's almost no doubt as to when I'll be moving, which will be in 30 days.
A month is plenty of time for anything weird to happen, but the only thing that could outright terminate us moving in is some catastrophic repair that the property might suddenly require, or something else major the seller won't cover.
Huge weight off our shoulders now. All the fatigue these last few months finally means something.
Stay tuned!
2022-05-17 17:33:44 +0000 UTC
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I've been meaning to do this for a while, so I've gone ahead and moved all of the documents pertaining to my ancient coc2 companion project Einin into my public CoC2 doc repository on google drive. I figured now's as good a time as any to let people see what all's been done and an idea of what needs to be salvaged to potentially make her work in the future as a simple stand-alone NPC.
The scale was much bigger than the game would allow for, I realized very late. It was too much to be doing especially whilst working on TiTS full-time. I regret leading people on for that long, and apologize for being irresponsible for as long as I did. The whole idea was conceived in early 2019 and didn't even start for a very long time as I worked to improve myself and carry on in TiTS. And then every month something new was happening to me. Some new opportunity. Some new idea. Some new project. And me, always wanting to do more.
I'm still proud of what I was able to do in the time frame that I did. Most of the 'Core' doc that you'll see was written in a matter of weeks, late 2019. Then, well, 2020 happened, I was working with Nonesuch for a bit on C10, and then Fen employed me, and then I let it go longer and longer, and longer.
Anywho, if you want some reading material, it is here now:
https://drive.google.com/drive/folders/1GhxePXsjU1Q_V4t2N31oTmVHzel3QwK1
2022-05-13 12:28:05 +0000 UTC
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Had good sleep and will be ready to go earlier than usual today. Bring me any and all ideas at the appointed time!
Edit: beginning.
Edit2: While taking a break after finishing the first scene of the stream, I got a call from my realtor telling us that some new houses nearby have popped up. I'm invested in trying to find a place to buy for us as soon as possible so I had to cut this short today.
I finished a [Mating Press] for Shekka and will finalize it as soon as I can. There'll be a new bulli scene for Able the zil boy from the Thare Plantation on Mhen'ga, and a new Anyxine scene for the subbiest players out there, like myself. As recently stated, the previous six scenes I've worked on have been coded, and will be implemented whenever.
Also also: I plan on posting the Kura Preg doc next Wednesday, so look forward to that too!
2022-05-13 07:47:43 +0000 UTC
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Last week for me was droll as can be, but I worked with Leek on getting the previous six mini-commission scenes coded so they'll appear in-game as soon as dev cycles permit. It's been a slow grind, and it's about to get even slower for a bit.
But before that, Savin presented a doc for the next TiTS story planet at the dev meeting today and much time was spent going over it and talking about the future of the game, which will be shared in the coming weeks and months. Steam release stuff is being hashed out, mainly with achievement stuff still, and yeah. Lots of big things cooking up that just need time to roll out.
Here's what I promised to explain if things worked out. Well, things didn't work out 100 percent. With regards to the housing situation...
It was a few months ago that the rent was planned to be raised from $1300/mo to $2000/mo, prompting my family to initiate a move. At the worst possible time one could do that. Pretty much any place is charging all the same inflated leases these days - vastly overpriced properties, no maintenance. Completely fake advertisements and images. The works. I really did try to convince my folks that paying $2000 for an unmaintained rundown property - like the one we currently occupy - sure as hell beat suffering the whole process of uprooting and moving into a smaller, generally crappier property where we would be sacrificing our standards of living.
Compromise is fine, but never sacrifice.
Well it went on another month because there was just no place to move. And before it went on for another month, the surprise I mentioned a while back came in: the property manager brought an offer from the owners. They want to sell this property as-is way above it's actual valuation.
Long-story short, I took it as an opportunity for me and my parents to get together and work out a mortgage loan and go through that entire rigmarole, which has been extremely exhausting in such a manner that words are insufficient to describe how beaten down it's gotten me. Roundtable calls and organizing documents every day just to facilitate these convoluted processes... but I was excited about suddenly becoming a homeowner.
Today - after another such entire period of dealing with the parties involved - all the cards are finally on the table. The sellers of this property refuse to budge in any way on the price they've given, which is extremely unreasonable. They're keen on surfing the market and "getting lots of offers" despite how old and how badly maintained their holdings are. So, we'll have to vacate likely by the end of May, so I'll keep you all posted on how things go.
Assuming there are no further hiccups or stalls in all of this...
We still have the loan, so we'll just take it and buy some other place. That's where things stand.
2022-05-11 20:56:58 +0000 UTC
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4:00 pm EST for another mini-commission stream, up to three slots as usual for more content to get jammed into TiTS to keep the pace going. The little extra income is all going towards the big goal my family and I have in store re: our housing situation, but it's also helping in keeping the writing muscles flexed and active. I'm liking how much is getting done, too. Even if it's not being implemented right away there's always more to keep things going.
This will hopefully play into regular TiTS patches in the near future.
Edit: Stream is now active and slots are available.
Edit2: Welllll there's nobody around today, so I'll just make next week the #4 stream instead, heh heh.
2022-05-07 15:51:21 +0000 UTC
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I'm working on an expansion for CoC2 to implement pregnancy for the kitsune Kurako. Had some really bad sleep recently so on top of that and wanting to get more work done on this upcoming project, I'll be putting off the mini commission stream to Saturday once again.
As for this week's progress report - there wasn't much new due to the same old repeating again this week. The housing situation is in this tense, pushy stage and it's been making things a bit rougher. Insight from the TiTS dev meeting remains steady on the future Steam release with Gedan going balls out on Achievements both in and outside of Steam.
She's also coding an expansion for Ardia, last I heard!
Due to Fen injuring himself things will slow down a bit again, I think, but the final, behind the scenes work needed to implement Dhaal's dungeon & probe carries on regardless! And, all of the content needed has been written and submitted for gradual implementation.
2022-05-06 15:21:36 +0000 UTC
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Tentatively putting down 3:00 pm as I want to try to get some sleep in beforehand. Wanted to go earlier but I commissioned some music a week and some days ago, and it's nearly finished and it's left me so incredibly excited and full of energy I just stayed up and worked on a few other things as a result.
Also, I did finish the three scenes from last week recently. Don't forget to check the (a5) doc if you're interested! Edit: 4:00 pm it is, as I woke up a little late. Edit 2: Alright well got an email that I have to take care of re: housing situation. 5:00 pm. haha, sorry.
2022-04-30 12:34:00 +0000 UTC
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It won't be a Friday stream but due to a meeting coming up later this afternoon that I can't miss I won't have the energy or time to engage a proper commission stream. But on Saturday, I should have the time to start a lot earlier than the last two and actually complete all the given scenes in a day. I talked about this in my recent posts but I feel like all the effort so far is going to bear fruit in the next few weeks, especially given the appointment I have today with the family.
2022-04-29 10:29:50 +0000 UTC
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Since last Friday nothing much has happened in a professional sense. Going into Saturday after finishing the stream was a very labor-intensive day that ended up with me working over 24 hours on a building project that ultimately didn't pan out. So that wasn't so good. At least I got my money back. Basically slept the entirety of Sunday, then as Monday and Tuesday came in I was back on the grind regarding my housing situation and although I was stonewalled quite heavily by a lot of my contacts, last night and today, I've been in contact with someone who's aggressive, honest, frank, matter-of-fact, and extremely refreshing to work with.
I think mine and my family's best chances of resolving our current situation and going back to normal lies with him, and if it does pan out the way we all hope, I'll explain what's been going on.
I didn't get anything done in the meanwhile, because it's kept me up and I sleep and nap all over the place and have expended all my energy. I feel confident I'll be getting something done tonight and through the rest of the week, especially in light of meeting this new contact. There was a light development meeting for TiTS and the story's pretty much the same: everyone's grinding on in the Dhaal Dungeon or, Gedan and Jacques for example, are still hammering out the ground work for an increasingly likely Steam release.
I will keep you posted as best I can. In the meanwhile I also got new art from Mr. Pink yesterday, but I haven't uploaded it to their respective albums since they're uncolored. You can find my posts with them in the public fenchat discord under #art_showcase.
Thank you all for your continued support. Without it, I would have nothing to work with whatsoever, and I also strongly believe I would not be getting through these current events without it, let alone made it this far.
2022-04-28 00:46:39 +0000 UTC
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At 7500 words in just under six hours writing time, I finish today with two more scenes written per the Friday stream commission. Sadly I spent too many words on the first two scenes again that the third has to wait, heh heh.
In the TiTS Patreon Folder, you will find the (a5) doc (which was linked previously to the $2 and up tier) and the new scenes: Syri Facesitting, where the PC bottoms, and a unique scene where the PC can be a towelboy or towelgirl for a team of sweaty futas on Uveto. The third scene will be the first of a series in training Anno in a specific method of coitus. I will get on that as soon as I can, and edit the rest when possible.
Thank you for your support. You all know who you are :)
Also, as an addendum, I added my scenes for CaliseQuest in CoC2 to the CoC2 Patreon Folder. Check that out if you are curious.
2022-04-23 04:08:48 +0000 UTC
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I was wanting to start this one sooner but I had to sleep forever so it'll be the same time as last week. Just a reminder we'll get started around the above time!
2022-04-22 16:44:22 +0000 UTC
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There's been a huge pick-up in activity since last Wednesday and it's still going strong. As reported before, I finished a Syri scene for Patreon and we had the first Mini-commission stream on Friday -- we'll have another this Friday (April 22) as well! And it'll probably be earlier so I don't get tired up to the end like last time.
There was no meeting today but what we talked about last week is still going strong - Steam discussions, for example. Working on Achievements and the backend. As I understand it, the foundations are being laid and Gedan's working on it so that, going forward, updates will be synchronous between Browser & Steam like they are with CoC2. Leek has also coded in the three friday scenes I did last week, and is working on finalizing an addition to the Dhaal brothel in the form of Chance, a largely-endowed femboy with preg content.
I don't have anything new from today or the last two days to report due to some wild extenuating circumstances in my housing situation. A ray of light has cut through the gloom and pure shite of the last two months and I'm a frantic mix of tremulously nervous and extremely excited. We haven't found a place to move to yet, but if a few more pieces fall into place, if the stars align, we may not need to, and we'll be getting a better deal out of this. Not only would it mean our luck turns around, but it'd come with a lot more benefits.
I'll only talk about it when we know for certain. For the time being, at least, we don't have to bail out by the end of the month again, so I'll be working as usual into May. With the greatest luck, I'll be able to tell you that it's worked out. If not, well, we'll just have to deal with it.
As always, thank you for your continued support and saintly patience. Thank you for supporting TiTS and allowing me to continue telling stories, erotic and otherwise.
2022-04-21 01:38:32 +0000 UTC
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The first friday mini-commission stream went well at 6000 words in 5 hours and about 20 minutes of writing time. Three slots were taken, and two out of three were done with half progress into the third. This also went on a lot longer than I thought! It was oddly tougher to write for Kelly than it was for Lund.
But either way, the doc is available to readers in the private TiTS repository. And here's the link if you'd like to read it. I'll be finishing off the last scene tomorrow and editing it down.
(a5) TiTS Scenes - Monthly Commissions 5
https://docs.google.com/document/d/1kYDTEc1OsxJcH-VBgGsFXObWPD6wKLa7wFgM6qjXYBs/edit#heading=h.vz1n0yhw11id
2022-04-16 03:09:28 +0000 UTC
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I'm going to give this a try and see how it goes. If you haven't read a recent post on the patreon, you can just scroll down a bit to see what this is all about. Here are the guidelines for these streams so that you know what to expect, and consider following the Picarto account linked in this post so that you will be notified by a chosen method of when these begin in the future.
Every Friday I will attempt stream at least four hours and take small writing commissions at a minimum of 1000 words and a maximum of 2000 words. The content is meant to be implemented into TiTS.
In short: you can commission me for scenes or add-ons to scenes in TiTS at a rate of $20/1000w, or $15/1000w if you are pledging $5 to my Patreon.
The stipulations of the commission streams are as follows:
1) Commissions are taken in batches of up to three.
2) Commissions will not be accepted until active writing is complete.
3) Commissions must be DM'd to me and be detailed in no more than ONE paragraph.
4) Commissions will not start until payment is secure.
5) Commissions must adhere to the content rules of the game.
If you are a $5 supporter on my Patreon, DM me your username on Patreon at the time of a commission to confirm the discount.
The writing doc will be linked to everyone who commissions a scene. Stream will not end until all work is done.
Any questions? Ask!
2022-04-15 16:37:51 +0000 UTC
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Today I put down another backlogged Patreon scene in which the PC will sit on Syri. This was written for her Crew xpac and will be added in whenever it can be. That leaves three events left needing to be written to round back up to a good milestone after so long. The rest of my time since last week was spent mostly dealing with the housing issue for me and my family. Yesterday was one of the most stressful days we had to go through. There was nearly a costly - sacrificial, even - impulse decision that would have left us in a bad way. We don't have anything yet, but there's always more to look up.
To be honest, today was oddly cathartic in light of yesterday.
From the development side of things, we've further discussed TiTS on Steam, as well as the long backburnered VN set in the same universe. Dhaal's inclusion to JS completes the content parity bullet point of Gedan's unofficial roadmap. What will follow are: stability of core systems and a lot of polishing, bug fixing, crash fixing, and other assorted needfuls. Then, a proper downloadable build, and interface improvements, particularly for mobile, as well as official mobile packages.
Development on TiTS has been grueling for Gedan, Leek, Adjatha, Jacques, and especially Fen the last six months, to say nothing of the time spent in 2021 laying the groundwork for a full port and overhaul. We're seeing the results and things are being cleaned up.
I plan to do a soft run of my Friday idea this week - batches of in-stream mini-commissions. I think I will start at some point in the afternoon.
I'll keep you all posted of how things are moving forward, in the things I do and the things that are being planned for the project as a whole. Despite how tough the year's started, I'm positive there'll be staggering turn-around to make up for it.
Thank you for your continued support, of myself, of TiTS, and your patience.
2022-04-13 21:08:00 +0000 UTC
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If not for the personal hangups I had the last few months I would have liked to construct and present these ideas sooner.
I'm one of Mr. Pink's regular commissioners, I try to get in for huge-ass commissions several times a year. There was a time he would stream every Friday for cheaper, single commissions, and I thought about how I could approach that versus normal work.
It's too crushing for me to stream regularly or to build a schedule around it. I'm just not built for it. I'm too distractable and I become extremely uncomfortable because it gives a sense of being imprisoned, isolated and confined. This has happened to me plenty of times long before I started working in the FenGames sphere in other hobbies and although I've tried to find ways to work with it, I admit: I can't.
So what I want to do would go something like this:
Every Friday, for no less than four hours, take reduced-price commissions for writing. A maximum word limit of 2000, and $15/1000w - or, $10/1000w for those who are pledged to this patreon for $5.
I believe I said before that I don't want to get rid of the scene voting feature for that tier because it's why we have things like the Blue Viper in Cherry's, and Anno Facesitting, and plenty of other wild scenes. I want this to give more value to the tier and for these potential Friday stream-jams to re-enable my original vision of getting lots of content into the game at a reasonable pace. The Friday idea also allows me to take simple requests to amend existing content. For example, I was approached about Kelly's Undertable Oral event - the player gives her head while she works. They would like it to be split off where the player isn't always a brat, and does what she says.
When I first came up with the $5 scene & vote idea, I really did intend for it to be small-scale, but over half of the things written for it took off in their own direction. It would be wise to keep it that way - the $5 tier can give me ideas and vote on them, and I will take the idea and run with it as far as I think it needs to go.
The reduced price Friday commission streams would be done in batches of three, using methods I've developed over years of working in TiTS to create scenes with enough variation, rather than too much, for encounters and events that people feel could use a boost. The rules of content submission still apply, of course, and my own decision on whether or not to do the scene in question, which, generally speaking, would only apply to working on characters I may not be interested in.
Any comments posted here and any DMs will send me an email notification. Tell me what you think, if any here have strong opinions on this idea.
2022-04-07 21:41:10 +0000 UTC
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It was very foggy today. So much for those April showers.
I didn't write a progress report last week due to the looming uncertainty of me and my family's moving concerns. We were unable to get something in March, and we only have until April 30th to figure it out. It's not a secret that housing and living arrangements are running out of control these days, and over the course of looking at houses and really trying to get something, we've run into the issue of overly-priced, poorly maintained hovels with faked images on the various websites.
Our search is not going well.
In the meantime, I finished the last of my scenes* for the upcoming TiTS Dhaal dungeon, and need to proof them a bit more before repasting them into Savin's doc, for quality assurance. We're getting ready to push Dhaal out, and I can't wait for Zheng Shi to get to everyone as well. JS Port is about to reach content parity.
I worked on some more Evilbun but I still have the few patreon-related backlog scenes to finish writing. I proofread a scene for Nonesuch, featuring Kase joining you with Ramis, so that you can be her two boi-toys, or he can be your third wheel.
It may be likely that a lot of my backlogged content starts getting pushed into the game at last, too. Some of it's not entirely finished but there's a lot there! Fingers crossed for finally getting ZS' last deck added on, with Evilbun too. Among other rabbit-related things...
The increasing urgency of moving is sapping much of my energy as of recent. I'll keep you informed as best I can.
2022-04-06 19:34:43 +0000 UTC
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I didn't have the wherewithal to write an update last week because last Wednesday I went to the local ER due to the crippling flare-up of an unexplained malady that's persisted since February 23. In short, I've been sick for a month now. On-again-off-again chills, shivers, fevers, headaches, and especially abdominal pain. I thought it was onset lactose intolerance at first, but after all that's been done so far my guess is it's an ulcer. None of the tests ran at the hospital, including a CT scan, were conclusive. Except for an elevated immune reaction, everything is otherwise reassuring.
Tomorrow on March 22nd I'll be having an endoscopic procedure to check for bacterial infections, ulcers, among other things. There haven't been any indications of internal bleeding or otherwise, so I hope it will be something I can shovel antibiotics at and get out of this stupor.
I apologize for the delays.
We also did not hold a meeting last Wednesday, but as I understand it, Leyk is working on coding Syri's crew expansion. Jacques has created unique artwork for the blackjack minigame, and Gedan is throwing herself against an incomprehensible magnitude of work as usual. I have been indisposed for the last five days and I expect to be for several more, especially as we still haven't found a new place to live yet - end of month is coming up.
Savin also has the Dhaal dungeon main document wrapped up with one last scene for me to work on for it. I'll do my best to have that soon, and the scenes for Syri Crew that I planned to have for that big implementation as well.
Fingers crossed some energy starts pumping back into development.
2022-03-21 13:36:19 +0000 UTC
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First and foremost: a patch will hopefully be going out after this post or at least in the coming days reactivating Zheng Shi for backers in the JS Port of TiTS. I've been waiting forever! Can't wait for people to get back to the rabbits.
And speaking of rabbits, the evilbun project is ready for implementation, which will likely come after content parity is achieved. I've been working on her as much as I can. It's a big combat doc that dwarfs Rat's Raiders in complexity. For a nemesis, and a miniboss, I am eager to deploy her, test it religiously, and see what the reception will be.
I also am close to finishing another of the backlogged patreon scenes in the form of the Rat Valentine's one. Just a little aural coupling to go, and then some touching up, I'll move on. My tables are clearing.
That is my update for now. TiTS meeting insight comes in the form of Zheng Shi being ready to go soon, after all the ship mechanics updating. March starting off alright. Fingers crossed it continues and we're really, really close to a routine of content getting added once again.
2022-03-09 20:20:37 +0000 UTC
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No report was made last week due to my becoming afflicted with a mystery ailment composed of inconsistent symptoms. At 1:50 am last Wednesday, it was shivers, to chills, to a few hours of fever. The second day, same thing. Then on the third day, abdominal pain and tremendously bad headaches accurate to cluster headaches - front and sides of the temples, behind the eyes. Sometimes behind just one eye. Kept me awake much of the time. None of the tests I was able to get were positive for anything and I'm seemingly back to normal today.
But as the ailment passed, I learned we're being evicted via a nearly 50 percent rent increase. My family cannot and would certainly not accept those terms, so near the end of the month I'll be making preparations to move, or be in the process of moving. I'm not worried overmuch - in fact, I'm rather excited to have the chance to get into a new space, all told.
This week was largely barren due to inexplicable illness, but I finished another scene today, this one per the overdue patreon scenes, a valentine's affair with Jean of Rat's Raiders and FemPCs, to be followed up with aural carnality feat. Ffion, the pink rat of the group. I'm super excited to do that one, as I haven't gotten to write very much PC-leading, PC-initiative scenes lately. After that, I'll still be doing the rest of the Patreon vote scenes, moving on to Syri x Anno related stuff.
Per the TiTS meeting, this week wasn't as grand as opening up new zones, but a lot more under the hood stuff was solved thanks to Gedan and lowercase_donkey, resolving parser issues and the usual slew of bugs. I'm personally hoping that Zheng Shi reopens somewhere in Spring. I want my backlogged Jumper scenes to get added ASAP, along with a new CG in the works for one of them.
I am still painfully slow and laborious about this. I take responsibility for the delays, the gaps in communication. That I am still shown support is a blessing and a kindness. I truly hope very soon that content will start being implemented again soon and a positive energy can build up.
I am not typically approached directly and in confidence by anyone. Channels are rarely opened to me, despite my DMs/PMs always being available. So, I worry very much that I will be seen as aloof, detached, anonymous, disconnected, disengaged, and that I will be perceived as not feeling ashamed and embarrassed for my own failings over a long period of time. Please be assured that I haven't stopped working to get back into the audience's good graces and nothing I've begun, finished, or even talked about is off the table unless one of two things happens: TiTS stops development, or I suffer a critical case of mortality.
For now, thank you very much for putting up with me, and I must apologize again. The last two years have seen a lot of stress fomented in the world, culminating in some very dire events at the turn of this decade. I feel it is paramount for someone in my position to do as much as possible to alleviate some of that worry, by being positive, being motivated and passionate, being productive and driven, leading by example. I know I haven't lived up to that standard lately, let alone in the many past months. Speaking strictly for me, it's been a shallow paddling in deep waters.
I hope as development carries on we slip back into a steady routine again and can recapture that momentum we used to have.
2022-03-02 20:55:30 +0000 UTC
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There was no meeting last week and I was working on finishing a project for Savin and an upcoming story beat of CoC2's. What all led to that is that I asked if he'd give me some extra work so that I could reimburse myself for getting burned by an artist I paid quite a lot of money to and they completely and utterly ghosted me. It was a big weight on my shoulders having to just accept being out a large sum like that so I hope to get the ball rolling back on TiTS.
I won't be sharing that project just yet. It's part of a critical story path and Savin is clear that none of it is to be spoiled. When the relevant content comes out I'll be putting it in the Private CoC2 folder.
On the TiTS side, I've begun working on the patreon backlog again after helping another writer for the main dungeon. I'll have the Rat's Raiders valentine set from last February completed as soon as possible, and move on to the next thing, the next thing, so forth.
Insight from the meetings is pretty well obvious this week: Uveto and Myrellion are now available in the JS port and we are very close to getting Zheng Shi back. I cannot overstate how good this is. I sincerely hope that with all of the changes, with parity getting closer, that our codepile might start to shrink. There's a lot of stuff on there that I've written, of course, and a lot of stuff I've helped with. Like a surfeit of content from Nonesuch, Syri's crew expansion...
Fingers crossed.
2022-02-17 15:09:42 +0000 UTC
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January was productive, but only just. There's much to do. I missed writing a report last week because of an intensely exhausting series of commissions. Upwards of 12 hours were spent on a music commission (that is what I've shared in this post!) part of my future plans for this Patreon and what content I want to roll out when I'm finally free of my anxious backlog.
I never commissioned music before this, and I had to do tons of research on the fly and consult friends in my circles to help narrow things down. It was educational, but fatiguing. On top of that, other super-expensive commissions are ongoing - one order being with a professional graphic studio - that have absorbed a ton of my attention and energy. I'm sorry for the lousy delays in the last week, but it's not been entirely unproductive.
I'm close to finishing a set of scene contributions to an upcoming quest patch for CoC2, two bad ends and some fleshed out win scenes. That will be shared ASAP in the CoC2 patreon folder.
I've also tightened up some of the scenes I jammed on in January for TiTS in the (a4) doc, and I'll be looking at one doc submitted for the upcoming Dhaal Dungeon by Skom. I have to tighten up my own contributions to that dungeon at some point, too.
I don't know where February will go but I feel the year's starting off okay. Things have felt a lot better since Gedan has taken a more active stance in the community, dropping more updates and hints and hot facts on the state of the JS port.
Some insight from the recent TiTS meetings: More under the hood stuff that I would seriously misrepresent in talking about, but they are things that will help with QA and testing going forward to ensure new content is less crashy and buggy. Tarkus and New Texas are dripping content into the JS Port, and ship combat encounters are being worked on.
Following a recent commission of mine from Mr. Pink, ship combat encounters are very relevant.
I really, really need to do a Jumper Raiding Party.......
Thank you for your continued patience and support.
2022-02-02 20:23:26 +0000 UTC
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Today's a sleep day on the back of three days without internet and also binging God of War (2018) after it launched on PC the past weekend.
But it's not an unproductive week. Finished drafting Anno's very chesty scene and a new addition to Cherry's wall, and have started Penny's roleplay scene and the combination maid and bedroom scene with Anno & Syri.
There'll be more to talk about later. In the meantime, insight from the dev meeting is, for the most part, more under the hood stuff being worked on by Gedan and Donkey, a new volunteer coder. New Texas is getting updated soon and may or may not be playable as of this writing -- I don't keep up on the blog stuff lately, which will change once I've solved my own severe issues.
Got a Mr. Pink stream coming up the 25th, next Tuesday. Got an update from another artist on a very big CG that will get posted on the discord in due course...
And other minor things. Keep your eyes open!
2022-01-20 02:12:38 +0000 UTC
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Since last week, I spent some time getting ready to handle a fairly large something-something for Savin on CoC2, something I can't miss and something that I asked for specifically. Some less work was done on my TiTS backlog but I'm near finished with one of the Anno scenes from the list, and started on the Roleplay with Penny by plotting it out and getting very excited. It'll be a scene with some set-up, designed around an ambush scenario that'll make coming back to the ship more exciting, with topping and bottoming based on actions taken within it.
No art updates right now. Everyone's probably still stretching their stiffnesses out. I am, however, trying to get more art from a certain professional graphics artist studio, whom I've worked with excellently for a few years now. Fingers crossed that goes the way I want it to.
January is critical. Gonna be coming in like a meteor.
Insight from the TiTS Meeting: Gedan is working on the entire ship system right now, having touched it quite a bit since last week. That, and the new word filter that allows a player to change any terminologies they like in the game. New Texas and Tarkus are possible to enter in the JS build, I believe, but obviously they are not going to be very playable.
It's still a snowball effect, down a very steep mountain.
It is a fair month so far.
2022-01-12 20:24:36 +0000 UTC
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