XaiJu
legendkeeper

legendkeeper

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legendkeeper posts

Hello new Wizards!

Thank you so much for your support! I'm getting overwhelmed! When I get home tonight I will do a mass wave of invites and try to get everyone in ASAP.


I appreciate your patience, and thank you so much for supporting this project! Super excited to get you into the app and hear your feedback.

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FYI

I’m a little behind on new Wizard beta invites. Will be sending them out tonight

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Beta FAQ

(If you've seen the one on Discord, you've already seen this one. Posting here too for good measure.)


Why can't I log in?  

Beta invites are manual and may take some time.   


I got the invite and I still can't log in.  

Make sure to type your email without any capital letters. There's a small bug in the login page.   


LegendKe...

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The Beta is live for all Wizard tier patrons.

See Wizard posts for more info.

🎉🎉🎉🎉🎉

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Phase 2 is 100% live! Lifetime subscription offer now available.

Beta

The day has finally come! This is the first milestone in what I hope will be a long road of milestones. All Wizard (and ex-Wizard) patrons have been whitelisted for beta access; you may log in at your leisure. You can find the application at: https://app.legendkeeper.com/a . (Don't forget the 'a' at the end!)

Strongly consider joining us on the Discord! If ...

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Beta Phase 2 has begun.

I spent a long time yesterday talking with a friend and product expert, and we came to a conclusion: The best thing right now is feedback to make the app better. How can we conjecture about features and pricing when you don't even know what you're getting into? 

So let's get into it. 

I'll be rolling on all Wizards over the next week or two. I added 70 users last night, then got held up because my email account was flagg...

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How much should LegendKeeper cost?

Hey everyone! Sorry for lack of updates! I've been hard at work trying to get the feature set for Beta Phase 2.

Beta Phase 1

I've decided to expand Phase 1 rather than keep it limited to a handful of people. We are at 31 beta testers and growing! The testers are giving tons of feedback and finding lots of bugs to fix, which is great. 

I appreciate everyone's patience during this time. It's starting to hit me what a huge undertakin...

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Technical Notes: Further Refinements on Access Control

 

Technical Notes: Further Refinements on Access Control

I briefly addressed how the Permission system works in my last post, though I left out considerable detail, and I've refined the system and written slews of unit tests over the weekend. I felt it would be nice to dive deep! Hold on to your butts; nerd stuff ahead:
 

Dev Disclaimer

Keep in mind that what I'm about to describe is 1) a WIP, and 2) what's happening under...

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The Permissions System

Thanks for all the awesome feedback on the permission system! I read all of your comments, designed a system, and have implemented probably about 60-70% of it at this point. 

I combined a lot of what the comments were saying and I'm pretty happy with it. Permissions can be edited on a per resource basis, and can be edited in the scope of "Roles", or "User Groups", that can be assigned to your users, and can also be specifically overridden per user. When access hasn't been specifica...

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What kind of permission system do you need?

I'm designing the permissions system for LK, and I'm trying to work through use cases. 

If you are a writer and are just using LegendKeeper for personal use, you probably won't make much use of the permissions system, though you might invite readers to your world and have a simple Draft/Published sort of binary system . If you are a DM and you share your world with your players, there might be a multitude of controls you'd like, such as allowing certain players or groups of players...

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Closed Beta Phase 1 has launched!

Hey y'all, just wanted to let you know that the first phase of Beta has launched. This is a pretty small phase; it's the first round of internet strangers to ever touch the app (approx. 10 or so). It's only been out about 10 hours and it's already churned up lots of bugs and UX stuff to fix, which is great.


I appreciate your patience as I squash these bugs. I will advance the beta in...

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What have you been using?

Hey folks; pounding away at development. The first phase of beta users will be getting their invites here in the next couple weeks. Getting close!


I know I've asked this before, but it's been several months: What have you been using for worldbuilding/writing in the meantime? What do you like about it? What do you dislike about it? What do you wish it had?


Talk soon; Braden.

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Hey peeps!

I haven’t posted in a while; just wanted to confirm I’m still alive and working! I’m meeting with designer later today to schedule the last few assets I need to get people onto the platform. I’m trying really hard to get the first handful of testers on by the end of May. This small first group will likely include contest winners and partners of LK. Still a lot of things on the to-do list to make that happen, which is why I’m less focused on creating posts for the Patreon right now. ...

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Small change to Patreon tiers.

Just FYI, I've made Early and Earliest Access official benefits for the Supporter and Wizard tiers. I was always planning on doing this, but I figured I'd make it official. You don't have to pledge continuously to get this benefit, so don't worry if you need to drop off. The change applies to all future pledges, and also retroactively applies to anyone who has ever pledged. :) If you aren't able to support, that's totally cool---public access won't come long after the beta/early access p...

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Technical Notes #3: Caching

I know I said I wouldn't be doing more technical notes in my last post but... I lied. It's a rainy day and I'm waiting on some designs, so why not?

Let's talk about one form of optimization: caching. At its most barebones, a web application looks like this: 

You boot up your browser, you send a request to the server, the server asks the database for data, and then shoves that data in...

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Seeking writer for mini-campaign; loose release window

Hey Squad! I'm currently looking for an RPG writer to create a short, 1-3 session campaign for LegendKeeper's tutorial module. I thought this would be a fun thing that someone could work on in parallel as I finish up the core functionality of the app. 

The ideal candidate:

*  has experience publishing RPGs for the 5th edition of the world's greatest roleplaying game, and has been paid for it

* knows how to navigate the Open Gaming License, and can create content th...

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Legendary Maps

Hello Patrons and Public! 

So sorry for the lack of updates lately; I got sick and it slowed me down a lot. I've since gotten over it and I'm back at it!

Still plugging away at development; at this point the major features I want for the MVP are pretty much done. It's just a ton of small things left, so it's a death by 1,000 cuts situation. Biggest thing I've been working on lately i...

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Sick Days

Hey Patrons! Sorry for the lack of quality updates the past couple weeks. I got some kind of chest cold or bronchitis and it’s slowed me down. I’ve been sleeping like death, chugging DayQuil, and gobbling zinc vitamins, and I think I’m on the other side of it now. Managed to get a little work in today, hope to resume my previous development speed starting tomorrow.


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Story editor preview

I haven't talked about the secret features much. :P Here's a sneak peek at one half of them, the story editor system. This is WIP UI (ignore the folder icons everywhere), but it's a good example of what the story editor sidebar will look like. You can create documents in your world called "books" (working title, this could be "campaigns", "documents", whatever). 

In the story editor for each book, you create nestable text documents for writing campaigns and novels, and you can also...

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LegendKeeper has a new look!

Just wanted to give you a sneak peak at what's to come for LegendKeeper. Check out the new logo! 


https://twitter.com/legendkeeperapp

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Prose and Databases

Finished up the prose/notebook/story editor (oops, did I say that?) this weekend, and re-did my entire data model. Back when I first started the project, I had the backend hardcoded to the types (Places, Beings, Items, Abilities), each with their own database tables and such. A few months ago I realized this would have to change, but that it would be annoying to do, so I've been putting it off. 

Anyway, I finally ran into a problem today that forced me to switch everything cold tur...

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Riddle post-mortem, progress update

Hey y'all! Hope you had a good Monday after a good weekend. Some of you might've noticed some cryptic postings on my part---Way back when I posted the LegendKeeper statblock, I had the idea it would be cool to hide something in it. I did so, but I moved on and nothing ever came of it. I was looking at it the other day and thought, what the heck, let's make a thing out of it, so that's what I did. FilipinoFire from the Discord summed up how it all shook out nicely, so I'll post that here:

<...

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January Progress Report and Update

Sorry for the delay with the progress report! I just got back from a recruiting trip; I'm looking for interns for my day-job team for the Fall. Speaking of which, if you are a software engineering college student looking for a full-time co-op for the Fall semester, hit me up!

January went well! I've commissioned 8 asset images like I mentioned in a previous post, and I've gotten WIP updates for two of the images. They are GORGEOUS. 

I've put together a Trello task board with ...

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A multiverse to tag

LegendKeeper invests heavily into its tagging system---a way to categorize and filter the documents in your world across multiple dimensions. While you can of course tag with whatever, LegendKeeper also has a set of tag recommendations. This set gives us a unified tag language, and will be especially good when LegendKeeper gets cross-world sharing features. 

When you add tags, the dropdown looks at other tags present in your world and shows a recommendation list. If it doesn't find...

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What kind of included art assets will dazzle?

One core principle of LegendKeeper is that you can get started quickly, having access to great-looking default assets out of the box--That is, maps, images, etc. I've developed a relationship with several content creators who have graciously offered LegendKeeper users access to some of their repertoire, but I also like the idea of LegendKeeper having some original artwork to come along with it. This artwork will be free to use for any and all LegendKeeper accounts.  This gives a nice "in...

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I can't think of a title for this'on.

Hey all, just wanted to update you on what I did this weekend. I got back final designs for the maps and wiki screens, and implemented both. The application is taking on a slick and harmonious form---It looks a lot different and polished than it did, but still retains the same vibe. While I was at it, I added a few little quality-of-life things, such as editing articles from the map screen, and adding a "Mentioned in" section on the wiki page to show what articles link to the article you're c...

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Happy Year's End!

Nothing new to update; just wanted to say I've returned from my travels now and I'm back to working on LegendKeeper. We have officially entered the release year ;).

Hope you had a nice break!


Braden


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December Progress Report, and more JOLLY COOPERATION. eom

Lo, Patrons and Public! Just wanted to give you a quick update on what's been going down this December! LK's designer has redesigned the atlas screen, and most of the wiki screen. I've implemented 95% of the new design in the atlas screen, and it's looking incredible! LegendKeeper's look has improved significantly since the announcement back in October--I can't wait for the big reveal. 


Content

The exclusive map I commissioned for LegendKeeper is complete! It is ...

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Inconsequential Video Update

Brought to you by my receding hairline.


SHAKY CAM VERTICAL VIDEO BEST QUALITY A+ WOULD PATRON AGAIN

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