The update introduces an Assistant Bot — a chat widget integrated into the tool to assist users by answering questions related to the Fantasy Map Generator.
Powered by OpenAI’s GPT-4o model, the bot has been trained to provide information specific to the generator, including map creation, customization, and basic troubleshooting. Currently, the Assistant Bot is in test mode, meaning its capabilities are still being evalua...
2024-09-22 13:00:35 +0000 UTC
View Post
The recent update to Azgaar's Fantasy Map Generator introduces an overhaul of the routes system. The original routes system had several shortcomings that limited its realism and functionality:
The previous system interconnected all burgs (settlements), but each burg was only linked to one or two other burgs, making routes system look like a chain rather than a network.
Route data was not properly stored, which made it impossible to perform o...
2024-08-15 13:47:22 +0000 UTC
View Post
Introducing the next update to the Fantasy Map Generaror. In this release we've addressed a series of pesky bugs while also introducing two enhancements to enrich your experience.
Ocean heightmap rendering: Dive deeper into customization with the capability to render ocean heights. Now, within the Style menu, navigate to Heightmap -> oceanHeights and check the "Render ocean cells" box.
2024-02-24 15:37:44 +0000 UTC
View Post
We are pleased to announce the latest iteration of the Fantasy Map Generator, version 1.95.00, featuring Vignette – a new visual-only layer. By default, the Vignette layer adds a barely visible darkening around map borders. However, the layer is quite versatile in its styling capabilities. Users have the flexibility to adjust the visibility of the vignette or entirely reimagine its appearance.
2023-11-27 22:26:28 +0000 UTC
View Post
Welcome, everyone! This is small update that adds only one new feature – an ability to create a custom color scheme for a heightmap.
Using the editor UI is straightforward – you can define a series of color stops to establish a linear gradient. There's no limit to the number of colors you can use, allowing for intricate schemes, though typically 4-5 colors tend to yield optimal results.
I've also added a few new default color schemes so your map can be more versatile without n...
2023-11-18 13:20:25 +0000 UTC
View Post
Hey Armoria users,
We've got some news to share about our heraldic design tool - Armoria!
New charges: We've expanded our charges collection with fresh additions, giving you a wealth of new symbols and motifs to experiment with. In fact, the number of default charges has increased from 190 to 339 since this August!
2023-09-19 20:43:01 +0000 UTC
View Post
Greetings, esteemed world builders and storytellers! We take great pleasure in launching our new application, Deorum. Deorum is a tool conceived and developed for the world builders, who are perpetually on the lookout for a reliable and rich source of unique fantasy characters.
Unveiling the features
🌟 Vast collection of pre-created characters:
Deorum offers a comprehensive ...
2023-08-13 18:13:42 +0000 UTC
View Post
Greetings, esteemed cartographers and fantasy world creators! I have just deployed the latest update of the Azgaar's Fantasy Map Generator and now the version is 1.90.00 🎉! This update may have been slightly delayed, but it comes packed with some noteworthy changes that I believe will improve your map-making experience.
Main Changes:
1. Independent temperature control at the poles 🌡️. A highly requested feature contributed by StempunkDev....
2023-08-06 19:49:05 +0000 UTC
View Post
Greetings! It's been a while since our last update, and I must say, exciting things have been brewing behind the scenes. While you might have wondered about the quiet, rest assured, it was all about gearing up for an upcoming big project.
In the meantime, I am presenting a long-awaited update for Armoria – our heraldry generator and editor. There are 72 new charges available and a major functionality update - now some charges have more than one tincture (color) available. User Bli...
2023-08-04 12:44:10 +0000 UTC
View Post
Continuing the AI images generation topic, I've started to work on a new project called Deorum. It is supposed to be a fantasy pantheon generator based on a huge number of precreated images.
It is in pre-alpha with admin part only, so not public as for now. There is a screen available for non-admins, where you can assign/verify tags to portraits.
The screen is open for you to play with, assign tags based on common sense and provide a generic feedback on how it looks and f...
2022-10-23 10:17:44 +0000 UTC
View Post
Had some time to play with the famous DALL-E 2 image generator by Open AI (currently in closed beta) and think how it can be potentially used in FMG. DALL-E generates images from a short text prompt and is especially good in visualization of abstract ideas or mimicking a known style. Found pretty a lot of possible use cases, AI-based image generation has great potential for worldbuilding.
I started with an idea of a Deity generation, using the current FMG deity generator as a source. Fo...
2022-07-29 22:02:45 +0000 UTC
View Post
Fantasy Map Generator has vast amount of data that get never displayed to users. But it can be interesting, so I'm introducing a new tool that allows to visually browse cells-related data in a form of bar charts.
Data is getting retrieved using simple formulas like "plot Y by X grouped by Z". The entities that can be plotted are:
- States
- Cultures
- Religions
- Provinces
- Biomes
Available groupings are the same. It means you ...
2022-06-23 20:58:08 +0000 UTC
View Post
The previous update was fun and all, but it got some reasonable critique as it was really hard to work with big hierarchy trees. I decided to spend a week more to make hierarchy trees actually usable and enjoyable.
As each node can have multiple parents (origins) now, there should be additional UI elements to simplify the work with tree and make more obvious how it works. Main changes are listed below:
2022-06-12 19:56:24 +0000 UTC
View Post
I bet not everyone even knew that we had a specific tree-like view to show origin of cultures and religions. It was there for a few years already, but its usage was always limited. The problem is that tree structure allows each node (element) to have only one parent. Overwise it cannot be built correctly.
Today I'm introducing a pretty minor change that allows to add additional parents. These secondary links are rendered independently of tree structure and does not affect it. So the dis...
2022-06-06 20:04:31 +0000 UTC
View Post
Today's update introducing a new screen. The screen allows to select one of the available templates or pre-created heightmaps proving a nice visual representation. Now you can see the heightmap that is going to be generated. You can also regenerate the preview to find a one you like and get understanding what template is about.
I have also updated older dialogs to be somehow used on mobile and generally tried to improve mobile experience. The tool is still barely usable on touch devices...
2022-05-31 22:06:24 +0000 UTC
View Post
Quite a small update. Templates Editor are reviewed and that resulted into 2 new editor tools creation: Mask and Invert. The first one allows to automatically lower height of the cells near map edge or, alternatively, lower cells close to map center. Invert just mirrors the heightmap so that now we can make Isthmus template be aligned to both left and right side.
Also I have added a new heightmap template using this new mask tool. It looks very fractal-like, but it doe...
2022-05-21 22:05:40 +0000 UTC
View Post
Recently there were quite a few important updates not announced here.
First, fellow contributor Goteguru completed his work on Submap tool (v1.8). It offers multiple ways to create a derivate map from the current project. Now you can generate region map, change details level, rotate or mirror map. For more details see his own post on Reddit.
This...
2022-05-13 21:49:26 +0000 UTC
View Post
Sometimes users ask "where can I find a seed to generate a map or Earth"? And while it's possible to import an image and convert it to heightmap, it can be pretty unobvious that there is a feature lie that.
Generally it doesn't have to to be that complex. We can simply build-in some pre-defined heightmaps right into the generator. It can work the same as way templates work: select a heightmap and create a new map. So I decided to give it a chance.
As I'm preparing these i...
2022-02-19 20:38:01 +0000 UTC
View Post
One of the most requested features of the latest months was an ability to edit the link to the One page dungeon generator by Watabou. A small request caused pretty significant changes.
I was not happy with the Notes Editor we had before and decided to replace it with a more advanced tool. The replacement tool should still be a WYSIWYG html editor, but has to be simpler to use, support iframe and ...
2022-02-14 22:23:06 +0000 UTC
View Post
Quite a few updates got deployed today. First, now we have a detailed annual temperature information for all burgs. The info is rendered as a simple graph:

The update is prepared by Kerravitarr with me just doing refactoring and UI fixes.
Kerravitarr had analyzed the real-world climate data for about 1000 cities using ML. It resulted in a bunch of constants that allow to...
2022-02-05 23:22:17 +0000 UTC
View Post
Just today I have completed adding translation support for Armoria. I hope that with the community help we can translate the tool into 10-15 languages. Translation into Russian, my native language, is already completed.

If you want to help with translations:
- Open
2021-12-21 21:51:03 +0000 UTC
View Post
After almost half of the year since the last update, Armoria is getting 17 new quality charges. All the charges are optimized images from the WappenWiki available under CC BY-NC-SA. The same are available in Fantasy Map Generator and Armoria API.
After almost half of the year since the last update, Armoria is getting 17 new charges. All ...
2021-11-25 20:34:08 +0000 UTC
View Post
Markers update for the Fantasy map Generator. The update concentrates on Markers system rework, but also also includes other enhancements and fixes.
- 12 new marker types
- Fixes of old marker types
- Reworked markers editor
- Markers overview screen
- Markers regeneration menu
- Burg editor update
- Theme color option
- Add font dialog
- Save to Dropbox via SDK by Goteguru
2021-10-06 19:17:19 +0000 UTC
View Post
New version allows to save .map files to Dropbox directly from the UI. Now you can save the map to Dropbox and create a sharable link available for everyone who has it. There is no need to send .map files.
Due to Dropbox limitation, saving big files is not allowed. In case of issues with saving, you can upload file to Dropbox manually. Loading should work fine.
2021-09-01 20:22:33 +0000 UTC
View Post
Here is a very small update: heightmap templates are refactor and a new one is added - Taklamakan. The template generates a valley in the map center surrounded by high mountains. Due to the mountains the value is lacking precipitation and usually forms big desert.
The landscape generated resembles me the Taklamakan desert in Asia. That's one of my favorite desert and I decided to stick with this name...
2021-07-31 13:03:49 +0000 UTC
View Post

Relatively small update that took me about a week of hard work. Most of the time was spent of code refactoring, so not visible for users. Now river generation is separated from river rendering and the code is much more cleaner. River course can be restored from the data, so the issue we had on river edit is now resolved. It also made river edit easier, but not so flexible as it was.
2021-07-28 19:53:07 +0000 UTC
View Post
Yesterday's Watercolor style is good, but what about adding one more style, this time more usable in real projects, but still showing some interesting techniques. This time introducing the Light style set. It uses both new state borders style and features available for a long period of time, but still unknown for most of the users, e.g. the turbulence filter or heightmap terracing...
2021-07-11 10:38:53 +0000 UTC
View Post
Yesterday I was asked if states can have color only along borders. We already had the Halo effect, but it was not possible to use it separately from states fill. Now, after about a day of refactoring of a very messy code, the functionality is ready. Now it should be simpler to style the states layer.
To show one of the possible solutions, I have added a new style set - Watercolor. It's build around this state border color idea, but I've included some other ideas as well. The mo...
2021-07-10 18:36:30 +0000 UTC
View Post
This is a new small feature: now you can save the map as a single zip file containing multiple smaller images (tiles). Once downloaded, tiles can be combined back to get a massive raster image.
2021-06-24 20:48:44 +0000 UTC
View Post
Here is a small update changing the way the map is prepared for river generation. There were a lot of issues with maps having too many land depressions. Depressions are cells that are lower that all cells around and hence precipitation water cannot find its way to ocean. In real world most of depressions are resolved by millions of years of erosion, so in FMG there is a process simulating it.
The depressiong are getting resolved by incremental depressed cells elevation until mo...
2021-06-08 22:37:02 +0000 UTC
View Post