I've just added some teaser artwork on Tumblr!
As the post says, we've really been pushing to get everything into V0.03 that I want to get in, so I'd like to apologize if I haven't been filling you in as much as I normally do.
I'd like to finally introduce our full time Ruby programmer, AltairPL. The amount of help he provided in V0.02 was great, but in V0.03 he's taken on the huge task of writing a completely dedicated battle engine from the ground ...
2015-08-09 05:41:56 +0000 UTC
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Hey guys!
It's time to introduce the first of the new enemies coming in V0.03: The Vioreaper! The Vioreapers are hybridized biological weapons that, unfortunately for our heroines, have taken up residence in the locale you'll be exploring in V0.03. I've posted its battle sprite animations on Tumblr, so be sure to check them out!
- Eromancer
2015-07-25 16:52:03 +0000 UTC
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UPDATED (SEE BELOW)
So, apparently Patreon is having some payment processing issues. I just sent out the first wave of download links to a whole 13 people, and I realized things were going so slow because there were about 80 that had 'Declined' payments.
It sounds like it is an issue for all projects, as Patreon posted this on Twitter:
https://twitter.com/Patreon/statu...
2015-07-02 01:42:16 +0000 UTC
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Hello everyone!
This post will lock in your pledges so that when Patreon processes payments at the beginning of July I can begin sending out download links for pledge rewards. Please note it can take as long as a week for Patreon to process all pledges, so try to be patient! Again I want to remind everyone to please check that their payment information is correct and up to date (even if you had it set correctly for the last release, please check to make sure Patreon didn't cha...
2015-06-30 03:53:15 +0000 UTC
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Hey guys!
The release post for V0.02 will be made sometime tomorrow night (the 29th), US East time. That post will lock in your pledges and queue them to be processed starting on the first. That means that before tomorrow night you need to have made sure your payment information is correct and up to date. Also make sure you have selected the reward that you want. If you are set up to receive an artwork print, you must send me a message telling me which prin...
2015-06-29 01:16:26 +0000 UTC
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Hey everyone! If you are pledging at $35 and up please read this entire post! it's very important if you wish to receive your print reward in a timely manner.
For patrons backing at $35 and up please review the post from June 1 detailing the changes to print rewards! The $35 tier has changed to $40 so that I can afford to have the prints drop shipped directly from the printer (this will save me a ton of time and effort which I can spend on the game). ***If yo...
2015-06-18 06:55:07 +0000 UTC
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EDIT: Wow. The text formatting generated by the new post system on here is ridiculously bad. Sorry for the crazy font sizes and ridiculous spacing... there are 0 options for editing it.
As mentioned above, there's still a list of features I'm planning to add before the release, but I don't want to get ahead of myself. I do however want to talk about changes I'm making to the reward tiers! There's some good news and some bad news. I'll get...
2015-06-02 00:10:56 +0000 UTC
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I found out recently that the print service I am using for the print reward will allow nudity (but not anything directly sexual). Still, it's a step in the right direction! So, I've made NSFW action shot companions to the print #1-4 designs from last release! I'll make a post similar to last time with all of the available designs, as well as info about the next release, in the next week or so!
2015-05-27 02:36:23 +0000 UTC
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If you haven't noticed yet I've been having a pretty difficult time finding skilled artists to help out with the game (mostly because both the adult content and specific stylized look limit the candidates pool pretty severely). I figured however that I should be able to find a background painter... someone able to do some anime-esque cityscapes and what not... but nope!
So, since it's something I've been wanting to learn to do anyways, I went ahead and tried my hand at a matte painting in...
2015-05-24 21:51:23 +0000 UTC
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Hey everyone, I just wanted to stop in briefly to show off some screens of the new shadows and lighting system I'm working on for V0.02! A feature I wasn't planning on having that I spent yesterday on is dynamic sprite shading and sprite shadows, and the result is pretty awesome. The game basically samples the light/shadow at a character's feet every frame and colors/shades/lights the sprite accordingly and at the proper intensity, meaning there's a smooth and realistic transition as a cha...
2015-05-19 19:50:12 +0000 UTC
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Something a little different coming in release #3! TK has been working on the textures for this for awhile now, and I just got it all put together on the model tonight.
2015-05-10 05:25:49 +0000 UTC
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Hey guys! If you've pledged within the past few weeks I just want to thank you for your support and clear up some details!
Your current pledges are for the next release, and will be processed when that release is made. If you're interested in obtaining the first release of the game (which occurred on April 1) and/or the 107 page artwork PDF reward from that release, please let me know via message and I can send you some details on how that can happen.
Thanks again!
2015-04-20 18:28:23 +0000 UTC
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Hey everyone!
The past few days have been devoted to packaging and shipping prints for the $35 pledgers, as well as working on artwork for the armor damage system. A few days ago however I whipped up this design idea for the menu interface side of the new Tetra Interface system. The attached image is a mock-up of what will be the “Tetra” window, and it will replace the “Skills” window in the menu. Click the blue file icon for a full size version.
You’ll notice that some skill gl...
2015-04-17 11:28:56 +0000 UTC
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INCOMING ESSAY A.K.A. SUPER WALL OF TEXT (Don’t ever say I don’t keep you updated!!!)
I mentioned a few days ago that I've been in the midst of designing a new interface, now dubbed the ‘Tetra Interface’ that will simplify using commands, skills, and items in battle, as well as give some direction to the game's skill system. I've decided that implementing this system will be one of the main objectives of V0.02, and after three days and nights (maybe? I have no idea what day it is) of f...
2015-04-08 12:09:05 +0000 UTC
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Hey everyone!
Thanks for being awesome throughout the process of the first release! I can’t say I had one negative experience even though it took up until today for Patreon to finish processing payments, so thanks for being patient to those that had to wait awhile to get their emails! Very importantly, if your payment cleared and you didn’t receive an email with a download link in it, please message me so I can get it to you.
First off, for the $35 pledgers: I’ll be ordering prints in ...
2015-04-06 02:02:36 +0000 UTC
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Hey guys!
I'm currently sending out emails with the pledge rewards, so keep an eye out for yours if you haven't received it yet! Keep in mind that a lot of payments are still processing (and there's a lot of you), so try to be patient!
In other news, there's a bug I've been made aware of (thanks Hobo Borg!) that might crash your game. The simple solution is don't approach the laser gate in the following picture from the bottom (you'll eventually come out through the top). In other words, ...
2015-04-02 05:30:37 +0000 UTC
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It’s about time for the first release of Malise and the Machine!
This post will lock in your pledges so that when Patreon processes payments at the beginning of April (hopefully on the 1st), I can begin sending out emails with download links for the test version of the game. The last thing you should have to do is make sure that your Patreon payment information in the ‘Payment Settings’ menu is correct and up to date! Remember, your payment must be successful for you to be eligible for...
2015-03-30 02:17:23 +0000 UTC
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Hey everyone! The time is near!
The first test release (V0.01) of Malise and the Machine will be approximately April 1. By approximately, I mean that as soon as Patreon processes payments (which is usually the first of the month) we’ll start sending out emails. Remember, your payment must be successful for you to be eligible for pledge rewards! With that in mind I highly recommend using a credit card as opposed to Paypal, as it is completely possible that they will not process the payment...
2015-03-21 20:30:05 +0000 UTC
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So, nothing critical to the game was lost (as I keep critical stuff backed up on two hard drives... now one), but last night my main external hard drive died(?). Luckily I was able to get all(?) of my job related development software off it before it went feet up, but I'm basically spending the day assessing damage related to other projects and attempting data recovery.
I believe the only things directly related to the game that I lost were a set of older versions of the game, a bunch of old...
2015-03-12 21:33:07 +0000 UTC
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Double post incoming! I received the test prints today and they look even better than expected (apologies for the garbage phone pic). The metallic ink isn't completely obvious in the picture, but it definitely is in person. There are still a lot of people that haven't messaged me the print that they want, so be sure to do that if you are pledged for the $35 tier. Check the earlier posts in this feed for examples!
2015-03-12 05:02:51 +0000 UTC
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Hey guys!
First things first: I just made a post on Tumblr (eromancergames.tumblr.com) with new screenshots of the map scene and sprites (utilizing the fancy dynamic shadow thingy I just scripted).
Secondly, I wanted to let you in on the details of what I've been working on for the release, as well as what's left. Some of the things I've accomplished since the last news update include:
- Scripted story H scenes
- Added additional artwork for said scenes
- LOTS of improvements to the til...
2015-03-09 00:11:37 +0000 UTC
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Hey everyone! Just stopping by for a brief update. All of the map sprites for the first release are done and the new system is working great. I'm currently knocking out a list of random remaining stuff that need finished such as scripting some events, doing some additional work on the test maps and a few random interface fixes. I'll be sending the game to the other team members to help me do some testing within the next week and depending on the results of that we should hopefully be ready for t...
2015-03-01 00:25:40 +0000 UTC
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Hey all! Long story short, instead of a full renovation I decided to do a minor revamp of the map sprite system. It ended up taking me only about half of a day to get the scripts working as intended, but other less necessary features I was looking at would end up being bigger projects. The good news is I got rid of the crappy 3 frame, single spritesheet per character RPGMaker default limitations and now have a framework where each character has a separate idle/running/walking animation (8 frames...
2015-02-20 01:52:10 +0000 UTC
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I thought this might interest you guys--
2015-02-16 22:49:29 +0000 UTC
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So, I'm considering adding/reorganizing reward tiers for pledges for the second content release, and I figured it'd be a good idea to ask what you guys would like to see.
Some ideas include the soundtrack (which, if you liked the promo video track I think you'll really enjoy), custom prints, and one that I'd really like to see happen in the future is high quality character statuettes (if you have any idea how we can make this one happen please let me know).
Please shoot some suggestions my w...
2015-02-14 00:18:33 +0000 UTC
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Something that probably isn't obvious since I'm using a game engine made in like 1995 is that I'm always on the lookout for innovative technology that could create a unique visual presentation for future projects. This one was suggested by our new artist (who is asking to be referred to as, uh, "Tikkler & Krotch" from here on out... and who shall be referred to as "TK" for short). The basic concept is that you can make any 2D image 3D (within certain bounds) by adding a "depth map", which is...
2015-02-04 11:20:12 +0000 UTC
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Hey guys!
I'm adding a new print to the list of options for the $35 patrons' artwork print reward. Click the blue file icon below the preview to download a larger version. Check out this post to see the other choices currently available: http://www.patreon.com/creation?hid=1099779
Only one patron got back to me with a choice last time, so make sure if you are in for the $35 pledge to message me and let me k...
2015-01-11 00:29:57 +0000 UTC
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Happy New Year everyone!
I'm Just stopping in for a quick update!
For about a week after the video release I was cleaning up remaining battle system bugs I had created while making the H system. Now that those are done with I'm making the big push to finish the remaining art for the first release. At some point I'll get around to making a post detailing the final "to do" list for the release, but I'm definitely in hardcore art mode at the moment. Sorry that I don't have an elaborate upd...
2015-01-01 22:56:25 +0000 UTC
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Hey guys! One of the primary parameters for the characters in the game is what I'm currently calling "lust". It's denoted primarily by a bar with a heart icon beside it, and is critical to how your characters perform in battle as well as in determining the avatar shown for a character at any given time. I made this nice little graphic to show a depiction of the dynamics for a pose as the lust parameter changes (download the full sized image by clicking the file icon below the picture). Lust is i...
2014-11-14 13:50:19 +0000 UTC
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Hey everyone! It's pretty crazy how fast the time has been flying as we push ahead on the project. I noticed it has already been a couple weeks since I posted, so I thought I'd drop in with an update! Also, check back later today for a new development journal with info on one of the game's primary mechanics for the H system. But yes, the update! I'm currently hard at work on the enemy skills for the first release. In the next couple of days I'll be taking a break from it and moving on to impleme...
2014-11-14 11:06:41 +0000 UTC
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