XaiJu
hyperdeep

hyperdeep

patreon


hyperdeep posts

Trouble aFOOT (haha but no it's bad news)

Dear my precious coomstomers,

I've taken the decision to pause billing for the month of March. This means that any current patrons will not be charged tomorrow for the upcoming month. New patrons will still be charged upfront so be careful.

I am currently in the middle of revamping HYPERDEEP's posing system to allow for a wild and wonderful variety of poses to be added to the game. I had expected to complete this in time for this ...

View Post

Window 2 da soul [Engineering build 0.3.8ap]

It's 5am y'all and I've been working on le game for approximately 20 hours straight to get this update out before the end of the month rolls over. All for you my kings.

[Changelog]

Mechanics:

+ Fixed bug where tongue was clipping through lips
+ Mouth now aligns more nicely making insertion easier
+ Cum further optimized
+ Learned how to use the performance profiler and optimized some other stuff too
+ POV camera angle improved to...

View Post

Bubbling [Engineering build 0.3.7ap]

A very merry Christmas and a splendid new year to all of you! I know you're itching to know so I won't keep you waiting for an answer: no I did not add a Santa hat to the game, that would be blasphemous, and also too late because it's already the 31st. To find out what I did add this month however, keep on reading:

Cum meter, sensitivity

See your life fluid boiling over in real...

View Post

COVER IT UP [Engineering build 0.3.6ap]

Damn looking fresh my man!

If you're currently thinking "Fuck I loved staring at man-ass the entirety of this last year!", then don't worry, because you can take the clothes off if you want to.

The other major addition this month is the new radial menu, opened with the right mouse button (open mouth is now middle mouse button, check the help tab of the sidebar menu for a refresher). As a ...

View Post

BOO! CREEPY CONTENT!

Hope you're all having a frightfully festive halloween. Here's a little pack of seasonal accessories to theme your ghoulish coom sessions a bit. Nothing too major, just a bit of fun.

And herein lies the strength of the new addon system: just 5MB to get your hands on the latest gear instead of having to download an entirely new build!

Unlike the last addons, these were all made by me. Modelling a pumpkin is arguably the most fun you can have in a 3D software package, and I'm really...

View Post

OOOOH [Engineering build 0.3.5ap]

Look who we have here...

A warm welcome to any new patrons this month, and my continued gratitude to all of my long time supporters.

Last update brought with it the very exciting capability to import skeletal meshes into Hyperdeep, but I didn't explain how that actually works or provide any examples. This update irons out some of the issues I've discovered with the import system since the...

View Post

This and that, tit for tat [Engineering build 0.3.4ap]

Surprise! September update coming at you fast and loose.

I was originally planning to split this update into two parts spread throughout the month of September, but got too engrossed in development to really find a nice stopping point, so its all been rolled into one.

This month brings with it a nice little selection of elements without a real clear theme. The most exciting new capability for me is the ability for the game to import skeletal meshes for use as addons. If y...

View Post

Here comes tha money (4k)

Oh my god it's a Hyperdeep-tier reward in the wild! Who could have seen this coming?!

View Post

Look who's talking now [Engineering build 0.3.3ap]

Well that was harder than I thought it would be.

LINK TO BUILD BECAUSE PATREON DOESN'T LET YOU POST BOTH AN IMAGE AND A LINK IN THE HEADER 

As it turns out, the dialogue system in SDT (which I have been aiming to maintain compatibility with) is a lot more complicated than I had previously thought. To be honest with you, before I started i...

View Post

Look who's talking [Engineering build 0.3.2ap]

My apologies for the last update not having a changelog accompanying, today's post includes a consolidated changelog for both this and the previous build.

[Changelog]

Mechanics:

+ Dialogue! - Yet another step on the long journey to reach feature parity with SDT. This update (or, more correctly, the previous update) introduces dialogue to the game! HOWEVER, there is a catch. The game does not currently ship with any dialogue by default (I sim...

View Post

i really hope I scraped this in on time

eyo changelog and explanation very soon ;)

I think part of my charm as a developer is how unprofessional I am

View Post

I'll be there

Hey all, just a quick post to let you know that I will release a new build in the next couple of days (just before the end of the month) focusing primarily on dialogue.

I still have not adopted a rigid schedule for updates, aside from simply putting out at least one a month. For a while I was following a general cadence of approximately every two weeks, but that sort of fell by the wayside this month thanks to some heavy workloads IRL. I liked it though, so I think if I can keep that go...

View Post

Secret capabilities

Hello coomboys and coomgirls. I'm afraid today's post does not come with a build, but it does come with a way to extract just a little bit more customizability from the current version of the game.

In the new designer menu you will most likely have seen several new options that allow you to choose a texture, namely: Pupil overlay, eyebrow style, eyelash style, and eyeshadow*. The hyper-observant among you may also have noticed that the game now creates a new "Textures" folder in the gam...

View Post

The wise man built his house upon the rock

My apologies to all of you for just throwing out the previous build without explaining what it contained. I was rushing to get it done before the end of the month and it ended up taking me until 3am to fix a compilation bug that I ran into.

This month has been very hard work, but very rewarding too, as I have mostly completed ripping up the old nightmare of menu logic I haphazardly threw together as the game developed, and replaced it with a system for handling the game's various system...

View Post

0.2.99ap

eyo I just spent hours fixing compile bugs and now I'm going to sleep

changelog and maybe a hotfix in the morning ;)

View Post

OUCH! [BLEEDING EDGE BUILD 0.2.9ap] [the BLEEDING EDGE means it will cut you]

It's been a very long time since I've posted a build, so I decided that I wanted to push this one out today no matter what state it was in. Thankfully it's not a complete and utter mess, but it is not intended for daily driving yet and you should only check it out if you want a sneak peek at the new UI. Some features will not work in this build.

Press tab to open the designer

This build adds a brand new "Designer" UI which now handles all of the c...

View Post

Building Bridges (data tables, data tables, data tables!)

A happy end of the month to you all, my wonderful patrons. I bring for you today, unfortunately not an update (yet), but simply good tidings of things to come (soon).

Hyperdeep is currently in a state of significant dismantlement, as I sweep back through all the old menu blueprints and restructure the way the game keeps track of all the various customizations that are now available. This has been a pretty big task, but I'm almost done with it now and it will pay off massively as I add m...

View Post

My name is Hyper and I'm here to say, I didn't die in real life and here's an update [Engineering build 0.2.8ap]

Hey and howdy everybowdy.

My apologies that this is only a small update, mainly reimplementing body scaling that was removed the build before last, plus a selection of other small things. Next update (end of the month hopefully) should see some more obvious changes.

[Changelog]

Customization:

+ Previous "Overall size" slider replaced with separate height and bodyfat sliders for more detailed customization.
+ "Head size" slider also ...

View Post

Hairy situation [Engineering build 0.2.7ap]

Just about sneaking in before the end of the month to give you lot a second April update. Now is that value or what.

This one's pretty overdue: new hair! For a game that is ostensibly founded on the principle of customizability, Hyperdeep has had a whopping 2 hairstyles to choose from for far too long.

Realising this, I made a bunch of hairstyle pieces split into three parts (main body, bangs, and side bits (which I've called temples for some reason)), and given you the power to m...

View Post

Lil bit of this, lil bit of that [Engineering Build 0.2.6ap]

[Edit] Link replaced with hotfix 0.2.6.1ap to fix broken bathtime hairstyle, also adds 2 "peace sign" hand positions just for the sake of it

[Edit 2] Link replaced with hotfix 0.2.6.2ap to fix issues with materials after leaving the FBX addon menu and something else which I've already forgotten.

Alright boys I'm uploading this build from an actual computer so I'll expend the effort to do a changelog this time here we go (new stuff from previous update also rolled...

View Post

The here and now

My warmest of welcomes to any new patrons who have joined since my last update. Thank you kindly for your investment in my work.

Over the last few days I have been addressing a few areas of Hyperdeep's development.

Some exciting: the physically animated tongue is coming along, and I've also been working on some little customisation options for what I'm internally calling "decals", think tattoos, makeup, etc., flat stuff basically.

And some boring: I've been optimizing HDchan...

View Post

The 7-11 update [Engineering build 0.2.5ap]

My new place doesn't have internet yet so I'm uploading this build from my phone across the street from a 7-11. It was also developed on a shitty folding table so in general it's been pretty ghetto.

This build adds hand action.

There's actually a lot that's changed under the hood but working with physics is an unending nightmare so the full potential of these changes hasn't quite been unlocked yet. Hopefully I'll get another update out pretty quick.

View Post

Tongue-tied

Super quick post just to assure you that I am alive and there will be a patron build released this week.

Sorry for the silence the last couple of weeks; I've been moving house.

Trust me though you're going to like this one. I somehow fixed the fucked up physics and now I can do soft dicks and squishy tongues. Gross!

There'll be some sort of other stuff too probably.

Hang tight!

View Post

Handicraft [Hotfix build 0.2.4.1ap]

Quick hotfix build that addresses some minor issues I encountered while writing the addon tutorial. If you want to follow that tutorial make sure you download this version first.

View Post

Getting Crafty

As mentioned in the latest build post, I have been working on an updated tutorial on how to use external models as addons inside HYPERDEEP. That tutorial is now in a state that I consider to be ready for wider consumption, and the game itself is also, finger's crossed, stable enough for people to get started using the more advanced features if they want to.

The tutorial is 13 pages long, which may immediately turn some of you off. This is completely understandable. If you have experienc...

View Post

Wet Weekend [Engineering build 0.2.4ap]

An update!

The recent issue with the FBX plugin was actually mainly affecting in-editor play, meaning that I couldn't really work on anything surrounding FBX imports until it was fixed. While I waited I decided to work on shiny shinies and added sweat to HD-chan's skin shader. Really "sweat" doesn't quite cut it, as you can get her really fucking wet. It kind of makes my eyes water looking at i...

View Post

Waitan'

Hello all

Just wanted to make a post to keep those of you not on the Discord informed about what is currently going on. Basically the latest update busted up the FBX import functionality because of a bug in one of the plugins the game depends on and the latest version of Unreal. The dev is aware and hopefully will be putting out a fix soon. As soon as that happens I'll put out an update.

At that time I'd also like to make an updated tutorial on how to go about creating, importing ...

View Post

What goes around comes around [Engineering build 0.2.3ap]

You have no idea how long I have spent working on cum simulation at various points during the development of Hyperdeep. I could tot it up and give you a rough estimate of the number of hours, the number of days, but you wouldn't really feel it. Waking up and sitting at the computer and desperately trying to capture the essence of ropes of nut splattering across the visage of a stunned receiver. Trying for the whole day, from morning until night, and then going to bed and thinking about cum un...

View Post

Update 0.2.2ap [Engineering build]

Your big titty demon elf goth gf, sire


The game's CTR went from 2.81% to 5.08% on Itch, so it definitely was worth changing the cover image.

I'm sorry for the stupid multi part upload again. I'll investigate setting up itch integration with patreon very soon.


[Changelog]

Mechanics:

+ Freecam (has a weird interaction...

View Post

For actual

I really wasn't expecting to actually be doing a render so soon after promising high-res versions of renders as a reward, and before you say anything, the image this was rendered for is 630x500, so a 1080p wallpaper IS high-res, relatively speaking...

View Post