XaiJu
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November PCRF Donation

Hello, everyone

I'll make a more progress post about this later, but the new v3 print features are coming along. It's a lot of back and forth in terms of margins and padding and this and that, but I'll have some stuff to show you soon. It's definitely something that I could spend a long, long time on tweaking, so I'll give myself another two weeks or so to get everything usable then spend the time to really dial it in after v3 is released.

I don't know how to segue into this next ...

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User-submitted COMP/CON Achievements

Hello everyone!

In this post I laid out the basics of COMP/CON's achievement system and how you can, if you'd like, contribute to it. Details about exactly what C/C will be able to do will necessarily be a little vague and nonspecific, but because the majority of the new active mode isn't written yet, I can let these achievement submissions help guide the process, then as everything gets closer t...

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Pilot Mode v3 and next steps

Hello, everyone!

A few v3 updates and future plans, as well as details about submitting your own achievements to COMP/CON

Pilot Mode v3

I'm pleased to report that Pilot Mode has been fully(-ish) ported to v3 and its upgraded tech stack. The only pieces that remain are cross-feature functionality, namely some data management stuff related to detecting changes to save, some new types of image storage and their scaffolding, some v2 porting, and a few other new features that I...

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v3 Groups & Local Data Storage

Hello all,

Finished another significant chunk of the v3 overhaul and wanted to make a post about it. I've built the framework for better Pilot/NPC/etc group handling, which nicely dovetails into how v3 will handle local data storage, which might be interesting to read about.

Pilot Groups now hold information and image data (another long-asked-for feature), and can be exported and imported...

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The Achievement Engine

Update: Since this post was written, the Achievement panel has been broken out into its own full-screen modal, you'll find it in the upper nav bar between the help icon and the three-dot menu.

Hello everyone,

In an immeasurable effort of pure will, I've managed to pry myself away from Armored Core long enough to write this post. Maybe you did too, to read this post, in which case I'll keep it brief:

The boring stuff:

v3 work continues ...

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Compendium data visualization in v3

Hello, everyone!

Took a while, but I finally isolated the issue with profile data saving in v2 (a misfiring WAF rule) and took care of it. Sorry for the long wait, but now your theme changes should set and save correctly.

I had a pretty light week day job wise, so was able to put into a considerable amount of time into v3 dev and am pretty happy with the results. I'm in the final (-ish) compendium update push, and one of the big things I wanted to hit was data viz and item compari...

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LCP Dependencies (and v3 Compendium updates)

Hello, everyone!

In retrospect, public Patreon posts have always been the best, simplest, and most obvious place to put C/C updates, so of course it took me until now to figure it out. Oh well.

Anyway, some pretty significant behind the scenes stuff is live on v2:

- All public-facing Massif LCPs now have a whole fancy DevOps pipeline (thanks to longtime contributor Valkyrion) that makes most updates fire-and-forget on my end. This means moving forward I should be able to be ...

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Temporary Hiatus

Hello, everyone.

I've been MIA for the last few weeks and I apologize for not explaining why sooner. In late 2019 my father was diagnosed with cancer, and despite years of treatments and multiple surgeries has progressed to a point where the cancer is untreatable and rapidly progressing.
My family learned about this last month and we've gone to spend the remaining time we have with him. Suffice to say I'm not really in a place to work on COMP/CON, and I'm taking a break from working...

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2.3.0

Hello Everyone,

I apologize for my lack of communication. I've been quite busy with both my day job and in my personal life, but I have been able to make significant progress with COMP/CON. The next update, version 2.3.0, is scheduled to go live on Wednesday, 4/13, and I’d like to take some time to talk about the new features, changes, and some of the rationale behind the changes.

New Features in 2.3

New Save System

The ways in which COMP/CON detects...

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Cloud Saves Fixed

Thank you for your patience!

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Cloud Saves Temporarily Down

Cloud saves are broken for the time being -- I've discovered the cause and am currently working on a fix. Might be a few days, but I'll notify you as soon as I've got them up and running again.

Thank you for your patience!

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v2.0 Released!

App link, details, and important information:
https://massif-press.itch.io/compcon/devlog/122156/compcon-version-20-launch

Download the NPC data here:
https://massif-press.itch.io/corebook-pdf

Supporters will start getting messages in the next few days about artist nomination a...

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