Hi all! A bit of bad news and some silver lining to hopefully balance it out.
First, the bad news: I've lost my job recently. This is hard for me as I live in a fairly high cost of living area and I'm pretty much the sole earner in my household; that said, I've got a bit of time to sort things out so it's not the end of the world, but it will impact Kinky Dungeon development so I wanted to get it out of the way.
The good news that comes out of this is that I've been able to work...
2023-01-22 08:55:23 +0000 UTC
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Hi all,
The main branch now features a +/- 25% penalty for associated restraints with a Goddess:
https://ada18980.github.io/KinkiestDungeon/?test=true
The test branch features Korean language:
https://ada18980.github.io/KinkyDungeonTest/?test=true
2023-01-13 09:05:14 +0000 UTC
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Happy New Year all, just thought I'd drop an update on progress for January.
First off, I've found an artist who's doing outfits for the standalone. This is exciting as we're finally taking steps toward a standalone game with a unique model! The downside will be less outfits to choose from, but the new model will afford much better views of the player's arms even while her elbows are bound, and in general will have a more consistent art direction with unique graphics for most restraints...
2023-01-10 05:58:33 +0000 UTC
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Link:
Kinky Dungeon (ada18980.github.io)
3.91
- Ancient restrains now allow you to stack things on top
- Rope kraken now drains its own HP to summon additional tentacles
- Dialogue can now be manupulated using keys and Enter
2022-12-31 02:17:04 +0000 UTC
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Well, it's time for resolutions... so as we all get back from vacation I'd like to lay down some groundwork for what to expect in the next few weeks.
The last few weeks have been relatively uneventful with mainly some minor balance tweaks and quality of life additions such as tooltips and extra reminders in various situations. Also, cursed items will uncurse when you remove them yourself, although not if they get replaced by an enemy (one can say the item lets itself get taken off, heh...
2022-12-29 09:38:20 +0000 UTC
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Hi all,
I've just done some structural changes, the main thing to note is that the game saves the whole game state now, rather than just returning to the start of the floor.
For those of you reporting bugs, the save code feature in Debug Mode will get a snapshot of the current situation, which should help me with certain hard-to-repro bugs!
2022-11-18 19:53:10 +0000 UTC
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Hi all,
Im probably going to stop calling them sprints, its been more like a leisurely walk. That said, there's been a few new additions such as armor (and its cursed variants) to spice up the rewards pool and help melee builds by giving 'ablative' protection (enemies will have to take off a piece of armor before restraining you).
Im still working on metal content... its just kind of a motivation sink because every time I think about it I end up thinking about how cool high-tech...
2022-11-16 05:57:09 +0000 UTC
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Hi all! Hope you're enjoying the new slime spells! I neglected to give updates at the beginning of the month due to some crazy IRL happenings. Next sprint is Sprint 3 and it's going to be the Metal Goddess update.
Some basic goals for this sprint:
- New metal spells, including display frame pets (stationary AoE debuff) and solid bindings that are not quite locked down but don't decay as quickly
- Some love for the wolfgirls and robot factions, as they are quite popular among the ...
2022-10-15 00:28:53 +0000 UTC
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Hi all! I finally got some work done on slime spells. Here's a list of what's currently in the game:
-3 levels of Slime Splash, which creates a bunch of slime at the target point. Replaces the original Slime spell
-Engulf: Melee +20 glue damage, creates slime
-Elastic Grip: Pulls an enemy toward you, also hitting them with any projectiles they are yanked thru
-Wall of Slime: Snares enemies that are caught within
2022-09-22 19:16:20 +0000 UTC
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Due to some real life issues I'm going to have to delay sprint 2 again. Currently shooting for... Sep. 23rd, maybe.
In the meantime, I've done some quality-of-life changes such as creating buff icons and fixing a couple of bugs.
The next focus is twofold--rubbermancy, and spell empowerment. The idea is to clean up people's spell lists by adding an "empower" button which lets you gather energy, converting low level spells (like firebolt) into high level spells (like fireball). I wa...
2022-09-09 06:56:48 +0000 UTC
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Hi all, I've gotten myself on a side tangent that's been delaying the latest sprint, so rubbermancy stuff may have to wait another week out.
A summary of what I've been working on:
- The world generation now uses something inspired partly by Wang tiles to create the map
- There's a tile editor which allows me to easily create tiles (you can too! And can export them / import others' tiles to use ingame
2022-08-30 18:30:00 +0000 UTC
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Hi all. For the next 2-week sprint I haven't gotten a full list of things planned yet, but here's a couple of thoughts:
- More slime-related content, especially 'domesticated' slimes affiliated with the alchemists - Expanding the Rubbermancy spell tree, with the ability to engulf enemies, turn them into latex dolls that fight for you or simply sticky barriers, plus unlockable spells that convert slime into colored latex (requiring you to either fight or befriend the Alchemists)
2022-08-22 07:33:35 +0000 UTC
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Hi all! I've finished Sprint 1's work items and pushed to Indev. The new things to check out are:
- Lots of new bondage spells (conjuring leather restraints)
- You can now blind and disarm enemies in addition to silencing them
- Some changes when being leashed -- low willpower makes it harder to escape a leash, and enemies will actually tether you to themselves when leashing. You'll have to struggle it off or fight back!
- A few new Command spells for binding others, rele...
2022-08-22 07:23:05 +0000 UTC
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Hi all! Bit of a slow month, although we've seen a lot of new QoL and features such as being thrown into cages before being hauled off to jail, and lots of new spells.
I've started doing official sprints to sort of focus on specific features. The current sprint will focus on bondage spells and mechanics. Currently brainstorming regarding potentially having different types of binding for enemies, including lockable binding (once 'locked' it wont be struggled down) and 'quick' binding w...
2022-08-12 20:44:46 +0000 UTC
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Hi all,
I haven't given a dev update for a while. It is the week of the 4th here in the US so I will be somewhat busy with travels, etc, but I wanted to give an update.
The last few weeks have seen:
- Incorporation of PIXI.js into the rendering sequence, improving performance and decreasing lag for everybody
- a revamp of the sidebar UI and the game's buttons, to help give the game its own unique feel (doing away with the Bondage Club visual style)
- a rewor...
2022-07-05 18:36:05 +0000 UTC
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Here's the link to the form to name an NPC:
https://forms.gle/W7pchpDdPvkbdQ7j8
Note: Feel free to submit one every month!
2022-06-14 04:41:40 +0000 UTC
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Hi all,
I'm looking to roll out a new patron benefit. It's not much, but the idea is that you can submit a name, an enemy type, a color (for the name), and whether or not the character spawns as a prisoner or as a free enemy.
It's just to add some spice to playthroughs while also giving patrons the recognition they deserve :)
I'm also considering doing commissions for custom sprites for these custom characters. Not sure what people are willing to pay for a 72x72px graphic ...
2022-06-14 04:16:54 +0000 UTC
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Ive been thinking about the spell system. It seems a common complaint is that low level spells are sufficient to beat the game, and that there is no point to taking many spells as they are outclassed. There is also some redundancy-if you dont need it, spending points on both Ice Shard and Icicles feels like a waste. They both do the same thing after all, and you probably only have slots for one anyway.
My planned solution to this is two-pronged.
- Spell levels will be remo...
2022-06-10 21:23:20 +0000 UTC
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The following is a list of ideas Ive been thinking about for services provided by factions:
- Item Crafters: Ive noticed that players tend to run huge stacks of consumables later into runs, and this makes me worried that either the game is too easy or that consumables just arent useful enough compared to the amount you get. From a supply and demand perspective, there is not enough demand. So in the interest of adding more uses for consumables, I added buyer NPCs in the previous ...
2022-05-21 05:26:41 +0000 UTC
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Hi all, first numbered dev update I guess :)
First off, I'm moving toward a more interactive version of the faction system. There are now dialogues that open up when you click on a neutral NPC, which currently only possess options for management (convincing them to follow you, etc). However, in the future, I'm looking to figure out ways to have friendly factions 'expect' more of you, allowing yourself to eventually fall into a submissive or a dominant position depending on your choices...
2022-05-20 08:19:25 +0000 UTC
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How to make allies break the game less?
2022-05-16 03:39:52 +0000 UTC
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I've been making changes to the way summons / NPC allies are handled. You can click on them to bring up a context menu now.
The introduction of allies has made the game a bit easier since now you can just get a bunch of followers taking things out for you. I might be trying to figure out some tweaks or adding more situations where your followers try to tie you up. Suggestions welcome.
2022-05-16 03:36:57 +0000 UTC
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Ive been working on a faction system to allow the player to befriend certain factions.
Thoughts on which ways the player should be able to make friends with factions?
2022-05-05 01:07:00 +0000 UTC
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It's a new month, new poll
2022-05-04 00:49:30 +0000 UTC
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https://discord.gg/D5ErqvqUFQ
I decided to have an official discord, since the project's grown so much. Almost 200 daily players. I'm proud of you guys!
Also I added a discord role for patrons, although I didn't realize that it seems to automatically add you to the server. Sorry if that's problematic >.<
2022-04-28 23:16:22 +0000 UTC
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Slowly making progress toward more RP content. Mistress system is an idea but I had to set some groundwork first.
What direction do you like the best of the following to start on first?
2022-04-28 05:00:41 +0000 UTC
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It's time for another poll
2022-04-14 23:08:42 +0000 UTC
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So I've updated the beta and the indev with a new jail rework. The gist of it is that now you get released after a while but you have to find keys to open the stairs with, and enemies will not only take the keys from you if they catch you but they will also attack you and put their own restraints on, although they will not leash you back into jail. There's also new voice lines, and I'm planning to add more in order to give the enemies more flavor!
Anyway, I'd like some feedback on the ...
2022-04-11 07:27:01 +0000 UTC
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I want to work on a new capture system to replace the jail. Which of these interests you more?
2022-04-06 00:02:34 +0000 UTC
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Divine Gifts are rewards you can get for reaching maximum 95 or more rep with a goddess. You will also be able to get them
Currently in the indev build the divine gifts are weapons like the Magic Sword, but I would like to have a special gift for each goddess that changes up gameplay and makes it worth it to go for one.
This poll contains a few options I've thought of for what the gifts could be.
2022-03-29 01:36:12 +0000 UTC
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