Hey there, Knights and Knaves, Spindles and company here with an update on Spriggan Princess!
If you go out into the deep, dark woods, and find yourselves in the company of strange folk, bats the size of horses, and tomatoes the size of cows, you’ve wound up in the Craving Laurels, home to the Spriggan folk! Don’t let the hanging trees, black clad knights, and restless animal spirits fool you; the spriggans are good folk who just want to live their lives in peac...
2020-06-07 20:25:38 +0000 UTC
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It took a little longer than expected, but the patch is here! This version marks the addition of the optional Konvert siege battle, taking place over in Shaded Coast. Along with this new battlefield type, and bit of quest content, there's been a good amount of polish put into siege battles. Between more complicated enemy AI, new unit abilities, and other, sieges are in a much better place than before. Hopefully they will give a better idea of what some even further imp...
2020-05-31 23:44:29 +0000 UTC
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One would assume that a people who were and are often subject to the cruel whims of others would refrain from subjecting others to that self same fate. Sadly Kobolds are no less fickle and cruel as other peoples. The History of the Floating Reef Kingdom can be characterized as one of slow burning strife. The sun is shining, and the waves are gentle but beneath the surface something surges.
Once upon a time the greed of high ranking Kobolds lead to the annexation of the Naga homela...
2020-05-22 21:50:54 +0000 UTC
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New patch!
While waiting on the last bit of art and decoration work, I've been going ahead and adding back in Kobold Princess' conversations and later loyalty bits, courtesy of Beefpie. I still need to get the optional Konvert siege battle set up but apart from that everything Kobold-related should be functional. This update brings with it a large assortment of bug fixes and improvements, in addition to that aforementioned content.
All that really remains for the demo ...
2020-04-30 05:59:14 +0000 UTC
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In the southern reaches of the Feylands lies a stinking mire. It is a place of peat, mud, brackish water, lichen, and sad trees. But if you know where to look you can find a kingdom of illusion, a place of wonder and whimsy. It will strip you of your body and soul- it will take everything you value and reduce you to a wandering memory, maybe less. But those who can withstand the hollowing of this place will find heaps of treasure and ancient lore. Leaving the pla...
2020-04-20 07:40:54 +0000 UTC
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Deep Beneath the ocean a dark kingdom of terror and pain sprawls at the heart of a lively region of the ocean. Caves and Rifts in the ocean floor serve as home to aquatic fey that love nothing more than to feast on the innocent. The Kelpie are the source of more than a few stories used to frighten children; and with good reason.
They are, as a rule, vicious, crafty, and self obsessed. They maintain a society that harvests fish, kelp, souls, the agony of their tortured victim...
2020-04-07 07:11:03 +0000 UTC
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I am proud to announce the Konvert Kompound is functional, and nearly complete. The addition of this marks the last of Kobold Princess dungeons added back into the game. We're coming up very, very close to the demo now- all that remains is parsing a few of the Kobold conversations, crowning dialogue, and a round of polish for both the Kompound and game in general.
Some of that polish has already made it in with this version. We've added back in the loading screen from ...
2020-03-31 22:58:21 +0000 UTC
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The Dulcet Basin is an odd kingdom, in that it is longer than it is wide. The deep, swiftly running river, and the open bay at one end of the Melodic Valley Kingdom makes up the homeland of the Nixies, water-fey who straddle the line between elemental and fairies. What is so important about this place is that they lay a nominal claim upon the banks of their kingdom, sharing it with the Fauns, and it is on these banks, and on floating barges, that the greatest bardic colleges of the continent ...
2020-03-12 21:10:09 +0000 UTC
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As mentioned in the 0.515.1 patch, some issues with our current pledge tiers have been brought to my attention. It turns out that Patreons that offer a $1 tier with content end up making a moderate amount less money than they could otherwise. That's not just due to that $1 being split apart heavily in bank's and Patreon's favor, but also because there's nothing desirable hidden behind a real paywall.
Our development speed is greatly inhibited, or accelerated, by...
2020-03-10 18:57:59 +0000 UTC
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It's almost 1 AM here but that has never stopped me before.
Patch 0.516 is now out, and with it comes a huge assortment of fixes and some cool new stuff (TM). Sorry for the delay, but we felt that it was worth it to finish the new bits we have been working on. Also cheatcodes have been updated for March. Among this patch's highlights are-
- You can now pan the camera within dungeons slightly, moving it about half a screen left/right/away/up. This make...
2020-03-08 05:51:08 +0000 UTC
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Greetings, Knights, Mages, Knaves, and Failures,
The team at Chivalric Games has been hard at work on some interesting new environments, features, systems, and visuals these past few months! So hard at work in fact, that we have had to make the difficult decision to delay the coming patch to make sure we deliver the best possible product. The demo is coming up soon, and we need just a little bit more time in the oven. On top of this, IRL issues have come up for Duke, Feline, and Unyin, ...
2020-03-01 01:41:06 +0000 UTC
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Happy late Goblin Week!
The largest slave trading kingdom in all of Corona is also the home of truly experimental alchemy. While the Halflings invented the art, many a goblin would argue (with much opposition from anyone with an eye towards health and safety as not guaranteed by highly unstable regeneration potions) that their race had perfected it!
The source of this perfection lies in the deepest tunnels beneath the capital of Fertile Factory. All waste p...
2020-02-04 06:38:04 +0000 UTC
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Some very nice polish has been applied to the game for this patch, but before I get to that, there will be some changes to our Patron tiers in the near future. The amount of money we make on this Patreon is directly proportional to how fast we can develop. The support you have given us so far has been instrumental in continuing our development and keeping me fed. So far we've made enough money to sustain me (along with some side work), and throw some at our devs for the odd ...
2020-02-01 04:36:44 +0000 UTC
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To say that relations between the races and species of Corona are not what they could be is a vast understatement. Even when individual kingdoms have a good reputation, it is rare for them to be welcoming of outsiders who are not of their own race, even if they are accepting of the locals of that race!
Amorous Crag is the exception to this rule. This kingdom's borders are made up of of shallow, coastal lagoons, seabeds, and sandbars is welcoming to all who visit it (even as the center o...
2020-01-22 19:07:16 +0000 UTC
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Special shoutout to the new dev on our team, Jalter-chan. This marks the first time we've actually had a dedicated tester intentionally breaking our game and providing thorough bug reports.
This version doesn't mark the addition of any more Kobold Princess content, but it does have a whole heap of bug fixes, improvements, and talents being readded into the game. In addition to those we've decided to change up how talents are selected when Ser levels up. Previously, Fig...
2020-01-16 20:11:33 +0000 UTC
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We've run polls in the past to evaluate what you, our players, would like to see in the game. (Less frequently than we probably should, yeah, but still.) We have a plan for how we would like the story to progress after to so long playing in Towergirls: the Game, but there's been some recent discussion among the dev team and I'd like to take a moment to reevaluate these plans.
Currently, generation 1, we've been assuming that most players would rescue/romance...
2020-01-10 21:00:37 +0000 UTC
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One might be forgiven in thinking that the chaotic struggles for land, resources and wealth were reserved only for the petty struggles of those who walk the land. But beneath the thick black waters of the western sea, the churning currents peel away the silt and reveal a reef of splintered bones. War has come to the Feywaters.
The Selkie people, once a gentle and carefree folk, now struggle with a war for the very soul of their kind. An insidious god of the depths works its ...
2020-01-09 17:59:01 +0000 UTC
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Whole lot of Kobolds edition.
I was hoping to get a quick patch out after our last release, as the Kobold Mines were in a pretty rough state, and managed to just in time for New Years. We've fixed a bunch of the wonkiness and errors in this version, but more importantly we've completely revamped the battles. Unyin has been wanting us to change from a turn-based-one-action-per-turn battle system to using Action Points instead. This has been done. Now, each charact...
2020-01-01 01:45:07 +0000 UTC
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Progress has been going nicely, which means that we've been able to add most of Kobold Princess' loyalty segments to the game. They're in slightly rough of a state, but I thought it'd be best to patch for Christmas and then polish it up (and add any missing dialogue, namely with choosing-to-speak-with Kobold Princess) after the short holiday break, toward New Years.
This patch marks the re-addition of the Kobold King audience, Canopy Cave stores and council members, Moa hunting, a...
2019-12-24 19:34:02 +0000 UTC
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The Primians are gone. Some met their final death, some ascended to godhood, and some met stranger fates. But one of them provably remains- the Beast King. Charged with protecting the mortal races from the folly of war, he started his reign as an enlightened leader who cared for his people and wished for them to live in peace and prosperity.
The worst possible thing that could have occurred came to pass. He succeeded.
For a brief golden age there was no war...
2019-12-23 21:30:19 +0000 UTC
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In a land of adventure, whimsy, and terror there are many stories to be told. Often we focus on the generals, ambassadors, queens, and princesses. But there are other people who make those stories happen. Pages, Squires, Monks, Scribes, Mages, Alchemists and so on. People who live to serve rather than to do. Judging from the tales bards tell and from the stories written by scribes these people live quietly and unassumingly.
This is a half truth, while many do simply drift through life w...
2019-12-04 17:46:23 +0000 UTC
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I cannot express how happy I am that we changed development to Unity instead of sticking with Game Maker.
Many of us on the dev team have been in kind of a rut recently, though I'm mostly out of that now. While I've been waiting on art assets and people to parse dialogue I decided to chip away at the kingdom engines for the game- resource income, building upgrades in territories, and recruiting units. Imagine my delight when those only took a day, each, to almost fully re-ad...
2019-11-30 02:12:43 +0000 UTC
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The Grand Tower Kingdom lies at the heart of the maiden's spine and it's six areas are defined by six entirely different environs. The only linking facet between them, besides the prevalence of dragonkin, are the countless ruined towers which dot their landscapes. These ruins of stone and ash serve as ancient grave markers for both mortal and dragon. Among these ancient killing fields, there is none so devastated as the Corroding Gash. It is here that dragons, who saw the doom of their ...
2019-11-22 01:49:59 +0000 UTC
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The great being's second step into the world shattered the rules of magic in an entire region. Here the laws of nature are shifted, like a reflection viewed from a strange angle. The inhabitants reflect the strange nature of their home and most actively exude some form of 'anti-magic' field. Plants, Animals, and even the people here are immune to all of the basic forms of magic seen across Corona. It is a dangerous place for all, but especially for those inclined towards arcane pursuits. Stil...
2019-11-08 17:29:20 +0000 UTC
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I need to finish sewing my costume.
Also we've got a moderately large patch this time around. This version marks the 99% finished Glacier Keep, fully decorated, and the ability to save and then return to Canopy Cave with Kobold Princess. Much of her dialogue has been parsed as well, and we've readded the ability to choose to speak with characters in your party. And princess happiness. And a bunch of other stuff as well.
With Glacier Keep out of the way I've...
2019-10-30 19:38:10 +0000 UTC
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The Fairy Queen has fractured her kingdom and its subjects in twain, to spread the gleeful chaos of her kind to the world through the dual-kingdom of the Seelie and Unseelie. The Seelie, for all their mischief, and trickery are not a malicious folk, rather they are merely ignorant of mortal frailties. The Unseelie, however, are different. They are no strangers to the fragility of mortal lives, and, unlike their Seelie kin, actively relish in breaking them. However, their fey nature &nbs...
2019-10-30 05:26:11 +0000 UTC
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The Under Gates are commonly believed to be so named, because out of all the world, they possess the greatest number of natural entrances to the Unders, the vast network of tunnels that are beneath the surface of Corona.
This is a falsehood.
When the world was young, three gates were opened one after the other, and something crawled through. It sought to explore this strange place, and it left it's mark on the world, transforming it. With each gate it passed through, it warped its...
2019-10-14 15:00:03 +0000 UTC
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Jade Stampede is a kingdom of peaceful tyranny. Nothing disturbs the peace, and those who do are treated most harshly, whether or not they are pachyfolk, or immigrants. The Kingdom is the heart and soul of the Imperial east in many ways, they are the ones who used their enormous strength to raise the walls and fortifications that act as a bulwark against the Fae of the West and the barbarians of the north. Their culture of staunch, imperious, tranquility pervades the imperial east, and their ...
2019-10-04 03:55:22 +0000 UTC
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Guess who's rescuable once again?
If you guessed Kobold Princess you are correct. Glacier Keep is now fully explorable (although not completely decorated), and we've added in two mini quests to the Fisher Kingdom hub as well. Over the next week we'll be finalizing Glacier Keep's decor, adding back in the rest of Kobold Princess' dialogue (choosing-to-speak-with, Konvert encounter in Canopy Cave, and the Kobold King audience to start), and moving from there.
...
2019-10-01 02:46:32 +0000 UTC
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The Honeyed Wilds sits on the very edge of the Faelands, a place anchored against the chaos of the south by the love, and hate, of the god of hunters: Hunder. It is said, long ago, before the ancestors of the Orcs had come to seek and learn rather than steal from the other races, a group of them headed south and pillaged their way across the lands. They devoured the crops, they devoured the livestock, they drained the best meads and the finest wines like they were water from a well. Their hun...
2019-09-24 17:25:27 +0000 UTC
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