I'll be streaming the addition of two small hub quests tomorrow (23rd of September) at 9:00 PM ETC. Come watch me bash my face on keyboard and flail around wildly.
Edit: You will not actually be able to see my face being bashed into the keyboard or me flailing around wildly.
https://picarto.tv/DukeFluffy
2019-09-23 01:12:35 +0000 UTC
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This patch marks the re-release of the first two floors of Glacier Keep. The basement floor with a special encounter, and higher floors, still aren't quite ready yet- they still need more decorating and collision checking. The plan is to get the combined Glacier Keep and Glacier Tower completed by the end of this month, along with Kobold Princess being rescuable (and maybe returned to Canopy Cave). I don't want to keep everyone waiting however, so here's a partial Glac...
2019-09-15 16:49:23 +0000 UTC
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This build marks the release of a new Dungeon Completed screen, several bug fixes, and some minor streamlining of Glacier Fields. Unfortunately Glacier Keep isn't quite ready yet- we've had several setbacks in the art department that has delayed the completion of that dungeon. On the bright side, it is well underway, and I'm expecting us to have it done by the middle of September (at the absolute latest, cross my heart).
Perhaps more important than all of the above, cheatcod...
2019-09-01 02:24:20 +0000 UTC
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The Spiral Library was founded so long ago that only it's own scholars remember it's founding, and even then only in the dustiest of their history books. It is hidden behind magic and deep in the earth, spiraling down below an otherwise innocuous wilderness. Even the Fae have not been able to penetrate it's halls, for the magic of the kingdom utilizes the spatial warping of the Faelands to it's own advantage!
Of all the kingdoms of the Faelands, it is probably true that only the mortals...
2019-08-30 21:22:41 +0000 UTC
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At the mouth to the Orphans there lays a cursed island. It is said that as the Eldest Isles hold the gateway to dreams, so does the desolate Orphans hold the gateway to nightmares. Ships stay close to the craggy, impassible cliffs of the great peninsula. Few dare passage out to the further isles (if they ply the trade winds of that region at all.) Goblin ships (the only ones made enough to make regular runs into the high seas of this region) all have the same story to tell. ...
2019-08-21 20:36:06 +0000 UTC
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Earthen Forge kingdom lies on a rarely visited island in the Orphans Chain. It is a place dominated by the great caldera that lies in its center. Deep within its heated halls the ever clangoring hammer of the Cyclops Princess and her acolytes can be heard. Its lavaflows are tapped and harnessed by the locals and strange minerals are worked by the hand of the massive monarch who rules over this place. This is an industrious kingdom, farmers and herders work the land and fishermen and dee...
2019-08-08 22:27:46 +0000 UTC
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Wanted to get out this siege battle added to the game ASAP so people can test it out and provide feedback. Not a very large patch, but the depth issues have been worked out and the Glacier Fields battle is in.
We're in the process of readding Glacier Keep, as well as considering ways to make the Glacier Fields bit (hunting the Penguine Scouts) more exciting. More on this to come.
Here's the patch notes-
0.506
Removed the test Ley...
2019-08-08 21:08:23 +0000 UTC
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The systems are coming together nicely in Unity. We've got about all of the non-siege mechanics into the game and working, which is a very nice change of pace. This patch contains numerous bug fixes, the start of the return of overmap encounters, and Glacier Fields is fully explorable.
Our current plan is to get the Siege Battle in Glacier Fields against the penguines up and running, which should only take a few days, since that's pretty decently along already. The UI ...
2019-07-30 19:56:25 +0000 UTC
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It is said after the gods were born, but before the war that birthed mortality, the land was ruled by those who towered so tall they could reach the firmament. They scraped jewels from the great revolving crystal sphere that held the world, and so half the sky was darkened but for a scattering of gems. These great craftsmen fashioned all beautiful things in our world from the firmament's gems. From the sweet beauty of a flower's first bloom, to the delicate...
2019-07-28 05:23:04 +0000 UTC
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Werebeast Princess and Raider Princess won the vote for June, and will be added to the splash in the upcoming few days. Remaining princesses will be added to the vote options, in order, but we're taking write-ins for July for which princesses you want to also be added. July vote soon after this.
Updated splash soon.
2019-07-19 19:56:33 +0000 UTC
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In an earlier age the Dragon Queen was driven back, her armies decimated, her plans thwarted. This left a vacuum that many would try to fill; among them the the Humanitarians. These humans decided to take up the cause that Humanity had championed during the age of heroes. They sought to teach the values of helping others above one's own race and tribe, to bring an end to the wars and tensions between the races and kingdoms. They founded their great academy in a place where the two greatest th...
2019-07-14 03:58:50 +0000 UTC
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Relatively small patch with some bug-fixes and an item storage mechanic added to the game. I'd intended to have one of the hub quests also added, but without the dialogue parsed by our writers it isn't quite ready yet.
With the Hub nearly done we're going to be focusing on readding Kobold Princess for July. Because all of her content is done already, and we only need to redo the dungeons, I'm expecting this shouldn't take any longer than four weeks*. Once that is done ...
2019-06-29 20:35:04 +0000 UTC
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Every realm prints it's own coins. The values of bronze, silver, and gold coinage are all set to the value for the weight. It is, however, well known that there are certain kingdoms that are simply more trustworthy in their coinage compared to the others, and whose coinage sets the standard by which all others are measured. When it comes to gold coins, Colossal Caravans sets the standard. It also happens to set the continental standard for vicious reprisal towards people who forge those coins...
2019-06-27 06:44:29 +0000 UTC
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A whole six (or is it eight?) princesses added to the splash! Sorry for being so late with these last rounds of voting.
Write-in below which Princess you'd like to be available for voting for June, and we'll start a relatively short vote the day after tomorrow.
2019-06-23 18:05:51 +0000 UTC
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Sanguine Terrace is a commercial hub and source of unseen labor for most of the continent. Strange and ancient pacts are used to hide this place from mortal eyes and its locals serve as the willing and unwilling servants to fey lords and mortal households alive. The Redcap people themselves have a fondness for fresh blood but tend to temper this vice with virtuous aid to whatever folk they see fit to serve.
They are not the only people here, however. A panoply of multivarious fey ...
2019-06-17 17:01:03 +0000 UTC
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As usual it's taken longer to release the update than I was expecting, but, honestly, who thinks my guestimates are accurate by now?
Over the past week or so the hub has been moved from High Forest to Fisher Farms, or Fisher Kingdom, as requested by our project manager. Later on it will be possible to participate in a tournament and event to gain control of Fisher Kingdom, and become baron of it, allowing the player to start their own personalized kingdom from scratch. Given...
2019-06-16 20:59:08 +0000 UTC
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The Eldest Isles lies behind terrible storms and sharp reefs, with only one method of safe passage through it. The floral reef known as the Dragon's Garden. This reef lies on the far side of the Mantis kingdom of Orchid Orchard, the only portion of the Eldest Isles even remotely well known to those of the continent. They were charged, long ago, with guarding a place sacred to the gods, to be the first line of defense. So the God of the Sun and the Goddess of Growth blessed their island with e...
2019-06-06 21:58:27 +0000 UTC
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With every passing year the threat Fae pose to the world grows more and more dire. Some may wonder why no brave heroes take to the sword to defeat them and rid the mortal races of their corrupting magics. The simple fact of the matter is dozens, if not hundreds have tried. Some have even had some small success in removing taint from their lands.
Drowning Junction is one of the many, many failures of those would be heroes. The Twilight Elves in ancient ages brought war to the fae and for...
2019-05-31 01:22:54 +0000 UTC
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Good day Knights, Knaves, and Mages! The team has been hard at work transferring Towergirls to Unity, and things are wrapping up for the main systems. Soon we will be focusing on Kobold Princess.
In the meantime, we have been working on a core piece of content which was lacking in the GMS version of the game. We've been streamlining the beginning of the game and its tutorial process, and in general doing our best to ensure that playing the game will be a more intuitive and enjoyable exp...
2019-05-27 01:40:59 +0000 UTC
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Luminous Copse is a place of quiet wonder. Here Fae magics have blended with fungal spores to create a mostly quiet and harmless people. The Mush-folk live simple lives of salvage, claiming whatever detritus they can find and consuming it in betwixt building settlements out of and with salvaged materials. They are a secluded oasis of civility and simple comfort hidden in the harsh, alien faelands.
This is not to say that Luminous Copse is safe. The fungal spores that suffuse the air are...
2019-05-15 01:22:30 +0000 UTC
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The Beetle Kingdom is a place of militant activity and carapace bound law and order. The Beetle Throne makes demands and the people fulfill them lest they be dragged before the court and face censure. Everything has its place here and when something sticks up it gets hammered down. The monarchy has had centuries to fortify, codify, and... ossify. This is a place of tradition and order, and its increasing inflexibility will perhaps prove to be a greater threat to their livelihood than even the...
2019-05-08 04:30:33 +0000 UTC
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Duke here. It's been a very crazy past month for me, but you'll probably be happy to hear that production will be going into overdrive very shortly. I saved up enough moolah to quit my other job and move across the country, which was something of a drive. For the next few months I am able to focus entirely on Towergirls, which will hopefully allow us to re-add Kobold Princess and get the proper demo up and running much more quickly.
While I've been road-tripping Unyin ...
2019-04-30 18:02:16 +0000 UTC
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In the eastern wilds, there is but one place that is so legendarily violent, that no traders pass through it. No caravans move except on the very edges, and it acts as a bulwark against any travel into the imperial kingdoms of the far south. The Riskful Hunt is named both for the danger of the land, and that anyone living there is either a hunter, or one of the hunted. This land is desolate, but none so desolate as the lands to the north. Tribes scratch out an existence in this violence torn ...
2019-04-29 17:10:19 +0000 UTC
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It is said that in the ancient past, the world was torn asunder in a war so devastating that it made the gods weep tears of pure divinity that became as adamant upon touching the earth. They watched those they had best loved, and their children, slaughter one another, and sought a way to make a better, kinder world. They created new beings, beings not wrought from the primordial stuff of creation; beings fragile so they would know weakness as well as strength, and be better for it. They wroug...
2019-04-24 02:26:44 +0000 UTC
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The trade routes through the middle continent between the Orphaned Sea and the central mountains of the Maiden's Spine must all pass through the Haunts. Such places pose dangers to the unwary mortals who risk undeath, enslavement, or becoming a snack for something even in their more civilized areas. It is for this reason, that many a traveling merchant breaks into tears of joy upon reaching Hillsward Cottage, the land of the halflings! Ruled by a moot of clever diplomats, the Halflings ...
2019-04-10 00:22:29 +0000 UTC
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Here it is. Just contains the tutorial tavern and a bit of Glacier Fields, but there'll be more to come. Note that we will now begin delaying builds a month for our paying patrons, as we had done in the past.
Next up is adding the missing subsystems, followed by all of Kobold Princess' content. Once all of that is done we will release a 'proper' demo and start advertising the game for the first time.
Feel free to leave comments/feedback on the new UI and flow of ...
2019-04-04 03:08:58 +0000 UTC
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No one escapes the care of their parents without scars. Not even orphans. What then may be said of the Dragon Queen's upbringing? Many across Corona have wondered what strange circumstances lead to that domineering dragon's draconian desires. Imagine if you will, a creature living long past the extinction of its own kind, raised by a construct designed to care for it and it alone. Its touch was tender, its care true, and despite all the incidental harm the queen wrought upon its frame i...
2019-04-03 21:30:53 +0000 UTC
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Unfortunately it's not quite ready for the end of March.
All we have left for the tech demo is finishing the Big Book of Stuff (the ingame Encyclopedia) and fixing a handful of bugs. We're all crunching hard, and hopefully we'll be able to post the tech demo late April 1st, in the afternoon, or the following days.
The tech demo is just going to sport the introduction tutorial tavern and an additional little side area to kill penguines, along with saving, loading, the BBOS an...
2019-04-01 05:42:15 +0000 UTC
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There are many kinds of magic in the world; there is the magic of the gods, the natural magic of the world, the chaotic magic of the fae, and the precise magic of arcane law. There is then the magic that is drawn from simple skill. Bards and artisans (such as smiths) can tap into this magic naturally, but often unconsciously. Their skill draws about effects that could not be explained as something normal. Frequently those in the know can even prove and measure the magi...
2019-03-21 09:43:30 +0000 UTC
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You sort of spend a lot of time in Towergirls: the Game killing things. With this in mind, there are two areas that I wanted to improve with the Unity port and battles; Speed and Ease of Use.
In the past, you'd go through each of your party members and assign actions, and then every entity would play out in order of Initiative. The orders themselves weren't that quick either- it took something like 40 frames (1.3 seconds) to move up to the enemy, another second or two to pla...
2019-03-18 04:40:08 +0000 UTC
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