This week I finished reimplementing Fredrika's light switch mechanic, fixed some issues with game over scenes, and made some slight modifications to the "Smutcube" title card.
As I detailed last week Fredrika's behind the scenes functions are now markedly more complex. Since I was using dynamic lighting previously all I had to do was disable the light to get the effect I wanted. The new system uses two lighting variants with 300 light probes, 6 light maps, and 10 reflection probes each ...
2021-08-16 12:02:33 +0000 UTC
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This week I started working on reimplementing Fredrika's mechanics into the new lighting system. This is still something I'm working on so there's no build unfortunately but I thought making a text post giving an update as to what was going on was better than nothing.
Previously Fredrika's mechanics for turning off lights was extremely simple: she hits a switch and a "light" is disabled. With the new lighting system this won't work since the majority of the lighting is now "baked" whi...
2021-08-10 06:27:45 +0000 UTC
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This week I worked on reimplementing every core aspect of the game into the new render engine/game architecture. The toybox, skin selector, arcade nights, desk setup, and Mangle's shop should all be accessible and working. I also made some small improvements to systems as I reimplemented them.
The old "work order" that listed out the player's income/expenses has been given a face lift. It also has the ability to display different messages based on events that occur during the night. Cur...
2021-08-01 01:14:38 +0000 UTC
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Sorry for the late update, I was sick last week with a fairly bad cold but I've been working hard this week to make up for it. I've started re-implementing gameplay into the build, however I'm finding that in actual gameplay the graphics of the new renderer aren't meeting my expectations. You should be able to play an arcade night from start to finish in the new build, there may still be some weirdness/issues so let me know what you find.
The main issue I'm having with the new renderer ...
2021-07-22 09:57:32 +0000 UTC
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This week I continued work on making the game playable under the new render engine and map along with other improvements to how game over scenes are loaded.
You can now preview the new game over system from the toybox, I've added a temporary drop down menu to the bottom left that will allow you to select a game over scene by location and participants and a button next to it that will advance the scene. This new system "grabs" the sex bots from gameplay and moves them to a compatib...
2021-07-11 12:08:32 +0000 UTC
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Please note: The only thing working in this build is still just the toy box. I'm still working on replacing the way that game over scenes are triggered. I would have liked to have the system finished before making a weekly update, but I also didn't want to push the update into next month.
This week I finished up what will basically be the final appearance of the game map. I'm hoping that the game still performs much better even with the lighting and materials setup pro...
2021-06-29 17:58:17 +0000 UTC
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Please note: The only thing fully working in the attached build is the toy box as a preview of the in progress map (read below).
This weekend I worked on further experimenting with the new render pipeline looking for ways to increase graphical quality while keeping some of the performance gains. This lead to me starting a complete recreation of the game map to increase performance while hopefully making it look nicer than before. I also fixed (and improved in some cas...
2021-06-22 03:28:50 +0000 UTC
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This week I fixed many of the issues that I unintentionally introduced in the weekend update and experimented with switching the render pipeline.
The new pipeline could potentially make the game run significantly faster without sacrificing too much in terms of graphical quality. The problem is that since I made the game using the old pipeline a lot of the lighting and materials will need to be tweaked so that they look presentable.
I've attached two builds of the game...
2021-06-17 16:25:18 +0000 UTC
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This week I started animating the Bonnie maledom scene. The scene isn't triggerable in gameplay yet, so it can be viewed from the "Patron Rewards -> Demo Scene" button. I'm going to be making an effort to get back to doing two updates a week after falling out of the habit after my last break.
I also stumbled into a way to reduce the file size by about 20% by changing the way the game map is loaded. Without getting too technical I've placed the map in the game files in a way that wil...
2021-06-13 16:02:16 +0000 UTC
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This week I finalized changes so that the skins applied to the puppet are applied everywhere. I also started work on the trigger for Bonnie's maledom scene and fixed a bug that was causing her to not use the "nightmare" difficulty maps when her dynamic difficulty was maxed out.
My current plans are to have a random "red" tile in the Bonnie hacking minigame be vulnerable. This will be indicated by it being white in color instead of the normal red. After its fully implemented channe...
2021-06-08 06:14:04 +0000 UTC
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The winner of the last poll was Bonnie, so she'll be getting the next maledom scene in version 0.17. There's a new poll on smutcube.com to determine what position her animation will be.
I'm planning on having the animation triggered by channeling "power" into special "counter-hack" tiles in the hacking mini-game. Once implemented will take some time for the counter hack to be completed, so it'll be a balancing act between powering up the counter hack and keeping your power level above...
2021-05-31 07:47:39 +0000 UTC
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There's a new poll that will begin running within the next hour on Smutcube.com to determine which maledom animation gets added in the next update. Maledom animations are the only piece of "V1.0" content before Golden Fredrika and the completion of story mode. Once they're added we'll go back to polls with additional options.
This week I started working on the ability to select different skins to appear in the title scene and in arcade mode. Clicking on the "Skin Selector" button on the...
2021-05-24 05:12:22 +0000 UTC
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This weekend I swapped out the title bots with ones that use the cavity sheaths and added sound/ejaculation effects to the Springtrap animation. I also removed the ambient sound of the office's A/C from game over scenes, it wasn't adding much to the scenes and some complained that the white noise was irritating. This should be the final version of 0.16 so if you encounter any bugs let me know so I can get them fixed before I ship it out.
As discussed in March, I'll be taking the w...
2021-05-10 06:36:06 +0000 UTC
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This week I finished up most major things for the new version. The only things not done are adding sound effects to the game over scenes and adding them to the toy box.
The last update had several bugs, those should all be fixed in this new update. If you find any please let me know on discord or here on Patreon.
Springtrap will now approach the player when she hears the miner moan. The camera will instantly be switched to her point of view as as she approaches the office. If ...
2021-05-06 07:17:43 +0000 UTC
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These past few days I've been working on some final polish before the public release early next month. I'm still working on some of these features, I just wanted to get this build out before the end of the month. Story mode is probably not going to work in this version due to restructuring detailed below.
I've improved Springtrap's strap-on so that her body clips through it less. I also found a technique that will prevent the inner skeleton from poking through the cavity sheaths, Sprin...
2021-05-01 04:57:16 +0000 UTC
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This week I finished the final post-climax animations for Springtrap, refined her camera angles, fixed a bug that would cause issues when switching cameras in the scene, and added a new "fly mode" to the free cam.
The fly mode camera was the reason this update was delayed a day longer than I expected. Rather than having two separate camera scripts I added additional inputs to the existing script so that the camera can be toggled between the two modes seamlessly. This was an overly comp...
2021-04-27 16:14:29 +0000 UTC
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This week I focused on bug fixes and general polish. The two major bug fixes were replacing Springtrap's model in arcade mode and fixing an issue preventing the right click menus in Office setup from appearing. I also added a new setting for "pegging" that will control which Springtrap gameover scene you will see.
Since the public release was going to end up being at the end of April I decided to postpone it to the beginning of May. I get most of my patrons in the time after a pub...
2021-04-20 06:38:38 +0000 UTC
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This week I finished the climax animations for both of Springtrap's game over scenes. Next week I'll just need to animate the post-climax loops for both scenes, Springtrap approaching the door when Honey Pot moans, and add sound effects to each of the scenes.
I also made some slight balance changes to the miner so that it awards $10 per FUX instead of $5, I also made it so that the miner has a ramp up and ramp down instead of an immediate start/stop to make it hopefully more interestin...
2021-04-13 07:15:46 +0000 UTC
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This week I finished another loop for each springtrap animation, as well as the transition to each of those animations. I'm also working on making the "crypto miner" that will be used to cause/enable Springtrap to become a threat you can preview it inside the toy box on Mangle's table.
The "crypto miner" will be a piece of desk furniture bought from Mangle's shop. The lore explanation is that the miner is specially designed to use a sex bot A.I. to mine "BitFUX" an in universe crypto c...
2021-03-30 01:23:34 +0000 UTC
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Last week I started replacing the old Springtrap model with the new one, which required some refinement to her "ear physics". I also added a new reskin of Springtrap to the toy box under "premium sexbots" called "Balla Bunny".
I'm aiming to have Springtrap's ears be completely procedural, which should end up being both higher quality and much less work on my part. However, when adding the new model to the previously made non-pegging animation it became apparent that there was a problem...
2021-03-22 13:17:17 +0000 UTC
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This week I worked a little bit more on the Springtrap remodel. Springtrap's badge has been changed from being implanted in her chest, to a choker on her neck, I changed her color scheme from green/red to green/grey to better match the black accessories that she'll be getting. There's also a preview of Springtrap's Halloween skin to the toy box.
I also did some experimentation with tools I bought for Unity: a new physics engine, as well as some editor extensions to make game code...
2021-03-15 06:25:36 +0000 UTC
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This week I added covers for the knees, elbows, wrists, ankles, and neck to the "cavity sheath" added previously, added the transitions between stages 1 and 2 for both Springtrap scenes, and experimented with some model modifications to make Springtrap a little more differentiated from Bonnie. I also updated the Unity editor which has historically caused issues, so let me know if you encounter unexpected errors.
The in progress modifications for Bonnie can be found in the toy box. I wa...
2021-03-08 08:20:39 +0000 UTC
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This weekend I added butt physics to the sex bots in every scene as well as made some small improvements to the Patreon log in process. Adding physics to the bots will also enable the new oversized butt cheat everywhere in game, so I also fixed an issue that was causing the value to be reset between scenes. The log in pop up will now check for an active session before allowing you to reload to give the game a chance to update your information.
2021-03-01 07:09:43 +0000 UTC
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This week I created the second loop animations for both Springtrap animations. I still need to make the transition animation between the first and second animation which I will be doing this weekend. I plan on having those animations done by Sunday before the next billing cycle.
There are also a couple issues with the over-sized butt cheat introduced last week that I wasn't able to get to this week. The cheat only effects bots that have physics enabled on their butts and the setti...
2021-02-27 03:08:01 +0000 UTC
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This weekend I did a lot of experimentation modifying the character models with what I'm calling "cavity sheaths" to cover up the arm pit/leg pit cavities without requiring entirely new models. I found a way to reliably rebind the meshes to each of the sex bots without requiring a different mesh for each rig which could open up a lot of potential uses.
You can preview the modified character models in the toy box. There's issues with the endo skeleton clipping through the she...
2021-02-22 11:18:32 +0000 UTC
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This week I experimented with making additions/corrections to the models without requiring to reanimate them. For now I'm seeing if I can cover up the endo-skeleton around the legs and arms which some people find unappealing. Springtrap inside of her new game over scene currently has the modifications. If I can get the modifications to attach to the other bots without much trouble it'll be optional.
I also fixed an issue that caused the game over scene to fail when switching cameras.
2021-02-19 06:29:10 +0000 UTC
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This weekend I made the introductory loop for the pegging animation, polished the non-pegging one I made earlier this week, and implemented code to make sure that the pegging animations only appear when the player has enabled Springtrap to have either a penis or a strap-on.
I also added a new setting under graphics that will allow you to cap your FPS to multiple's of 15 (15,30,45,60, etc.) up to the maximum refresh rate of your monitor. This can be useful if you're experiencing large ...
2021-02-15 06:49:59 +0000 UTC
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This week I started work on the first of two Springtrap femdom scenes.
Normally I would hold subsequent polls to determine the specifics of a game over scene, but I felt there were two unique opportunities with Springtrap and since there's going to be two scenes I want to finish them as quick as possible. Springtrap's first unique attribute is that she's the only sex bot who is going to have canonical control over the security doors, making her the ideal candidate to have a "stuck...
2021-02-12 06:45:18 +0000 UTC
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There's a new poll running on smutcube.com to determine the focus of version 0.16, head over there to cast your vote!
This weekend I finished up and released version 0.15 into the wild as well as started work on some features that will help in making future story nights. My plans for the story nights are to have the existing 7 days as a tutorial, followed by another 7 days ramping up in difficulty, another 7 days after that where each sex bot is in "Boss Mode", and concluding with a Gol...
2021-02-08 01:16:50 +0000 UTC
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This week I finished almost everything I intend to have for Version 0.14's release: finishing Mangle's animation and putting all the animations in the toy box. Mangle's game over animation still doesn't have charges associated with it, it'll likely be "free" to match her femdom animation and also in consideration that the animation costs $100 to trigger in the first place. It'll remain in the patron rewards menu to demo until the public release when it will be moved to the cheats menu.
...
2021-02-01 03:05:21 +0000 UTC
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