Straight to the point, then: we are aiming for an end of January, 2025 release date. As the renders, writing, and rhythms are getting ready to be placed into the game code, we have to allow a couple of weeks for playtesters to kick the wheels of this thing, and for us to fix what they find wrong.
We are really sorry to put this off again. It isn’t what we wanted.
We had really wanted to finish the game in time for Christmas, but real life interruptions as well as the...
2024-12-07 02:23:24 +0000 UTC
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Well, the holidays are upon us, and work on Princess on the Run is ongoing. We get closer and closer to the date of release - a date which has been rescheduled at least twice. For that, I am sorry. I promise that, for future updates, I will manage expectations a lot better.
The reasons for the delays are things I’ve already discussed in previous updates: the volume...
2024-11-28 06:01:01 +0000 UTC
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Here is a new render of the new and improved Aelrue. Some folks were having a bit of trouble figuring out who was who.
2024-11-24 00:06:06 +0000 UTC
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"Art should inspire and transport us to another place." ~ Arthur Rackham
After much discussion over the last few months about one of the key characters in the game, Aelrue, our amazing and angelic Elf, we decided that she isn't as amazing and angelic as the original design by Mobum [or you could say "as she possibly could be"].
Don't get us wrong; the two iterations that we have shown in supporter images here and on the Discord server (including our goo...
2024-11-22 21:23:31 +0000 UTC
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One of the coolest things about reImagining this game is watching the different ways the game is being made differently. Mostly, SteveIR is re-rendering the old images using new assets pretty much as they were [and believe me, as good as they looked before, they are a vast improvement now], but when he uses his fantastic flexibility to rey something new, he pretty much hits a homerun every single time.
When I watch what Riam does to create and then test out the intui...
2024-10-30 18:59:01 +0000 UTC
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‘’Ah-choo, ack ack ack’’
~Me, all week long
Hello, all. I said I was going to post last Friday, on the 19th, and had every intention to, but I was attacked by a wicked beastie that hid amongst others of its ilk waiting to strike out at me.
In other words, the five-year-old child of a friend of mine sneezed on me. And that was more than enough to turn me into a horse-throated mucous machine for the past several days. I have been prett...
2024-10-25 02:22:39 +0000 UTC
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“Rome wasn't built in a day” ~Li Proverbe au Vilain, 1190
So, it’s been a pretty busy month so far, and I wanted to let you know that we have been hip-deep in game development issues (when Real World events weren’t intruding).
We’re pretty far along the development process, but real life schedules are slowing us down a bit. That said, the completion of the coding has increased to 80%, with most of the work concentrated on tightening ...
2024-10-15 02:41:25 +0000 UTC
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So, a bit late.
I wanted to keep you up to date on our progress. We're still writing and rendering and composing. As all of us have day jobs and/or families, it affects how much time we have to work on the game; that said, we are making plenty of progress.
I wanted to give some heads up with regards to the first update. The first part, which introduces us to the village of Willowdale, the MC, and the main characters therein - Elly, Kelly, Marika, Genni, and so on.
This firs...
2024-09-23 02:51:29 +0000 UTC
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Hey all,
I wanted to let everyone know where we are of our progress as well as some changes that we are having to make in the way that billing will be working in the future [for iOS users].
iOS Billing
First up, Apple is requiring Patreon to use their iOS payment system, which means Apple will charge a 30% fee on all sales. Because of this, any subscriptions made on iOS will cost 30% more than those made on Android or the web. We aren’t pocket...
2024-08-26 14:35:53 +0000 UTC
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You never know what's available at Kelly's Attic, but its a pretty sure bet that when she tries on the outfits, the Player gets to see them first. But Randy [the cad] always spoils the fun...
2024-07-12 03:53:08 +0000 UTC
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Hi, I realize that it's been a bit since I last dropped a message from behind the development process, and I wanted to bring everyone up to speed.
This past mid-May, while I was at work, I lost my apartment in a pretty devastating apartment fire that began in the unit next to mine. No one was hurt in the fire, but the damage was sufficient to pretty much have my personal list of worldly possessions reset to pretty much zero.
Fortunately (relatively speaking), my lapto...
2024-07-11 23:22:52 +0000 UTC
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"The art of life is to know how to enjoy a little and to endure very much."
~ William Hazlitt
First of all, I apologize for the late date of this posting. The Real World has been kicking me in the teeth a bit lately, which has effectively drawn my attention away from game development. To their credit, the rest of the dev team has been working pretty much nonstop on the other aspects of the game, and progress is being made. They are champions, these guys. I can’t...
2024-05-24 18:37:51 +0000 UTC
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In preparing for the release of the first update of the reimagined Princess on the Run, it became clear that the world of Aerth needed to be updated and explored. The problem with most sandbox games is that they either become a grind, grow too quest-heavy, or distract from the story.
I’ve always felt that well-made stories - like well-made people - are a product of their environment, and how they fit within it. While avoiding that dirty, dirty ...
2024-04-23 19:48:49 +0000 UTC
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So, which would you prefer- the bad news or the good news?
The bad news first you say? Well okay..if you insist.
After a lot of soul-searching and considerable reflection about these interesting times all of us live in, we have decided not to make an April Fools update for the game this year.
We had planned to reimagine all of the characters as members of an Austrian brass band that only performed goa-trance versions of Neil Diamond songs. We had to...
2024-04-01 20:16:17 +0000 UTC
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"All things come to an end’’ - Jeffy Chaucer, poet (1374)

Let me start this out by apologizing for making you all wait for a post here for over a month. In my defense, I have been hip-deep in real world stuff, and neck-deep in game development stuff, but my head is still above water, so that should count for something. Right?
I just realized that the title of this post ...
2024-03-21 05:01:57 +0000 UTC
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2024-03-21 04:49:47 +0000 UTC
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2024-03-21 04:42:36 +0000 UTC
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2024-03-21 04:41:18 +0000 UTC
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Hey, Jack here.
I wanted to remind you that we have been noticing some issues with Patreon and Discord working and playing nicely with each other.
Therefore, I'd like to ask you to drop me a private message with your Discord number, so we can make sure you are noted as such. One of the reasons there was a massive upload of images is that we [meaning me, I'm afraid] assumed that all the members were already on Patreon.
Clearly, that isn't the case. So let me...
2024-02-13 22:54:49 +0000 UTC
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So today marks the date of the last time I wrote an event script for the predecessor of this game. I don’t remember much about the day, but I remember the waiting.
And the waiting. And again, the waiting.
As I have learned in the entertainment industry, there are going to be times when you’re busier than a dozen people should be, but the larger portion of your day is spent waiting. Waiting for the right person to read your script/treatment/pitch/whatever. Waiting ...
2024-02-12 16:05:16 +0000 UTC
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