Hi. ^_^ another out of band update.
Late on Monday I got a phone call from my Doctor to schedule in the second AZ vaccine shot, that's happening tomorrow.
Because of how hard the last one hit me and varying reports on effects (some say they don't feel anything, some it can be worst than the first etc...) I decided to swap all work for the last few days over to getting SIEO part 3 finish rendered, edited and ready for today, so should I have another bout of side ef...
2021-05-26 22:13:39 +0000 UTC
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Hi, it's Sunday and that means it's update time.
Stuff done this week Final polishing, Rendering, Sculpting and Fluffing.
Monday was final polish on the animation (redid the fluid sim, got the yeens toes and leg movement a bit nicer)
Sculpting, this is the one things that can be done whilst the render happens so I've done quite a bit of that, refining future characters and trying out ideas. The reason it was important to let it render for a few more hours during ...
2021-05-23 23:55:25 +0000 UTC
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Hi ^_^ sorry for the late one but I wanted to get this done today.
Here is the last playblast for Staying In Eating Out Part 3, (barring anything going wrong or noticing something amiss during a set of test renders tomorrow) this is going to be what goes to rendering.
Will be running the render overnight. Not much much more to say than that, got some ideas for stuff to occupy my time next week during the days, fluffing up another character, doing some more animation work wit...
2021-05-17 03:04:23 +0000 UTC
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Hello ^_^
Update, stuff worked on this week, further work to the fluid sim/stickiness solver, fluffing up a yeen, and doing more work on Staying In Eating Out Part 3
Staying In Eating Out Part 3 is almost done. Everything is there now and just needs some refinement, smoothing and polish. This is what I'm concentrating on this coming week. I've included a hybrid playblast/render to show you where I'm at.
NOTE: the lighting in the playblast is now 'flat lighting' a...
2021-05-09 17:46:20 +0000 UTC
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Hi ^_^
Stuff done this week, I've done further tweaks/per camera angle adjustments and renders of the Fox and Otter short. I don't think this project is done yet, I want to make a loop with the otter wiggling seductively, an initial fox POV insertion shot, maybe a few loop variants and a finisher at some point then get it edited together as a finished piece.
Staying In Eating out Part 3 has had some more polish done to the animation, but I don't think it warrants anot...
2021-05-03 00:22:58 +0000 UTC
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Hi ^_^
Stuff I got done this week, I've done some more work on the tiger fur, corrected some little issues on the fox and otter's fur (that I only saw after the progress report last week)
Have done more work on Staying In Eating Out p3. Will look to refine the ending and maybe go to fluid sim this week if I think the timing is not going to change on any major parts leading up to that point. Also might stick a camera in looking down on the two of them for the finishing shot.&...
2021-04-26 01:43:46 +0000 UTC
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Hello :3
It's Sunday and that means you get to hear what I've been up to this week.
It's been a bit slow, had to continue doing things around the house due to an electrical inspection. The reason why so much work needed to be done was twofold 1. they needed access to sockets and 2. after a year of covid with zero visits from friend or family (that normally caused cleaning/tidying to be done) there was a lot of stuff built up that needed sorting out.
The inspection happ...
2021-04-19 02:34:07 +0000 UTC
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Hello :3
This week the render for cam 4 has finished, more animation has been layered into cam 5 but not fully refined, the ending is still just in blocking so not that much detail yet.
This week has been plagued with poor concentration, due to random sleep/neck pain along and when feeling ok needing to get some things sorted around the house. Because of this less work was done on the animation, however the time was put towards something that is very methodical (and thankfu...
2021-04-12 00:23:51 +0000 UTC
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Edit: Here is the update as promised, (it's a bit later than I thought) today was spent scripting to make sure that little oopsie that ate hours yesterday cannot happen again. then went into doing image composition and is always the way (esp on fresh setups) I kept finding little things out of place so refinement needed to happen with the fur and rigs and now after many hours of thinking I'd finally got done with getting these shots I have ^_^ Hope you enjoy the images, there is an alt versio...
2021-04-05 05:29:06 +0000 UTC
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Update: After looking back at these images in prep for posting on social media, I thought I'd see if adding a little depth of field improved them at all, so I took a few mins today to re-render them :D (see attachments)
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It's that time of the week again ^_^
Things done this week, more work on Staying In Eating Out part 3, The ending sequence is being blocked out so is a bit rough.
I've cleaned and varied the loops some more, Now worki...
2021-03-28 23:03:57 +0000 UTC
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Hello one and all ^_^ it's time for the Sunday progress report.
Staying In Eating Out has progressed, I've added in some fluid sim, some neck nibbles, and a lot of fox reaction.
As for what else has been going on, I made up a 'to do' list of small activities to review when dealing with the vaccine side effects. Fixing the Basted Otter motion blur and shader issues took precedent, So This week the laundry list of housekeeping has been interspersed with the animation. Stu...
2021-03-21 18:52:33 +0000 UTC
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I'm back, ^_^ the lingering fatigue and mild muscle aches (that's made it really fun to do work) finally fully fell away on Friday I'm feeling a lot more like myself. During the time it was affecting did I resign myself to being wrapped up and watching junk on TV? oh no, I keep busy any way possible.
What do you get when you have a sick 3D artist looking for something low impact to work on? Well they've become someone willing to sit for hours and tweak and refine the same thing ov...
2021-03-14 22:43:07 +0000 UTC
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Thankfully the fever has gone, now it's just fatigue and an achy arm I'm dealing with, keep having to take naps and when I'm 'awake' it's about a fifth of my normal energy, going to make a cup of tea wipes me out. Still poking at things here and there, trying to find stuff I can do that doesn't require much brain power.
2021-03-07 19:51:14 +0000 UTC
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Dealing with the side effects of the AZ vaccine I had about this time yesterday, I've had chills that kept me up till early morning, currently running a fever(38.5C / 101.3F) and my arm hurts and my joints ache. There is nothing I can do to make it go quicker, just got to stick it out. I'll put another post out when I'm feeling better and have started work again. (and I am using the time to redo renders)
No matter how bad this is, it was worth getting.
This is the only way w...
2021-03-06 14:27:33 +0000 UTC
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Hi, doing a small update off the normal schedule today as I'm off to get the first dose of the vaccine tomorrow ^_^
Having heard reports it can be anything from a bit of a sore arm to getting laid up in bed for several days feeling awful, I decided it might be a good idea to put a post out today just in case it's the latter.
Here are the first two cameras rendered from the Basted Otter animation and a very quick rough cut of the two together, (I'll most likely mak...
2021-03-04 17:47:47 +0000 UTC
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Hi ^_^ I've still been having issues with poor sleep :/ so decided this week to focus on some outstanding tasks, I also did get some work done on Staying In Eating Out and added an new cam angle. Mainly time was weighted towards activates that I can more easily do when tired.
As it was almost done, I spent a few days doing the dynamics and sim on Basted Otter, also tried out something new, now the fur not only gets darker it also gets clumped/matted and shiny, I've incl...
2021-02-28 21:09:46 +0000 UTC
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Well this has been an interesting week, nothing I intended to do got done and lots of stuff I hadn't touched in ages came into play.
It all started last Sunday evening after the progress report with me thinking 'I wonder if I can make a different type of junk' which progressed to 'and can I get everything built in to a single bit of geometry' and then 'well maybe some people won't like the new type of junk, how easily would it be to have both a 'classic' version (based on the...
2021-02-22 02:22:51 +0000 UTC
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Stuff done this week, Animation. Staying In Eating Out Pt 3, Basted otter
Staying In Eating Out Part 3, redid the looping animation at the end, retimed the lot, this week will be spent going through adding in details/variations to this section and some more camera movement.
Basted Otter has had the new otter model added (+ required animation tweaks due to model change), added skin tension effects, extended and cleaned up existing animation I think it's done all that ne...
2021-02-15 01:00:53 +0000 UTC
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Stuff done this week, Animation, Sculpting, Tension Maps
Animation, a lot more polish has gone into the first part of this camera angle, I've added blinks got much better head movement smoothed out more pose transitions, second part got reworked today have made the yeen much more aggressive, so this is not quite as polished (and might want to go retime this section so there is more ramp up now there is more movement). I'm thinking of maybe having this camera angle be the last one, the f...
2021-02-07 22:29:03 +0000 UTC
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EDIT: appended fixed versions of the Tiger with a Toy animation, re rendered with better texture that shows the pink against the orange I also did a little bit of color grading.
This week I've been working on the joint ventures of rebuilding the fox so he supports the Automated Stretching System and getting the skin tension effect implemented on the fox and the yeen. I spent Monday and Tuesday doing some R+D to see if I could get a full tension map system working. This...
2021-01-31 23:49:32 +0000 UTC
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Stuff done this week, more work on Staying In Eating Out Part 3, I've extended the current camera angle, added in some more movement refined what was there and will be looking to continue refinement and maybe get off to simulation for some test passes to see if there is anything I've overlooked, This is the second to last camera angle, the fox is going to get sticky and in the final camera angle the yeen will be going all out on the fox ^_^
I've also done a load of work on R+D thi...
2021-01-25 00:21:53 +0000 UTC
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Staying In Eating Out Part 3 more refinements done on cam 4, over the next week going to look to extend and refine the end section of this camera (smoothing movement, and having better flow) then starting a new camera from where the current render/playblast ends with the fox enjoying himself. (this will lead to the sticky ending, followed by another cam for the yeens turn) ^_^
Tiger rebuild has been finished, The density of this groom might be a bit heavy for a full an...
2021-01-18 00:55:59 +0000 UTC
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Stuff done this week (when not distracted by the news filled with things I'd class as too far fetched if it happened in a movie):
Staying In Eating Out pt3, Cam 3 that I showed off last week has been rendered, I've included some stills from camera 4. start of cam 4 has been refined and I've started blocking out the really juicy bit now
After watching a certain movie I decided to try my hand at the translucent iridescent shader and applied it to one of m...
2021-01-10 22:14:34 +0000 UTC
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I'm back :D Hope you all had a fun festive period, and that 2021 is better than 2020!
Had a nice relaxed time chilling out and doing a very methodical PC setup, some time was spent tinkering with render settings and along with a new much chonkier CPU means more samples can be used, renders are sharper with less noise, and it's only taking as long to render as it was before (about 4m30s a frame). I've also altered the color balance so renders will be less 'contrasty' and blown out,...
2021-01-04 03:11:18 +0000 UTC
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The results of the holiday poll are a unanimous yes.
The reason I asked is because the vast majority of feedback I get on here is exit survey's from people when they leave, mostly change in circumstance (no issue here, world is a crazy place at the moment) or ones that say I've not been active enough (again no issue here, it's a subjective evaluation)
However because this is the main sort of feedback I get it's meant I try and speed up or at least maintain output the best I can, w...
2020-12-21 23:54:29 +0000 UTC
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Would it be ok for me to take a weeks holiday?
I've been working pretty much non stop be it animating, rigging, set designing, or working in the background doing R+D & script work and I'd like a week off to spend a bit of time, play games, watch movies, and generally being able to relax without the ever present nagging feeling that I should get back to work.
I'll also be using this time to get the new work PC set up, installing and configuring software, transferr...
2020-12-20 21:06:20 +0000 UTC
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What a week! New PC drama, Rig Speed Improvements, Basted Otter expansion and refinement Staying In Eating out Part 3 rendering and further work.
New PC drama. Anyone who's following me on twitter might have seen the issues I've been having getting the new computer up and running. For those who didn't... I bought a Motherboard at the same time as a CPU. The CPU took over a month to arrive. On setting it up the MB gave a 'CPU error' the place I bought the MB from re...
2020-12-20 21:02:10 +0000 UTC
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Stuff done this week, further animation and polishing on Basted otter and Staying In Eating Out Part 3
work on SIEO P3 consisted of polishing up the animation on cam 1 and 2 and getting cam 1 rendered (cam 2 will start to be rendered this evening) this coming week I'll look to block out more and further refine what's there.
Basted Otter further work done, otter taken out of blocking. This has been voted on as the side activity for next week, will look to add panting/cooldown make ...
2020-12-13 19:34:31 +0000 UTC
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What's been going on this week? Basting Otters, polishing and blocking SIEO part 3.
(Small note for anyone that's new, Work In Progress playblasts are captures of the viewport and will vary in completeness from almost done to very early blocking out. Animation goes through multiple iterations as I work out and refine ideas before it's complete enough to go off for rendering so bear that in mind when lookin at any WIP attachments, :)
Blocking/Polishing animation, the start of cam 3...
2020-12-06 20:28:34 +0000 UTC
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Stuff done this week, more work on the new 'Bosses Office' location and further animation work on Staying In Eating Out Part 3
Designing the new office has been a rather fun activity and because I've settled on a classic penthouse office with art deco trimmings it means a lot of curvy 'streamlined' furniture which is something I've never really tackled before. This is still work in progress (the texture work was a very quick 'get something on to show off the work' rather than an in-dept...
2020-11-30 03:40:05 +0000 UTC
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