Indian Scout Bobber
A detailed Indian Scout Bobber Motorcycle.
Notes
- The download includes Blender and C4D files.
- The file is unwrapped to UDIMS.
- Textures not included.
- Reselling is strictly prohibited.
A detailed Indian Scout Bobber Motorcycle.
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How to change the edge count in order to add more geometry and not affect neighboring curvature.
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Add Ons
How to change the edge count in order to join areas and not affect curvature.
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In this chapter from MILG11, Toby Pitman explains how to add sharp, concave details in geometry under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
2024-03-04 02:29:01 +0000 UTC View Post
In this chapter from MILG11, Toby Pitman explains how to add sharp, convex details in geometry under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
2024-03-04 02:04:14 +0000 UTC View Post
One way to approach modeling part of a hair dryer handle.
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Borrowing existing geometry when adding details in place.
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Cleaning up the geometry on a fan case.
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Creating helmets using the Shrinkwrap modifier and how to cut in sharpening details.
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One way to resolve a triangle without affecting the curvature of neighboring geometry.
Notes
In this chapter from MILG11, Toby Pitman explains the importance of considering curves, corners, and edge flow when establishing your topology. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
2024-03-01 05:51:36 +0000 UTC View Post
In this chapter from MILG11, Toby Pitman explains edge sharpening under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
2024-03-01 05:33:09 +0000 UTC View Post
In this chapter from MILG11, Toby Pitman explains the basics of curvature under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
2024-03-01 05:28:38 +0000 UTC View Post
When 3D modeling, it's easy to inadvertently introduce lumps and bumps to smooth surfaces. In this session, we look at two examples of how the Shrink Wrap modifier can help in these situations.
Notes
When 3D modeling, using the correct approach can give you better-looking results in less time. In this session, we look at how you can quickly create a rounded roof for a box car, starting with a Clay Bar.
Notes
In this chapter from MILG11, Toby Pitman explains diamond polygons and how they contribute to good edge flow when polygon modeling
Learn More about MILG11: Gumroad
2024-03-01 04:55:11 +0000 UTC View Post
In this chapter from MILG11, Toby Pitman explains the why and how of redirecting flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
2024-03-01 04:54:27 +0000 UTC View Post
In this chapter from MILG11, Toby Pitman explains the importance of directional/edge flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
Learn More about MILG11: Gumroad
2024-03-01 02:50:46 +0000 UTC View Post
How I use Vertex Creasing when modeling.
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Ways to add holes without creating poles on leading edges.
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A few alternative methods for converting triangles to quads.
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Add Ons
How to fill a hole where the edge count on either side is uneven, using a diamond strategy.
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Add Ons
In this session we continue adjusting the geometry from TopoTalk08, to ensure error-free rendering under subdivision.
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Clean up existing geometry and then adjust the topology to ensure error-free rendering under subdivision.
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Add Ons
A simple looping strategy to avoid the propagation of loops across your model.
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Add Ons
Use the Grab Brush and Face Sets in Sculpt mode to speed up workflow.
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Use the Knife and Loop Cut to even out the tension plus add in some control cuts to sharpen the corners.
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Add Ons
Ways to reduce shading errors when sharpening insets in curved objects under subdivision.
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Simplifying and terminating the topology on a bottle thread.
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How to subdivision model text in Blender.
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Add Ons