Good morning everyone!
First and foremost, I hadn't had a chance to properly thank everyone for hitting the 1,000 Patron goal. I had my head down focusing on the update, I just really wanted to express my thanks. A major career change such as this is just one of the things we hesitate with when considering it. And I've thought about just career changing in general in the past and it's always brought me pause. But developing Artemis has shown me this is where my passion is at. The kind o...
2022-10-17 08:39:40 +0000 UTC
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Hey everyone. Just wanted to pop in real quick and say there seems to be an issue only affecting Mac users. I’m having to wait until Sunday to look into the issue, when one of my testers tests with their Mac book becomes available. I will upload a new build for Mac users as soon as I can resolve the issue.
(Update 2)
Pinned post updated with the revised build for Mac platforms affected.
(Update)
Issue seems to be with Macs runn...
2022-10-16 05:47:53 +0000 UTC
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Found the issue. It only affects those who saved while the credits are rolling. since there's no trigger to continue the next chapter beyond that point, it will boot you back to the main menu. if you downloaded the game already, load any save during the bear attack or before Cassie calls you and you're golden. Uploading a new version right now.
I will look into disabling saving while in the credits since the handoff doesn't occur during the credits only before the "Save game now" animat...
2022-10-15 05:29:57 +0000 UTC
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Hey everyone, sorry for the post. Had a couple reports about loading a save and I really need to check this. I will be looking into this ASAP.
2022-10-15 04:46:27 +0000 UTC
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CH4 Changelog:
4,980 new story renders
71 animations
49 new tracks
2 Official Artemis tracks
Chapter 4.2 Full Download
WeTransfer - Full version (10GB zip)
Windows/Linux
MAC LINK
GDrive - Full version (10GB zip)
2022-10-15 04:19:34 +0000 UTC
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Hey everyone, wanted to pop in and say I've been going over everything with this update since about 9AM today. It's about 3:45PM right now and things are basically looking ready. So, I'm about to eat something for the first time today. After, I'll review everything once more with a full belly and give it the final stamp of approval for release.
See you all in a few!
2022-10-14 22:48:02 +0000 UTC
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Good morning everyone!
Right off the bat, I just want to let everyone know CH4 is on track for the Oct 14th release date. Spent this past week going over things and just wrapped up the last bit of animations. This week will mostly just be going over everything and making sure nothing else slipped through the cracks.
Only bad news I have to give is this update will not have a patch as previous updates did (CH5 and future updates will though). Which actually works out well for this ...
2022-10-10 04:24:45 +0000 UTC
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Good morning all!
Woke up this morning with only two code errors reported and a few render errors. This means that Beta testing is nearly done. All that remains is the remaining animations to finish, clean up some renders reported that have issues, and lay the music and sound effects. October 14 is when Chapter 4 will be released.
During this time, we'll continue to test to squash any bugs that might have slipped past us.
thank you all and have yourselves a great week!
2022-10-03 05:38:19 +0000 UTC
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Hey everyone!
Posting this a bit early as I plan on making a midnight food run while I burn the midnight oil this fine Sunday night.
Beta testing is going mostly well. Team finds something, gets reported, I correct it. Rinse repeat. Tomorrow (Monday), I'll be reviewing the reports and pushing the next patch. Hopefully all is well and then I can have the team begin testing the freeroam segment. There's only one major issue, though do not worry. It won't cause any delay. The i...
2022-09-26 03:39:45 +0000 UTC
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'Mornin everyone!
Just a quick check-in on where we're at. Doing the post work on the 1,800-ish backlogged renders took a little longer than expected. I got done with them on Friday and have been inserting them into the code all weekend. I informed the Beta Team they'll be getting the first test build tomorrow (Monday, it's currently Sunday night for me still).
I did take Monday and Tuesday off from my day job to focus on the Beta build and testing. For those curious, why I'm stil...
2022-09-19 06:46:13 +0000 UTC
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Happy Monday!
To get straight to it, I notified my Beta testers CH4 will be compiled and distributed to them this coming weekend on the 17th. As previously mentioned, beta will go on for two weeks while we test, and I push bugfixes. Also, during this time I'll be working on the remaining animations and some bonus renders. I just sent the two animations that wrap up CH4 and am just really happy to finally get to this point.
I forget what the number I last updated you all with, but ...
2022-09-12 04:32:17 +0000 UTC
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Morning everyone!
Lot of progress with the party scene. To visualize things. Here's a snippet of what's left with the party

There are two events that take place inside the mansion which I look forward to doing because I don't have to deal with big load times due to the party size I work with for outside shots. Aside from that, I just need to wrap up these last couple of interactions and t...
2022-09-05 06:17:15 +0000 UTC
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Good morning, everyone!
A nice push in progress this week. I got through the main scene of the party. What remains in terms of this last sequence is visiting the various INK girls/Kindra as you enjoy the party. This segment is completely optional and has no impact to the story other than just interacting with the girls, collecting bonus renders, etc. Like roaming around in Kindra's loft during the first chapter, you could end the freeroam immediately and initiate the ending sequence tha...
2022-08-29 06:53:40 +0000 UTC
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Happy Monday!
This week has been pretty eventful. The Halloween party certainly lived up to my expectations. I had always anticipated it would be a large scene, so I was prepared for some of the shortcomings and acted accordingly. I was originally going to use billboards for a lot of the background characters. Though there are several sources of lighting (Tiki torches, lights from the pool, lights from the booths, and lights from the heat lamps.). It didn't look so great, so I had to fa...
2022-08-22 05:52:40 +0000 UTC
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Good morning!
Great week crossing t's and dotting i's for the party segment. It's a real spiderweb of variables. But I'm confident in this part of CH4, especially since I plan on letting the beta test go for two weeks instead of the usual one week. I don't want to share too much about this event, but I will say that a short scene plays out and you'll be free to roam the party after the scene. Or after the scene plays out, you can simply go straight to the ending and start the closing se...
2022-08-15 07:13:49 +0000 UTC
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Goooooood morning, Night city!
This was a fun week, sort of. Had some small snafus, but nothing that affects development. I went a little crazy and purchased some assets and realized my drive that houses all my DAZ assets only has about 500MB left. I ordered a 6TB drive that should be coming in tomorrow. I currently have a 1TB for my "DAZ Drive", so not a crazy size to migrate over once it comes. But that's my asset drive, Artemis is on a completely different drive. Which I also plan on...
2022-08-08 07:24:31 +0000 UTC
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Zelda dates are only when the sun is down. Not sus at all.
Enjoy the weekend!
-digi.B
2022-08-07 06:20:51 +0000 UTC
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Mornin all!
Real busy week with development. This week was mostly spent creating set pieces for the date scene which takes place in a few locations. One of the objects I imported into Daz required some major work. It came untextured and I didn't like some of the objects it came with. So I had to throw it in blender and gut out some stuff. Added a bunch of things that made it look more unique and even got a little extra created a simple logo for this fictional theater.
The base mod...
2022-08-01 07:47:23 +0000 UTC
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Hey everyone!
Just a reminder that there won't be a devlog as usual this Monday (7/25) since I'll be out of town this weekend. So, it's a bite-sized devlog this week. I managed to squeeze in a scene this week on top of the animations I worked on. Story renders are at 3,052 with two scenes remaining to complete and I have 4 animations rendering while I'm away for the weekend for my anniversary. When I return on Monday, I'll be diving right in to knock out one scene and go over the variou...
2022-07-23 03:50:34 +0000 UTC
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Gewd mornin'!
This week I maintained focus on story renders. I took a small break and decided to work on some code. Mainly revise the code for music. I mentioned that I'll be slowly replacing the tracks from my composer who did an amazing job on Artemis' new main menu song. But this will take some time to catch up and replace the tracks. In the meantime, I'll be using music from another subscription-style website until everything is fully replaced. All this which I've mentioned already,...
2022-07-18 06:53:04 +0000 UTC
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"Cassandra, report to the principal's office...again."
Have a great weekend!
- digi.B
2022-07-17 00:15:28 +0000 UTC
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Mornin' all!
This devlog will be a brief one as I mainly focused on story renders. Speaking of story renders, one of the scenes I worked on this week has been one that I've been coming back to over and over since development on CH4 began. Those on Discord probably know which scene I'm talking about. After so much build-up, I wanted the dialogue in this scene to be perfect. As frustrating as this scene was to work on, I also had some fun with it. Did a little improv too, squeezing a litt...
2022-07-11 06:49:22 +0000 UTC
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Zelda: *Googling how to blend with humans*
have a great weekend!
- digi.B
2022-07-09 19:38:35 +0000 UTC
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Howdy!
Another busy but fun week with development. Had some unseen forces attempt to foil my work. Woke up early Saturday morning to find my static render PC had rebooted. Assumed this was due to a windows update. But wasn't and I honestly couldn't figure out why the PC suddenly kept bluescreening. Especially since my two rendering PCs were built identical and were running perfectly fine. Fortunately, I designed installs to just be nothing more than rendering. All my files are shared vi...
2022-07-04 06:13:04 +0000 UTC
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She's smol but she'll still get you.
Enjoy the weekend!
- digi.B
2022-07-02 18:44:53 +0000 UTC
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Good mornin'!
This week I continued to focus on scenes. I also overcame a little snafu with the new main menu animation. Like CH3's, I had to contemplate how to make bring it from concept to reality. What made CH3's main menu work was the last frame didn't loop and with CH4/CH5 new menu, the concept of the intro animation is still present but with a seamless transition to a looping animation. Managed to figure out how to make it work, so that's one major thing off my list haha.
I ...
2022-06-27 07:39:51 +0000 UTC
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Best girl. Fight me.
Just kidding. Enjoy the weekend!
- digi.B
2022-06-25 20:47:38 +0000 UTC
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Great week this past week was. I mentioned this was going to be a catchup week and I managed to get a lot done. I was able to go back and knock out a number of flashbacks. I also extended some of them a bit and threw in a few animations. I also queued up a number of lewd animations for this chapter. One of the scenes required a corridor that I wanted a specific look for. Didn't really find one in the DAZ store, so I just imported one and morphed the doors/textured it myself. This is the final...
2022-06-20 05:46:53 +0000 UTC
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Happy Monday!
Things moved steadily this week. I had one animation give me an issue. It was one of those issues where you absolutely could have sworn you saved the final file that you'll be sending to render. Only to come back three days later and realize the last part of the frames are all stills because I guess I didn't save it? Whoops? So fixed it, requeued it. Then realized the hand somehow decided to float away now? But I finally completed all the corrections and I'm very satisfied...
2022-06-13 06:56:54 +0000 UTC
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Aiden: "New project file, index...Clap Cheeks Style"
- digi.B
2022-06-11 23:46:41 +0000 UTC
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