As you can see I started making the new village buildings. The next two updates will possibly be about the village map since it's an important potion of the game. Some of the following will be included in the next update:
-Tavern (also inn)
-Blacksmith
-Merchant
-Hospital
-Prison
-Mayors Office
-Alchemist
We are thinking of adding a crafting system as well as weapon upgrades and classes. These buildings will be essential for training Leana. And ...
2019-07-13 19:40:45 +0000 UTC
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Just added 3 save slots quickly, it was something in my mind for a long time and I decided I shouldn't delay this any further. Links updated. You can keep your old save file, it shouldn't be problem.
2019-07-12 23:13:53 +0000 UTC
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Changelog
- Fixed: Game will no longer crash if you die at Shaman fight
- Fixed: Loading game after dying crashes the game
- Fixed: Adrey no longer giving you health potion when you are below 25 hp at Shaman fight
- Reduced Shaman's health to 50 -> 35
- Decreased minimum reaction time and increased maximum reaction time of Shaman
- Added an option to directly go to Forest area in tutorial encounter
- Updated help screen
2019-06-22 08:18:38 +0000 UTC
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It was tough, but I updated everything except combat system and remade every cutscene in new system.
WARNING: There might be some interactions like "Blank cutscene object", just ignore them, that means they are just place holders. I'll use them later.
Changelog
- Lots of bug fixes
- You can now avoid getting raped by soldiers
- Items in inventory now stacks
- Evenon will not disappear on load or room change
- Quests change as intended
2019-06-21 16:53:30 +0000 UTC
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Since it seemed like people were able to see everything we could offer in latest version, I didn't think it was necessary to release another version just to fix bugs.
The main reason it was so buggy was my old systems and new systems was conflicting a lot. When I released first version, I wasn't sure about what I needed, lot's of thing were unclear to me about how am I going to proceed.
When I started to work on latest version(0.17), I noticed that lo...
2019-06-13 22:35:40 +0000 UTC
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There wil be a new area for the village nearby and we have many plans for what you can do in the village. Also there will be quest that involves goblins. Im really happy about how the watchtower turned out. I'll be working on the new habitat for the goblins, 2 new sex scenes and the village entrance. Looking forward to it!
(The tiles for the entrance scene is quite differ...
2019-06-13 07:49:13 +0000 UTC
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There are 4 new characters coming for the next update! Leana is getting a new outfit. Most of the animations are done for them. Maybe you can guess who falls for Leana?
Designing these guys were so much fun. Especially since I learned about their personalities and tried to take that into their appereance and outfits. The animations are still tedious- I have to improve a lot. You can see the designing preogress for the blonde female on my twitch and all the alteranive outfits i cam...
2019-06-02 01:15:54 +0000 UTC
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There are still few things missing, so new version will be delayed until June 3rd at most. We had to delay mostly because new scene is not ready, when the scene is completed, we will release the new version. This version will not be 0.2. Before I said that goblins will not be ready in time and naturally their questline and scene will be missing, so instead we'll release version 0.2 with goblins and a new scene with guards before entering the village. In 0.3, village will be added a...
2019-06-02 01:15:41 +0000 UTC
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Most of the tilesets are almost complete for the new areas. The images arent the actual rooms but only to showcase the artwork. Thank you for your patience!
~Seel
2019-05-23 18:07:53 +0000 UTC
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Combat
- Tutorial difficulty decreased: QTE 1 seconds -> 1.30 seconds.
- Every enemy has it's own difficulty value that adds up to the QTE timer(Only active enemy can affect QTE timer).
- New Visual Effect: Armor break.
Fixed
- Not saving players strength stat.
- Camera getting pushed by room borders while zooming in before fight start.
Dialogues are complete for v0.2 although it seems ...
2019-05-23 18:07:36 +0000 UTC
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Dialogues:
- Added 204 lines of dialogue(%90 complete)
- Changed Evenon's name to "Mysterious Man" since he's currently unknown to Leana
Added 3 main areas:
- Church
- Bandit Camp
- Main Road(Forest)
Gameplay:
- Implemented interactive objects(a little example in gif)(exclamation mark will be updated)
- You can now freely enter every area(except first room)
Settings:
- Removed cheating penalty(bleeding)
- Key configuratio...
2019-05-15 21:43:53 +0000 UTC
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2019-05-15 21:43:42 +0000 UTC
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I'm a person that usually takes things serious, like too serious, so even though this started as an hobby project, as soon as I launched this patreon, it became a job more than anything for us. There is one reason for this; putting game behind paywall. At first I thought it'd be a nice way to see people's support, but it just made us stressed. Stress killed my creativity and my passion for doing what I what. So, with that said, game will be completely free from now on. Depending on peop...
2019-05-12 12:22:39 +0000 UTC
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2019-05-08 14:33:33 +0000 UTC
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First release was kind of rushed and I was tired as heck, these cutscenes are killing me. Everything else is easy, simple and fun but configuring the timing of cutscene steps are so annoying, I open the game, watch the cutscene from start to end, than make a tiny bit of change, then watch again, then suddenly there is some bug, fix it, open game, watch cutscene again... But in the end, it became alright somehow.
After first release, I had to made some drastic chan...
2019-05-08 14:31:26 +0000 UTC
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I wasn't satisfied with frustrating interrupt mechanic and adding more time just to make player not mess up was not a good solution, just a band aid. I hope this feature will make combat more enjoyable, less frustrating.
Constantly making changes and fixing bugs is tiresome sometimes, so I couldn't spend much time on polishing cutscenes, but since people helped me finding bugs, I had more time to work on those. In the mean time, I added a little script to adjust animation sp...
2019-05-03 16:53:37 +0000 UTC
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I decided to change up the scatter effect and pretty much re-did every tree. Also changed up the road tile color. Going to keep working on this map.
~Seel
2019-05-01 20:48:02 +0000 UTC
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I can't believe I forgot to turn of sprite visibility, this is so embarrassing. Anyway, while testing the game, I always had this doubt about if the game is too hard or too easy? I don't want to it to be frustrating and even if I'm going to make it hard, it should be rewarding somehow. But probably adding more enemies was wrong decision from the start. With these little changes, I tried to make combat more meaningful, but more fluid.
Combat balance:
- Reduced soldiers...
2019-04-24 10:09:05 +0000 UTC
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